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NightBandit
Hard Core Member
Joined: 1/25/07
Make friends not money, then wealth will follow. |
8/03/12 1:08:18 PM#21
Originally posted by BadSpock ROFL....You have the exact same problem as me and I thought I was the only person with this dilemma. I now feel so much better knowing I am not going to be alone and spend 5 hours when I'm creating my character once the game goes live until I enter the game with my Female Human or Male Asuraian...LOL decisions, decisions, decisions... |
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As I wrote before, many has misunderstood about sPvP.
I just wanted to use my pve cosmetic in pvp Playing ATM: Rift KICKSTARTED: Camelot Unchained. (250 USD) |
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8/03/12 2:03:56 PM#23
My biggest concern is that any game I start now suck badly for me. And I just wanted to help them do a stress test yesterday, I knew what was gonna happen and I still played again. Now it's pain untill 25th.
Now about stuff you posted. While most of those things migh be problematic we will have to spend good amount of hours in game to see if they really are. Since we only have to pay box price my guess is by the time we get to those problems we will get what we paid for so after that any of us can just drop game for some time and get back to it without thinking about paying sub of buying game time cards. That alone is good reason not to be worried IMO.
About gear in sPVP I can see that beeing problem for someone but for me it's great that I know everyone is on same level there, at least gear-wise. It will be shame that I can't show off my new shiny piece of gear, but knowing that I won't be killed because someone has lot more time on their hands to grind for better gear is enough for me. |
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8/03/12 2:15:05 PM#24
Originally posted by Shroom_Mage I agree as long as you enjoy the combat and enjoy the pvp maps and the DEs in PVE I don't see why cosmetic gear progression won't interest people. I know it interests me a lot. Also looking at how dungeons are setup they are more about exploration and teamwork allowing you to enjoy them in there 4 modes aside from just running them over and over and over the same way all the time just to hope you get that ultra rare gear drop. It's a differn't game and won't be for everyone but certainly for people who are tired of the same old wow style gear grind endgame we have seen over the past decade. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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@adzija, what about using your pve gear in pvp as cosmetic? Omg all start read replies pls :P
Playing ATM: Rift KICKSTARTED: Camelot Unchained. (250 USD) |
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8/03/12 2:25:11 PM#26
Originally posted by MikeJezZ Fair enough concerns. Allow me to address them a bit: - Progression. There actually is a good amount of progression in this game. You're right, it is based mostly around cosmetics, once you finish the traits / lvling progression. If you are someone who has never seen this in action, then there's nothing really that can be said. You will just have to wait and see for yourself. However, many of us know that a cosmetic-based progression most definitely can work. Hell, GW1 still has people grinding for various cosmetics to this day. Anet is really good at constantly adding new shinies that people want to obtain (even if they offer no power advantage). Never underestimate the power of looking badass. - Heavy PvP oriented. I see this a lot. Part of this comes from hardcore PvPers who don't care about PvE. Part of this comes from misguided PvErs who don't understand the PvE in this game. A lot of it comes from people who are just parroting what they hear others say. I'll say this: It's just not true. This game actually has a really healthy mix of PvP and PvE content. What's great about the PvE content in this game, is that it never gets irrelevant. You are free to do whatever content you find fun in the game. There's also a lot of PvE in this game that mimicks what you'd see in WvW. So there are a lot of events centered around conquest. Defending villages / marching on enemy encampments / capturing & securing strategic areas on the map. There's a lot of replay value there for the non-PvPer. And that's not even getting into the dungeons. - Cash shop restrictions. This may seem like a big deal to some. I'll just point this out. You don't need to spend any money to use the cash shop. You can buy it w/ ingame gold if you want. There are some people working on putting out video guides on how to work the economy in GW2, as well. This game makes it insanely easy to make money if you use your brain a little bit. I'm actually planning on buying a lot of the upgrades using in-game gold for gems, instead of real money. I will cought up some dollars for extra character slots, though, just to reserve my names asap. - Splitting character development. I can see what you mean. However, this is only really an issue until you get to 80. I think all the armor skins u can get from pve you can get from pvp, and visa versa. You can also transmute skins of cool armor you get in PvP onto lower gear if you wanted to do that. There is some synergy there. |
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8/03/12 2:35:29 PM#27
I'm all for customization anytime, anywhere and sPvP is no exception.
