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The Pub at MMORPG.COM  » What Titan will be.

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121 posts found
  Foomerang

Advanced Member

Joined: 11/10/05
Posts: 2662

A man convinced against his will is of the same opinion still

8/02/12 3:38:02 AM#41


Originally posted by Epic1oots
Titan will be what WoW cant be.

A financial disaster?

Themepark is not a sub genre, its an excuse.

  Nadia

Elite Member

Joined: 7/26/03
Posts: 8154

8/02/12 3:39:12 AM#42

my guess?

SciFi / Fantasy setting - similar to Wildstar

casual / minigames: http://massively.joystiq.com/2011/06/29/blizzards-titan-a-casual-mmo/

EQNext press http://EQ3Wire.com

EQ2: Freeport server
GW2: Stormbluff Isle

  k-damage

Advanced Member

Joined: 12/27/11
Posts: 741

8/02/12 3:43:21 AM#43

In any game studio preparing a new title, you have to look at the features they try in their current released ones to guess the direction of future games. To test the audience on R&D. Don't expect to see a 100% new code from the ground.

Basically it's risk management, especially for big, long awaited products like that. Especially when it's the only IP that could save Blizzard in the future.

So to guess what Titan will be, just look at some recent game mechanics they added in recent games, and extrapolate.

***** Before hitting that reply button, please READ the WHOLE thread you're about to post in *****

  Wagrum

Apprentice Member

Joined: 7/27/11
Posts: 56

8/02/12 3:48:08 AM#44

Titan will be the Halo MMO

  saurus123

Hard Core Member

Joined: 4/12/06
Posts: 359

8/02/12 3:49:43 AM#45

Titan will be a F2P crap game with P2W button

  tawess

Elite Member

Joined: 3/24/05
Posts: 1266

WoW
WAR
Coh/v
SWG
Eve
Project entropia

8/02/12 3:54:23 AM#46

what ever titan is it will not live up to the feverd fantasis that most BNet kiddies have dreamt it up to be and they will be very disapointed  and scream bloody murder at a level that makes D3 seem like a mild summer wind.

 

That is a fact.

 

 

Ps. Yes you carry your BNet kid tag for ever.. it is like a scar but on your soul. Ds.

This have been a good conversation

  Volkon

Hard Core Member

Joined: 9/14/10
Posts: 3190

Facts do not require fiction for balance.

8/02/12 6:57:50 AM#47

I suspect Titan will be Guild Wars 1.9 in space. They're going to try and take all they can from GW2, fail to do it completely (admit it, they're already trying to take aspects of GW2 now into WoW) and put it in space expecting that to draw a non-WoW crowd.

Oderint, dum metuant.

  coretex666

Advanced Member

Joined: 1/03/12
Posts: 1238

"I shall take your position into consideration"

8/02/12 7:17:06 AM#48
Originally posted by Volkon

I suspect Titan will be Guild Wars 1.9 in space. They're going to try and take all they can from GW2, fail to do it completely (admit it, they're already trying to take aspects of GW2 now into WoW) and put it in space expecting that to draw a non-WoW crowd.

GW 2 will have troubles competing with their 8 year old prehistoric MMO. I am convinced its next-gen follower will be a completely different league than your beloved themepark.

As to the OP:

Your idea is interesting. However, not very appealing to me. I do not think I would want something that you described. It looks like a heavy instanced themepark game. I am personally hoping for a fantasy sandbox (yes fantasy, WoW is coming to its end, I doubt they are supposed to coexist, Titan will simply be a tool to get back the market share lost in WoW decline).

Playing: Nothing atm
Waiting for: ArcheAge, The Repopulation, "Titan", EQ Next

My game concept thread: http://www.mmorpg.com/discussion2.cfm/thread/369707 (any feedback appreciated)

  Nadia

Elite Member

Joined: 7/26/03
Posts: 8154

8/02/12 7:26:57 AM#49
Originally posted by coretex666

WoW is coming to its end, I doubt they are supposed to coexist

on the contrary, Blizzard expects them to co-exist

 

from Feb 2011

http://www.geek.com/articles/games/blizzards-titan-mmo-will-co-exist-with-wow-might-integrate-facebook-20110211/

Blizzard CEO Mike Morhaime gave the first tenuous tips about what Titan might be like… not from a plot, but from a gameplay perspective.

