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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » I have lost all hope!

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63 posts found
  Rohn

Hard Core Member

Joined: 7/02/08
Posts: 3754

8/03/12 12:24:15 PM#21
Originally posted by Istavaan
hopefully they don't focus too much on story because we all knw how that ends.

 

It ends pretty much the same way as those that don't focus on story.

Standard MMO quests - kill X of Y - are the focus of those games as well.  Those quests are stories - really bad ones, so bad most people skip through them.  Kill X of Y isn't scintillating gameplay, no matter if it's in text, PQ, or scripted "dynamic" event.

Sandbox elements are the only thing that would provide truly different gameplay.  A TES game should include more of that type of gameplay, but that does not appear to be the way that TESO is going, unfortunately.

Hell hath no fury like an MMORPG player scorned.

  User Deleted
8/03/12 12:38:20 PM#22
I honestly haven't paid much attention due to 1 reason. All TES games really force you the FPS path and for me fps never feels right in rpg's. Thats just my opinion. Also when i tried 3rd person in skyrim it felt buggy / off / poorly done
  Stizzled

Tipster

Joined: 9/13/07
Posts: 1062

Kill Your Heroes

8/03/12 12:57:10 PM#23
Originally posted by Zylaxx

The outcry was mostly from 2 sources.  The sRPG player crowd, aka the crowd who wouldnt play an MMO if it gave you long life and warm feelings.  The other crowd was the disillusioned crowd of MMO vets who took the words of that Gameinformer article and Reddit leak as gospel.  I dont recall who it was wither MMORPG.com or Massively who wrote about having an non MMO site get the first scoop was stupid and IMO contributed to alot of the original angst.

 

However, esp after E3 I can safely say most of the news has been postitive and IMO the game is starting to look like a sleeper.

The outcry came from TES fans with all sorts of gaming backgrounds, and they have some very good reasons to be crying foul. This game is turning out to be almost nothingl like what most TES fans invisioned it would be. It's just wrong for Zenimax Online to ignore the wants of TES fans and go about making a new DAoC.

 

The only people looking forward to this game are people who don't actually like much about TES, and that's pretty sad. I wonder if Zenimax Online will still think it was a good idea to not target TES fans after the game has been chewed up and spit out by the one-month MMO crowd.

  busdriver

Novice Member

Joined: 5/17/06
Posts: 923

8/04/12 2:10:08 AM#24
Originally posted by gasperk
Originally posted by Wakygreek

I would wait until we get some gameplay footage. It would be nice to see the game engine and their designs working on screen before we jump to conclusions.

 

Yep. Atm not much if anything is known.

I find this perplexing, most of the core features are well known by now from articles and interviews. How is it so difficult to see where this game is heading from those texts? Or is reading just going out fashion?

  User Deleted
8/04/12 3:05:57 AM#25

Why is it that in the back of my mind already, I can hear the team claiming the problems are all the players fault for not jumping through the hoops they thought we should after subscriptions plummet at the end of month one? I fear I am developing a sixth sense and we all know how that goes in all those horror movies.

 

I do not know if TESO will be any good or not. I actually appreciate the teams honesty regarding their product.  This is espeacially true considering that the information provided and very choice quotes dissuade me from pre-ordering or investing an over abundant degree of hope in the game. I will not spend another outragous fee for what amounts to a single player story "mmo" in their own words as I have been burned by enough of those in the past year or two while looking for a good MMORPG. I will wait for the price to drop and decide if its worth a month based on what is written here in the forums.

 

I guess they are designing the game the way the are because it's what they think will make them successful. I may think them disconnected from their fanbase but I do not mistake them for stupid. I do feel its a shame though, that they would throw away the things that make the TES series unique in the process.

  SimonVDH

Advanced Member

Joined: 3/02/12
Posts: 177

8/04/12 8:03:04 PM#26

I know little about this game, but I can tell you that, if it fails, it will do so for the same reason all previous MMORPGs failed; lack of immersion.

Generic gameplay and skills, generic quests, unimaginative, boring lore, static, disjointed world with invisble walls, linear progression, no real, meaningfull crafting and player-driven economy, unoriginal graphic style, all, or at least some, of those things, result in every MMORPG relesed lately failing to create any kind of immersion. Cutscenes with full voice-overs are good for 20-30 hours and singleplayer.

If developers of TESO can recreate the immersion of TES: Morrowind, Oblivion and Skyrim in big, interactive and open gameworld, with original graphic style, somewhat original skills and/or classes, non-linear progression, than it can be a great game.

