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The Secret World

The Secret World 

General Discussion  » Too Hard , I'm done .. :(

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188 posts found
  Laromuss

Advanced Member

Joined: 3/13/12
Posts: 328

8/02/12 2:22:30 PM#141
Originally posted by just1opinion

 

Man, you guys make this game sound like hard work as opposed to a fun adventurous experience.  That's not really what I thought the game would be.  I still haven't bought it due to concerns about difficulty (for myself) and just things I have noticed that rub me the wrong way in animations mostly.  But I haven't written the game off.  I have to say though, that I'm more concerned about the difficulty of it now than I was before.  And by difficulty I mean MOB difficulty, not the complexity of puzzles.

 

Anyhow....just know that people that are on the fence (like me) watch what you all say and it's hard to not take it to heart.  But I do see both good and bad here, so....again I guess I'll just wait a while longer.

When i first played the game it was hard but this was due to a couple of things. 1 I didn't do my research i just picked a weapon because I thought it was cool then combined it with another that I thought was cool as well.  My first combo was Shotgun and Blood Magic.   Then I threw in points where i needed to improve but I only threw in points in those trees i didn't realize it could go further so my build was stagnent and ended up being harder to kill mobs.   Oh my first time playing was in a Beta, the 2nd time was when the real game began and I didn't worry about level or anything i just looked at my wheel directly and started experimenting and thats when the game started getting easier. 

  Once you have your skill wheel "corrected"  the combat gets easier but there will be moments where itill change due to mobs resistance to certain stats etc but for the most part the only quests that were really hard were investigation.  One gave a little blurb and I'd sit there think "how the f am I suppose to figure out what to do"  these required readiing it several times, looking at the map and surroundings, taking in any information along the way, landmarks etc.  Eventually I did solve the quest but it took a long time and a lot of effort.

Like in life try something at least once, its better to have tried then to regret not trying.  But in any case if you're still on the fence i believe this weekend is a free trial weekend? 

  knightaudit

Advanced Member

Joined: 6/06/05
Posts: 240

Those are my thoughts, not yours

8/02/12 2:37:29 PM#142

I think the whole thread proves that some games (not going to mention names) have really dumbed things down for players. The one thing I liked is that the game was challenging and you had to be careful where you walk or find yourself in real trouble. I like the some quests are hard and a challenge to work out. Mob denisty can be an issue ... or was ... Need I say more about the forest in Blue Mountain where the spawn rate was very high and you really had to be careful or you were dead in no time.

Now for one I am a casual solo player and I have no real problem with the game. I do not want to walk in facerolling everything, where is the fun in that.

In a way you could see The Secret world as a fancy meal ... not McDonald's where you can just scarf it down, you savour the time you play, enjoy the ambiance and try not to get killed when you go where you should not be (the fenced area near kingsmouth airport... OPPS)

  gestalt11

Advanced Member

Joined: 5/17/06
Posts: 6164

8/02/12 5:43:21 PM#143

I've made it well into transylvania almost entirely solo and the whole experience was normal difficulty for me.  Comparable killing speed to a game like LOTRO fine on survivability.

*shrug*

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

8/02/12 5:46:16 PM#144
Originally posted by gestalt11

I've made it well into transylvania almost entirely solo and the whole experience was normal difficulty for me.  Comparable killing speed to a game like LOTRO fine on survivability.

*shrug*

yea really its about the build.. a lot don't like to hear this because they feel they should be able to play any build they want solo. Which I can kinda see since funcom sold the "play your way" marketing but you really need to pick a build that does well at soloing for the area you are in. If you do this you will have no issues with most content solo.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Abangyarudo

Novice Member

Joined: 6/01/07
Posts: 156

8/02/12 5:51:20 PM#145
Originally posted by asmkm22
Originally posted by laserit
Originally posted by asmkm22

I don't know if "difficult" is the right word...  more like "tedious."  Mobs take a very long time to kill usually, once you get past kingsmouth.  The problem is that you're still just spamming the same 2 buttons over and over again for 20 or 30 seconds, which isn't fun.

I find the game quite refreshing myself.

20-30 sec to kill a mob? maybe thats because your spamming the same 2 buttons over and over again? Personaly I use all 7

 

Oh I use all seven, just not during many individual encounters.  I have a single target builder and finisher, aoe builder and finisher, a few cooldown abilities and a heal.

I don't have access to my exact loadout at the moment, but it's pretty much all AR.

I think it's great that you like the combat.  I just find it tedious, although it could just be an AR issue.