“Without giving away any details, we have some of our most experienced MMO developers, people who spent years working on the World of WarCraft team, working on this project,” Morhaime said. “We’re really trying to leverage all the lessons we learned through the years. Some of which we were able to address in World of WarCraft and others that maybe because of the design decisions we’ve made, you just can’t address. So we’re kind of taking a step back with all that knowledge to make something that’s completely new and fresh. We’re not trying to make a WoW sequel.”

He then confirmed that Titan and World of Warcraft would co-exist.

But this is all pretty vague. What about actual gameplay? Morhaime was tight-lipped, but one thing he did stress was that games are more fun when you’re playing against people you know, not strangers.

In other words, social gaming.

EQNext press http://EQ3Wire.com

EQ2: Freeport server
GW2: Stormbluff Isle

  Thralia

Novice Member

Joined: 10/21/06
Posts: 234

8/02/12 7:41:04 AM#50
Originally posted by jeremyjodes

I heard it will be a MMORPG Link so it's not an FPS. It will be a little bit of everything but a FPS. not much else is known really. all that you hear or hope it to be, is pure speculation. for all we know it could be a MMO based on something we have never would expected.

finally someone  pointed it out! ty

  coretex666

Advanced Member

Joined: 1/03/12
Posts: 1238

"I shall take your position into consideration"

8/02/12 7:45:08 AM#51
Originally posted by Nadia
Originally posted by coretex666

WoW is coming to its end, I doubt they are supposed to coexist

on the contrary, Blizzard expects them to co-exist

 

from Feb 2011

http://www.geek.com/articles/games/blizzards-titan-mmo-will-co-exist-with-wow-might-integrate-facebook-20110211/

Blizzard CEO Mike Morhaime gave the first tenuous tips about what Titan might be like… not from a plot, but from a gameplay perspective.

“Without giving away any details, we have some of our most experienced MMO developers, people who spent years working on the World of WarCraft team, working on this project,” Morhaime said. “We’re really trying to leverage all the lessons we learned through the years. Some of which we were able to address in World of WarCraft and others that maybe because of the design decisions we’ve made, you just can’t address. So we’re kind of taking a step back with all that knowledge to make something that’s completely new and fresh. We’re not trying to make a WoW sequel.”

He then confirmed that Titan and World of Warcraft would co-exist.

But this is all pretty vague. What about actual gameplay? Morhaime was tight-lipped, but one thing he did stress was that games are more fun when you’re playing against people you know, not strangers.

In other words, social gaming.

I read this before, I know what they claim. I think I should have specified my thinking.

In a way, it is inevitable for them to coexist (at least for some time) since WoW will still be here when Titan is released. However, it will be much weaker in terms of subs (=revenues, market share). What I mean is that they are not supposed to coexist in total "harmony". In my opinion, TItan will be a competition for WoW. Their future planning has to count with the fact that WoW will not be here forever since it already reached decline stage of its PLC. Consequently, it would surprise me if they developed the game in a way that it would in no way harm sinking WoW (silly example just to make it clear...it would be like making sure that our new LCD monitor does not harm sales of our CRT monitor which will still be available for sale for another year or two before LCDs take over completely). If they want to keep their market share for another decade of even more, they will need to achieve that without WoW which will not last this long.

 

Playing: Nothing atm
Waiting for: ArcheAge, The Repopulation, "Titan", EQ Next

My game concept thread: http://www.mmorpg.com/discussion2.cfm/thread/369707 (any feedback appreciated)

  suu141

Apprentice Member

Joined: 11/17/07
Posts: 252

" ... "

[Mod Edit]

8/02/12 8:14:37 AM#52

They should just make a World of Starcraft or Starcraft Universe, name alone will prolly sell billions.

"When you're born you're naked, when you die you're naked again, and in-between all we do is work, eat, and play MMOs." ~Forum Warrior #141

  Xzen

Advanced Member

Joined: 5/01/06
Posts: 2547

A sword is never a killer, it is a tool in the killer's hands.
- Seneca

8/02/12 8:16:33 AM#53

Vaporware. Just like Starcraft: Ghost.

  benit59

Advanced Member

Joined: 9/24/04
Posts: 104

"If it ain't broke...hit it harder."