I know it probably won't be this way and the game will turn out to be another quick money grab  :(

  rdrakken

Apprentice Member

Joined: 6/15/12
Posts: 435

8/04/12 8:09:40 PM#27
Originally posted by Gdemami

According to this site failure means +500k subscribers and hundreds millions of revenue so I would not be worried much...

 Seeing as how Skyrim sold more in two months than Oblivion did altogether...and Oblivion was one of the best selling RPGs of all time...no, 500k is not a success seeing as how they are making TESO to take advantage of its NAME.

You dont go from over 10 million in sales in one game, to 500k subscribers and claim success. Whats worse, the only reason people are talking about the game is due to its name...and most of it is bad.

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 7188

8/05/12 4:38:47 AM#28


Originally posted by rdrakken

You dont go from over 10 million in sales in one game, to 500k subscribers and claim success.

You do not mix apples and oranges either.

Also, Skyrim was so successful only because of console sales, PC sales were like 10-15% total sales.

  Alot

Novice Member

Joined: 1/04/11
Posts: 1984

Minister of Propaganda for GW2 Fascist-Capitalist Party

8/05/12 4:42:51 AM#29


Originally posted by Gdemami

Originally posted by rdrakken

You dont go from over 10 million in sales in one game, to 500k subscribers and claim success.


You do not mix apples and oranges either.

Also, Skyrim was so successful only because of console sales, PC sales were like 10-15% total sales.


14% of Skyrim's sales were retail for the PC. The number of digital sales was probably much larger.

  fenistil

Novice Member

Joined: 9/22/11
Posts: 3016

8/05/12 4:51:49 AM#30
Originally posted by Alot

 


Originally posted by Gdemami

Originally posted by rdrakken

 

You dont go from over 10 million in sales in one game, to 500k subscribers and claim success.


 

You do not mix apples and oranges either.

Also, Skyrim was so successful only because of console sales, PC sales were like 10-15% total sales.


 

14% of Skyrim's sales were retail for the PC. The number of digital sales was probably much larger.


Usually in mainstream titles, digital are at least same amount as boxed retail sales.  

So it would be safe to assume that PC totaled to around ~25% of total sales.  + games for PC tend to sell longer. There are still some sales like 2 years later, some games have sales ~10 years later (classics like BG1&BG2, Fallout, Morrowind, etc) while console games usually don't and when they do it is on much smaller scale.

 

Still IMO 500k + STABLE subs (not bleeding like hell and then 200k in 5 months) is SUCCESS. Big one.

 

Think people (and devs and investors) have to forget about WoW numbers. Many maybe even most WoW players will go play non-mmo games like LoL or Dota2, or Mechwarrior Online or World of Tanks or non-rpg mmo's like mmofps games - Planetside 2, etc 

instead of playing another mmorpg.  

Mmorpg genre WILL be smaller in 5 years than it is now and that's GOOD thing.

Online games and general mmo games will be bigger though.

  Nadia

Hard Core Member

Joined: 7/26/03
Posts: 11568

8/05/12 4:56:28 AM#31
Originally posted by SimonVDH

I know little about this game, but I can tell you that, if it fails, it will do so for the same reason all previous MMORPGs failed; lack of immersion.

Generic gameplay and skills, generic quests, unimaginative, boring lore, static, disjointed world with invisble walls, linear progression, no real, meaningfull crafting and player-driven economy, unoriginal graphic style, all, or at least some, of those things, result in every MMORPG relesed lately failing to create any kind of immersion. Cutscenes with full voice-overs are good for 20-30 hours and singleplayer.

If developers of TESO can recreate the immersion of TES: Morrowind, Oblivion and Skyrim in big, interactive and open gameworld, with original graphic style, somewhat original skills and/or classes, non-linear progression, than it can be a great game.

I know it probably won't be this way and the game will turn out to be another quick money grab  :(

the game is a money grab using the TESO ip but the people making it are experienced with mmos

Matt Firor is leading Zenimax for this game

http://www.mobygames.com/developer/sheet/view/developerId,83290/

 

whether Matt pulls another "Mark Jacobs WAR" remains to be seen

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 7188

8/05/12 5:09:03 AM#32


Originally posted by Alot

The number of digital sales was probably much larger.


Originally posted by fenistil

Usually in mainstream titles, digital are at least same amount as boxed retail sales.  

