Trending Games | Neverwinter | Guild Wars 2 | Star Trek Online | WildStar

  Network:  Gamertube FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Are sandbox fans living in the past?

9 Pages « 1 2 3 4 5 6 7 » Last Search
165 posts found
  Kuinn

Advanced Member

Joined: 1/10/11
Posts: 1512

8/02/12 3:58:30 PM#21

Sandbox fans are living in dreams because nothing worthy ever gets released. Arche Age save us.

  Prenho

Apprentice Member

Joined: 5/29/12
Posts: 248

8/02/12 4:01:43 PM#22
Originally posted by Kuinn

Sandbox fans are living in dreams because nothing worthy ever gets released. Arche Age save us.

http://www.youtube.com/watch?v=sCdbdsFgNGI

  Icewhite

Made History

Joined: 7/11/11
Posts: 5524

Pink, it's like red but not quite.

8/02/12 4:04:38 PM#23
Originally posted by Luxthor

so... todays MMO-s are plain devolution. We just need little more time and intelligent game design team.

It's questionable how much of that devolution was due to wireframe models (additional dev time, limited ability to object-manipulate, limited to fixed animations, etc.)  But certain that some of it was.

But that's ok, it's a one-sided argument.  Ignores the (many) ways a MUD would be considered a devolution of a MMORPG.

23 minutes, scripted jogging speed, between two MUD towns, sans ambush.  About 35 minutes for the best unscripted map-walkers.

 

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5138

 
8/02/12 4:06:09 PM#24
Originally posted by Icewhite

What makes you think it's just the sandbox fans, Cres?

 I don't necessarily think it's just sandbox fans, I just noticed that I never really see sandbox games pushing the envelope.

I know people hate on themeparks, but I feel like they have actually made a lot of forward momentun with different class and combat mechanics, quest mechanics, etc. etc.

But sandboxes...it seems like we're all just hearkening for the good ole days with player housing, and meaningful crafting etc...I just want to see the sandbox concept get pushed forward.

Are you team Azeroth, team Tyria, or team Jacob?

  User Deleted
8/02/12 4:07:25 PM#25

Sure i'm living in the past. compare older MMOGs to modern day and you almost crave them. not much really more I can say. But still they make good games, you just have to keep your eye outfor them and allow common sense to dictate what you want to play. I never thought I would be interested in GW2 but after the last BWE I was impressed a little. This might be a good year for sandbox MMOs as well ,you never know.

  Icewhite

Made History

Joined: 7/11/11
Posts: 5524

Pink, it's like red but not quite.

8/02/12 4:09:52 PM#26
Originally posted by Creslin321
I don't necessarily think it's just sandbox fans, I just noticed that I never really see sandbox games pushing the envelope.

Discounting EVE?  You'll probably get an argument or two from those SWG fans too.

I don't know.  It's hard to establish and 'trends' in a non-market that's still waiting for AA.  We'll talk about it after AA arrives, mebbe.

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5138

 
8/02/12 4:11:21 PM#27
Originally posted by drakaena
I also think technology is just now catching up to adding UO features in a 3D world.

 This is possible a valid point.  It may be the case that it took a decade for 3D tech to catch up to the things that good ol' sprites were capable of doing.

Even so though, I think that there are plenty of other ways to create an awesome free-form MMO experience besides the old sandbox stand-bys.  So IMO, devs shouldn't say:

 "We can't do what  UO did with 3D tech, so a sandbox isn't possible."

They should say:

"Okay, we've got this 3D tech, what can we do with it?"

See what I mean?  It's true that tech has limits, but you shouldn't let a limit become a brick wall.

Are you team Azeroth, team Tyria, or team Jacob?

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5138

 
8/02/12 4:13:12 PM#28
Originally posted by Icewhite
Originally posted by Creslin321
I don't necessarily think it's just sandbox fans, I just noticed that I never really see sandbox games pushing the envelope.

Discounting EVE?  You'll probably get an argument or two from those SWG fans too.

