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8/02/12 2:22:30 PM#141
Originally posted by just1opinion When i first played the game it was hard but this was due to a couple of things. 1 I didn't do my research i just picked a weapon because I thought it was cool then combined it with another that I thought was cool as well. My first combo was Shotgun and Blood Magic. Then I threw in points where i needed to improve but I only threw in points in those trees i didn't realize it could go further so my build was stagnent and ended up being harder to kill mobs. Oh my first time playing was in a Beta, the 2nd time was when the real game began and I didn't worry about level or anything i just looked at my wheel directly and started experimenting and thats when the game started getting easier. Once you have your skill wheel "corrected" the combat gets easier but there will be moments where itill change due to mobs resistance to certain stats etc but for the most part the only quests that were really hard were investigation. One gave a little blurb and I'd sit there think "how the f am I suppose to figure out what to do" these required readiing it several times, looking at the map and surroundings, taking in any information along the way, landmarks etc. Eventually I did solve the quest but it took a long time and a lot of effort. Like in life try something at least once, its better to have tried then to regret not trying. But in any case if you're still on the fence i believe this weekend is a free trial weekend? |
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8/02/12 2:37:29 PM#142
I think the whole thread proves that some games (not going to mention names) have really dumbed things down for players. The one thing I liked is that the game was challenging and you had to be careful where you walk or find yourself in real trouble. I like the some quests are hard and a challenge to work out. Mob denisty can be an issue ... or was ... Need I say more about the forest in Blue Mountain where the spawn rate was very high and you really had to be careful or you were dead in no time. Now for one I am a casual solo player and I have no real problem with the game. I do not want to walk in facerolling everything, where is the fun in that. In a way you could see The Secret world as a fancy meal ... not McDonald's where you can just scarf it down, you savour the time you play, enjoy the ambiance and try not to get killed when you go where you should not be (the fenced area near kingsmouth airport... OPPS) |
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8/02/12 5:43:21 PM#143
I've made it well into transylvania almost entirely solo and the whole experience was normal difficulty for me. Comparable killing speed to a game like LOTRO fine on survivability. *shrug* |
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8/02/12 5:46:16 PM#144
Originally posted by gestalt11 yea really its about the build.. a lot don't like to hear this because they feel they should be able to play any build they want solo. Which I can kinda see since funcom sold the "play your way" marketing but you really need to pick a build that does well at soloing for the area you are in. If you do this you will have no issues with most content solo. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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8/02/12 5:51:20 PM#145
Originally posted by asmkm22 Then you should't take that long on a mob. Use more aoes and more status changing effects to make it shorter. |
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8/02/12 5:52:36 PM#146
Originally posted by Aerowyn Thre are some builds that will get you killed pretty fast. Anyone expecting different in an open build/skill system is being silly. Some skills are also just plain inferior to others. A crit based Chaos/AR build using burst skills and some healing/debuff passives and a couple extra damage passive with the AR heal finisher will get you through 80% of the content of the game. Just use procs off of crit because a burst that hits 4 times with a crit rate of 25% means you usually crit on each activation. I don't even use any elites. Just one defensive active for emergencies some overtime healing a couple aoe, couple single target swap i nthe heal buidler for real tough stuff.
Now once you throw in nightmare mobs all this goes out the window. But for 80% of the solo content you can do it all just fine with that build. |
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8/02/12 5:59:07 PM#147
Originally posted by Reizla I found this absolutely ironic, as if one MMO was forced grouping, until the whole revamping of old zones started, solofication of the EPIC books and the terrible RoI expansion, then it was LOTRO.
I have no problems Soloing most missions in Savage Coast, but you need to have gathered at least QL3 gear and collected enough AP and SP to get your char up to snuff. I see too many people in Savage coast running around with less than 2000 HP in health and QL1 and QL2 gear. You are not going to survive much with your character like that. You need to do enough missions in Kingsmouth to advance your character enough, before moving onto Savage Coast. I made that mistake too, as I was too eagier to continue with the Storyline mission. Had to go back to Kingsmouth and quest more, do some group missions to collect some blue QL3 gear. Also buying blue QL3 weapons with Tokens. Etc. After that, it went much better in Savage Coast.
