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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » Are they fixing the reason people left in the first place?

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175 posts found
  lugal

Hard Core Member

Joined: 9/13/08
Posts: 520

8/03/12 12:38:59 AM#21
Originally posted by jpnz
Originally posted by lugal
Originally posted by jpnz
 

/shrug

Can't really debate anything if someone doesn't really know how the world actually works.  :(

Its cool man, once you figure that out and re-read what you wrote, you can always ignore it.

Christ, its not as if these things are hidden; google is your friend.

Can you post a link to the stats please? I did a search, granted I only looked 2 pages deep, I found nothing but opinion peices.

/facepalm

http://investor.ea.com/

Relevant quote since google doesn't work for you for some odd reason.

The message from players exiting the game is clear -- 40% say they were turned off by the monthly subscription, and many indicate they would come back if we offer a free-to-play model


Well, I still see no stats and their comment is very ambigous. Being turned off and quiting due to a sub fee are 2 different factors.

Roses are red
Violets are blue
The reviewer has a mishapen head
Which means his opinion is skewed
...Aldous.MF'n.Huxley

  User Deleted
8/03/12 12:48:09 AM#22
Originally posted by MidBoss
Originally posted by jpnz
Originally posted by lugal
Originally posted by jpnz
 

/shrug

Can't really debate anything if someone doesn't really know how the world actually works.  :(

Its cool man, once you figure that out and re-read what you wrote, you can always ignore it.

Christ, its not as if these things are hidden; google is your friend.

Can you post a link to the stats please? I did a search, granted I only looked 2 pages deep, I found nothing but opinion peices.

/facepalm

http://investor.ea.com/

Relevant quote since google doesn't work for you for some odd reason.

The message from players exiting the game is clear -- 40% say they were turned off by the monthly subscription, and many indicate they would come back if we offer a free-to-play model


I have a hard time believing that.

If someone didn't like the sub moddel they would not have bought the game in the first place. it wasn't a secret that the game would cost 15$ a month to continue playing.

No, what is likely going on here is people wrote "This game is not worth a monthly payment".

A standard dismissal of an MMO that means "This game does not have enough content / was not fun enough for me to be able to justify continuing to spend money on this turd."

EA is spinning this to mean "If we remove the sub, they'll come back!"

When people really want the glaring core issues with the game fixed to justify spending money on it's continued existance.

Exactly. Is this one of those times when you people have a hard time differentiating between "People quit because of the subscription" and "People quit because they didn't feel the game was worth the subscription"? I mean, can you NOT see the difference there?

 

P2P isn't dead. What's dead is the developer/publisher putting out a game WORTHY of the monthly subscription. Or it certainly seems to be. Whether you pay a monthly subscription after the F2P transition happens or not, SWTOR will still be a craptacular game developed by arrogant "we can't have teams of stunlocking operatives" developers who DON'T EVEN PLAY THEIR OWN GAME.

 

BioWare: "Hey gang, here's Star Wars:The Old Republic. Enjoy!"

Subscriber: "Hmm. Ok. It's got some good stuff, looks like you left a few things out though"

BW: "Yeah, here's patch 1.1"

Subscriber: "Okay..... that's mostly bug fixes, not real content"

BW: "Well, we weren't quite prepared for you to finish things so fast..."

Subscriber: "So.... what are you going to do for me?"

BW: "Here's patch 1.2, it's full of all sorts of really cool new content, including rated warzones, only not so much on the rated warzones"

Subscriber: "Yeah, it looks like this 'content' is nothing more than a bunch of legacy levels and you completely fu><or'd pvp"

BW: "Well, we've got some REALLY kewl stuff coming in 1.3"

Subscriber: "Like?"

BW: "Well, a LFG for starters and more legacy perks"

Subscriber: "OK, that's kinda kewl. Although, we all kinda thought a LFG tool at release was, kinda, you know, a given. And a  LFG tool doesn't help me when there me and 2 other people on fleet. How about you merge some servers" 

BW: "Well, we're not going to merge servers, but we WILL allow free transfers to specific servers"

Subscriber: "Um, isn't that the same thing?"

