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8/02/12 9:27:38 PM#41
Originally posted by Souldrainer I don't recall commenting on the quality of WoW or whether it is a good game or not. Nice strawman there. That's subjective on each person. I don't like Jazz but that doesn't mean it is a 'bad' music genre. Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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8/02/12 9:42:20 PM#42
Originally posted by Tardcore
Most of my WoW friends have turned to Steam and began working on their massive backlog of games that has accumulated over the years while they pretty much exclusiveley played WoW. I know my own backlog is pretty large...
So using this as a typical sample, it tells me that the "glorious" days of players leaving WoW doesn't mean they will magicially turn to the hater's favorite MMOs, it means they are leaving MMO's period. They got their MMO fix and now they are playing something completely different. |
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8/02/12 9:50:54 PM#43
Originally posted by MikeB
Totally agree.
If I were a new potential MMO player, found MMORPG.com to research MMOs and read the forums to find out what cool games are available...I'd never even start playing an MMO. So many negative/hate filled "Game X sucks donky balls" posts it's impossible to get anything positive. Why would I play game "x" when there are 200 posts saying that it's just a mind numbing boring, kiddie game? 200 post saying the same thing must be right? right?
tldr; The players are just hurting themselves by dissing every game all the time. |
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Zorgo
Elite Member
Joined: 12/05/05
Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising? |
8/02/12 9:51:56 PM#44
Originally posted by MikeB
Anyway I don't like to see gamers develop mean spirited battles over games. I think we should be happy when games do well, even if we don't like them personally. In a way, you could say with the millions of WoW fans and its undisputed influence, this could be considered a thread designed for baiting. So, I'm glad you said what you did, and wish others associated with the site would do it more.
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8/02/12 10:14:46 PM#45
It looks like WoW is going to fall to lesser mortals and being eaten alive by hundreds of F2P mmos. They should add a more casual version of the game with only mini-games up to level 30 for all those that bought the base, and +5 levels for each additional expansion. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
8/03/12 4:27:09 AM#46
Originally posted by liliyo
This, from the writer of the following:
"they not going f2p because the game is a failure (you wish that but keep dreaming,1mil subs say hi)" - on SWTOR going F2P
Having 1 million subs isn't failure, but having 9 million subs is.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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8/03/12 4:38:23 AM#47
I was looking around on the WoW forums, and a thought hit me: Since the developers of World of Warcraft tend to create new content patches at the pace of a snail (6-8 months) when they were at their peak, what would happen when their subscriber count drops even further than now? Would they increase the speed of their content patches, or would they be complacent and act the same as usual? |
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8/03/12 4:46:05 AM#48
Originally posted by Enigmatus
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8/03/12 4:53:24 AM#49
Iam not a fanboy of world of warcraft! I has never liked wow after venila.But to say wow have faild after 8 yers whit that highe sub in all this years is rediculous
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8/03/12 5:00:45 AM#50
When a game hasn't had a content update in 8 months people tend to grow bored and quit. I do find it shocking that Blizzard is a behemoth in the gaming world, but can't even crank out updates fast. P2P MMOs need to get with the times. If i'm paying a monthly fee I want constant updates every 2-3 months. I still get sick to my stomach knowing people play WoW for months and are content with how slow content is.
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8/03/12 5:01:11 AM#51
Originally posted by Psychow I agree with that looking at my own steam backlog and friends that played wow now also enjoying steams summer sales. Also WOW is 8 years old and has not reinvented itself (a good NGE) so no wonder they lose some subs. It is still one of the best mmos out there and if they ever decide to go f2p i see no reason they could attract up to 20 millions players. For now it is the normal 'gain subscribers with new content', 'lose subscribers when content is used up' trend.
And the real interesting number would be - did they lose more asian or western players? My guess would be more western players as the competition seems fiercer and the crowd fickler. |
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8/03/12 5:10:46 AM#52
Originally posted by MikeB
I'll start with this one... I agree with MikeB, I would also not qualify the "downward trajectory" which WOW is currently experiencing as "epic fail", however, I would argue that something is not "right"; you don't lose 1 million subs in 3 months without there being an issue which is not being addressed. A lot of games don't even have as many subs as WOW lost in 3 months, let alone a third (even a fourth) of WOW's active subscribers. Why is Blizzard, behemoth of behemoths in the gaming industry, losing subscriptions at the rate that it is? I would argue a combination of multiple factors: The Economy: A stagnant and sluggish economy never helps anyone,especially businesses. People just don't have as much money to spend anymore, therefore superfluous spending (entertainment in this case) will decrease. The aging giant: This November WOW will turn 8 years... 8 years!! In some cases, aging can be a good thing, in other cases, a bad thing. I think in Blizzard's case, it's a little of both. Blizzard's experience is second to none, they have had and for the most part sitll have some of the best devs, artists and designers in the industry; however, that can be a double edge sword... not very easy to teach an old dog new tricks. People are (and have been for a while now) tiring of WOW's repetitive and tiresome mechanics. Some complain of the outdated graphics/style and general look of the game, others about the mindless and never ending repetitive gear grinding treadmill and others are easily distracted by newer games whilst ignoring WOW's "old" stuff (there is a different reason for every player; 9.1 players... 9.1 million different reasons). Newer (dare I say "better"?) games: To sports fans, there is a huge difference between losing a game and getting beaten. If you lose the game, it was your fault, if you got beaten, they were better and you couldn't do anything about it. I would argue in Blizzard's case, it's yet again a combination of both situations. Blizzard is old but it still has a lot of life and energy in it; and as I've stated before, it still has some of the best devs in the industry. However, WOW (since that is the topic of discussion) can only go so far, much like an aging athlete. At some point (to continue with the analogy) better athletes arrive and sometimes the aging athlete just can't compete the way he/she used to (think Lance Armstrong in his last Tour de France). Eventually better games will come and players will have to decide whether to stick with WOW or move on to a newer game. I could go on and on but for the sake of those reading this, I'll stop right here. |
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8/03/12 5:19:02 AM#53
Originally posted by Loktofeit
Fixd. |
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8/03/12 5:21:04 AM#54
It also says the majority of the losses are in Asia - I thought we consider those players not real players cus they dont pay a sub... make up your minds guys. Either we count them or we dont?!
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8/03/12 5:22:42 AM#55
Originally posted by expresso
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8/03/12 5:26:23 AM#56
Originally posted by sammandar But what I am getting is is that when subs are on the rise it's all "its Asia they dont count cus they dont pay per month and get exp free", but when subs drop and Blizzard confirm its mostly in asia suddenly WoW is dieing :p |
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8/03/12 5:26:39 AM#57
Originally posted by liliyo i,m not a fan of WOW but epic fail..do not think so..9.1 mil. the game is 8 yrs old or close to that..i think its done extraordinarily well..and will keep doing so...epic fail..rofl |
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8/03/12 5:27:11 AM#58
Originally posted by TheHavok
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8/03/12 5:32:49 AM#59
Originally posted by expresso
Yes, I agree, people should not pick and choose how they interpret the story. WOW has 9.1 million subs, regardless of whether you like it or not. Grant it, since WOW players in Asia pay hourly and not monthly, I'm not sure how exactly they do the math. Either way, Blizzard is the only one who knows exactly how many subs they have at any given point, unless anyone else has any contradicting facts, I dare say we are stuck with Blizzard's assessments. I'm not saying we can't trust Blizzard, but seeing how Bioware/EA do the math on their subs, I'd be hard-pressed if other companies weren't pulling similar shenanigans. |
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