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General Discussion  » World of Warcraft subscriptions drop to 9.1 million

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59 posts found
  jpnz

Novice Member

Joined: 6/29/06
Posts: 3565

8/02/12 10:27:38 PM#41
Originally posted by Souldrainer
Originally posted by jpnz
Originally posted by Souldrainer
WoW's biggest population gains have come in the months leading up to a major expansion. This time around, they instead lost 9.1 million. This is not good!

This is factually false and makes no sense what-so-ever.

Just before an expansion launch is where the population dips the most.

People tend to buy the expansion and return to WoW. Not the other way around.

 

I wish to live in a world where a sub-based game that has 9.1 Million players is considered 'fail'.

It must be such a illogical place to live! ROFL!!

 

You're right... WoW never hit 12 million players before cata... and hey, Justin Bieber sells the most records, so he must be a great musician.

I don't recall commenting on the quality of WoW or whether it is a good game or not.

Nice strawman there.

That's subjective on each person. I don't like Jazz but that doesn't mean it is a 'bad' music genre.

Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.

  User Deleted
8/02/12 10:42:20 PM#42
Originally posted by Tardcore
Originally posted by Crazy_Stick

It’s a significant slide that if allowed to continue might actually enable other game developers to feel like real competitors again. But it’s still 9.1 million paying subscribers and I just can’t call that an epic fail. With WOW the numbers are always in the millions be if profits or slides and most other games are lucky to stay in business. What I really wish I knew, was what game did those 3 million subscribers go play instead?


If what the people I know who used to be wow fanatics are playing now is anything to go by, those millions of players have most likely moved on to MOBA games such as LoL.

 

Most of my WoW friends have turned to Steam and began working on their massive backlog of games that has accumulated over the years while they pretty much exclusiveley played WoW. I know my own backlog is pretty large...

 

So using this as a typical sample, it tells me that the "glorious" days of players leaving WoW doesn't mean they will magicially turn to the hater's favorite MMOs, it means they are leaving MMO's period. They got their MMO fix and now they are playing something completely different.

  User Deleted
8/02/12 10:50:54 PM#43
Originally posted by MikeB
I'm not angling at anything. I'm just tired of the herp derp "epic fail" nonsense on our forums. I genuinely believe you are all better than that and I'd like to see the discussion here elevated beyond this stuff.

 

Totally agree.

 

If I were a new potential MMO player, found MMORPG.com to research MMOs and read the forums to find out  what cool games are available...I'd never even start playing an MMO.  So many negative/hate filled "Game X sucks donky balls" posts it's impossible to get anything positive. Why would I play game "x" when there are 200 posts saying that it's just a mind numbing boring, kiddie game? 200 post saying the same thing must be right? right? 

 

tldr; The players are just hurting themselves by dissing every game all the time.

  Zorgo

Elite Member

Joined: 12/05/05
Posts: 2242

Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising?

8/02/12 10:51:56 PM#44
Originally posted by MikeB
Originally posted by Zorgo
Originally posted by MikeB
I'm not angling at anything. I'm just tired of the herp derp "epic fail" nonsense on our forums. I genuinely believe you are all better than that and I'd like to see the discussion here elevated beyond this stuff.


Woot! I'm glad you are saying that. Try to get your cohorts in on it too.

 

Sorry. In on what? Confused..


I would like to see more of the mmorpg.com staff posting objections to 'nonsense' threads like these - assuming of course they share a similar opinion.

Anyway I don't like to see gamers develop mean spirited battles over games. I think we should be happy when games do well, even if we don't like them personally.

In a way, you could say with the millions of WoW fans and its undisputed influence, this could be considered a thread designed for baiting.

So, I'm glad you said what you did, and wish others associated with the site would do it more.

 

 

  freegames

Novice Member

Joined: 12/17/10
Posts: 158

8/02/12 11:14:46 PM#45

It looks like WoW is going to fall to lesser mortals and being eaten alive by hundreds of F2P mmos.

They should add a more casual version of the game with only mini-games up to level 30 for all those that bought the base, and +5 levels for each additional expansion.

  Loktofeit

Novice Member

Joined: 1/13/10
Posts: 12401

Currently playing EVE, SMITE, ArcheAge, and Combat Arms

8/03/12 5:27:09 AM#46
Originally posted by liliyo

Today's Q2 2012 financial results call revealed World of Warcraft has approximately 9.1 million subscribers, as of June 30, 2012.In less than 2 years....12mil--->9.1mil

epic fail

 

This, from the writer of the following:

 

"they not going f2p because the game is a failure (you wish that but keep dreaming,1mil subs say hi)"  - on SWTOR going F2P

 

Having 1 million subs isn't failure, but having 9 million subs is.

 

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth

  User Deleted
8/03/12 5:38:23 AM#47

I was looking around on the WoW forums, and a thought hit me:

Since the developers of World of Warcraft tend to create new content patches at the pace of a snail (6-8 months) when they were at their peak, what would happen when their subscriber count drops even further than now? Would they increase the speed of their content patches, or would they be complacent and act the same as usual?