BW: "No, not at all"

Subscriber: "Ok, so that went ok, I guess, but why couldn't you do that sooner? I mean, we've been unable to transfer our characters over to the PTR in an automated manner for months, yet you've put the burden of testing on us.... so.... anyway. Also, what do I get when I level my legacy to 50? A title? A cosmetic set of armor? Anything?"

BW:"....."

Subscriber: "...."

 

 

  User Deleted
8/03/12 12:50:17 AM#23
Originally posted by jpnz
Originally posted by lugal
Originally posted by jpnz
 

/shrug

Can't really debate anything if someone doesn't really know how the world actually works.  :(

Its cool man, once you figure that out and re-read what you wrote, you can always ignore it.

Christ, its not as if these things are hidden; google is your friend.

Can you post a link to the stats please? I did a search, granted I only looked 2 pages deep, I found nothing but opinion peices.

 

Oh, what I really meant to say was that I found this report by way of GOOGlE and I think it mught help you see some of my point of view. http://investor.ea.com/ C? 40% of game playing peeps that cared to comment when they quit siad it was over paying a sub. I have to admit though, they didn't say WHY paying us to play was a problem for them...

 

When a kitty purrs it makes the world a special place. For all of two seconds but you know? It still stands.

  kadepsyson

Advanced Member

Joined: 5/15/06
Posts: 1966

The doctors say his chances are 50/50...but there's only a 10% chance of that.

8/03/12 12:56:24 AM#24

They haven't announced a new MMO so no they aren't fixing why people left in the first place.

:P

El Psy Congroo

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16606

8/03/12 1:00:36 AM#25
Originally posted by jpnz

Umm.. the number 1 reason people left is because of the '$15 sub fee'.

That's a fact and not 'I don't like XYZ so everyone must hate XYZ!' opinion.

So yeah, EA/BW is fixing the number 1 reason people left SWTOR.

I don´t think so, 5 million people are still paying their 15 bucks a month to play Wow (Western player that is, Asian prices seems to differ a bit).

If TOR would be good enough people would pay those bucks. I think it is a combination of the price and the limited social content.

They also need to add more multiplayer stuff and PvP to the game if they want to get back the players they have lost.

  MidBoss

Advanced Member

Joined: 9/03/09
Posts: 94

8/03/12 1:07:51 AM#26
Originally posted by cahenderson
Originally posted by MidBoss
Originally posted by jpnz
Originally posted by lugal
Originally posted by jpnz
 

/shrug

Can't really debate anything if someone doesn't really know how the world actually works.  :(

Its cool man, once you figure that out and re-read what you wrote, you can always ignore it.

Christ, its not as if these things are hidden; google is your friend.

Can you post a link to the stats please? I did a search, granted I only looked 2 pages deep, I found nothing but opinion peices.

/facepalm

http://investor.ea.com/

Relevant quote since google doesn't work for you for some odd reason.

The message from players exiting the game is clear -- 40% say they were turned off by the monthly subscription, and many indicate they would come back if we offer a free-to-play model


I have a hard time believing that.

If someone didn't like the sub moddel they would not have bought the game in the first place. it wasn't a secret that the game would cost 15$ a month to continue playing.

No, what is likely going on here is people wrote "This game is not worth a monthly payment".

A standard dismissal of an MMO that means "This game does not have enough content / was not fun enough for me to be able to justify continuing to spend money on this turd."

EA is spinning this to mean "If we remove the sub, they'll come back!"

When people really want the glaring core issues with the game fixed to justify spending money on it's continued existance.

Exactly. Is this one of those times when you people have a hard time differentiating between "People quit because of the subscription" and "People quit because they didn't feel the game was worth the subscription"? I mean, can you NOT see the difference there?