I don't know.  It's hard to establish and 'trends' in a non-market that's still waiting for AA.  We'll talk about it after AA arrives, mebbe.

 Eve is definitely an exception, and it's definitely innovative...but I feel like it's a whole different kind of game.  It's a sandbox, for sure, but it's not really in the tradition of UO, DF, MO, etc...

SWG...I didn't play it beyond beta, did it innovate any new sandbox features?

Are you team Azeroth, team Tyria, or team Jacob?

  alexanys1982

Novice Member

Joined: 8/12/08
Posts: 254

WTB a sandbox mmo with WoW's polish.

8/02/12 4:13:56 PM#29
Originally posted by Prenho
Originally posted by Kuinn

Sandbox fans are living in dreams because nothing worthy ever gets released. Arche Age save us.

http://www.youtube.com/watch?v=sCdbdsFgNGI

I played this game already, its called Diablo 1.

  Icewhite

Made History

Joined: 7/11/11
Posts: 5524

Pink, it's like red but not quite.

8/02/12 4:15:27 PM#30
Originally posted by Creslin321

See what I mean?  It's true that tech has limits, but you shouldn't let a limit become a brick wall.

Start with the limitations of the wireframe.

How many functions can you pack into that "hand" cursor?  Now build a UI that works ideally for it.  It may need a new controller, design it.

  Prenho

Apprentice Member

Joined: 5/29/12
Posts: 248

8/02/12 4:17:36 PM#31
Originally posted by alexanys1982
Originally posted by Prenho
Originally posted by Kuinn

Sandbox fans are living in dreams because nothing worthy ever gets released. Arche Age save us.

http://www.youtube.com/watch?v=sCdbdsFgNGI

I played this game already, its called Diablo 1.

Yes you've never played lineage 1, it died in west, but in east L1 is the best open world MMORPG, with almost 1 million subscribers nowadays. Eternal is the sequel to this:

http://www.youtube.com/watch?v=I4f25QJyy3o

 

http://www.youtube.com/watch?v=M6IjHruj2-I

 

 

 

 

 

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5138

 
8/02/12 4:17:39 PM#32
Originally posted by Icewhite
Originally posted by Creslin321

See what I mean?  It's true that tech has limits, but you shouldn't let a limit become a brick wall.

Start with the limitations of the wireframe.

How many functions can you pack into that "hand" cursor?  Now build a UI that works ideally for it.  It may need a new controller, design it.

 Context sensitive objects can turn one button click into thousands of commands ;).

Are you team Azeroth, team Tyria, or team Jacob?

  Icewhite

Made History

Joined: 7/11/11
Posts: 5524

Pink, it's like red but not quite.

8/02/12 4:20:28 PM#33
Originally posted by Creslin321

 Context sensitive objects can turn one button click into thousands of commands ;).

Uh huh?  That's still not complex enough to handle the versatility of a text verb...let alone your own hand.  Stop bandaiding it and design the UI that does it right.

(Imagine how many circular context menus you need to cycle through for function #415.)

  azmundai

Advanced Member

Joined: 3/18/10
Posts: 1181

8/02/12 4:22:54 PM#34

I dont see it as living the past. nothing wrong with knowing what you like and expressing what you want. that being said, it's impossible to know if what I want will make a good mmo in this day and age. I can appreciate that. If a game just didnt have housing but was still a sandbox at it's core, that would be fine.

The key though is as anet said and did with questing, someone has to do it 100%. You don't get rid of questing, but then still have questing. Can't remember where they said that, but ...

As for FFA-PVP .. I think that actually has a lot less to do with sandbox than anything else. While I think creating open world pvp is essential for the genre to break out of .. whatever the hell funk it is in .. I think any game that releases with only FFA PVP servers will be entirely too niche of a game.

No idea what the solution to that is.

The only thing I can say is a full FFA-PVP game needs some magical combinations of rewards and penalties .. which can probably never exist. Im no game designer though .. but I think if someone thought it was possible it would have been attempted by now.

Back when 500k subscribers was the pinnacle, it was easier. less competition probably had a lot to do with people learning to live in an FFA PVP world as well.