  Lumm

Apprentice Member

Joined: 2/01/09
Posts: 132

8/03/12 5:46:05 AM#48
Originally posted by Enigmatus

I was looking around on the WoW forums, and a thought hit me:

Since the developers of World of Warcraft tend to create new content patches at the pace of a snail (6-8 months) when they were at their peak, what would happen when their subscriber count drops even further than now? Would they increase the speed of their content patches, or would they be complacent and act the same as usual?


Sadly nothing will speed up the way blizz puts out patched. They have always been slow as a snail to get around to anything sort of content patces, WoW, D2, D3, SC2, ect... and that is their biggest downfall honstly. You want quality content at a great rate ? Play Rift, thats the new standard and no i dont play rift any more nor WoW.

  manowar88

Novice Member

Joined: 5/13/06
Posts: 72

8/03/12 5:53:24 AM#49
Iam not a fanboy of world of warcraft! I has never liked wow after venila.But to say wow have faild after 8 yers whit that highe sub in all this years is  rediculous

x1muft.png

  Zetsuei

Novice Member

Joined: 8/21/03
Posts: 249

The one and only power

8/03/12 6:00:45 AM#50
When a game hasn't had a content update in 8 months people tend to grow bored and quit. I do find it shocking that Blizzard is a behemoth in the gaming world, but can't even crank out updates fast. P2P MMOs need to get with the times. If i'm paying a monthly fee I want constant updates every 2-3 months. I still get sick to my stomach knowing people play WoW for months and are content with how slow content is.
  obii

Apprentice Member

Joined: 7/17/04
Posts: 781

8/03/12 6:01:11 AM#51
Originally posted by Psychow

Most of my WoW friends have turned to Steam and began working on their massive backlog of games that has accumulated over the years while they pretty much exclusiveley played WoW. I know my own backlog is pretty large...

 

So using this as a typical sample, it tells me that the "glorious" days of players leaving WoW doesn't mean they will magicially turn to the hater's favorite MMOs, it means they are leaving MMO's period. They got their MMO fix and now they are playing something completely different.

I agree with that looking at my own steam backlog and friends that played wow now also enjoying steams summer sales.

Also WOW is 8 years old and has not reinvented itself (a good NGE) so no wonder they lose some subs.

It is still one of the best mmos out there and if they ever decide to go f2p i see no reason they could attract up to 20 millions players.

For now it is the normal 'gain subscribers with new content', 'lose subscribers when content is used up' trend.

 

And the real interesting number would be - did they lose more asian or western players?

My guess would be more western players as the competition seems fiercer and the crowd fickler.

  sammandar

Novice Member

Joined: 8/03/12
Posts: 531

8/03/12 6:10:46 AM#52
Originally posted by MikeB
Originally posted by Psychow

Congratulations on your "victory"?

I guess watching games bleed subscriptions is supposed to be good...

Schadenfreude sure is fun! Isn't it? ;)

There's certainly a discussion to be had with this news, but "epic fail" isn't it. I can't stand World of Warcraft, personally, but I'd hardly classify this downward trajectory as an 'epic fail'.

Would love to see you guys turn this around into a discussion about why Blizzard's behemoth of an MMO is losing subscriptions at the rate it is. Hint: there are many forces at work here. The least of which being, "WoW sucks! D'uh!".


I've been following mmorpg.com for a while now, I figured it was time to start posting :)

I'll start with this one...

I agree with MikeB, I would also not qualify the "downward trajectory" which WOW is currently experiencing as "epic fail", however, I would argue that something is not "right"; you don't lose 1 million subs in 3 months without there being an issue which is not being addressed. A lot of games don't even have as many subs as WOW lost in 3 months, let alone a third (even a fourth) of WOW's active subscribers.

Why is Blizzard, behemoth of behemoths in the gaming industry, losing subscriptions at the rate that it is? I would argue a combination of multiple factors:

The Economy: A stagnant and sluggish economy never helps anyone,especially businesses. People just don't have as much money to spend anymore, therefore superfluous spending (entertainment in this case) will decrease.

The aging giant: This November WOW will turn 8 years... 8 years!! In some cases, aging can be a good thing, in other cases, a bad thing. I think in Blizzard's case, it's a little of both. Blizzard's experience is second to none, they have had and for the most part sitll have some of the best devs, artists and designers in the industry; however, that can be a double edge sword... not very easy to teach an old dog new tricks. People are (and have been for a while now) tiring of WOW's repetitive and tiresome mechanics. Some complain of the outdated graphics/style and general look of the game, others about the mindless and never ending repetitive gear grinding treadmill and others are easily distracted by newer games whilst ignoring WOW's "old" stuff (there is a different reason for every player; 9.1 players... 9.1 million different reasons).