 

P2P isn't dead. What's dead is the developer/publisher putting out a game WORTHY of the monthly subscription. Or it certainly seems to be. Whether you pay a monthly subscription after the F2P transition happens or not, SWTOR will still be a craptacular game developed by arrogant "we can't have teams of stunlocking operatives" developers who DON'T EVEN PLAY THEIR OWN GAME.

 

BioWare: "Hey gang, here's Star Wars:The Old Republic. Enjoy!"

Subscriber: "Hmm. Ok. It's got some good stuff, looks like you left a few things out though"

BW: "Yeah, here's patch 1.1"

Subscriber: "Okay..... that's mostly bug fixes, not real content"

BW: "Well, we weren't quite prepared for you to finish things so fast..."

Subscriber: "So.... what are you going to do for me?"

BW: "Here's patch 1.2, it's full of all sorts of really cool new content, including rated warzones, only not so much on the rated warzones"

Subscriber: "Yeah, it looks like this 'content' is nothing more than a bunch of legacy levels and you completely fu>

BW: "Well, we've got some REALLY kewl stuff coming in 1.3"

Subscriber: "Like?"

BW: "Well, a LFG for starters and more legacy perks"

Subscriber: "OK, that's kinda kewl. Although, we all kinda thought a LFG tool at release was, kinda, you know, a given. And a  LFG tool doesn't help me when there me and 2 other people on fleet. How about you merge some servers" 

BW: "Well, we're not going to merge servers, but we WILL allow free transfers to specific servers"

Subscriber: "Um, isn't that the same thing?"

BW: "No, not at all"

Subscriber: "Ok, so that went ok, I guess, but why couldn't you do that sooner? I mean, we've been unable to transfer our characters over to the PTR in an automated manner for months, yet you've put the burden of testing on us.... so.... anyway. Also, what do I get when I level my legacy to 50? A title? A cosmetic set of armor? Anything?"

BW:"....."

Subscriber: "...."

 

 


Heh, amusing dialogue that pretty much nails how out of touch Bioware is with the MMO crowd.

The worst part is this change will do NOTHING to help them out in fall unless they decide to drasticly change their plan between now and then.

Want to run Operations? More than 5 Instances or PvP games a day? Better be rocking that sub.

Not to mention you have to BUY the actual box for the game to be able to regester for a sub.

Talk about missing the point of F2P compleatly.

  PurpleCliff

Novice Member

Joined: 8/10/09
Posts: 155

8/03/12 1:08:00 AM#27
There is a very good chance SWTOR will thrive under the F2P model for many years to come. Sure, many of the overarching game mechanics are flawed, but there's a lot of great content in there.
  Rednecksith

Apprentice Member

Joined: 6/12/09
Posts: 1272

Bite my fiery metal ass!

8/03/12 1:15:04 AM#28
Let's see, EAware are still incompetent, condescending morons, and Operatives are still nerfed to PVE and PVP uselessness. So no, they haven't fixed the reasons I left at least.
  ignore_me

Apprentice Member

Joined: 7/04/11
Posts: 2034

8/03/12 1:24:53 AM#29

I don't think they have figured that out yet even though everyone else has. The building in Austin is just an echo chamber, otherwise they would have started revamping the game about three months ago.

On the official forums they are talking about space being expanded by 10 new rail missions. Talk about a kick in the dick for all who asked, begged, cajoled, and threatened them to bring in real 3d space.

They don't get it.  

