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8/02/12 12:41:45 PM#41
Originally posted by Fusion They're meant for whoever is willing to pay to play/buy them. By your argument, I don't deserve to play an MMO as I have a wife, child and a good job. I don't deserve to jump into a fantasy world and get away from the pressues of work and family. I don't deserve to have fun with friends online as I only have an hour to devote as opposed to 40 hours a week. This is one of the more ridiculous things I've ever read and an insult to gaming. Games are for everyone, not just basement dwelling hardcore neck-beards. Though, they can play too...LOL
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8/02/12 12:42:09 PM#42
Originally posted by gieger808 Very valid points dear sir.
In a game where trinity is gone, there won't be alot of uniqueness in character (par the visible stuff), where as a specified class a gamers can either shine (and be invited to groups before others of the same class) or blow (a time for a reroll) If you suck, you suck, maybe it's not the game for you. Currently playing: FTB Ultimate Waiting for: Wildstar, ArcheAge, Class4. Dead and Buried: GW2, SWTOR, Darkfall, AO, AC2, Vanguard, CoH/V, EnB, EVE, Neocron, FE, EQ, EQ2, DAoC, FFXI, SWG, WoW, and billions of eastern junks! |
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8/02/12 12:42:53 PM#43
I dont recall ever watching Lord of the Rings or any other blockbuster fantasy movie and see the holy trinity. Until Peter Jackson utilyzes the Trinity when making movies then count me not impressed when gaming studios use it. |
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8/02/12 12:43:47 PM#44
Originally posted by Fusion You could have read my first post, but fine. Yeah, a lot of people are whinning about time but it is far less than 99%. In fact most people I know that dislike the trinity does it because it makes mobs stupid, combat easier and more predictable and all trinity MMOs more or less feel just the same. |
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8/02/12 12:44:42 PM#45
Originally posted by Praetalus Ofcourse you do "deserve" to play them, but you also have to bare in mind that the games that aren't meant to be instant gratification arent that, thusly i consider you don't have the right to complain about it either. If i know before i get a game that i might not have the time to put into it, i won't buy it, but i wont cry about it being such a game either. Currently playing: FTB Ultimate Waiting for: Wildstar, ArcheAge, Class4. Dead and Buried: GW2, SWTOR, Darkfall, AO, AC2, Vanguard, CoH/V, EnB, EVE, Neocron, FE, EQ, EQ2, DAoC, FFXI, SWG, WoW, and billions of eastern junks! |
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8/02/12 12:48:32 PM#46
Originally posted by Loke666 Trinity = organized and predictable combat (SWTOR, WoW fex.) Non-trinity = unorganized chaos (GW2 dungeons "1 kites, rest nuke, aggro change, rinse repeat") Only a matter of time when the latter becomes the same "topic of hatred", it's new now, like EQ was back in the day, but you just wait and see So after the latter has been crucified, whats next? i don't really see other ways of doing MMORPG's to ve realistic :D Currently playing: FTB Ultimate Waiting for: Wildstar, ArcheAge, Class4. Dead and Buried: GW2, SWTOR, Darkfall, AO, AC2, Vanguard, CoH/V, EnB, EVE, Neocron, FE, EQ, EQ2, DAoC, FFXI, SWG, WoW, and billions of eastern junks! |
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8/02/12 12:51:38 PM#47
main arguments against holy trinity 1) force players to LFG - preparing to have fun instead of having fun 2) force players to have fixed roles (thats the holy part). 3) makes players play different games- healers plays whack a mole, tanks maintain high threat and so on 4) makes for a long stale boring combat where most skills are rotated in same sequense again and again 5) reduce the roles of control, damage and support to the most simple forms possible. Threat is a simple subclass of controll that can be so much more, healing is a subclass of support that can be so much more, and dps is simply all what damage comes down to when locked in the holy trinity setup. 6) is often used to set up challange based on the lvl of your equipment and not your personal skills. (gear grind) 7) does often make players play the UI and not the game ! 8) makes the AI ridiculous stupid do anyone need more arguments than this ? read how to create a succesfull mmo before posting about GW2. And read tao of ArenaNet before talking about innovation in GW2 |
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8/02/12 12:56:30 PM#48
Originally posted by Fusion Agreed.
I also think that maybe those who complain about how difficult it makes to get a group aren't as social as one needs to be in a mmorpg. Nothing like logging on and getting a tell saying, "Thank god! Can you run something right now?". Soloers and anti-social people WOULD hate the trinity if they don't know alot of people and get a good reputation. Again, mmorpg's and mmo's cater to different types. |
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8/02/12 1:03:01 PM#49
I disagree. The people who don't like trinity or just want something different are not necessarily antisocial. They just don't want to be pigeonholed into a single role. Rpg'ers should also embrace no trinity system because it offers your character more freedom.
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8/02/12 1:07:28 PM#50
Originally posted by gieger808 You get that tell because the other 4-5 people have been waiting a stupidly long time for someone to log on who can fill the specific role they need. Yes it makes you feel all warm and fuzzy inside to be needed, but really, its just annoying for most people involved and it leads to people playing classes they like less just to get a group done. By the way, sorry to burst your bubble, but its not that you have a great reputation, you are just the right class for the job.
Most classes other than healer and tank are optional anyway, sometimes even the tank is optional. I can solo all sorts of current group content on my Shadowknight and Mystic on EQ2 because tanks and priests have become so powerful due to the trinity. Hell, I can even duo raid trash with my flatmate for easy loot just as a healer and a tank. I find games with a trinity lead to people multi-boxing or duoing zones instead of running them with full groups, which is far less social than a game that requires active participation from everyone, not just healers.