Newer (dare I say "better"?) games: To sports fans, there is a huge difference between losing a game and getting beaten. If you lose the game, it was your fault, if you got beaten, they were better and you couldn't do anything about it. I would argue in Blizzard's case, it's yet again a combination of both situations. Blizzard is old but it still has a lot of life and energy in it; and as I've stated before, it still has some of the best devs in the industry. However, WOW (since that is the topic of discussion) can only go so far, much like an aging athlete. At some point (to continue with the analogy) better athletes arrive and sometimes the aging athlete just can't compete the way he/she used to (think Lance Armstrong in his last Tour de France). Eventually better games will come and players will have to decide whether to stick with WOW or move on to a newer game.

I could go on and on but for the sake of those reading this, I'll stop right here.

  gasperk

Novice Member

Joined: 7/22/12
Posts: 63

8/03/12 6:19:02 AM#53
Originally posted by Loktofeit
Originally posted by liliyo

Today's Q2 2012 financial results call revealed World of Warcraft has approximately 9.1 million subscribers, as of June 30, 2012.In less than 2 years....12mil--->9.1mil

I AM AN epic fail

 

This, from the writer of the following:

 

"they not going f2p because the game is a failure (you wish that but keep dreaming,1mil subs say hi)"  - on SWTOR going F2P

 

Having 1 million subs isn't failure, but having 9 million subs is.

 

 

Fixd.

  expresso

Tipster

Joined: 3/10/10
Posts: 2167

8/03/12 6:21:04 AM#54
It also says the majority of the losses are in Asia - I thought we consider those players not real players cus they dont pay a sub... make up your minds guys.  Either we count them or we dont?!
  sammandar

Novice Member

Joined: 8/03/12
Posts: 531

8/03/12 6:22:42 AM#55
Originally posted by expresso
It also says the majority of the losses are in Asia - I thought we consider those players not real players cus they dont pay a sub... make up your minds guys.  Either we count them or we dont?!


WOW most certainly counts them, only difference is that they enjoy a different sub model than we do here in NA (and our friends accross the pond in EU). Some count them, others don't; but for the purposes of counting their number of subs, WOW does indeed count them.

  expresso

Tipster

Joined: 3/10/10
Posts: 2167

8/03/12 6:26:23 AM#56
Originally posted by sammandar
Originally posted by expresso
It also says the majority of the losses are in Asia - I thought we consider those players not real players cus they dont pay a sub... make up your minds guys.  Either we count them or we dont?!


WOW most certainly counts them, only difference is that they enjoy a different sub model than we do here in NA (and our friends accross the pond in EU). Some count them, others don't; but for the purposes of counting their number of subs, WOW does indeed count them.

But what I am getting is is that when subs are on the rise it's all "its Asia they dont count cus they dont pay per month and get exp free", but when subs drop and Blizzard confirm its mostly in asia suddenly WoW is dieing :p

  kevjards

Apprentice Member

Joined: 9/27/10
Posts: 1451

8/03/12 6:26:39 AM#57
Originally posted by liliyo

Today's Q2 2012 financial results call revealed World of Warcraft has approximately 9.1 million subscribers, as of June 30, 2012.In less than 2 years....12mil--->9.1mil

epic fail

i,m not a fan of WOW but epic fail..do not think so..9.1 mil. the game is 8 yrs old or close to that..i think its done extraordinarily well..and will keep doing so...epic fail..rofl

  TheRedGr

Advanced Member

Joined: 2/12/04
Posts: 14

8/03/12 6:27:11 AM#58
Originally posted by TheHavok

I wouldn't call WoW having 9.1 million subs an epic fail.  I mean there are so many more "epic fail" moments...like Greece having to be bailed out by Germany.  THAT is a true epic fail.


LOL...of course...if you have all the media in the world saying so ...hahaha....so arrogant. Germany earned a craptone of euros by "bailing" Greece ...but yeah, thats not what the Bild is saying, therefore it cant be true ....right ? right ?!

  sammandar

Novice Member

Joined: 8/03/12
Posts: 531

8/03/12 6:32:49 AM#59
Originally posted by expresso
Originally posted by sammandar
Originally posted by expresso
It also says the majority of the losses are in Asia - I thought we consider those players not real players cus they dont pay a sub... make up your minds guys.  Either we count them or we dont?!


WOW most certainly counts them, only difference is that they enjoy a different sub model than we do here in NA (and our friends accross the pond in EU). Some count them, others don't; but for the purposes of counting their number of subs, WOW does indeed count them.

But what I am getting is is that when subs are on the rise it's all "its Asia they dont count cus they dont pay per month and get exp free", but when subs drop and Blizzard confirm its mostly in asia suddenly WoW is dieing :p


Ah... yes, ok, I see your point.

Yes, I agree, people should not pick and choose how they interpret the story. WOW has 9.1 million subs, regardless of whether you like it or not. Grant it, since WOW players in Asia pay hourly and not monthly, I'm not sure how exactly they do the math. Either way, Blizzard is the only one who knows exactly how many subs they have at any given point, unless anyone else has any contradicting facts, I dare say we are stuck with Blizzard's assessments. I'm not saying we can't trust Blizzard, but seeing how Bioware/EA do the math on their subs, I'd be hard-pressed if other companies weren't pulling similar shenanigans.

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