I love the idea of ffa pvp .. but in practice, I actually dont care for it.

My only thought on how to fix ffa pvp is to make pvp take longer, and offer more escape routes, at least in the initial phases of combat. For example, until you start really attacking (what defines really attacking? idk) you run as if out of combat .. or something. Hide skills comes to mind. Hide would differ from stealth in that you cannot attack from hide. Something like that.

LFD tools are great for cramming people into content, but quality > quantity.
I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already :)

  Prenho

Apprentice Member

Joined: 5/29/12
Posts: 248

8/02/12 4:26:09 PM#35

As I said, WoW and its clones made people to be afraid of pvp when it involves risks, nobody in west wants to be killed by an enemy guild while they are trying to kill an open world boss and also to lose xp if they die, no one wants to spend more than 1 week leveling, and they want to level alone, rushing to level cap, while in a open world like Lineage 1 you can't do anything alone after level 60. There's no hope for a actual MMO in west anymore. Lineage Eternal will be a success in east like L1 is, but in west there will be few serves, for the small niche of hardcore players.

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5138

 
8/02/12 4:27:42 PM#36
Originally posted by Icewhite
Originally posted by Creslin321

 Context sensitive objects can turn one button click into thousands of commands ;).

Uh huh?  That's still not complex enough to handle the versatility of a text verb...let alone your own hand.  Stop bandaiding it and design the UI that does it right.

 Wait so are you talking about trying to emulate the actions of an actual human hand?

Why would you do this?  It's not necessary.  You don't need to try to simulate the "real" way things happen in a game.  You only need give the player a way to do things that they want to do...you can ignore the gritty details.

For example, when I go to open a can of cat food, I don't think:

1.  Contract biceps brachii to move forearm up.

2.  Conduct circumductive movement on thumb to position it under can tab.

3.  Conduct adductive movement on thumb while creating pressuing by pushing on can with other finger to open can.

.

.

.

I just think..."open can" and I am on auto-pilot for the rest.  That's the point, you don't need to simulate how things really happen...you just have the player right click on the can, and then the character opens it.  You don't even have to do an really fancy animation for this.

Are you team Azeroth, team Tyria, or team Jacob?

  Foomerang

Advanced Member

Joined: 11/10/05
Posts: 2662

A man convinced against his will is of the same opinion still

8/02/12 4:30:02 PM#37


Originally posted by Creslin321
SWG...I didn't play it beyond beta, did it innovate any new sandbox features?

Ranger: class specialized in higher yield resources for crafting classes

Bio Engineer: extract dna from creatures to create new ones, a crafting class that buffed other crafting classes

Entertainers: social class that danced, played instruments, changed appearance, and could heal fatigue and wounds that doctors could not.

Droid engineers: crafted items that supported not just in combat, but in entertainment, other crafting classes, and even merchants.

These types of classes added layers to the overarching theme of combat. You had highly specialized skills that channeled through multiple classes and could help people indirectly. Thats the key imho. You make a game where yes, combat is the driving force of the world. But you channel and layer your ways of approaching that combat to the point that you never had to pick up a weapon and could still contribute to the overall theme of the game.

Themepark is not a sub genre, its an excuse.

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 16779

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

8/02/12 4:36:10 PM#38

Well sure, to some extent we are.  There some pretty good game mechanics back in the day that I enjoyed that have been largely tossed out instead of built upon and refined as I would have hoped for.

But it's true, we can't look entirely to the past and rebuild what was, that never works, some newer, fresh ideas have to be added to entice a greater portion of the gaming market so it can be profitable.

Not saying I have the answers, but I keep hoping some folks much smarter than me can come up with some new ideas.

 

"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Responsible Drinking - An Oxymoron

  Grimlock426

Apprentice Member

Joined: 7/27/12
Posts: 110

Me not nice Dino! Me bash brains!

