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TdogSkal
Novice Member
Joined: 5/11/06
Do not fear death, Death will come a knocking anytime it wants. |
8/03/12 10:18:38 AM#81
Originally posted by Mylan12 The Thing about EQ1 was that it took you a lot longer to level to max level to hit those raids. It took me almost a year to hit max level in EQ1, playing daily like I still do with games today but today in a year, I have easly done everything the "Next Gen" games have to offer. 2 years into EQ1 and I still had place to explorer even just because I never been there. I agree, most look at old games like EQ1, UO with rose colored glasses but the journey in both UO and EQ1 where worth the time, the same cannot be said for today's games. Sooner or Later |
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8/03/12 10:31:00 AM#82
Originally posted by BadSpock Ok.. There are no faction in GW2 you are always united!
So you are telling me a PvE zone with quest mobs and capture point objective is... um a twist?
Idk man these dudes at NCsoft/Anet are some real spin doctors.
NCsoft/Anet - "End game starts at level 1" - mmorpg fans - wtf Anet no endgame? NCsoft/Anet - There is an endgame! it's a PvE zone with capture objectives and you must fight off the NPCs! GW2 fans - Awesome endgame! The rest of the mmorpg world - It's another quest zone with mobs walking around... DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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8/03/12 10:34:45 AM#83
Originally posted by Four0Six Yes exactly...............that's WOW. But it is TSW that got 9/10 in Longevity............not WOW. |
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8/03/12 10:36:24 AM#84
Originally posted by bcbully Wel it is the same thing that you do level 1-79 it's just on a much larger scale and the persistence and difficulty is ramped up. All events in GW2 scale but in Orr it will require a lot of players... they are "group" events (or I think they call them "elite" events) so they don't down-scale to small group/solo player difficulty. Just because you don't understand and don't choose to leave your bubble doesn't mean you are right. Calling it "another quest zone with mobs walking around" is like saying TOR and EVE are exactly the same because "both games have space combat." Still, at the end of the day, when compared to TSW and instance/raid grinding for gear - it's a step in the right direction IMO. MMO History: |
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Mithrandolir
Hard Core Member
Joined: 2/28/05
Our doubts are traitors and make us lose the good we oft' might win, by fearing to attempt |
8/03/12 10:39:00 AM#85
I'm a big sandbox fan, however I do seem to enjoy a well made themepark too. But there is a massive difference to me, between a typical themepark mmo and a heavily story driven themepark mmo. The latter being extremely boring to me, if not immediately then very shortly thereafter. I love lore, but it should be delievered in a way that is not a heavy story imo. Heavy story, where the story is the game pretty much, should be reserved for sp games, books and movies, again imo. It simply does not translate well into a multiplayer persistent experience. |
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8/03/12 10:39:14 AM#86
Originally posted by BadSpock Less instancing more open world fun! BOOYAKA! |
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8/03/12 10:40:43 AM#87
Originally posted by bcbully Oh I agree - but it's their jobs. All MMO devs will tell your their game is the best thing since sliced bread. It gets annoying no matter what studio it is and what game it is. MMO History: |
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Skuz
Hard Core Member
Joined: 12/25/08
"If you can''t laugh at yourself there''s always someone around to show you how it''s done!" |
8/03/12 10:44:17 AM#88
I read the first few posts as: "Hey I just chewed the hell out of the content in this game in the fastest possible time I could, ONLY playing 12 hours a day & short-cutting through the slow stuff like investigations & now I'm so frakking bored the game is dead to me" No s**t, Sherlock! Players only have themselves to blame if they consume the game so fast it gave the npc's nosebleeds. No developer has yet managed to create a themepark ride to satisfy this extreme type of player, newsflash: no game yet made will keep you entertained for long unless it's got the tools to let you build your own content - and not many of this type even want to do that, it's too slow a process for them. Powergamers = Powerwhiners. |
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8/03/12 10:48:50 AM#89
Eagerly awaits the end of October (or maybe earlier) when I can see all of the posts about running out of things to do in GW2. Spin it however you GW2 people want to it's the same limited Themepark design as all the rest. PvE people will be out of things to do.
It's all the same whether I do a quest that is a bit better than usual (TSW) but still much like what we have been used to or I run to circles on a map and spam AoE's (GW2).
I guess debating with rabid fans is pointless at this time. We will see the results in a couple months. |
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8/03/12 10:52:16 AM#90
Originally posted by Mardukk It is safe to say that PvE content locusts will never be happy. This is very true. Longevity then comes from whatever else the game has when the "main" form of PvE content "runs out."