Then you should't take that long on a mob. Use more aoes and more status changing effects to make it shorter. 

PrinceDestiny Xfire Miniprofile
  gestalt11

Advanced Member

Joined: 5/17/06
Posts: 6164

8/02/12 5:52:36 PM#146
Originally posted by Aerowyn
Originally posted by gestalt11

I've made it well into transylvania almost entirely solo and the whole experience was normal difficulty for me.  Comparable killing speed to a game like LOTRO fine on survivability.

*shrug*

yea really its about the build.. a lot don't like to hear this because they feel they should be able to play any build they want solo. Which I can kinda see since funcom sold the "play your way" marketing but you really need to pick a build that does well at soloing for the area you are in. If you do this you will have no issues with most content solo.

Thre are some builds that will get you killed pretty fast.  Anyone expecting different in an open build/skill system is being silly.

Some skills are also just plain inferior to others. 

A crit based Chaos/AR build using burst skills and some healing/debuff passives and a couple extra damage passive with the AR heal finisher will get you through 80% of the content of the game.  Just use procs off of crit because a burst that hits 4 times with a crit rate of 25% means you usually crit on each activation. 

I don't even use any elites.  Just one defensive active for emergencies some overtime healing a couple aoe, couple single target swap i nthe heal buidler for real tough stuff.

 

Now once you throw in nightmare mobs all this goes out the window.  But for 80% of the solo content you can do it all just fine with that build.

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 4844

8/02/12 5:59:07 PM#147
Originally posted by Reizla
Originally posted by andypandyr

There I've said it .. I dont mind a challenge but as a mostly solo play its just becoming frustrating .. dont know my arse from my Elbow call me a wimp ot whatever but bring back normal leveling for me .

I've gone back to Lotro , as I have a life sub and really enjoying it  :-) Not sure if to get GW2 tho ..

MMORPG = MASS MULTI-USER online role-playing game. Try to find a party FFS...

Anyhow... GL with LotRo. I kinda dropped it when it became more and more a solo MMORPG...

I found this absolutely ironic, as if one MMO was forced grouping, until the whole revamping of old zones started, solofication of the EPIC books and the terrible RoI expansion, then it was LOTRO.

 

I have no problems Soloing most missions in Savage Coast, but you need to have gathered at least QL3 gear and collected enough AP and SP to get your char up to snuff.

I see too many people in Savage coast running around with less than 2000 HP in health and QL1 and QL2 gear. You are not going to survive much with your character like that.

You need to do enough missions in Kingsmouth to advance your character enough, before moving onto Savage Coast.

I made that mistake too, as I was too eagier to continue with the Storyline mission. Had to go back to Kingsmouth and quest more, do some group missions to collect some blue QL3 gear. Also buying blue QL3 weapons with Tokens. Etc.

After that, it went much better in Savage Coast.

 

  Ambros123

Novice Member

Joined: 12/04/11
Posts: 891

8/02/12 6:14:57 PM#148
Originally posted by Zefire
Originally posted by andypandyr

There I've said it .. I dont mind a challenge but as a mostly solo play its just becoming frustrating .. dont know my arse from my Elbow call me a wimp ot whatever but bring back normal leveling for me .

I've gone back to Lotro , as I have a life sub and really enjoying it  :-) Not sure if to get GW2 tho ..

This game is for mature people that actually use their brain.Go to your wow or what ever other rail game u prefere.You dont belong here kid.

Stop kidding yourself and stop being downright offensive and showing your ass to everyone and to the TSW community.  Kiddos and adults don't have time to waste with something frustrating, not to mention it's the "kiddos" that can handle as much if not more than your avg adult gamer.

  Harttz

Novice Member

Joined: 6/17/12
Posts: 92

8/02/12 6:15:25 PM#149
Originally posted by JeroKane

I made that mistake too, as I was too eagier to continue with the Storyline mission. Had to go back to Kingsmouth and quest more, do some group missions to collect some blue QL3 gear. Also buying blue QL3 weapons with Tokens. Etc.

After that, it went much better in Savage Coast.

 

I remember when I first went to Savage Coast in beta to continue the story quest. I unlocked the Illuminati door in that cellar and promptly got my face ripped off by the guardian, lol. I learned my lesson really quick after that. I went back to Kingsmouth and started speccing into a healing tree and actually started paying attention to my synergies. Once I did that, the combat got way easier. 

I really don't think I would describe this game as being that difficult, combat-wise. I did get a little annoyed by the long mob leashes but I just adapted to stop zerging everything. If you are coming from a WoW/SWTOR background (maybe LOTRO too, I never played it) then it will take a little adjustment to stop trying to AoE farm mobs for fast xp like you do in those games.