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8/02/12 6:14:57 PM#148
Originally posted by Zefire Stop kidding yourself and stop being downright offensive and showing your ass to everyone and to the TSW community. Kiddos and adults don't have time to waste with something frustrating, not to mention it's the "kiddos" that can handle as much if not more than your avg adult gamer. |
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8/02/12 6:15:25 PM#149
Originally posted by JeroKane I remember when I first went to Savage Coast in beta to continue the story quest. I unlocked the Illuminati door in that cellar and promptly got my face ripped off by the guardian, lol. I learned my lesson really quick after that. I went back to Kingsmouth and started speccing into a healing tree and actually started paying attention to my synergies. Once I did that, the combat got way easier. I really don't think I would describe this game as being that difficult, combat-wise. I did get a little annoyed by the long mob leashes but I just adapted to stop zerging everything. If you are coming from a WoW/SWTOR background (maybe LOTRO too, I never played it) then it will take a little adjustment to stop trying to AoE farm mobs for fast xp like you do in those games. |
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8/02/12 6:19:58 PM#150
Originally posted by Aerowyn And so like many have forcasted cookiecutter builds will evolve. Now it is more forced if one wants to do something. Dungeons should provide the challenge while questing shoudln't within reason. Vanilla WoW had it pretty well where there are certain areas one does not venture alone while other blatenly designated area were for groups. An MMO should be fun and not some gruesome experience as apparently some are experiencing. |
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8/02/12 6:25:03 PM#151
Originally posted by Zefire nice community. All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick. |
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8/02/12 6:27:44 PM#152
you aren't mashing the buttons fast enough. you have to do 111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111 to make 5 builder attacks, then 2222222222222222222222222222222 to get finisher off :) "Well, there was a time when I was quick to judge others based on what little I'd heard. But... traveling with even the worst, slimiest, smelliest of tieflings and no-honor tree-worshipping elves has taught me some of them are all right." -Khelgar Ironfist |
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8/02/12 6:41:19 PM#153
Originally posted by andypandyr
You win the first person in the past 10 years to say a MMO is too difficult award! |
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8/02/12 6:46:47 PM#154
Originally posted by Gravarg lol if thats the way you played the game, I would have eaten you alive :P I hvae 7 moves, and I use all 7 buttons. oh well, guess the whole 7 actives and 7 passives was a bit too complicated for you. Sorry to see that, and yet.... not really lol |
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8/02/12 6:48:54 PM#155
Originally posted by c-mot It is just personal taste, I agree. I hate cartoon fantasy settings they are almost a gamebreaker at this point. Do you all want WoW/diablo length fights solo? Shut your eyes and AoE through everything?? People and their tastes confuse me. They say they want one thing (5 second fights) but then they praise difficulty...wha? At least admit that you do have to watch where you are going in this game. That's not nice to have to pay a little bit of attention? Not sure if you have to watch where you are going in the other game, but it seems to be going the right difficulty direction as well.
Another guy said there was nothing to discover in this game huh? I loved the exploration in the first Egypt zone on the rooftops and also other parts of the game. I didn't think it would be possible to fit this many little areas in relatively small zones. So much attention to little details setting wise. I really think some people have really missed the boat on this game. I thought is was kinda dull the first two zones as well, but with Blue Mountain this game started to come into it's own.
The only legit complaints I see from people at this point with TSW would be that money isn't very useful and it is a fairly content lite themepark. But the time it does take to fill out the skill wheel is a hell of a good time if you pay attention to detail along the way.
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nycplayboy78
Apprentice Member
Joined: 10/31/08
If you couldn't tell from my avatar picture...I love cats!!! |
8/02/12 6:49:46 PM#156
Originally posted by Kyleran Oh no don't yell at your kitteh :) |
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8/02/12 7:02:21 PM#157
Punishing people into grouping is bad design. Rewarding people into grouping is good design. |
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8/02/12 7:04:40 PM#158
Originally posted by OSF8759 you aren't pushed to group you ARE pushed to have a more open mind about the skill wheel and realise not all builds work well for soloing in all areas. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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8/02/12 7:10:07 PM#159
Originally posted by Aerowyn Agreed I forgot to mention that even though i didn't change my build very much mostly cause I was lazy and the gear management was broken but there were some areas in Egypt that made fighting very difficult and in some areas of the besieged farmlands. I had 10.4k hp, fulll purple gear and was still getting pounded by the mobs which was due to my build was very dependant on hinder effects I built most of my procs on damage, etc to proc off it. But since a lot of the mobs are resistant to hinder my build was pretty usesless and it became a hammer spam fest to kill them. Once I changed my build a little by removing my dependance on hinder to just plain old hits and weakness procs then they just started dropping like flies but I only did this once the gear manager was working better. |
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8/02/12 7:25:57 PM#160
Originally posted by Laross it's similar to Rift as in Rift you had a ton of options with souls but not every combo did well for soloing. Sure I probably could of soloed with any combo but it would of been slow, frustrating, and incredibly hard. Same concept applies here. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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