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Guild Wars 2

Guild Wars 2 

General Discussion  » Range! ... Range!!!

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32 posts found
  Winterhound

Apprentice Member

Joined: 2/21/07
Posts: 66

 
OP  8/02/12 8:15:22 PM#1

Isn't anyone else bothered by this?

I absolutely need to know when an enemy is within range of my skill. It's really annoying to cast a skill and not hit because the enemy's out of range. .... The game used to tell you whether something's within range before, what the heck happened? Is there a setting I'm not seeing? Either a color/visual cue or at least distance indicator (e.g. 'xxx yards' on the enemy's health bar) will do. Without these, combat feel broken to me.

Any thoughts?

  PalmyCloud

Novice Member

Joined: 9/26/11
Posts: 80

8/02/12 8:17:41 PM#2
Under the skill button there is a red number, once you are in range to your target it might be turning white, if I remember correctly. But I am not 100% sure^^

"Der Weg ist das Ziel." - "The way is the goal."
Thank you ArenaNet and Bioware. Finally MMOG-Devs start to understand Konfuzius. Thx alot.

  Redmantle

Advanced Member

Joined: 4/16/08
Posts: 24

8/02/12 8:18:07 PM#3
Not 100% positive, but I think your move on the screen, labeled with the 1,2,3,4,ect keys are red when targeted creature is out of range, and when in range the number turns white. Sorry if I am not clear enough right now, best way I can describe it for the moment. Hope it helps though.
  Anireth

Hard Core Member

Joined: 1/28/05
Posts: 360

8/02/12 8:18:36 PM#4

Unless they removed it, there is already a small indicator, as in, if you are in range for a skill, the skill is white, if you are not in range for this particulat skill, it's red.

Is this what you were talking about with"used to", and they removed it, or is this the little something you did miss?

I'll wait to the day's end when the moon is high
And then I'll rise with the tide with a lust for life, I'll
Amass an army, and we'll harness a horde
And then we'll limp across the land until we stand at the shore

  Winterhound

Apprentice Member

Joined: 2/21/07
Posts: 66

 
OP  8/02/12 8:19:08 PM#5
Originally posted by PalmyCloud
Under the skill button there is a red number, once you are in range to your target it might be turning white, if I remember correctly.


That's what I understood as well, but this wasn't the case in today's stress test. I hope it's only a temporary glitch and that red number will reappear.

  Winterhound

Apprentice Member

Joined: 2/21/07
Posts: 66

 
OP  8/02/12 8:20:12 PM#6
Originally posted by Anireth

Unless they removed it, there is already a small indicator, as in, if you are in range for a skill, the skill is white, if you are not in range for this particulat skill, it's red.

Is this what you were talking about with"used to", and they removed it, or is this the little something you did miss?


It wasn't there in stress test today. I'm hoping it's a mistake that ArenaNet will fix by launch.

  User Deleted
8/02/12 8:21:37 PM#7

Whenever a skill is in range, a small white bar appears under the skill. When it's out of range, the white bar dissappears.

  Winterhound

Apprentice Member

Joined: 2/21/07
Posts: 66

 
OP  8/02/12 8:24:19 PM#8
Originally posted by friednietz

Whenever a skill is in range, a small white bar appears under the skill. When it's out of range, the white bar dissappears.


I thought that was what it was, I started to pay attention to it (the white bar), but then it didn't work out that way.... May be I wasn't paying attention enough.

  Aericyn

Hard Core Member

Joined: 5/11/10
Posts: 390

8/02/12 8:25:04 PM#9

One thing I didn't like, and perhaps it was just beta related? Even when out of range it would let me use the skill. Putting it on cool down. Skill would fire I would see "out of range" and then 19, 18, 17... ugh.

Could have been lag too I guess?

I saw red/white on icons today for things in and out of range. Would really prefer the icons dim when out of range instead, as other games have done.

Tera's range feedback system was nice, if a bit immersion breaking.