  Ambros123

Novice Member

Joined: 12/04/11
Posts: 891

8/02/12 6:19:58 PM#150
Originally posted by Aerowyn
Originally posted by gestalt11

I've made it well into transylvania almost entirely solo and the whole experience was normal difficulty for me.  Comparable killing speed to a game like LOTRO fine on survivability.

*shrug*

yea really its about the build.. a lot don't like to hear this because they feel they should be able to play any build they want solo. Which I can kinda see since funcom sold the "play your way" marketing but you really need to pick a build that does well at soloing for the area you are in. If you do this you will have no issues with most content solo.

And so like many have forcasted cookiecutter builds will evolve.  Now it is more forced if one wants to do something.

Dungeons should provide the challenge while questing shoudln't within reason.  Vanilla WoW had it pretty well where there are certain areas one does not venture alone while other blatenly designated area were for groups.

An MMO should be fun and not some gruesome experience as apparently some are experiencing.

  eyelolled

Apprentice Member

Joined: 5/13/10
Posts: 3083

I am more than some of my parts

8/02/12 6:25:03 PM#151
Originally posted by Zefire
Originally posted by andypandyr

There I've said it .. I dont mind a challenge but as a mostly solo play its just becoming frustrating .. dont know my arse from my Elbow call me a wimp ot whatever but bring back normal leveling for me .

I've gone back to Lotro , as I have a life sub and really enjoying it  :-) Not sure if to get GW2 tho ..

This game is for mature people that actually use their brain.Go to your wow or what ever other rail game u prefere.You dont belong here kid.

nice community. 

All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

  Gravarg

Spotlight Poster

Joined: 8/24/06
Posts: 3057

8/02/12 6:27:44 PM#152

you aren't mashing the buttons fast enough. you have to do 111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111 to make 5 builder attacks, then 2222222222222222222222222222222 to get finisher off :)

  Vinterkrig

Novice Member

Joined: 1/22/07
Posts: 1706

8/02/12 6:41:19 PM#153
Originally posted by andypandyr

There I've said it .. I dont mind a challenge but as a mostly solo play its just becoming frustrating .. dont know my arse from my Elbow call me a wimp ot whatever but bring back normal leveling for me .

I've gone back to Lotro , as I have a life sub and really enjoying it  :-) Not sure if to get GW2 tho ..

 

You win the first person in the past 10 years to say a MMO is too difficult award!

  Maitrader

Novice Member

Joined: 7/29/08
Posts: 431

8/02/12 6:46:47 PM#154
Originally posted by Gravarg

you aren't mashing the buttons fast enough. you have to do 111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111 to make 5 builder attacks, then 2222222222222222222222222222222 to get finisher off :)

lol if thats the way you played the game, I would have eaten you alive :P I hvae 7 moves, and I use all  7 buttons. oh well, guess the whole 7 actives and 7 passives was a bit too complicated for you. Sorry to see that, and yet.... not really lol

  Mardukk

Spotlight Poster

Joined: 2/05/11
Posts: 1373

8/02/12 6:48:54 PM#155
Originally posted by c-mot

i have mixed feelings about TSW. the quests are sometimes fun but most of the time its tedious and boring to fight your way to the quest items thru tons of mobs, that spawn just in time to give you the same experience on your way back out.

of course its rewarding when you finish a hard quest. but most of the time its the kind of "thank god its over" feeling of release for me.

could be my deck (AR/blood) where i can fight/heal thru nearly all content solo (hardly ever get below 80% health), but the combat with this is very boring (button mashing at its best 121314121314...) - and each fight lasts long. i just started a new build with pistol/fist with the hope to get a somewhat more dynamic combat.

i had way more fun in GW2 because i found the quests/events itself were fun to participate and i enjoyed the combat much more (...and i died way more in GW2 than in TSW).

in the end its a question of personal taste i guess.

 

It is just personal taste, I agree.  I hate cartoon fantasy settings they are almost a gamebreaker at this point. 

Do you all want WoW/diablo length fights solo?  Shut your eyes and AoE through everything??  People and their tastes confuse me.  They say they want one thing (5 second fights) but then they praise difficulty...wha?

At least admit that you do have to watch where you are going in this game.  That's not nice to have to pay a little bit of attention?  Not sure if you have to watch where you are going in the other game, but it seems to be going the right difficulty direction as well.