Since ANet is gearing up for eSports regarding sPvP I'm pretty sure they want characters to look more generic or at least like one another. Additionally, sPvP from a lore standpoint is that you are engaging in a battle that already took place (or in the future). That's why it's in the Mists. As such you are fighting for a particular army and as such would be wearing similar attire. Lastly ANet would have to program a temporary override on your gear's color scheme while your in there to maintain red and blue teams. Even then colors apply in different hues. I hear where you are coming from but I imagine they probably will not change it. Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
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8/03/12 2:36:39 PM#28
Originally posted by otinanai123
My point was that you can't just dismiss cosmetic progression as valid endgame content, because we can already see it being successful in both GW1, and loads of other games. |
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8/03/12 2:42:00 PM#29
My mind is telling me that the progression and "endgame" will cause an exodus, but I REALLLLLY hope not. I want this game to last a very long time, but we wont know until we have it and see high level content.
Played-Everything |
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8/03/12 2:43:52 PM#30
Originally posted by MikeJezZ
I would love that too but as it is now we won't have it. Just wanted to say that for me I can live with that because all will be starting equal gear-wise in there. If there was a way to bring the look of your PVE gear in sPVP and get same stats as usuall that would be awesome but we will not see that at launch I think (not 100% sure). That aside it is a good idea and would make grinding for that cosmetic piece even more worth for lot of players. |
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8/03/12 4:31:50 PM#31
Originally posted by Chrisbox On the other hand, Exodus doesnt matter. In the B2P model, the money is already made. Servers are merged easily for lower costs and healthy population. And with the next expansions for 50 bucks the achievers are back again. played: Everquest I (6 years), EVE (3 years) |
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8/03/12 7:35:11 PM#32
Originally posted by UsulDaNeriak You mean TOR, TSW, Diablo 3, etc fanboys were proven to consist of idiots? Yeah, that sounds about right.
I'm a sceptic and would love to be proven wrong after about two months after relase (after the honeymoon period is over) |
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8/03/12 7:42:31 PM#33
Originally posted by FelixMajor
srry i had to do it :P |
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8/03/12 7:45:30 PM#34
Originally posted by UsulDaNeriak sounds like a self-fulfilling prophecy to me |
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8/03/12 7:49:20 PM#35
Originally posted by Nefera Can you give me names of those other games? BTW there aren't many players left in GW1 and their numbers would be even lower if there was no HoM and rewards for GW2. It only proves that a very small minority likes that kind of endgame. |
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8/03/12 8:13:21 PM#36
Originally posted by otinanai123 Team Fortress 2 and it's hats. There are no stats for hats (save for "set" hats that were introduced nearly 1yr after plain hats). But people still go ga-ga over those hats. Trust me, ##'s games are stupid...but playing dress up with the gear that makes you look super bad-ass is where it's at.
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8/03/12 8:26:10 PM#37
Originally posted by Siphaed It isn't an MMO tho. People also played counter-strike which had no rewards at all. FPSs are different. |
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8/03/12 8:29:19 PM#38
Originally posted by otinanai123 how so? people played because PVP is fun. If an MMO can do the same why would people not stick around just to enjoy PVP as they do in FPS? I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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8/03/12 8:32:43 PM#39
There are differences between the item quality ranks of level 80 gear, and it isn't all just cosmetic. The difference between level 80 Rare and Exotic item can be seen below: |
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8/03/12 8:34:25 PM#40
But how many times will something like that lure them back in?
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