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8/03/12 9:53:39 AM#221
Vanguard Warhammer Online These games were meant to be the next big thing/ wow-killer.
Shadowbane Fury Tabula Rasa Dungeon Runners Chronicles of Spellborne These games are not even playable anymore
Hellgate London (don't know anything about this game)
Uh, and wait EQ2 was the second part of the most successful MMO of its time, but somehow lost to a game made by a company that knew nothing about MMOs? Advertising has us chasing cars and clothes, working jobs we hate so we can buy shit we don't need. |
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superniceguy
Elite Member
Joined: 2/17/07
NGE > NGE 2, LOTRO > NGE 2, STO > NGE 2, KOTOR > NGE 2, Lego Star Wars > NGE 2. NGE 2 = SWTOR |
8/03/12 10:01:40 AM#222
Originally posted by Zorgo It may be making some money at the moment, but I do not see it happening after this month when peoples 6 month subs run out. They have implied that they have between 500k -600K subs, as if it was above 600K they would have said above 600k but below 1 mill They then say that they only break even if they can sustain 500K, but after this month will go below that 500K, so from next month SWTOR will be losing money, when the 6 month subs expire plus the other people naturally quitting from being finished with the game. Next month will have steeper drop in subs than normal, and will be the last steep drop.
Star Trek Online - Best Free MMORPG of 2012 |
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superniceguy
Elite Member
Joined: 2/17/07
NGE > NGE 2, LOTRO > NGE 2, STO > NGE 2, KOTOR > NGE 2, Lego Star Wars > NGE 2. NGE 2 = SWTOR |
8/03/12 10:06:20 AM#223
Originally posted by superniceguy Vanguard goes F2P soon too. It will be interesting to see which one will do the best. One of Vanguards probelms is similar to SWTOR, in that it does not run too well on older machines (at the time of their release), if at all. Now more people should be able to play Vanguard, yet with SWTOR it will take a few more years for more people to have PCs capable. Star Trek Online - Best Free MMORPG of 2012 |
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8/03/12 10:29:06 AM#224
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8/03/12 10:39:51 AM#225
Originally posted by Mahavishnu
Chronicles of Spellborne actually had a very impressive character creation & customization system which should be "borrowed" by a future MMO.
http://www.youtube.com/user/nagilumsadow |
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8/03/12 11:18:23 AM#226
Originally posted by superniceguy Even with newer machines TOR hasn't been smooth for some people. For me I upgraded my video card and ran gamebooster and the game ran like a champ. Then again my rig was bought in 2010 on discount for 600 bucks. MMO makers really need to take this kind of stuff into account if they expect their games to reach a mass audience. NGE killed SWG. Get over it like the rest of us did in 2005. |
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8/03/12 11:30:55 AM#227
Originally posted by Mahavishnu Vanguard was never meant to be a WOW killer - its targeted audience was EQ Classic players
post by Aradune http://www.fohguild.org/forums/showthread.php?p=424297 Does our core gamer = WoW's casual gamer? I don't have their internal data, obviously, but I doubt it. Our core gamer is someone who plays 2-4 hours every night, occasionally spending a full day or so raiding, but who is normally focussed on challenging group oriented gameplay. The casual and raid gamer will indeed have content for them, but the core gamer is our focus. So also is creating a more challenging and longer term game -- a home.
EQNext press http://EQ3Wire.com EQ2: Freeport server |
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8/03/12 12:07:27 PM#228
This brings up an interesting question: How do people relate to endgame content?
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8/03/12 12:10:07 PM#229
Worst MMO failures include FFXIV (by a long shot), followed by Vanguard (by a long shot), followed by Tabula Rasa (by a long shot), followed by Age of Conan, need I go on? SW:TOR isn't really a commercial failure like these games were by all means SWTOR was a massive success commercially. Subscription business models are dead, they won't work anymore it needs to be optional as painful as it can be to realize this.
