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Guild Wars 2

Guild Wars 2 

General Discussion  » Housing release date?

18 posts found
  alakram

Hard Core Member

Joined: 11/02/06
Posts: 2103

 
8/03/12 5:27:42 AM#1

Im thinking on buying GW2 on release or near it but I did read on the Official GW2 site that housing will not be on launch day.

Any information about When will it be? Thanks in advance.

-=AlaKraM=-
Don't fight against poverty, fight against greed.
My Lord of the Rings Gallery

  Shoju

Novice Member

Joined: 8/09/06
Posts: 743

8/03/12 5:29:04 AM#2
ArenaNet will most probably say 'when it is ready'.
  Naqaj

Advanced Member

Joined: 7/24/09
Posts: 1296

8/03/12 5:29:49 AM#3

There is no estimate on when player housing will be implelented, there is not even a real confirmation. So far, the best we have is a non-commiting "we're looking into it, after launch". 

If this feature is of high importance to you, I'd recommend to hold out until we know more.

  unknown769

Novice Member

Joined: 7/19/12
Posts: 46

8/03/12 5:31:08 AM#4
Originally posted by Shoju
ArenaNet will most probably say 'when it is ready'.

as fas as i know there is not houseing in gw2 and really not nesesarry ,but if that ill be the case then yes   like you said they will say when its ready lol

  Aelious

Elite Member

Joined: 9/27/11
Posts: 1314

World > Quest Progression

8/03/12 5:39:35 AM#5

 This will be at launch.  Hopefully ANet will use this area for placing items in a housing manner sometime in the future.

http://wiki.guildwars2.com/wiki/Home_instance

Dear developers,

In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to.

  Nadia

Elite Member

Joined: 7/26/03
Posts: 8148

8/03/12 5:40:12 AM#6

this is what ANET said a year ago

 

http://www.guildwars2guru.com/topic/18447-guild-info-discussion-thread/page__st__180__p__887047#entry887047

there will be no Guild Halls on release as we want to make Guild Halls a great experience and not just a "place". We will introduce player housing at some point after launch, and at that time we will also implement guild halls.

EQNext press http://EQ3Wire.com

EQ2: Freeport server
GW2: Stormbluff Isle

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 5629

I believe in life before death... So dont forget to enjoy it while you still can.

8/03/12 6:38:07 AM#7
Housing will be part of your personal zone, and so it will be easy to implement these things after release or in an expansion pack. Maybe even through the gemstore, as its fluff and no must to have a house

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package)
Worst MMO experience : FF XIV
Currently playing : GW2

  jdlamson75

Spotlight Poster

Joined: 12/27/08
Posts: 651

Fart jokes never get old.

8/03/12 6:41:35 AM#8
Originally posted by Lord.Bachus
Housing will be part of your personal zone, and so it will be easy to implement these things after release or in an expansion pack. Maybe even through the gemstore, as its fluff and no must to have a house


You keep your hands outta my personal zone, mister man!

 

But yeah, agreed on the fluff aspect.  Instanced player homes aren't a necessity, and the gem store would be a perfect place.  Craftable furniture to sell would be nice for my pocket, er, the economy as well...

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 5629

I believe in life before death... So dont forget to enjoy it while you still can.

8/03/12 10:55:12 AM#9
Originally posted by jdlamson75
Originally posted by Lord.Bachus
Housing will be part of your personal zone, and so it will be easy to implement these things after release or in an expansion pack. Maybe even through the gemstore, as its fluff and no must to have a house


You keep your hands outta my personal zone, mister man!

 

But yeah, agreed on the fluff aspect.  Instanced player homes aren't a necessity, and the gem store would be a perfect place.  Craftable furniture to sell would be nice for my pocket, er, the economy as well...

I´ll behave like i want in any personal zone, if i need to pee in a dark corner, i will do so ,)

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package)
Worst MMO experience : FF XIV
Currently playing : GW2

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5138

8/03/12 11:04:00 AM#10
Originally posted by Lord.Bachus
Housing will be part of your personal zone, and so it will be easy to implement these things after release or in an expansion pack. Maybe even through the gemstore, as its fluff and no must to have a house

 I will not be amused if they make housing a CS only thing :(.