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8/03/12 10:55:29 AM#91
Originally posted by Mardukk Gonna be annoying as hell for me. Considering I'll be playing the game they always do a 180 on and bash to no end. It gets really old seeing the same posters do it time after time. It is kind of comical I suppose as well though. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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Skuz
Hard Core Member
Joined: 12/25/08
"If you can''t laugh at yourself there''s always someone around to show you how it''s done!" |
8/03/12 10:56:20 AM#92
Originally posted by cyress8 Less co-ordinated groups with distinct roles & strategies, more open-world zerging with less responsibility. |
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8/03/12 10:58:33 AM#93
Originally posted by Mithrandolir
Generally speaking, the "standard" themepark is a story-driven one as well, just with really, REALLY shitty stories. You know the quest text that everyone skips through, and just hits "accept" to get to the goal, kill X of Y, collect C of D, whatever? Those are actually stories. They are extremely bad stories, akin to a random word generator, but they are stories nonetheless. Largely, they are one-off, and have no bearing on the gameworld, but they're stories. They are also one of the most complained about parts of the modern MMO. "Give me something else, I'm tired of kill X of Y." Running a thousand such quests also does not translate well into a multiplayer persistent experience. The only thing that really does take advantage of the persistent world and virtual society is player-driven content in which the players and player-made constructs become the content, i.e. sandbox play. Everything else is repetitive and worthless to the persistent world, whether that's quest hubbing "kill X of Y" quests, running the same instance or battleground over and over, PQs, rifts, or scripted dynamic events. It makes little sense to me to play a themepark game, and be surprised that it *gasp*, offers themepark play. They all do. It's like playing a shooter, and being shocked and offended that you're "forced" to, you know, shoot things in it. Hell hath no fury like an MMORPG player scorned. |
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8/03/12 11:44:52 AM#94
Originally posted by Wighty Indeedy... Now you know why they're having the big promo weekend with FC point rewards if you finish 30 missions this weekend. They want their launch subscribers to stay on for another month. Both devious and clever...
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8/03/12 11:49:42 AM#95
Originally posted by Airhead80
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8/03/12 1:01:45 PM#96
I am well known for my dislike of Funcom, but in this instance I am a bit taken aback. You blitz through a game and then go, what do I do now? Perhaps you should have taken your time, savored the moments and not looked to run through as if it is some sort of race. I am sure more people would get more pleasure from games if they paced themselves. As a rule of thumb trying not to finish the content until there is new content available works quite well for extending the longevity. Look for what else you can do within the game as you are going along, not once you have finished it.
Even with my total lack of respect for Funcom I certainly can't believe there is only a months worth of content in this game, You might have used up the content in in a month with your style of play. But an MMO like this should keep the average player happy for at least six months. |
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8/03/12 1:05:29 PM#97
Finishing the content and Enjoying the content are two very different things.
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8/03/12 1:37:26 PM#98
See I've kind of done the same thing as OP... I loved the story etc but now I have to grind like crazy just to get any half decent gear... I so wish these companies wouldn't do this.... :/ That said, how else could they do it? I've only really played WoW, Rift, SWToR and now TSW and they all seem to run the same way... Play and awesome story, then grind like mad... Do other companies do it a different way, if so is it better? (Sorry for my in-experience here). It is like a different game for me too... I do have some hope in the fact I made some new mates in a decent guild, but running the same stuff over and over isn't the way forward imo :( |
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TruthXHurts
Apprentice Member
Joined: 6/20/10
I am here to chew bubblegum and to kick ass... and I'm all out of bubblegum! |
8/03/12 2:24:13 PM#99
Originally posted by Airhead80 It is if you don't buckle your harness. "I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!" |
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8/03/12 2:29:08 PM#100
Originally posted by fallenlords I believe there is some truth in what you say. My best guess is that there are about 200-250 hours of content in the game. This does not include repeatable missions, dungeons, or PvP. A chunk of that content needs to be discovered because quests are not in a "hub" per se, so maybe people are missing some of the content. Investigation missions also take some time, unless you just look up the answer. However, I think that what you describe above as taking time and savouring the moment applies more to a single-player experience than to an MMO where you pay a monthly fee. Maybe it's just me, but when I'm paying to access a game, even if it's only $.50 a day, I feel like I'm not getting my money's worth if I pick it up only a couple hours a week. And in fact, with that approach, a $50 game could end up costing $200 over the course of a year, or more, which I suppose still isn't a lot of if you enjoy it. On top of this, there were some design decisions which lessens the duration of the game. Yes, there is a skill wheel to unlock, but there is one leveling path. Since there is a skill wheel there is no reason to make alts. Yes there are 3 factions but there's no real difference between them in terms of gameplay. Once you've cleared lower level content there is no reason to go back, so QL10 players are stuck in Transylvania, grinding instances, PvP, or hoping each month that the next content patch is good, all while paying to access their character. "Loading screens" are not "instances". |
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