8/02/12 9:24:53 AM#54

The only reason I hold out any hope for this game is because of two people -- Rob Pardo and Jeff Kaplan. These two guys understand the genre and were instrumental in the success of World of Warcraft. Unfortunately, the great game design of WoW has gone a bit sour due to the business model.

 

People talk about World of Warcraft like it wasn't revolutionary--- like it was a fluke or some sort of mass hysteria that caused it to become the most successful MMO of all time. People claimed that Blizzard didn't do anything special besides take what they liked from other games and kind of mash them all together. World of Warcraft may not have been inventive, but it was innovative in the fact that it made the genre accessible. It simplified the concepts of MMO's and delivered it to consumers in a much more digestable fashion than its predecessors.

Now the genre has become so popular and replicated that we take the mechanics and systems of these games for granted. Game designers keep regurgitating the same UI elements, skill systems, and combat/encounter mechanics without actually making them any better (with rare exceptions). WoW created a kind of standard model. It is and probably always be the baseline for MMORPG game systems and mechanics.

My hope for Titan is that Pardo and Kaplan take the maturity of the genre into consideration and break new ground in terms of game systems. I think the time has come to start adding complexity to MMO's and break the trend of designer's desire to increase what they call "accessibilty"

  mindw0rk

Apprentice Member

Joined: 8/31/06
Posts: 1152

8/02/12 9:52:15 AM#55

Something like Second LIfe with better graphics and scripting language

  alexanys1982

Novice Member

Joined: 8/12/08
Posts: 254

WTB a sandbox mmo with WoW's polish.

8/02/12 10:28:35 AM#56
Originally posted by Mephster

I predict a mmorts. They picked up the guys at Ensemble Studios for a reason. They know rts.

that would suck....the landscape of games is so terrible alot of people are banking Titan as the industry only hope to break free of the WoW formula, funny how it had to come from Blizzard. But hey, not all studios are created equal, talent is talent , doesnt matter how many times Kobe cheats on his girl, hes still one of the best ball players to ever live and all the haterade in thw world cant change that.

  UOvet

Novice Member

Joined: 6/26/07
Posts: 510

8/02/12 10:30:39 AM#57
Originally posted by suu141

They should just make a World of Starcraft or Starcraft Universe, name alone will prolly sell billions.

..and turn out sucking penis like Diablo 3.

  Ambros123

Novice Member

Joined: 12/04/11
Posts: 891

8/02/12 10:44:34 AM#58
Originally posted by benit59

The only reason I hold out any hope for this game is because of two people -- Rob Pardo and Jeff Kaplan. These two guys understand the genre and were instrumental in the success of World of Warcraft. Unfortunately, the great game design of WoW has gone a bit sour due to the business model.

 

People talk about World of Warcraft like it wasn't revolutionary--- like it was a fluke or some sort of mass hysteria that caused it to become the most successful MMO of all time. People claimed that Blizzard didn't do anything special besides take what they liked from other games and kind of mash them all together. World of Warcraft may not have been inventive, but it was innovative in the fact that it made the genre accessible. It simplified the concepts of MMO's and delivered it to consumers in a much more digestable fashion than its predecessors.

Now the genre has become so popular and replicated that we take the mechanics and systems of these games for granted. Game designers keep regurgitating the same UI elements, skill systems, and combat/encounter mechanics without actually making them any better (with rare exceptions). WoW created a kind of standard model. It is and probably always be the baseline for MMORPG game systems and mechanics.

My hope for Titan is that Pardo and Kaplan take the maturity of the genre into consideration and break new ground in terms of game systems. I think the time has come to start adding complexity to MMO's and break the trend of designer's desire to increase what they call "accessibilty"

I don't think people refer to WoW's fluke being associated with mass hysteria but on the basis of success.  People constantly try to compare games success to WoW's which will only shadow in WoWs success.  Hell even GW2 will only shadow in WoW's success.  The amount of WoW's success was a fluke, very rarely in time and only on very rare occasions does something have the amount of success of WoW and not seen again in one's lifetime.  At least thats what the fluke is to me in anycase.

