| 839 posts found | |
|---|---|
|
8/03/12 6:55:15 AM#381
Originally posted by Quirhid De facto and de jure. The main difference in this discussion is about what the games could/should be, and what they actually are. A lot of mmorpg.com discussions are like that. What we should aspire to, and what we get. -Nearly every single bad trend in MMO development was started by the developers.--Wordiz |
|
|
8/03/12 8:05:34 AM#382
The problem is Facebook.
Seriously, if you trace the point in time when this decent -- away from "virtual worlds" into "online console games" -- began, it began precisely around the time of the birth of social networking. This isn't coincidence, social networking altered the soul of the internet and with it online gaming. More specifically, social networking changed the internet from a land of anonymity --where you could be whoever you wanted to be -- to a place where your identity was more permanently attached to you and a heavy bit of baggage than it could ever have been in real life alone. With social networking, the internet ceased to be an alternate reality you used to escaped away from real life . . . and instead became a powerful extension of real life.
The old MMO was built upon the old internet in which anonymity and virtuality were king. Indeed, one could argue that the old MMO was the ultimate expression of the internet, creating worlds of complete fantasy where you were entirely free to become the hero of your dreams without any trace of the real you left over. The worlds developed around that theme, becoming virtual reality in which the persistance of the world and of your character and his/her long -- very long -- journey became not the epic story you get in a couple hours watching a movie, but an epic story that was as epic as if you were actually living it.
But with social networking, the idea of "not being ourselves" while online not only began to fade, but actually began to feel "wrong" in some way, antisocial or dysfunctional even. Being online meant always keeping one foot in the real world, and this foot is always nagging at you, telling you you need to return. Players brought this underlying psychological attitude into their games, and games became less like "alternate realities" and instead more like "distractions". One could only devote so much time to this character or that, this game or that, because ultimately one had to return to the real person behind the keyboard.
As the internet faded from a world of anonymity into an extension of real life, so did online gaming. MMOs were no longer alternatives to real life, they became minor distractions to it, like watching a movie. And what is more, the online gaming community hailed this as a good thing. Accusing someone of gaming too much, "living in your mothers basement," became a way of insulting them. Having a "real life" outside of gaming became the model of the ideal gamer. MMOs became "casual" as we are all familiar with . . . more like console games. The gaming community became more rude and hostile toward one another.
|
|
|
8/03/12 8:10:46 AM#383
Originally posted by Jjix So we can blame this situation on any news event that took place with coincidental timing then? Most people just blame everything on Blizzard. (correlation is not causation--in this case, even the correlation seems dubious) -Nearly every single bad trend in MMO development was started by the developers.--Wordiz |
|
|
8/03/12 10:05:12 AM#384
Originally posted by bunnyhopper Tic Tac Toe is another experience "interesting to some". But it's obviously not something you'd want to force players to play, because it's super shallow and most people see through it. Whether shallow travel enables deeper experiences is irrelevant. It's not the problem. You're still being forced to play Tic Tace Toe! That's the problem! If you weren't forced to deal with this game system (travel), it would be fine for it to have the depth of tic tac toe. But because you are forced to engage in a shallow system, that makes it a poor design. |
|
|
8/03/12 10:10:41 AM#385
I still blame SOE and Lucas Arts for destroying the good old SWG pre-CU. Best MMO ever!
|
|
|
8/03/12 10:42:01 AM#386
Originally posted by Axehilt The whole "forced" argument is a really, really bad one.
Who gets "forced" to play Tic Tac Toe exactly? Who gets "forced" to play a virtual world game with travel in it as opposed to the myriad of games out there both within the mmorpg genre and without it which offer differing gameplay mechanics and styles?
When I want some e-sport pvp I play an e-sport game. When I fancy an open world pvp fest or fancy exploring a game world, I don't still play an e-sport game and moan about the fact that it is "forcing" me to pvp or sit in a lobby.