  Serin101

Novice Member

Joined: 4/12/12
Posts: 104

8/02/12 8:30:25 PM#10
Could be you turned on uh..i forget the name of the feature...smart-cast i think. I didn't have a problem with the range indicator.


http://www.mmorpg.com/discussion2.cfm/thread/359874/Aerowyns-Video-Compilation-of-ALL-things-Guild-Wars-2.html

  ZekkCC

Novice Member

Joined: 7/10/06
Posts: 275

8/02/12 8:32:35 PM#11
lol
  WolfHaart

Novice Member

Joined: 6/15/10
Posts: 216

"Why are humans destined to meet those who will become important to them?"

8/02/12 8:33:51 PM#12
Originally posted by Aericyn

One thing I didn't like, and perhaps it was just beta related? Even when out of range it would let me use the skill. Putting it on cool down. Skill would fire I would see "out of range" and then 19, 18, 17... ugh.

Could have been lag too I guess?

I saw red/white on icons today for things in and out of range. Would really prefer the icons dim when out of range instead, as other games have done.

Tera's range feedback system was nice, if a bit immersion breaking.


As far as I know, whats been seen and told from way back, is that you can use your skills anytime, anywhere. Even when theres no enemies nearby.

  User Deleted
8/02/12 8:33:57 PM#13
^ Personally, I think having the ability to fire all skills without a target is worth the recharge cost of a mistake or a misuse.
Originally posted by Winterhound
Originally posted by friednietz

Whenever a skill is in range, a small white bar appears under the skill. When it's out of range, the white bar dissappears.


I thought that was what it was, I started to pay attention to it (the white bar), but then it didn't work out that way.... May be I wasn't paying attention enough.

I can sympathize with that because it took me about 45 minutes to even notice it and its function.

 

  DJJazzy

Advanced Member

Joined: 5/18/11
Posts: 2068

8/02/12 8:36:25 PM#14
Yeah they changed the indicator for ranged. As others have mentioned it is the little flat line underneath each skill. It will turn white if the target is within range. If it isn't in range it will be dark.
  User Deleted
8/02/12 8:48:07 PM#15
Originally posted by Aericyn

One thing I didn't like, and perhaps it was just beta related? Even when out of range it would let me use the skill. Putting it on cool down. Skill would fire I would see "out of range" and then 19, 18, 17... ugh.

Could have been lag too I guess?

I saw red/white on icons today for things in and out of range. Would really prefer the icons dim when out of range instead, as other games have done.

Tera's range feedback system was nice, if a bit immersion breaking.

Nope this is a feature.  You can always use your skill, regardless if the current target is in range or not.

 

  moosecatlol

Apprentice Member

Joined: 8/25/10
Posts: 1149

8/02/12 8:51:18 PM#16
Range indicator on your skill bar T_T.
  Toxia

Novice Member

Joined: 7/25/09
Posts: 1264

8/02/12 8:51:58 PM#17

Haven't been able to check out any recent changes, so i might be way off base here, but wasn't ANET's desire to take folks attention away from the UI so they could, you know, pay attention to what enemies are doing or something?

Wouldn't changing the skills from white and red, respectively, to a little white line under the skill do just the opposite of that?

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  Tokken

Apprentice Member

Joined: 3/06/04
Posts: 815

"Game making is a business not a charity."

8/02/12 8:54:31 PM#18
Originally posted by PalmyCloud
Under the skill button there is a red number, once you are in range to your target it might be turning white, if I remember correctly. But I am not 100% sure^^

Ha! Never even noticed this before. Thanks.

  DJJazzy

Advanced Member

Joined: 5/18/11
Posts: 2068

8/02/12 8:54:32 PM#19
Originally posted by Toxia

?

Wouldn't changing the skills from white and red, respectively, to a little white line under the skill do just the opposite of that?

Yeah it kinda of does. I believe the developers are trying out different indicator systems. I'm willing to bet it will change again before launch as well.

  Winterhound

Apprentice Member

Joined: 2/21/07
Posts: 66

 
OP  8/02/12 8:56:37 PM#20
Originally posted by Toxia

Haven't been able to check out any recent changes, so i might be way off base here, but wasn't ANET's desire to take folks attention away from the UI so they could, you know, pay attention to what enemies are doing or something?

Wouldn't changing the skills from white and red, respectively, to a little white line under the skill do just the opposite of that?


Amen!

This is exactly what I was thinking. .... Hm, may be Arena Net's trying to cater for the color blind?

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