8/02/12 4:36:24 PM#39
Originally posted by Distopia
Originally posted by DrunkWolf

to me the games of the past are still light years ahead of the games we have now. the genre is going backwards. we are just now starting to see some hints of features that we had 10 years ago and companies act like its somthing new.

take Tera for example, they act like dodgeing skills and makeing combat skill based is somthing new. not even close, Asherons Call did it back in 1999 and did it far better than Tera could even dream of doing it in 2012.

thats just one small example of many hundreds that i can come up with. games from the past such as UO/AC were made by gamers for gamers to have fun in a WORLD not some instanced lobby with a dungeon finder because people are to lazy.

the closest experience i have gotten to those days is in DayZ. you start off the game dropped into the world with a flash light and some bandages and are expected to figure the rest out on your own. and when you die you start all over.

its a little more hardcore than any MMO i have played, but at least it doesnt hold your hand and walk you threw panzy land makeing sure you get everything you want spoon fed to you along the way. ( looking at you wow and all your clones )

That sums up my feelings pretty well. There's just something about being thrown into a world with nothing but a marj melon and survival knife that these games are lacking today, no sense of adventure or wonder. The term themepark has been taken far too literal by these companies as comparatively that's what they feel like as that's what they're creating, virtual disneylands.

The problem is that for every 1 of you there are 10 people who will go "what the heck am I supposed to do? This game is dumb, I'm out."  They will quit and not come back.  This is the dilemma for game designers and publishers.  If it's a AAA development they can't afford to take the chance that people will quit and therefore the type of game you are describing is generally made by the indie companies and made on the cheap because they don't need a huge playerbase to make their money back.

I think this is part of where the OP is going.  There needs to be innovation and compromise.  A game like UO launched now wouldn't be more than a niche game.  They need to encorporate some "hand-holding" if you will at the beginning and probably use some guides, it's really a matter of how much or how little they use.

  alexanys1982

Novice Member

Joined: 8/12/08
Posts: 254

WTB a sandbox mmo with WoW's polish.

8/02/12 4:41:47 PM#40
Originally posted by Grimlock426
Originally posted by Distopia
Originally posted by DrunkWolf

to me the games of the past are still light years ahead of the games we have now. the genre is going backwards. we are just now starting to see some hints of features that we had 10 years ago and companies act like its somthing new.

take Tera for example, they act like dodgeing skills and makeing combat skill based is somthing new. not even close, Asherons Call did it back in 1999 and did it far better than Tera could even dream of doing it in 2012.

thats just one small example of many hundreds that i can come up with. games from the past such as UO/AC were made by gamers for gamers to have fun in a WORLD not some instanced lobby with a dungeon finder because people are to lazy.

the closest experience i have gotten to those days is in DayZ. you start off the game dropped into the world with a flash light and some bandages and are expected to figure the rest out on your own. and when you die you start all over.

its a little more hardcore than any MMO i have played, but at least it doesnt hold your hand and walk you threw panzy land makeing sure you get everything you want spoon fed to you along the way. ( looking at you wow and all your clones )

That sums up my feelings pretty well. There's just something about being thrown into a world with nothing but a marj melon and survival knife that these games are lacking today, no sense of adventure or wonder. The term themepark has been taken far too literal by these companies as comparatively that's what they feel like as that's what they're creating, virtual disneylands.

The problem is that for every 1 of you there are 10 people who will go "what the heck am I supposed to do? This game is dumb, I'm out."  They will quit and not come back.  This is the dilemma for game designers and publishers.  If it's a AAA development they can't afford to take the chance that people will quit and therefore the type of game you are describing is generally made by the indie companies and made on the cheap because they don't need a huge playerbase to make their money back.

I think this is part of where the OP is going.  There needs to be innovation and compromise.  A game like UO launched now wouldn't be more than a niche game.  They need to encorporate some "hand-holding" if you will at the beginning and probably use some guides, it's really a matter of how much or how little they use.

Thats perfectly fine, sandbox gamers dont want to play with ultra casuals that quit in the 1st 30min anyway. It drags the community down, and in a sandbox the less dumb people the better....you know...full loot pvp and all.

9 Pages « 1 2 3 4 5 6 7 » Last Search