No one is going around making people play games at gun point, at least not that I am aware of. The idea is that people who want to travel and engage with a virtual world, play such games. If someone would rather have zero travel and is not interested in the mechanics that travel drives, great, go play another game. Again no, the fact that travel enables deeper gameplay experiences is far from "irrelevant" for the people who, you know, actually enjoy those experiences. Moreover, trying to take travel/the game world out, as opposed to trying to actually improve the game world. Just to appease a crowd completely and utterly against travel in the first place is just total and utter madness. |
|
|
8/03/12 10:54:46 AM#387
Originally posted by Foomerang
Yep :( |
|
|
8/03/12 11:02:41 AM#388
Originally posted by Roenick
It's not the MMO that's missing. There are still lots of people and they still talk to each other. It's the RPG that has been phased out. Too many "MMOs" have more in common with league of legends or quake 3 arena than they do with the early MMOs. Like the OP said, it's 100% focused on competitive PvE raiding or esport PvP. |
|
|
8/03/12 11:06:11 AM#389
Originally posted by Mephster
WoD is on a backburner because CCP is making a FPS.
Titan kickstarting the virtual world MMORPG genre? That'd be amazing, but I've been disappointed far too many times in the last 10 years to get my hopes up that it will be anything that pleases us old-schooler, sandbox-wanting MMORPGers.
Zombies are a niche market (well, so is WoD, for that matter), and won't kickstart anything even if the mechanics are perfectly perfect. It's just like Eve. If there were a fantasy version of Eve with more fleshed out PvE, it would be the most amazing MMO ever. But space is a niche market. |
|
|
8/03/12 11:16:51 AM#390
Originally posted by madazz I agree. It's not dead, it's just incredibly stale. I haven't played an MMORPG in years. What time I do have is mostly going to MMORTSs (AoEO, End of Nations beta). I'd enjoy playing a real MMORPG, but only if they trashed the current model and started over. No more cash shop, no more instanced everything, no more levels and classes, no more endless-grind-for-gear-so-you-can-more-effectively-grind-for-more-gear. I would need to see a real reboot of the genre to be interested. |
|
|
8/03/12 11:38:47 AM#391
Originally posted by Icewhite
That is suggesting I didn't give reasons for why I thought the timing wasn't coincidental, which is untrue. |
|
|
8/03/12 11:46:11 AM#392
Well the problem was 10+ years ago,DSL/Cable was not common place.What happened to this genre was al lthose rich adults that were playing ,now had 10-20 million new kids join the MMO market. This new wave of gamer that came about the same time Wow was released prefer to solo,which in essence is a total contradiction to the term MMO. Developers ONLY care about money,so they set out to make games EASIER and soloable,and behold Wow was created.When a developer sees that kind of monetary gain,waht type of game do you think 90% of subsequent developers will design? Even before Wow,the game it copied for structure was EQ,it WAS the highest sub based game,so gain this whole design structure gave future developers the push in that direction. I found my own gem in FFXI.The reason it was so much different in it's core design was becuase JPN developers did NOT know or care much about the N.American market.Square Enix gave full credit to another developer for giving them the courage to move into this market.That developer was Capcom.However without prior N.Amerk influences they did not copy but created their OWN game using their OWN culture and mythology. Now after years of N.Amerk influences we see even Sqaure move more towards a Wow type game with it's DAILIES,a cheap design they would have never used before. Now my next hopeful game is again an outside the bubble developer from korea[XLGAMES/ArcheAge].Sure NCSOFT has some ties over here NOW,but LIneage 1 the game Jake Song created was predominantly a Korean game with little to no ties over here.Even to this day there are rumblings he may need to change his game a bit to meet N.American needs,it scares me to hear this.Point is this is the type of developer we can expect to see some differences in our games,they are not straight out copy cat Everquest clones. This genre is not dead,we just need more developers willing to CREATE/Invent without looking over at Wow/Everquest every 2 seconds. http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w |
|
|
8/03/12 12:06:09 PM#393
Originally posted by fischsemmel
And Foomerang failed to add .. more diverse game setting. More F2P so there are more games to hop around. |
|
|
8/03/12 12:06:25 PM#394
Exactly. Competition, not role-playing, is the currency of online games these days . . . which is a far cry from the cooperative game play of pen-and-paper D&D upon which early games were modeled. Role playing was the heart and soul of role playing games at their conception but they are rapidly become more like sports.