Survivor of the great MMORPG Famine of 2011

  FrodoFragins

Hard Core Member

Joined: 4/29/10
Posts: 2766

8/03/12 1:34:34 AM#30
Going F2P does one thing.  It brings in new players that were turned off by the box price and subscription model.  The problem is EA's goal is to get people to subscribe.  SWTOR should be B2P like GW2.
  eyelolled

Advanced Member

Joined: 5/13/10
Posts: 3086

I am more than some of my parts

8/03/12 1:35:49 AM#31
Originally posted by FrodoFragins
Going F2P does one thing.  It brings in new players that were turned off by the box price and subscription model.  The problem is EA's goal is to get people to subscribe.  SWTOR should be B2P like GW2.

alot of games should be B2P. I would own a copy of both TERA and TSW

All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

  User Deleted
8/03/12 1:54:25 AM#32
Originally posted by eyelolled
Originally posted by FrodoFragins
Going F2P does one thing.  It brings in new players that were turned off by the box price and subscription model.  The problem is EA's goal is to get people to subscribe.  SWTOR should be B2P like GW2.

alot of games should be B2P. I would own a copy of both TERA and TSW

It worked for GW1 and I'm very, very confident it will work for GW2. I still main, however, that P2P ISN'T dead, that the problem WASN'T the subscription for SWTOR. The problem with SWTOR is that SWTOR isn't worth $15 a month. Taking away the $15 a month won't negate the fact that SWTOR is a craptacular game. Yes, it had some great ideas, a couple neat twists on things, yada yada yada. 

 

There are, quite literally, REAL F2P and even a few P2W games out there that are BETTER GAMES than SWTOR.

  cronius77

Advanced Member

Joined: 4/26/12
Posts: 1299

8/03/12 2:00:14 AM#33

i think a lot of people just left because SWTOR just isnt that great of a game and they found better over the last few months to fit their playstyles. While I enjoyed SWTOR personally I just got bored of it pretty quickly but I never seen anything glaringly wrong with it either , it was just an okay game nothing great. Its funny I can read a number of books and play single player games and read the story and I love star wars lore. But from day one in SWTOR i was hitting spacebar as the story just could never get me hooked to read more. I wish it could but I just didnt find the writing and story arch on any of the classes exciting.

I think free to play is going to bring in a lot of new players regardless of what they fix. But will it make money? thats where the fixes come in and so we shall see . You can look at all the free to plays now like AOC and EQ2 LOTR online etc and see they did well for a few months with free to play but they do not look so great now with a lot of empty servers running.

  User Deleted
8/03/12 2:10:57 AM#34

People quit because the game wasn't worth a sub fee in its current state. So instead of fixing the game, they remove the sub fee. Gotta love the corporate mindset. Its cheaper and easier to charge less for an inferior product than to rebuild your product in order to make it worth a higher price.

  Souldrainer

Spotlight Poster

Joined: 5/21/06
Posts: 1878

8/03/12 2:48:35 AM#35
Originally posted by jpnz

Umm.. the number 1 reason people left is because of the '$15 sub fee'.

That's a fact and not 'I don't like XYZ so everyone must hate XYZ!' opinion.

So yeah, EA/BW is fixing the number 1 reason people left SWTOR.

 

Well... Bioware does seem to imply that 40% was the highest single response number. However, lugal does have a point. Bioware really should reveal the full breakdown of feedback. An example of the breakdown might be... 40% monthy fee - 20% issue #2 - 20% issue #3 and 20% issue #4 --- or ajy variation thereof in which the remaining issues add up to 60%. What are those other issues, and when can we see some work on them?

Error: 37. Signature not found. Please connect to my server for signature access.

  Darthconnor

Novice Member

Joined: 5/03/09
Posts: 59

8/03/12 2:54:02 AM#36

1. Crafting still crap and kinda useless to grind. Better to just do gathering skills and sell what you can as you level for the cash. Noone makes low level items after they get pass the point they need to use them to advance and when they do make them most just reverse engineer them back into the mats.

2. Still nerfing profs for pvp balance while not considering that it hurts pve gameplay. If I'm gonna be stuck alone on planets 90 percent of the time I don't want my abilities nerfed because of pvp.

3. I also don't want my  tank, dps, or healing companions to be less effective then a player of the same role cause you want me to group with them which turns out to be impossible cause there isn't anyone else on the map with me. Healer Companions are often used cause they function best without as much need to gear them up. They nerfed the tank companions to crap and you gotta do alot of tthe stupid legacy crap to unlock the perks to make them decent again.

