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Topic. Anyone know? Last I heard is was kinda stable, but i could be wrong. |
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8/02/12 6:42:36 PM#2
It's #22, just behind DCUO on Xfire among MMORPGs. Its played graph is indeed looking very stable. |
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8/02/12 9:14:15 PM#3
It has felt pretty stable for the last several months, though with the introduction of free server transfers, the populations can fluxuate from time to time, but the overall population is steady, and I've noticed a good number of newer players joining as well (and levelling up to 50).
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8/03/12 7:58:27 AM#4
Originally posted by Paddyspub
And I am not going to answer what the topic is. It takes one to know one. |
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8/03/12 7:37:36 PM#5
Currently Rift is at roughly 245K players. Here is a link to my source. They do have a free to play component but by and large they likely have a higher number of subscription paying players than LOTRO (which has a slightly larger population) due to the way it is handled as a trial. In my view, that makes RIFT a healthy game at face value. (ie not every game needs WOW like numbers to make it.)
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8/04/12 12:25:45 PM#6
a note, a lot of people forget that they did launch in a few places in asia and are still launching in a few other asian regions (as far as i know)
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silverreign
Hard Core Member
Joined: 6/09/08
IT''S AN MMO, NOT A CONSOLE! IT''S NOT MEANT TO BE SOLO''ED! |
8/04/12 12:39:02 PM#7
that graph is old and only goes yearly. sub numbers change drastically in a month or so. swtor isnt even on the list and launched in dec last year. that graph is useless |
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silverreign
Hard Core Member
Joined: 6/09/08
IT''S AN MMO, NOT A CONSOLE! IT''S NOT MEANT TO BE SOLO''ED! |
8/04/12 12:43:05 PM#8
x-fire means absolutely nothing in terms of judging sub numbers. hell, i didnt even know people still use it |
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8/04/12 1:04:25 PM#9
Each time I check Rift's shard status it alwas looks like this http://www.riftgame.com/en/shardstatus/. Sometimes only one server has a meduim pop. As of now there are 4 out of 16 NA servers setting at meduim. For some odd reason people consider this a successful game. Now on that same token ToR has about 12 servers that sit at heavy during peak times and standard during non peak times. However people consider ToR a failure altough they have 12 servers at damn near full, where as Rift is setting at about half full. Now I can back the ToR failure argument due to ToR having over 100 NA servers and only 12 hitting heavy or full status. But the same can be said for RiFT as well, because they to launched with well over 100 NA servers, and had to shut most of them down.
The problem with MMO players today and dev companies, is that they want to see a game with WoW numbers. Before they consider it a success depending on the game. So in Rift's case 260k subs is a success, where as in ToR's case 500k-600k is considered a failure. Trion is also not a public traded company so they do not have to publish there sub numbers or their gains and losses, where as EA does. I am not bashing or backing either game, just pointing out the double standards that players hold when it comes to certain games. I played Rift for 2 months and quit due to bordom, I played ToR for 8 months and cancelled due to the F2P annoucement and the same dried up endgame that's in every other themepark game. |
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8/04/12 1:08:17 PM#10
Originally posted by Gormok How in hell did you get 8 months out of SWTOR? I got insanely bored in less than two. |
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8/04/12 1:13:08 PM#11
Originally posted by silverreign You'll find the graph is actually quite accurate. SWTOR is in another category, take a look at the source mmodata.net The resolution is low so it's only good for looking at subscriptions over a long period. |
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8/04/12 1:13:36 PM#12
Originally posted by Vaelgard well i got about 9 months enjoyment from Rift and mainly because of the soul system and couldn't even get 3 weeks enjoyment from swtor. But I'm sure many had the exact opposite play times on the two games as me.. differn't tastes that's all. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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8/04/12 1:14:18 PM#13
Originally posted by Vaelgard
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Alot
Advanced Member
Joined: 1/04/11
Minister of Propaganda for GW2 Fascist-Capitalist Party |
8/04/12 1:17:24 PM#14
Rift had ~600,000 subscribers at it's peak and has stabilized around 250,000 subscribers, and it's still P2P. SW:TOR possibly had 1,7 million subs at it's peak and is now between 500,000 and 1 million. After once server merge it went from ~220 to 19 servers. It is going Freemium and the population, which was stabile for a short period, is now declining. And it had a couple of masssive lay-offs on top of all this. No double standard here. |
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8/04/12 1:27:41 PM#15
Originally posted by Alot
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8/04/12 5:06:57 PM#16
Originally posted by Gormok
"If I offended you, you needed it" -Corey Taylor |
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8/04/12 5:10:15 PM#17
Originally posted by Vaelgard I got bored of ToR in 2 months. I got bored of RIFT in 2 weeks. Each to their own. |
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8/04/12 6:42:19 PM#18
Originally posted by silverreign *Grumbles.* I only linked the chart containing RIFT because it's what was asked for. I'd advise you to go into the full website, see how it's all collected, and reconsider your claim. as noted by another poster. SWTOR is on another chart due to its population totals last update. For determining a population trends over time, it's pretty solid. Like it or not... You want real time tracking? You go pay for it. |
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8/04/12 6:46:45 PM#19
seriously...page 2 and not one person has answered with 42 yet... MMORPG, I am disappoint. |
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erictlewis
Elite Member
Joined: 11/08/08
The definition of insanity is doing the same thing over and over while expecting different results. |
8/04/12 6:48:01 PM#20
Originally posted by jacklo What happened to the everquest II numbers they stop in 2010 and I know the game is still going on as I play it daily. |