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8/03/12 12:31:51 PM#230
Originally posted by superniceguy
I like the timing of that statement as they change their business model to reasure shareholders this is the best thing to do and appease players that the game wouldn't survive at the 500k point. Common sense tells me that a game making over 7.5 million dollars per month cannot make a profit must have a silly amount of overheads even with Lucasarts taking a big cut, so I'm inclined to believe that its all just smoke and mirrors to get people on board with the freemium transistion which was most probably planned al along if numbers slipped. 'The trouble with quotes on the internet is that you never know if they are genuine' - Abraham Lincoln |
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8/03/12 12:32:57 PM#231
Originally posted by eyelolled I agree, however TR was much better imo. |
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8/03/12 12:40:38 PM#232
Originally posted by Valentina
When I played my first free2play, Perfect World, about 4 years ago I asked myself exactly that, why pay a sub when games can be made like this and give players freedom on how they paid and played. Now I'm not saying I predicted this as I'm no visionary but I've personally prefered the free2play model ever since and in hindsight it was inevitable the MMO world would go this way. Freedom of choice on how you play and pay for an MMO is a better choice for many and over that time and many many massives threads on here debating the pro's and cons, mainly con's on MMORPG.com players have softened when they actually got to try out the many new freemium games. I still personally prefer fully free2play I'm not really keen on the heavily restrictive freemium models with have these days. So I will have to see the full plan on SW:TOR freemium model to see if I stay around. 'The trouble with quotes on the internet is that you never know if they are genuine' - Abraham Lincoln |
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8/03/12 12:45:17 PM#233
I had a lot of fun for 6 months, I loved the story content, sadly there is a very abrupt end to the game. In an mmorpg with a subscription, you can't have an end or people will stop paying for the game. I wish the game had more long term appeal, they spent enough money to make another Star wars movie. Bioware got alot right with the game but the big wrong is the abys of dailies while perfectly good planets just go unused. |
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8/03/12 12:53:55 PM#234
Originally posted by rdrpappy You got six months out of it at least. Not bad for a story themed mmo. You lasted a hell of a lot longer than me. There are a lot of things they need to do with this game. Does seem they're making an attempt to change some thing but my be too little...too late. Gamers tend to be a rather unforgiving bunch. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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8/03/12 1:06:28 PM#235
Originally posted by Gdemami Then I stand (sit) corrected. Unlike others I have no issue in being corrected, and will admit when my predictions are inacurate; not sure how that qualifies as "stupid talk" though. Having said that, for it being a 15% year-over-year increase, their net income did fall 263%; yikes! With a company the size of EA, $76 million net profit is barely cutting it; however, it's still a profit. I wondered how much of a loss they would report in Q4 and they ended up reporting a profit in Q4; barely. I guess I was just $77 million off... not bad for a guess :-) Either way, I think it does demonstrate the catastrophic effect SWTOR's failure had on Bio/EA. P.S. consider the fact that Bio/EA also fired employees in Austin and several of their execs left the company... never a good sign. |
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8/03/12 1:41:19 PM#236
Originally posted by Calerxes
I agree. I think F2P works best though when everyone is a VIP member and gets equal content etc... and then can choose to spend the money they would have spent on the sub in the cash shop. I bought a lifetime sub to LOTRO on launch. Now I can spend what would be my sub money (around £10 a month) on the items in the cash shop if I want, or not at all. I don't think it works so well when many F2P players are denied the best aspects of the game unless they pay because then it becomes Pay To Win, and you're right some games are just too heavily restricted at F2P and i'm sure a lot who try LOTRO don't get the full flavour of the game and leave because of that, which is a problem in my opinion. But for costume changes, faster mounts, dyes etc... no problem. |
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8/03/12 1:41:53 PM#237
[mod edit]
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8/03/12 4:26:36 PM#238
Originally posted by superniceguy Hey I like Vanguard, but people have been praising it for years and it is still dead, well maybe when Vanguard goes F2P this summer-oh its run by sony oh oh! |
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8/03/12 4:45:59 PM#239
With 500K subs as of July 31. How many of the 583 games listed on this site alone today have that many? I don't know. I am curious. Of course, many are F2P, so it would be hard to compare :) Let me guess... I think your definition of "failure" and most other people's definition differ quite a bit. At the very basic element, "Is it making money?" That, to me, defines failure. Maybe the game failed *you*. Maybe it failed many others. It failed *me* in what I had hoped it would be. That's mainly my own fault :) Trying to grasp wildly, speaking for others, EA/BioWare included, does not make it so. Did SW:TOR fail in it's goals? Possibly. I don't *know* what their goals were. Neither do you. - Al Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. |
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8/03/12 5:17:01 PM#240
Originally posted by AlBQuirky
I'm confused. Why go F2P when there is the healthy sub base you describe? Are you suggesting F2P was the plan six months down the line regardless of how many subs they had? Why suddenly kill that golden goose? Genuine questions.
I wonder if some of those subs (myself included) are people who subbed this month for something to do before GW2 is released. I wonder how many of those subs are reactivations for just one month (myself included) while there is nothing out there to play at the moment (I don't count TSW). |
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