| 152 posts found | |
|---|---|
|
8/02/12 4:45:04 PM#21
The third time through Translyvania? Wow.....wife and I havent finished Egypt yet :P
UO beta, etc etc ---> present day. |
|
|
8/02/12 4:46:32 PM#22
I for once am so glad I didnt rush to cap, luckily for me I really have no time to play much, maybe 10 hrs a week, and absolutely enjoy every aspect (save crafting) so far. I am only about 80% thru Savage Coast 1 month in, so maybe for a casual player this is a perfect game to dive into
|
|
|
8/02/12 4:47:04 PM#23
Originally posted by cyress8 Yup, i'm just finishing up the Savage Coast lol..with the recent patch it added a couple more hours of content for that zone if you're not cheating. |
|
|
8/02/12 4:47:19 PM#24
Originally posted by bcbully I can't be the only one who finds this statement amusing. |
|
|
8/02/12 4:48:18 PM#25
What happened is you consumed the content you enjoyed and want more... this is a good sign, if there are enough people wanting more then you will get more.
However it wont come as quickly as you can consume it. Promoting thought a new Gaming video blog http://www.youtube.com/user/quinnthalas discussing games, gamers and the internet with gameplay footage as background. |
|
|
8/02/12 4:48:59 PM#26
Originally posted by Sorrow Nope, the games have gotten easier and levels are easier to attain. |
|
Originally posted by Kyleran I have been the MMO block long enough to know what I should and shouldn't expect out of a game... What puzzles me is that when developers frontload all the content in a game and expect longevity worthy of subscriptions.
After you cruise through the initial content to reach this "endgame" it becomes a niche product. As someone else put it the first ride of the roller coaster is more exciting than the next, yet there shouldn't be a concrete wall at the end.
I pray for the day a decent sandbox comes out and I have tried most already... I am hoping The Repopulation is decent, DF 2.0, Origins of Malu? Dominus was canned already and some sandboxes are short lived or way to niche.
I guess we'll see... |
|
|
rusrec
Novice Member
Joined: 10/11/04
Played: EQ1, EQ2, SWG(both ver.), COH, WOW, DDO, Vanguard, Warhammer Online, Champions Online. |
8/02/12 4:53:57 PM#28
Originally posted by Istavaan Nope, I agree with sorrow. Theres no levels here, were talking content. Nice post. |
|
rusrec
Novice Member
Joined: 10/11/04
Played: EQ1, EQ2, SWG(both ver.), COH, WOW, DDO, Vanguard, Warhammer Online, Champions Online. |
8/02/12 4:56:45 PM#29
Originally posted by Wighty Im keeping high hopes for AA, it looks pretty deep. I miss EQ and SWG, I wish for an updated version that mirrors those games, but themepark is money. Sandbox games dont draw the big crowds because the difficulty and grindy aspects. |
|
8/02/12 5:02:27 PM#30
Originally posted by rusrec You still need exp to skill up! call it whatever you like the only difference is a number doesn't change when you fill up your exp bar. its only an illusion of no levels. |
|
|
8/02/12 5:06:05 PM#31
Originally posted by Kyleran You know they know that but are just posturing and slamming themeparks for their jollies. |
|
|
8/02/12 5:07:35 PM#32
Funcom made the same mistake Bioware made. You can't develop a MMORPG around a storyline becasue as you can see, there's nothing to do once it's been completed. |
|
|
8/02/12 5:08:07 PM#33
They don't last because they are not made to be a virtual world anymore, they are made as games and for content to be consumed as fast as possible and then players move on. |
|
|
8/02/12 5:23:33 PM#34
Originally posted by Sorrow I not played this game except in beta but EQ had the same content problems early on. I remember only having the two dragons to kill for raid content in EQ and everyone hoping that the server would crash so that we get a respawn. It was a while before Fear and Hate raid zones came out. The thing being that there was little else around to play so early on at least people stuck with EQ and waited for new content. Now days after a few days they jump on to a new game. |
|
|
8/03/12 2:04:09 AM#35
Originally posted by Myrdynn Does slow reading make books better too? How does the game quality increase by playing less? To me your statement sounds like "It's awesome that i have little time to play that way i can pay the sub longer"
|
|
|
8/03/12 2:14:47 AM#36
please stop saying DAOC wasnt instanced pvp because it was after new frontiers so thats misinformation. Guild wars2 has similiar pvp to daoc infact the only difference is DAOC had a realm rank system and GW2 doesnt yet. Also OP if you like the story then just take a break and play something else and go back after a couple of months and give it a try again. Many people do this in games to save burn out from happening . I dont play TSW any longer but you cant expect them to rush out tons of new content when the last month they been still squashing some pretty serious bugs with quests ui and mechanics. While i tend not to agree much with bcbully he is absolutely right in his statement this time about other things to work on. If you dont like pvp and token grinds work on your decks for cosmetics and go for achievements. Even when i played i tried to finish all the achievements in each zone before moving on . |
|
|
8/03/12 2:17:34 AM#37
Originally posted by Kyleran +1 This kinda. @op Older themeparks tried to mitigate this problem making "levelling" a long-process and introducing some mechanics to even make it longer (consequences of death like xp loss). People did not like it and wanted game to be more accessible. So here you are few weeks and you're out of content unless you wanna grind hard mode in instances. You could also have sandbox content, conflict between players, wars / fighting over something meaningful not just tokens or /and rich economy, housing, crafting. |
|
|
8/03/12 2:33:38 AM#38
Originally posted by tank017 Dunno man, WoW was a themepark and I played it for 5 years almost never running out of fun things to do. TSW just has extremely poor end game and zero replayability. Pretty much the same flaws TOR has. Story makes a good SRPG but a terrible MMORPG. I wish MMO devs would stop with all this story nonsense and go back to making addictive virtual worlds........ |
|
|
8/03/12 3:07:43 AM#39
Originally posted by fenistil All "modern" themeparks have this same problem at launch, because the leveling speed is so high that a significant % of the playerbase gets through all the "leveling content" in the first 3-6 weeks. After that it's endless repeating of the same limited amount of dailies and instances for "better gear". In class based MMO's, players can reroll alts and get another 4 weeks of play per alt/class, but in many games that also requires repeating large chunks of leveling content.
No wonder "everyone goes back to WoW". No themepark game launching today can hope to compete with one that's had 8 years of development and expansions since launch
|
|
|
8/03/12 3:12:51 AM#40
Originally posted by Wighty to break it down two things happened. You were affected by the trinity elitest syndrome, where everything was REQUIRED to do anything with elitests jerks in dungeons, and you were affected by the gear treadmill nightmare. It's not that it's a themepark that's the issue, it's that it's a themepark with these problems, requiring you to do a certain thing in a certain cookie cutter way to be successful because of it's design flaws, and requiring you go through and get the next tier gear is essentially what everyone's having issues with these days. |
|