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8/02/12 6:22:58 PM#41
When is the part that he mentions the cash shop, hiring Nexon's old cash shop manager, the ex-manager intentionally changing dyes from unlocking them for the whole account to per character so we're pushed towards the 4/400 chance dye cash shop item? When do we find out if level 80 transmutation stones are cash shop only or not? |
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8/02/12 8:25:56 PM#42
Originally posted by Betakodo
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Foomerang
Advanced Member
Joined: 11/10/05
A man convinced against his will is of the same opinion still |
8/02/12 8:32:23 PM#43
These guys and Bioware are the most yappy devs I've ever seen. Themepark is not a sub genre, its an excuse. |
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8/02/12 8:35:21 PM#44
Originally posted by Kuppa Well... okay ;) DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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8/02/12 9:15:42 PM#45
SOE's Smedley gave a similar editorial a year ago about subs being less popular in the future http://www.gamesindustry.biz/articles/2011-09-19-the-free-future-editorial he discussed subs, buy to play, free to play
EDIT: the Op's article is sensationalistic using the header "death rattle of the subscription game" but I recognize that Lyle did not say that
EQNext press http://EQ3Wire.com EQ2: Freeport server |
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8/03/12 2:16:34 AM#46
I don't think Lyle used that statement. It's just the article's title.
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8/03/12 2:49:23 AM#47
I would rather pay a monthly fee on a great game and get full access to everything plus no P2W shop then have to deal with a game that was built to nickel and dime me every quest or turn. but a failing industry and it's schills called "gaming sites" are pushing hard for people to believe them when they say it's true. and most of the time people believe it is true. it could be made a great thing if they knew how to make it work. but greed can sometimes get in the way of being a good thing. you have enough fools willing to pay you for a item that only exist in a digital world. that item is NOT real you are paying for something that does not exist in a physical form in our current physical reality. I find it insane sometimes people spend money on something that is not real. it would be like me paying for the right to breath air. these are games first foremost, they're supposed to be entertaining you! and sometimes a hobby. since when did I want to be a cash register for some powerful corporation? I'm giving up gaming for the fact ALL games even MMOs are making human beings into living cash registers and provide me with nothing that is fun or entertains me anymore. make a great MMO that is fun? i would pay you double the monthy sub gladly. Rant off.. |
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8/03/12 4:27:18 AM#48
Games in 2012 have no reason to have a subscription fee. 10+ years ago server costs were much higher than today, so sub fee were indeed needed, today they are pure profit. The content argument is crap - they alredy designed the game, box price will cover it if the game is any good. Further content can be sold either in DLC format or expansion format, and it will be much less expensive tand time consuming to create. Idiotic freemium and p2w and/or pay to progress cash shops aren't the solution either.
Currently playing: GW2 |
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8/03/12 4:31:03 AM#49
Originally posted by jeremyjodes That is pretty much what a sub fee is - the right to play a game you have already bought for a just price but they want another $15 of profit for the privilege. Currently playing: GW2 |
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8/03/12 4:52:16 AM#50
Originally posted by jeremyjodes Tell me, what is the difference, money wise, of paying a $15 per month subscription for a game that happens in a virtual world that doesn't really exist, or paying $15 every month in the "cash shop" of a game that happens in a virtual world that doesn't really exist? I only see one difference personally - in the later, you are not forced to keep on paying those $15 to continue playing. |
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8/03/12 4:58:28 AM#51
Originally posted by bcbully
If TSW were B2P i would have bought 3 copies myself even though im not particularly crazy about funcom i think TSW is their best game to date.. The sub model is a dying dinosaur and is slowly fading out that is why every major mmo developer has a freemium or F2P option these days and they are going to discover that freemium is already obsolete.. Playing GW2.. |
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8/03/12 5:16:28 AM#52
Originally posted by jeremyjodes
I personally plan on buying about $15 of GW2 gems each month to support the game, but I actually expect those to accumulate into a stockpile, rather than being spent in full each month. It's also nice to know that if I need to funnel that cash elsewhere, I can keep right on playing with out having to worry about, or justify, a subscription fee. Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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8/03/12 5:19:02 AM#53
Originally posted by dageeza As the only means to play a game I would agree. Will a set price to play a game unhindered as one of it's options go away? I highly doubt that. Can we all please agree that Lyle did not make a "death rattle" comment regarding sub models? Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
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8/03/12 5:51:48 AM#54
I don't believe the themeparks of the last few years "failed" purely because they were P2P. They failed to retain the majority of their subs because players burned through their content too fast to justify paying a sub for more than a month or 2.
If you're "done" with the content in a game: Will you happily continue grinding the same dailies every day for 6 months just because there is no sub ? Will you suddenly like "endgame gear grinding" just because the game has no sub ? If you don't like PVP, will you suddenly like the "PVP endgame" just because the game has no sub ?
The subscription model is being replaced by the Cash Shop model. Ironically, both models expect a constant monthly income to be generated. The CS model just earns less per player, but hopes to offset that by pulling in more players. It's what Wallmart did for the retail industry, i.e. lower margins but higher volumes.
PS2 will be the first true test of the F2P model. It will be the first "big budget" MMO to launch as purely F2P with "cosmetic Cash Shop". All the current AAA F2P games launched with box sales and/or subscriptions, so they all earned substantial chunks of cash in their first 6 months.
If PS2 is a success, that will be the real "death rattle" of the sub model. |
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