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The Pub at MMORPG.COM  » This is how action combat should be done

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31 posts found
  Quirhid

Elite Member

Joined: 1/28/05
Posts: 4333

 
8/02/12 4:22:22 AM#1

http://www.youtube.com/watch?v=FlZUDte1AB0

To be honest its the first game I've been really interested in a long while. Its pretty much exactly how I would've imagined an ideal action combat except I would've added a GW1/MTG style deck building aspect to it. As it is the skills seem to be the same with every class.

But yeah... Looks good. Thought I should share.

Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain

  Eluldor

Hard Core Member

Joined: 6/20/08
Posts: 983

8/02/12 4:29:08 AM#2
  User Deleted
8/02/12 4:29:55 AM#3

Tot bad but the game is a lobby based FPS with no progression of an RPG.  Plus the combat aniamtions look a little off and the character avatars look disproportinate.

  Dibdabs

Elite Member

Joined: 5/29/08
Posts: 1881

8/02/12 4:46:49 AM#4

Ahh, I was just about to click the link until you said it was a lobby FPS shooter, the genre that holds nothing that interests me.  :(

  Quirhid

Elite Member

Joined: 1/28/05
Posts: 4333

 
8/02/12 5:47:35 AM#5
Originally posted by Zylaxx

Tot bad but the game is a lobby based FPS with no progression of an RPG.  Plus the combat aniamtions look a little off and the character avatars look disproportinate.

This game doesn't have progression no, but surely you can see that it could be easily added. And you are looking at alpha footage.

Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain

  Quirhid

Elite Member

Joined: 1/28/05
Posts: 4333

 
8/02/12 5:49:37 AM#6
Originally posted by Dibdabs

Ahh, I was just about to click the link until you said it was a lobby FPS shooter, the genre that holds nothing that interests me.  :(

Check it out for the style of combat if not the game. Aiming, wall-jumping...

Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain

  Alot

Hard Core Member

Joined: 1/04/11
Posts: 1982

Minister of Propaganda for GW2 Fascist-Capitalist Party

8/02/12 5:50:55 AM#7


Originally posted by Quirhid

Originally posted by Zylaxx Tot bad but the game is a lobby based FPS with no progression of an RPG.  Plus the combat aniamtions look a little off and the character avatars look disproportinate.
This game doesn't have progression no, but surely you can see that it could be easily added. And you are looking at alpha footage.

It may be Alpha, but the game is supposed to be ready by November 2012.

  Rydeson

Advanced Member

Joined: 3/05/07
Posts: 2088

8/02/12 5:55:13 AM#8
Originally posted by Dibdabs

Ahh, I was just about to click the link until you said it was a lobby FPS shooter, the genre that holds nothing that interests me.  :(

agreed.. I looked at the link and it's just another lobby based game..  you might as well call it "arena" play..  That is what it put me in mind of..  The combat was no different then other games from what I could tell.. 

  Master10K

Apprentice Member

Joined: 10/18/10
Posts: 3086

8/02/12 6:03:39 AM#9
Originally posted by Quirhid
Originally posted by Zylaxx

Tot bad but the game is a lobby based FPS with no progression of an RPG.  Plus the combat aniamtions look a little off and the character avatars look disproportinate.

This game doesn't have progression no, but surely you can see that it could be easily added. And you are looking at alpha footage.

Sure progression can easily be added but only the Modern Warfare, Battlefield 3 kind, where you unlock perks and stuff. But it will never be considered an MMO, which is a big "no no" for a lot of people on this site.

  necoo

Novice Member

Joined: 3/06/10
Posts: 14

8/02/12 6:04:44 AM#10
Originally posted by Quirhid
Originally posted by Dibdabs

Ahh, I was just about to click the link until you said it was a lobby FPS shooter, the genre that holds nothing that interests me.  :(

Check it out for the style of combat if not the game. Aiming, wall-jumping...

there is already quite a few games that have that, aiming wall jumping and what not. Gunz is a good example of that. but this game just seams a bit lacking. you might argue that it is still in alpha and it can get better, but the problems that i can see should have been handled by the end of indev testing (before alpha.) from the looks of it it just seams to be a bit slow with too few options with each character. this is more of a fundimental flaw with the game and not something that can be fixed without reworking the entire game. but then again that is just my opinion.

  Quirhid

Elite Member

Joined: 1/28/05
Posts: 4333

 
8/02/12 6:08:55 AM#11
Originally posted by Master10K
Originally posted by Quirhid
 

Sure progression can easily be added but only the Modern Warfare, Battlefield 3 kind, where you unlock perks and stuff. But it will never be considered an MMO, which is a big "no no" for a lot of people on this site.

Yep. Thats why I had emphasis on checking out the combat, not the game.

But I disagree on your take on progression. You could have a varying degrees of progression in a game like that, such as unlocking skills and abilities, characer level adding HP and MANA (naturally), modifiers to movement and jumping such as speed, lenght, modifiers to aiming and shooting; accuracy, power, speed, range.

Just how much is the question and what do you want out of the progression.

Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain

  Naqaj

Advanced Member

Joined: 7/24/09
Posts: 1296

8/02/12 6:09:18 AM#12
Originally posted by Quirhid
Originally posted by Zylaxx

Tot bad but the game is a lobby based FPS with no progression of an RPG.  Plus the combat aniamtions look a little off and the character avatars look disproportinate.

This game doesn't have progression no, but surely you can see that it could be easily added. And you are looking at alpha footage.

The devs make it abundantly clear on the kickstarter page that they have no interest of building this game around progression mechanics. That is not the type of game this is going to be. A smart decision in my opinion.

  faxnadu

Elite Member

Joined: 3/28/08
Posts: 831

8/02/12 6:11:15 AM#13
Originally posted by Zylaxx

Tot bad but the game is a lobby based FPS with no progression of an RPG.  Plus the combat aniamtions look a little off and the character avatars look disproportinate.

yea reminded me straight away when i read about it , like vindictus with pvp only. its a pass from me but definetly have its own fanbase to play the game.

 

candy detail ( skill icons looks too blunt, like on dragons age saga ) now this ofc only matters if you like everyhting what you look at but ofc dont matter to those who dont give a damn how they look =)

  User Deleted
8/02/12 6:11:36 AM#14

Someone posted about it in a thread last night and it does look good actually (if it ever sees the light of day). What worries me is this part:

 

"An Ever Evolving World - While our initial release will focus on core gameplay, Forge has years of development work ahead of it, post-release, that will bring everything from a persistent world to the first territorial conquest mode that actually works for new players and vast alliances alike."

 

It's going to be a hell of a progression to get to that without losing focus on the action combat element. If they do it then fantastic, but part of me thinks that it might be wiser to keep a tighter focus on what the game seems to be trying to achieve. Still I could (and I hope) I am wrong on that, as it does look really rather good.

 

The combat in and of itself looks very nice.

  Quirhid

Elite Member

Joined: 1/28/05
Posts: 4333

 
8/02/12 6:11:46 AM#15
Originally posted by Naqaj
Originally posted by Quirhid
Originally posted by Zylaxx

Tot bad but the game is a lobby based FPS with no progression of an RPG.  Plus the combat aniamtions look a little off and the character avatars look disproportinate.

This game doesn't have progression no, but surely you can see that it could be easily added. And you are looking at alpha footage.

The devs make it abundantly clear on the kickstarter page that they have no interest of building this game around progression mechanics. That is not the type of game this is going to be.

For the love of god, how many times I have to write: I'm specifically addressing the style of combat here, NOT THE GAME.

Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain

  faxnadu

Elite Member

Joined: 3/28/08
Posts: 831

8/02/12 6:14:03 AM#16
Originally posted by Quirhid
Originally posted by Naqaj
Originally posted by Quirhid
Originally posted by Zylaxx

Tot bad but the game is a lobby based FPS with no progression of an RPG.  Plus the combat aniamtions look a little off and the character avatars look disproportinate.

This game doesn't have progression no, but surely you can see that it could be easily added. And you are looking at alpha footage.

The devs make it abundantly clear on the kickstarter page that they have no interest of building this game around progression mechanics. That is not the type of game this is going to be.

For the love of god, how many times I have to write: I'm specifically addressing the style of combat here, NOT THE GAME.

but as you say , combat looks good enough if you dont mind the glitches of your characters lower body turns like master of the universe figurines, but then again its alpha and for alpha footage it looks pretty fluid.

  Naqaj

Advanced Member

Joined: 7/24/09
Posts: 1296

8/02/12 6:15:42 AM#17
Originally posted by Quirhid

For the love of god, how many times I have to write: I'm specifically addressing the style of combat here, NOT THE GAME.

In the post I quoted you talked about adding progression. Zylax talked about the lack of progression. That is what I replied to, nothing else.  

  bobfish

Apprentice Member

Joined: 2/10/06
Posts: 1416

8/02/12 6:16:40 AM#18

Looks nice, but it is just a MOBA.

  moosecatlol

Apprentice Member

Joined: 8/25/10
Posts: 1004

8/02/12 6:23:14 AM#19

People touting action combat really need to add some sort of damage impact mechanic into their combat, doesn't matter what game it is, both Forge and Guild Wars 2 lack the mechanic for damage impact.

When a player takes a dagger to the back, or an axe to the shoulder, it should stagger the player momentairly, instead of the player's character not even recognizing that they've taken damage.

 

Example

 

On another note, those animations are absolutely wtf. They look ridiculous, it's almost as if the torso is locked onto your target, and your legs follow your keystrokes. C'mon it's 2012! I guess that's the price you pay for piggybacking on the UT3 engine.

  Anthur

Hard Core Member

Joined: 3/05/10
Posts: 375

8/02/12 6:24:03 AM#20

Whatz up with all those gamez lately with a 'z' at the end ? Like Dayz, Warz, Gunz. Is it supposed to sound cool or some kind of leet language ? Is there anywhere a hidden agenda which promotes the usage of letter z ?

Concerning OP. Combat didn't look so great imo. If combat is your one and ultimate feature I wouldn't recommend MMO's anyway.

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