IMO, the housing system would make a great end-game goal.  You could use skillpoints and gold/karma to buy upgrades for your house.  It would give max level players yet another thing they could do.

Honestly, I think a player playing for 3 months and occasionally buying stuff from the CS, is worth more money than a player who buys their house from the CS and leaves.

Are you team Azeroth, team Tyria, or team Jacob?

  BadSpock

Elite Member

Joined: 8/21/04
Posts: 6709

Logic be damned!

8/03/12 11:07:53 AM#11

I really hope they add in customizable housing to your home instance...

I really miss that in UO, but hate the urban sprawl / wilderness destruction of open world housing (SWG, UO)

MMO History:
UO, SWG, WoW, E&B, EQ2, EVE, FFXI, GW2, LOTRO, RIFT, WAR
Beta/Trial: EVERYTHING else
Looking To: FFXIV, ESO, AA, BLACK DESERT

  User Deleted
8/03/12 11:12:01 AM#12
I like the idea of housing. Personal instance or open world both i like. Also don't mind them putting it in the CS because the more money they make the more they have to spend on developing expansions.
  Istavaan

Advanced Member

Joined: 4/25/12
Posts: 1398

8/03/12 11:12:54 AM#13
anyone see the video wildstar did for their player housing? it looks awesome. instanced housing is pointless because people can't see your house.
  Nadia

Elite Member

Joined: 7/26/03
Posts: 8148

8/03/12 11:14:54 AM#14
Originally posted by Istavaan
anyone see the video wildstar did for their player housing? it looks awesome. instanced housing is pointless because people can't see your house.

ive visited many decorated player apartments in EQ2 - I dont think its pointless

EQNext press http://EQ3Wire.com

EQ2: Freeport server
GW2: Stormbluff Isle

  Istavaan

Advanced Member

Joined: 4/25/12
Posts: 1398

8/03/12 11:16:15 AM#15
Originally posted by Nadia
Originally posted by Istavaan
anyone see the video wildstar did for their player housing? it looks awesome. instanced housing is pointless because people can't see your house.

ive visited many decorated player apartments in EQ2 - I dont think its pointless

they never felt part of the world to me, always felt like i was outside of the game.

  TombisGaming

Apprentice Member

Joined: 8/03/12
Posts: 1

8/03/12 11:26:43 AM#16
I think that player housing really matters when you can get to your house from an open world area, or an instanced map with thousand of other player houses, this would add a lil bit of sandy box to the game.(if you know what i mean). Thing is, if it´s only a player instance where some people may join in if they have a group with you, then what you are left with, is something like TOR´s player ships, useless and completly equal to other ships.
  lilHeala

Novice Member

Joined: 8/30/11
Posts: 527

8/03/12 11:57:45 AM#17
Originally posted by Istavaan
anyone see the video wildstar did for their player housing? it looks awesome. instanced housing is pointless because people can't see your house.


I think a fair compromise is what LOTRO did with neighbourhoods, which are nothing more than a different instance of the same housing zone but those neighbourhoods are relatively big (4 guildhouses, 10 deluxe houses, 16 standard houses), there's 4 settings to choose from (in the starter zone of each race, the scenery is appropriate to that race as is the design of the houses).

That way you have real neighbours, can see which big garden trophy drops guilds had from raidbosses, set the access level for your house on group or user level so you could also open it up for the public if you wanted to etc.

  Shroom_Mage

Advanced Member

Joined: 9/21/05
Posts: 856

It's all or nothin'!

8/03/12 12:17:17 PM#18

I didn't know about neighborhoods in LOTRO. That's a very interesting idea.

What if they took the guild islands from GW1 and combined it with LOTRO's neighborhoods? A guild can buy an island and members of the guild can build houses on it, with their guild hall located somewhere on the island as well. Maybe if you don't have a guild (or if your guild can only afford a hall and not an entire island), it would put your house (or your guild hall) on a neutral island, with the ability to move your house or hall to a different island if you wanted.

"Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss