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The Secret World

The Secret World 

General Discussion  » What the hell just happened?!

8 Pages « 1 2 3 4 5 6 7 » Last Search
152 posts found
  Atraxus

Novice Member

Joined: 10/15/09
Posts: 18

8/02/12 5:45:04 PM#21

The third time through Translyvania? Wow.....wife and I havent finished Egypt yet :P

 

UO beta, etc etc ---> present day.
Currently in LOTRO while waiting for another DAOC to arrive!.

  Myrdynn

Advanced Member

Joined: 3/25/07
Posts: 1453

8/02/12 5:46:32 PM#22

I for once am so glad I didnt rush to cap, luckily for me I really have no time to play much, maybe 10 hrs a week, and absolutely enjoy every aspect (save crafting) so far.  I am only about 80% thru Savage Coast 1 month in, so maybe for a casual player this is a perfect game to dive into

 

  tank017

Novice Member

Joined: 7/09/06
Posts: 2206

8/02/12 5:47:04 PM#23
Originally posted by cyress8

You are doing it wrong, OP.  You should still be in BM or the Scorched Desert slowly enoying the story and taking multiple hours to finish a single mission.   Stop rushing through content at such a rapid pace.  :D 

 

Yup, i'm just finishing up the Savage Coast lol..with the recent patch it added a couple more hours of content for that zone if you're not cheating.
  Zooce

Novice Member

Joined: 1/24/11
Posts: 589

8/02/12 5:47:19 PM#24
Originally posted by bcbully

TSW has the best crafting system in the business imo. 

I can't be the only one who finds this statement amusing.

  Kothoses

Advanced Member

Joined: 4/08/10
Posts: 692

8/02/12 5:48:18 PM#25

What happened is you consumed the content you enjoyed and want more... this is a good sign, if there are enough people wanting more then you will get more.

 

However it wont come as quickly as you can consume it.

Promoting thought a new Gaming video blog http://www.youtube.com/user/quinnthalas discussing games, gamers and the internet with gameplay footage as background.

  Istavaan

Advanced Member

Joined: 4/25/12
Posts: 1398

8/02/12 5:48:59 PM#26
Originally posted by Sorrow

I think part of the issue is we have gotten way better at playing games we now fly thru content, honestly the only solution is EQ style mega guild raid zones but seems no developers even wanna touch that

Nope, the games have gotten easier and levels are easier to attain.

  Wighty

Hard Core Member

Joined: 1/10/08
Posts: 617

 
OP  8/02/12 5:50:32 PM#27
Originally posted by Kyleran

What's amazing is all the folks who expected anything else.  It is a standard theme park MMO, once you complete the main story content/leveling, you are supposed to enjoy grinding up your gear to higher levels until the next wave comes along.

Or pointlessly PVPing for the fun of it.

What, that's not working for you?  Now you understand why some of us bitch so much on these forums about wanting something different.

 

I have been the MMO block long enough to know what I should and shouldn't expect out of a game... What puzzles me is that when developers frontload all the content in a game and expect longevity worthy of subscriptions.

 

After you cruise through the initial content to reach this "endgame" it becomes a niche product. As someone else put it the first ride of the roller coaster is more exciting than the next, yet there shouldn't be a concrete wall at the end.

 

I pray for the day a decent sandbox comes out and I have tried most already... I am hoping The Repopulation is decent, DF 2.0, Origins of Malu? Dominus was canned already and some sandboxes are short lived or way to niche.

 

I guess we'll see...

What are your other Hobbies?

Gaming is Dirt Cheap compared to this...

  rusrec

Novice Member

Joined: 10/11/04
Posts: 52

Played: EQ1, EQ2, SWG(both ver.), COH, WOW, DDO, Vanguard, Warhammer Online, Champions Online.

8/02/12 5:53:57 PM#28
Originally posted by Istavaan
Originally posted by Sorrow

I think part of the issue is we have gotten way better at playing games we now fly thru content, honestly the only solution is EQ style mega guild raid zones but seems no developers even wanna touch that

Nope, the games have gotten easier and levels are easier to attain.

Nope, I agree with sorrow.  Theres no levels here, were talking content.  Nice post.

  rusrec

Novice Member

Joined: 10/11/04
Posts: 52

Played: EQ1, EQ2, SWG(both ver.), COH, WOW, DDO, Vanguard, Warhammer Online, Champions Online.

8/02/12 5:56:45 PM#29
Originally posted by Wighty
I pray for the day a decent sandbox comes out and I have tried most already... I am hoping The Repopulation is decent, DF 2.0, Origins of Malu? Dominus was canned already and some sandboxes are short lived or way to niche.

 

I guess we'll see...

Im keeping high hopes for AA, it looks pretty deep.  I miss EQ and SWG, I wish for an updated version that mirrors those games, but themepark is money.  Sandbox games dont draw the big crowds because the difficulty and grindy aspects.

  Istavaan

Advanced Member

Joined: 4/25/12
Posts: 1398

8/02/12 6:02:27 PM#30
Originally posted by rusrec
Originally posted by Istavaan
Originally posted by Sorrow

I think part of the issue is we have gotten way better at playing games we now fly thru content, honestly the only solution is EQ style mega guild raid zones but seems no developers even wanna touch that

Nope, the games have gotten easier and levels are easier to attain.

Nope, I agree with sorrow.  Theres no levels here, were talking content.  Nice post.

You still need exp to skill up! call it whatever you like the only difference is a number doesn't change when you fill up your exp bar. its only an illusion of no levels.

  waynejr2

Elite Member

Joined: 4/12/11
Posts: 3887

RIP City of Heroes!

8/02/12 6:06:05 PM#31
Originally posted by Kyleran

What's amazing is all the folks who expected anything else.  It is a standard theme park MMO, once you complete the main story content/leveling, you are supposed to enjoy grinding up your gear to higher levels until the next wave comes along.

Or pointlessly PVPing for the fun of it.

What, that's not working for you?  Now you understand why some of us bitch so much on these forums about wanting something different.

 

You know they know that but are just posturing and slamming themeparks for their jollies.

  Tazlor

Novice Member

Joined: 2/24/10
Posts: 882

8/02/12 6:07:35 PM#32

Funcom made the same mistake Bioware made. You can't develop a MMORPG around a storyline becasue as you can see, there's nothing to do once it's been completed.

  Istavaan

Advanced Member

Joined: 4/25/12
Posts: 1398

8/02/12 6:08:07 PM#33

They don't last because they are not made to be a virtual world anymore, they are made as games and for content to be consumed as fast as possible and then players move on.

  Mylan12

Novice Member

Joined: 8/12/10
Posts: 9

8/02/12 6:23:33 PM#34
Originally posted by Sorrow

I think part of the issue is we have gotten way better at playing games we now fly thru content, honestly the only solution is EQ style mega guild raid zones but seems no developers even wanna touch that

 I not played this game except in beta but  EQ had the same content problems early on. I remember only having the two dragons to kill for raid content in EQ and everyone hoping that the server would crash so that we get a respawn. It was a while before Fear and Hate raid zones came out.  The thing being that there was little else around to play so early on at least people stuck with EQ and waited for new content. Now days after a few days they jump on to a new game. 

  Cyflym

Novice Member

Joined: 8/28/09
Posts: 30

8/03/12 3:04:09 AM#35
Originally posted by Myrdynn

I for once am so glad I didnt rush to cap, luckily for me I really have no time to play much, maybe 10 hrs a week, and absolutely enjoy every aspect (save crafting) so far.  I am only about 80% thru Savage Coast 1 month in, so maybe for a casual player this is a perfect game to dive into

 

Does slow reading make books better too?

How does the game quality increase by playing less?

To me your statement sounds like "It's awesome that i have little time to play that way i can pay the sub longer"

 

 

 

  cronius77

Apprentice Member

Joined: 4/26/12
Posts: 1313

8/03/12 3:14:47 AM#36

please stop saying DAOC wasnt instanced pvp because it was after new frontiers so thats misinformation. Guild wars2 has similiar pvp to daoc infact the only difference is DAOC had a realm rank system and GW2 doesnt yet.

Also OP if you like the story then just take a break and play something else and go back after a couple of months and give it a try again. Many people do this in games to save burn out from happening . I dont play TSW any longer but you cant expect them to rush out tons of new content when the last month they been still squashing some pretty serious bugs with quests ui and mechanics. While i tend not to agree much with bcbully he is absolutely right in his statement this time about other things to work on. If you dont like pvp and token grinds work on your decks for cosmetics and go for achievements. Even when i played i tried to finish all the achievements in each zone before moving on .

  fenistil

Novice Member

Joined: 9/22/11
Posts: 3016

8/03/12 3:17:34 AM#37
Originally posted by Kyleran

What's amazing is all the folks who expected anything else.  It is a standard theme park MMO, once you complete the main story content/leveling, you are supposed to enjoy grinding up your gear to higher levels until the next wave comes along.

Or pointlessly PVPing for the fun of it.

What, that's not working for you?  Now you understand why some of us bitch so much on these forums about wanting something different.

 

+1
 

This kinda.

@op

Older themeparks tried to mitigate this problem making "levelling" a long-process and introducing some mechanics to even make it longer (consequences of death like xp loss).  People did not like it and wanted game to be more accessible.

So here you are few weeks and you're out of content unless you wanna grind hard mode in instances.

You could also have sandbox content, conflict between players, wars / fighting over something meaningful not just tokens or /and rich economy, housing, crafting.  

  ThemePork

Novice Member

Joined: 11/29/11
Posts: 317

Pork, it's like beef but not quite.

8/03/12 3:33:38 AM#38
Originally posted by tank017
That's theme parks for ya.they all last about a month out of the gate until they start running out of content.Then you must wait for content updates and xpacks.

Dunno man, WoW was a themepark and I played it for 5 years almost never running out of fun things to do. TSW just has extremely poor end game and zero replayability. Pretty much the same flaws TOR has.

Story makes a good SRPG but a terrible MMORPG. I wish MMO devs would stop with all this story nonsense and go back to making addictive virtual worlds........

  SpottyGekko

Elite Member

Joined: 9/26/04
Posts: 3175

8/03/12 4:07:43 AM#39
Originally posted by fenistil
Originally posted by Kyleran

What's amazing is all the folks who expected anything else.  It is a standard theme park MMO, once you complete the main story content/leveling, you are supposed to enjoy grinding up your gear to higher levels until the next wave comes along.

Or pointlessly PVPing for the fun of it.

What, that's not working for you?  Now you understand why some of us bitch so much on these forums about wanting something different.

 

+1
 

This kinda.

@op

Older themeparks tried to mitigate this problem making "levelling" a long-process and introducing some mechanics to even make it longer (consequences of death like xp loss).  People did not like it and wanted game to be more accessible.

So here you are few weeks and you're out of content unless you wanna grind hard mode in instances.

You could also have sandbox content, conflict between players, wars / fighting over something meaningful not just tokens or /and rich economy, housing, crafting.  

All "modern" themeparks have this same problem at launch, because the leveling speed is so high that a significant % of the playerbase gets through all the "leveling content" in the first 3-6 weeks. After that it's endless repeating of the same limited amount of dailies and instances for "better gear".

In class based MMO's, players can reroll alts and get another 4 weeks of play per alt/class, but in many games that also requires repeating large chunks of leveling content.

 

No wonder "everyone goes back to WoW". No themepark game launching today can hope to compete with one that's had 8 years of development and expansions since launch 

 

  User Deleted
8/03/12 4:12:51 AM#40
Originally posted by Wighty

If you asked me a week or so ago I would be telling how amazing and imersive this game is and how it seemed to have such limitless possibilities. Brilliant story lines, incredible character development, and a completely new genre breaking away from the endless "80% fantasy 20% Sci fi" games out there.

 

About a week ago I completed the full storyline and I thought to myself that was great! but at the same time I wanted more. I started running through Transylvania again, this time kinda rushing through the quests and finding a few new side missions along the way.

 

Now after my third play through of Transylvania I am like "what now". It is as if this game fell right off a cliff for me. I patiently awaited the 1.1 content patch and chewed through that content like another morphine injection only to be back at the bottom of this cliff... 

 

So now I start looking for other things to do... Instances? PvP? I thought to myself let me try the other aspects of the game only to reveal what was such a rich exciting game reduced to a (pick your) token grind fest... So now you really have no choice but to dedicate countless hours upon hours doing nothing but either PvP and/or instance running to get your tokens to buy your gear only to need more tokens to then upgrade the gear!

 

But wait don't you get decent gear along the way? Well yes and no... So you did all your instances on Expert level pretty much have a versatile set of Blues at this point... Now it's time for nightmare... /LFG "you need to be this spec", "your AR/HR (attack or heal rating) is to low" and all the usual elitist bullshit. Ok, so now you finally found a group and your off to do some nightmare only to find out that that nice epic drop you just got is not upgradable! See once you have all QL10 gear you are not done, Token gear can be upgraded to 10.3 (PvP) and 10.4 (PvE) and when you look at Token cost vs gear/upgrade kits (single use) you know you are in for some long ass grind.

 

The same is true with PvP... Do your battle grounds or Fusang Capture facility quest and let your tokens trickle in only to get 7-10 a clip only to find out you need 1000's of tokens to gear up.

 

Game companies wonder why they lose subs after 1-2 months. Man, I really enjoy this game and I am hoping for some staying power with regular updates but this sudden change in gameplay has really got me down.

to break it down two things happened. You were affected by the trinity elitest syndrome, where everything was REQUIRED to do anything with elitests jerks in dungeons, and you were affected by the gear treadmill nightmare. It's not that it's a themepark that's the issue, it's that it's a themepark with these problems, requiring you to do a certain thing in a certain cookie cutter way to be successful because of it's design flaws, and requiring you go through and get the next tier gear is essentially what everyone's having issues with these days.

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