And is it really a surprise that online gaming became like sports when you had so many "jocks" flooding into the market in the latter half of the last decade? In the old days, most "normal" people struggled with the very concept of the internet, nevermind joining a virtual online world. MMOs were a heaven for "geeks" and geek-like people because most people playing them were such; everyone else, gen-X and older, were too intimidated by the very idea . . . and millennials were, of course, too young to play. With time people became comfortable with the internet and online gaming (and the younger generation became a bit older) and so the population that began to flood into the market (and, yes, primarily through WoW) naturally was largely made up of "normal" people -- people whose relationship to games began with sports rather than role playing. |
|
|
8/03/12 12:09:49 PM#395
Originally posted by nariusseldon These arent MMORPGs. Why you may ask? Well in your genre no one takes the time to interact with anyone else outside of grouping for the sake of action based play. Quick in and out mini games. Where as with a MMORPG time needs to be taking to develope once character and social intercation with those around you build a "community"
Your mistaking MMOs with Online FPSs. |
|
|
8/03/12 12:11:32 PM#396
Originally posted by nariusseldon And were wondering why the genre is dying...
i would rather play one game for years then 10 games for A year. |
|
|
8/03/12 12:19:22 PM#397
Originally posted by fischsemmel I highly doubt the VW idea is going to make a strong comeback. Just look at what is popular recently. Even Day Z, who is touted as the savior of sandbox gameplay, has like less than 1M active players, and the game is FREE. Games, similar to MMORPGs, that have really impressive numbers ... - LOL ... passing WOW with number of players & hours played. True that it is free, but it has numbers order of magnitude bigger than Day Z. And what is it? A lobby-based RTS with heroes. - Diablo 3 .. sold 10M in less than 3 months (8.8 without annual pass). Fastest selling PC game. And it is $60 a pop. What is it? A lobby based action RPG. - now we do have minecraft ... but that is a building game, not so much as a adventure RPG type. And minecraft is also quite different than MMORPG .. which you do NOT need to from groups, to fight through an area. In fact, personally, i think D3 has closer gameplay to modern MMORPGs, than minecraft. - Borderland ... sold 4.5M copies. Combo of RPG, FPS and MP. Small group MP, like D3 but with FPS combat. And there is also a huge trend in F2P .. so what i see is this: 1) the market is going to be more fragmented with smaller, F2P games. 2) MMOs are going to get featuers & ideas from other genre. I am kind of surprise no one is doing a Borderland with a AH, and some MMO elements, or vice versa. 3) The lines between MMOs, F2P combat games are going to be blur even more. Look at SD Gundam, or DDO .. they are discussed on MMORPG, but all the content is instanced, and SD Gundam does not even has a world. |
|
|
8/03/12 12:20:58 PM#398
Originally posted by kantseeme
|
|
|
8/03/12 12:24:42 PM#399
Originally posted by kantseeme
"no one takes the time to interact with anyone else outside of grouping for the sake of action based play." .. isn't that true in WOW, DCUO, and quite a few "MMORPGs" that i played recently. Are you saying those are not MMORPGs anymore? If so, this site should change its name. Player behavior change. Quick in and quick out combat games is the way to go for many. And many play MMOs as such. If it is my preferred fun way to play a MMO, i don't see why i should not ... particularly when MMOs are more and more friendly to this kind of play. You are mistaken that "MMOs" stay stale and static. Its meaning is changing all the time. (And where does this FPS thing comes from? You should be using "online action RPG" instead .. and yes, many MMOs are turning into online action RPG .. nothing wrong if that is what the market wants)
|
|
|
8/03/12 12:51:50 PM#400
Originally posted by nariusseldon No I wouldn't consider WOW a MMO anymore. FPSs comes from your attention to quick and fast game play. Get in quick and get out fast rinse repeat. This type of game play is common place with Online FPSs such as Halo and Black Ops. And I believe it's this crowd that has "influenced" the MMO genre to change to what we have today.
The market as of late is catering to your style of game play that's for sure. The market itself is saturated with these Lobby CO-OP types. But more people then you realize are sick and tired of seeing these abominations and are clamoring for a change of the guard if you will.
"What's old is new again." Ever hear that statement before? Well if GW2 falls on its face like SWTOR did, then your time in this industry is all but over. ( We will sure as hell see within the first 3 months of launch) Were seeing a lot of sandbox types popping up as of late. EOC, AA, Dayz, War Z, The Repop, WoD and the list grows bigger every day. |
|