 

Another guy said there was nothing to discover in this game huh?  I loved the exploration in the first Egypt zone on the rooftops and also other parts of the game.  I didn't think it would be possible to fit this many little areas in relatively small zones.  So much attention to little details setting wise.  I really think some people have really missed the boat on this game.  I thought is was kinda dull the first two zones as well, but with Blue Mountain this game started to come into it's own.

 

The only legit complaints I see from people at this point with TSW would be that money isn't very useful and it is a fairly content lite themepark.  But the time it does take to fill out the skill wheel is a hell of a good time if you pay attention to detail along the way.

 

  nycplayboy78

Advanced Member

Joined: 10/31/08
Posts: 137

If you couldn't tell from my avatar picture...I love cats!!!

8/02/12 6:49:46 PM#156
Originally posted by Kyleran

LOL, I know what you mean, sometimes I'm actually screaming at the computer with rage as I die yet again. (the cat goes running and hides) 

And this is a good thing.  No, seriously, I've gotten so complacent with these facerolling MMO's that I can play with only partial attention and still succeed.  It feels good to be challenged again, and I actually get a sense of accomplishment when I pull off yet another quest marked Hard or Very Hard, even if it requires cooperating with other players to make it happen. 

In fact, I realize I'm going to have to work on improving my socialization and friend making skills if I want to smooth my way in this title, at times the content really is too much for a solo player, though sometimes you just need to take some time and rerun the current tier to get your gear up to snuff.

Case in point, there was this one timed quest, where I had to kill 13 zombies in like 10 minutes.  I failed it like 3 times in a row, I just couldn't keep myself healthy enough during the fights, with regen time I kept falling short by 1 or 2 kills.

So I went out and did more quests in the zone and got all of my gear up to QL 6 (was previously a blend of 4, 5 and a couple of 6's) and then went back and retried the quest and ocmpleted it the first time with almost 2 minutes to spare. (proving when solo, gear really can help)

 

Oh no don't yell at your kitteh :)

  OSF8759

Novice Member

Joined: 5/27/07
Posts: 288

8/02/12 7:02:21 PM#157

Punishing people into grouping is bad design.

Rewarding people into grouping is good design.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

8/02/12 7:04:40 PM#158
Originally posted by OSF8759

Punishing people into grouping is bad design.

Rewarding people into grouping is good design.

you aren't pushed to group you ARE pushed to have a more open mind about the skill wheel and realise not all builds work well for soloing in all areas.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Laromuss

Advanced Member

Joined: 3/13/12
Posts: 328

8/02/12 7:10:07 PM#159
Originally posted by Aerowyn
Originally posted by OSF8759

Punishing people into grouping is bad design.

Rewarding people into grouping is good design.

you aren't pushed to group you ARE pushed to have a more open mind about the skill wheel and realise not all builds work well for soloing in all areas.

Agreed I forgot to mention that even though i didn't change my build very much mostly cause I was lazy and the gear management was broken but there were some areas in Egypt that made fighting very difficult and in some areas of the besieged farmlands.   I had 10.4k hp, fulll purple gear and was still getting pounded by the mobs which was due to my build was very dependant on hinder effects I built most of my procs on damage, etc to proc off it.  But since a lot of the mobs are resistant to hinder my build was pretty usesless and it became a hammer spam fest to kill them.  

Once I changed my build a little by removing my dependance on hinder to just plain old hits and weakness procs then they just started dropping like flies but I only did this once the gear manager was working better. 

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

8/02/12 7:25:57 PM#160
Originally posted by Laross
Originally posted by Aerowyn
Originally posted by OSF8759

Punishing people into grouping is bad design.

Rewarding people into grouping is good design.

you aren't pushed to group you ARE pushed to have a more open mind about the skill wheel and realise not all builds work well for soloing in all areas.

Agreed I forgot to mention that even though i didn't change my build very much mostly cause I was lazy and the gear management was broken but there were some areas in Egypt that made fighting very difficult and in some areas of the besieged farmlands.   I had 10.4k hp, fulll purple gear and was still getting pounded by the mobs which was due to my build was very dependant on hinder effects I built most of my procs on damage, etc to proc off it.  But since a lot of the mobs are resistant to hinder my build was pretty usesless and it became a hammer spam fest to kill them.  

Once I changed my build a little by removing my dependance on hinder to just plain old hits and weakness procs then they just started dropping like flies but I only did this once the gear manager was working better. 

it's similar to Rift as in Rift you had a ton of options with souls but not every combo did well for soloing. Sure I probably could of soloed with any combo but it would of been slow, frustrating, and incredibly hard. Same concept applies here.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

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