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8/02/12 1:07:28 PM#51
Healing is just a mechanic to extend fights. Taunt is the most retarded concept I've seen. |
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Originally posted by RathanX26 Trinity is not about bad, boring game design, and EQ back in '99 had lots of diversity. Problem is that recent MMO-s striped everything to the bare basics tank/heal/dps and that became boring and tedious.
If you make any new system with different roles than holy trinity, you will get just the new system but with the same problem over time(lfg, boredom,...). --- |
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8/02/12 1:12:33 PM#53
Well, let me tell you from one healer's perspective what the "deal" is for me. I would love to play a healer in GW2 (of course, we can't). I really enjoy healing, BUT.....and this is a big but.....it gets VERY focking old being the one to take the blame (either me or the tank) for every stupid thing wrong some braindead DPS does and ends up dead. Now if you've never healed, you might not understand what I just said, but if you have....I don't really need to say much more. I am relieved to not have to face years of, "omg I waz jest standing in the fire, joo shud be able to healz me threw dat." Seriously dude, WTF? Or the lovely dps proud mofos who like to spam their highest dps spell over and over and over and over or their highest ultimate dps rotation repeatedly and as fast as they can fire it off..... and then wonder how they pulled aggro and then get pissed at me for not healing them instead of someone who is NOT doing that or is the tank. Those are two generic examples. I could write a book FULL of examples.
In MY opinion, that is part of the "deal" with the trinity. Two people (or maybe 4 if it's a raid) taking blame for what myriads of other people are doing. It's bullshit. Tanks are not infallible and perfect super heroes and neither are your healers, but many "teammates" treat them badly and don't take responsibility for ANYthing. I'm anxious to actually be one of a TEAM and not the oftentimes scapegoat. President of The Marvelously Meowhead Fan Club |
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8/02/12 1:19:24 PM#54
Its an old system from the olden days before pc gaming that technically is the only one that still works from a design pov. I said it before, ill it again. He who figures out the better system will be swimming in mansions and beautiful woman, ferraris you name it. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
8/02/12 1:19:49 PM#55
Originally posted by jmcdermottuk That's pretty much the root of the issue. It has resulted in a very contrived system (taunt and boss rage attacks, to name two gems in the trinity's crown), and then mob and world design being built around that contrived system. It has spiraled to a point where in many MMOs a group not optimized for the trinity cannot succeed, no matter how hard they try. This makes LFG almost mandatory in many MMOs and frustrates players that attempt to try to find more creative group configurations as they are forced to actively work against the mechanics of the game. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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8/02/12 1:21:20 PM#56
It's a stale mechanic. |
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8/02/12 1:21:50 PM#57
Yeah, it is a very gamey system. |
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8/02/12 1:22:12 PM#58
Originally posted by Luxthor It doesn't actually exist. It's a made up term to describe the "need" for a "Tank, Dps, and Healer" for a group to work properly. The only difference is that this doesn't actually happen. The "perfect" group for a game will differ based on the game itself, how its structured, and the encounter itself.
What i've found is that a fullgroup of DPS, or a fullgroup of healing oriented classes that can do a moderate amount of dps, is better than Tank, Dps, Healer, (Dps/Control),
The actual group setup for most games is normally Tank, Healer, Dps, Dps, Control for 5man group games, and Tank, Healer, Dps, dps, Dps, Control for 6man group games. The Theory of Conservative Conservation of Ignorant Stupidity: |
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8/02/12 1:23:20 PM#59
The real reason for Why I dislike Trinity! 1) By having Tanks and Heals and DPS, you only need three players in a party and each one is as important as the other, therefore there is no need for a 4th player or an 5th player, the whole game can be beaten with just these three class working together. But thats it, no diversity no tactics. 2) By specializing roles you limit the player classes. White Mage who are made to be healer will be the top healer in any game. Guardian Tanks will always out tank any other classes, and Assassin DPS will always out dps other classes. Therefore why have any other combinations or hybrids when these will be the only three that will ever be invited in any raid or group. 3) The roles of an Tank is to stand there, know the encounters and press taunt at an specific time to allow maximum aggro. The roles of an Healer is to stand there, watch the health bar of the tank and heal at an specific pattern to allow maximum mana usage. The roles of an DPS is to stand there, wacking away as fast as possible with every skill on and doing at specific patterns to allow maximum damage output. In an trinity game, none of these roles will ever change, once you have the pattern remembered and programmed into your auto attack Macros, you the player are no longer needed. The computer can take it from there. 4) Those that likes the Holy Trinity, likes to not think about anything else except the patterns of their skills and their skill cool downs. Its allows them to have the control of the situations without surprises and without having to react to whats happening to the game. How many healers actually knows what the dungeon looks like, I believe the most dedicated Healers have been playing a Health bar game, and not an MMO that everyone else is playing. If Tanks and Healers are still in the game in any form , the Holy Trinity will always exist, as long as someone can heal, that class will always be the most wanted class in the game, same for tanks. To truly eliminate Trinity, Healing others must be taken out, same as Taunts. Self Heals can exist, HOT can exist as well, but anything more powerful than that will bring the Trinity back to the game. Jack of all Trades aren't a bad thing, it all depends on the encounter, because soon someone will realize that althought their character are great at everything, the players themselves excel at one specific role, and that person will become known as the Healer, not the Avatar but the actual Player themselves and that is what eliminating Trinity will bring. Because its no longer the Class that heals, its the player's skill that mattered, and player skills varies based on the number of people on this Earth. Therefore, by creating one mediocre Jack of All Trades class, you will actually have Millions of classes reflected by the players themselves.
Life is a Maze, so make sure you bring your GPS incase you get lost in it. |
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8/02/12 1:27:05 PM#60
No thinking at all, just learn the routine. |
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