4. Letting you get social gear and make it what your profession needs like heavy armor instead of cloth is great. Making you grind social points to get it when it seems most are skipping the lower flashpoints and I can be on a planet for hours without seeing anyone else makes them doing that kinda frecking pointless.

5. Gear again only now Im talking about the regular armors you get throughout the game. You finally find a helmet that looks cool and boom 4 hours later you have to replace it with some freaking clown head gear to get better stats. Make all armor ingame where you can change the stats already.. Seems really simple but they aint figuring it out at all. If that is really to hard to do make a system like DCUO has where once you've collected a piece with a certain look you can always use that look on your character. I know alot don't care about what their toon is wearing most the time but very few want a toon that looks like he just hit the local discount clothes shop with 5 bucks to his name 90 percent of the time.

6. Space is well great a few times through but same missions over and over again every few levels and all in the rail shooter style lacks what I call wanted content. The game is star wars without a full 3D space in it seems kinda retarded add to that, they don't seem to understand ppl don't want different maps they want a 3D space game where you control which way you fly and how long your in the map. I HATE TIMERS!!!.

7. If you want the game to get subs or atleast ppl playing listen to the ppl on the forums instead of ignoring them and acting as if they don't know what they want or they are just insane ppl that have extra time on the computers while staying in the Mental Health Clinic. People usually are truthful about what they want in those threads marked "Things I'd like to see added ingame".

 

These are a few reasons I left the game. I don't mind paying 15 bucks I just want the game to work well and features that are being asked for put into game instead of waiting to get what the devs think they want added to game next. Im the customer please me not you.

  Alders

Elite Member

Joined: 1/28/10
Posts: 1684

I cannot fiddle but I can make a great state of a small city.

8/03/12 3:02:49 AM#37
In order to fix the reason most people left in the first place, they'd have to redesign the core of the game and change the entire philosophy behind it.
  User Deleted
8/03/12 3:13:21 AM#38
Originally posted by eyelolled
Originally posted by FrodoFragins
Going F2P does one thing.  It brings in new players that were turned off by the box price and subscription model.  The problem is EA's goal is to get people to subscribe.  SWTOR should be B2P like GW2.

alot of games should be B2P. I would own a copy of both TERA and TSW

I totally agree. MMOs these days don't pump out enough content to justify a subscription fee anyway, it isn't like the good old days where you got significant monthly updates.

I would much prefer paid expansions or DLC so that I can decide which content I think is worth purchasing, rather than hoping for the best with a subscription.

  Darthconnor

Novice Member

Joined: 5/03/09
Posts: 59

8/03/12 3:18:02 AM#39
Really does make you wonder if its EGO or just that they are clueless. They see all those threads about features and systems needing to be added fixed or redesigned, then they go sit down at a meeting and think that its not their game its the customers just don't want to pay 15 bucks....
  User Deleted
8/03/12 3:19:33 AM#40
Originally posted by jpnz

Umm.. the number 1 reason people left is because of the '$15 sub fee'.

That's a fact and not 'I don't like XYZ so everyone must hate XYZ!' opinion.

So yeah, EA/BW is fixing the number 1 reason people left SWTOR.

Actually OP that isn't the direct reason, they left because the content wasn't WORTH the subscription. I'm no fan of subs but lets be honest here.

the problems with this game go deeper then just poor launch. It's the same old 2004 feature list all over again with a little tweak to the gear but not enough to make the gear treadmill in any way fun. 

Cookie Cutter Builds, ten million abilities, macro button fighting (trust me my roommate was all about macros when i tried it), gear treadmill (might not be as familiar as most things but trust me there's still an elitest gear requirement to do anything fun), nonimmersive worlds, dailies. There's really nothing more to say other then, it's all the same stuff we've seen end game (oh yeah, end game, so that people rush to the end to do anything meaningful or fun almost forgot that one), no solo or duo dungeons, the holy trinity, static lobby style LFG end game.

 

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