Source?

Also do not forget to add console digital sales!

However, Bethesda seems to think different:
http://www.neoseeker.com/news/16252-bethesda-90-of-elder-scrolls-audience-on-consoles/

  gasperk

Novice Member

Joined: 7/22/12
Posts: 63

8/05/12 7:02:41 PM#33
Originally posted by Gdemami

 


Originally posted by Alot

The number of digital sales was probably much larger.

 

 


Originally posted by fenistil

Usually in mainstream titles, digital are at least same amount as boxed retail sales.  


 

Source?

Also do not forget to add console digital sales!

However, Bethesda seems to think different:
http://www.neoseeker.com/news/16252-bethesda-90-of-elder-scrolls-audience-on-consoles/

90% of ES audience on consoles ???????

 

What the hell, this must be a joke ??

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7331

8/05/12 7:06:11 PM#34
Bold prediction TESO will kill off GW2.

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  DaezAster

Novice Member

Joined: 6/18/12
Posts: 790

8/05/12 7:11:17 PM#35
Originally posted by bcbully
Bold prediction TESO will kill off GW2.

Bold indeed. rofl.....

  rdrakken

Apprentice Member

Joined: 6/15/12
Posts: 435

8/05/12 7:18:24 PM#36
Originally posted by Gdemami

 


Originally posted by rdrakken

You dont go from over 10 million in sales in one game, to 500k subscribers and claim success.

 

You do not mix apples and oranges either.

Also, Skyrim was so successful only because of console sales, PC sales were like 10-15% total sales.

 EXACTLY WHAT THE PROBLEM IS.

TES is an apple...they are trying to turn an apple into an orange. And do not say they are not...they said it themselves that it was the perfect time to make a TES MMO because its at the height of its popularity.

So, again. its at the height of its popularity...and the popularity isnt hitting TESO. Derp...just like your comment about skyrims sales that leaves out digital sales which makes up the majority of sale types for PCs now.

Hey I know, Skyrim only sold 2% of its sales via Walmart...lets exclude everything else to prove a point that Walmart sucks! Oh wait...Walmart does suck but thas besides the point.

  DaezAster

Novice Member

Joined: 6/18/12
Posts: 790

8/05/12 7:20:15 PM#37
Originally posted by PowerGirl
Originally posted by DaezAster
Originally posted by bcbully
Bold prediction TESO will kill off GW2.

Bold indeed. rofl.....

just like SWTOR and TERA, the TSW boys need something to do it for them.

Lets not turn it into one of those.... ;)

  Johnie-Marz

Novice Member

Joined: 11/19/09
Posts: 860

8/05/12 7:50:41 PM#38
Who knows; maybe next Zenimax will aquire the rights to the Mortal Kombat franchise, add zombies and turn it into a first person shooter MMO, because of DayZ's new popularity. 
  Korusus

Advanced Member

Joined: 3/19/04
Posts: 832

8/06/12 6:22:54 PM#39
Originally posted by gasperk
Originally posted by Gdemami

 


Originally posted by Alot

The number of digital sales was probably much larger.

 

 


Originally posted by fenistil

Usually in mainstream titles, digital are at least same amount as boxed retail sales.  


 

Source?

Also do not forget to add console digital sales!

However, Bethesda seems to think different:
http://www.neoseeker.com/news/16252-bethesda-90-of-elder-scrolls-audience-on-consoles/

90% of ES audience on consoles ???????

 

What the hell, this must be a joke ??

It is a joke.  But only on Matt Firor and the private investors funding this travesty of a game.

----------
Life sucks, buy a helmet.

  Gravarg

Spotlight Poster

Joined: 8/24/06
Posts: 3180

8/06/12 6:29:41 PM#40

If I can roleplay an Orc Blacksmith, and never really be into fighting, I just want to have a hut in the outskirts of civilization where i can practice my craft.  I never got into questing or combat much in Skyrim, and I will want to do very much the same in TESO.  I'll be happy as long as I can craft, then sell the stuff, and never have to pick up a blade unless some bandits try to rob me or something.  I'd be 100% behind this, I don't want 3rd person though, I like the immersiveness of 1st person :)

 

Edit: My blacksmith in Skyrim hasn't done but maybe 5 quests since I left Helgen...I spend my time mining, then making stuff, and selling them in town :)  There's no point to that really, but I'm a "REAL" MMO player, there really shouldn't be a point or end game to an MMO.

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