  Atibra

Apprentice Member

Joined: 6/19/05
Posts: 65

 
8/02/12 2:09:37 PM#59
Originally posted by Ambros123
Originally posted by benit59

The only reason I hold out any hope for this game is because of two people -- Rob Pardo and Jeff Kaplan. These two guys understand the genre and were instrumental in the success of World of Warcraft. Unfortunately, the great game design of WoW has gone a bit sour due to the business model.

 

People talk about World of Warcraft like it wasn't revolutionary--- like it was a fluke or some sort of mass hysteria that caused it to become the most successful MMO of all time. People claimed that Blizzard didn't do anything special besides take what they liked from other games and kind of mash them all together. World of Warcraft may not have been inventive, but it was innovative in the fact that it made the genre accessible. It simplified the concepts of MMO's and delivered it to consumers in a much more digestable fashion than its predecessors.

Now the genre has become so popular and replicated that we take the mechanics and systems of these games for granted. Game designers keep regurgitating the same UI elements, skill systems, and combat/encounter mechanics without actually making them any better (with rare exceptions). WoW created a kind of standard model. It is and probably always be the baseline for MMORPG game systems and mechanics.

My hope for Titan is that Pardo and Kaplan take the maturity of the genre into consideration and break new ground in terms of game systems. I think the time has come to start adding complexity to MMO's and break the trend of designer's desire to increase what they call "accessibilty"

I don't think people refer to WoW's fluke being associated with mass hysteria but on the basis of success.  People constantly try to compare games success to WoW's which will only shadow in WoWs success.  Hell even GW2 will only shadow in WoW's success.  The amount of WoW's success was a fluke, very rarely in time and only on very rare occasions does something have the amount of success of WoW and not seen again in one's lifetime.  At least thats what the fluke is to me in anycase.

WoW's success was because Blizzard invested the time in market research - and not simply based on a specific region (i.e. catering to U.S. or Asian gamers only).  Their pricing plan in Asia, their regional advertising, their incorporation of regional art styles etc..etc..  From a marketing/cost/experience perspective they made sure there was something for everyone from every region in the game...

Thus, my assumption as noted in the first post of what Titan will be - basically an expansion of the Market research, and an evolution to where the gaming genre is at today.  Additional proof to support my assumption:

"Jeff Kaplan, one of the most pronounced Game Designers in Activision Blizzard when asked whether Titan will be sci-fi, near-future, post-apocalyptic or historical responded “All of these combined” with a smile"

Battle.net is also going through an overhaul which will allow it be a game management platform (similiar to Steam/Origin).

Keep in mind Titan has been in the works since at least 2007 - as someone else noted, Blizzard will most likely use WoW to "beta" features of Titan to see how well they are recieved.  Facebook integration, implementation of sub-games (Plants vs. Zombies) etc..etc..

 

As for people scoffing at this concept, I'm not sure I understand why?  If implemented properly, it would be the ultimate gaming experience..  You would have a standalone MMO Wrapper (Titan) which you could plug any type of experience you so desired into:

Sick of grinding EXP by killing 100 baddies on your (Titan/Level/Class) Char?  Drop by the local quest hub and pick up the "Save the Princess!" quest... suddenly you're dumped into a 2D side-scroller akin to Super Mario Bros.

Only have 10 Minutes to Play before the wife gets home?  Hop on the colonial marines transport and go to PLanet Xenomorph, where you are dropped into 1st person shooter mode and must rid the planet the Zergsomethingorother.

Miss dungeon crawling with friends in Diablo 3? But don't want to stop progression within Titan?  Stop by the Chapel on planet HolyMoly, and pick up the "Rid the world of evil" quest from Priest Susej.... in which you're suddenly dropped into a dungeon crawl experience, but gain experience on your Titan char for completion.

Stuck at work, with nothing to do, no motivation and a computer 10 years old that can't run anything?  Log in to the battle.net web access portal and launch the web game Oranges vs. Apples....  again, completion still helps with your main Titan character progression.

Think about it.. Steam, Xbox etc.. all the platforms already have a scoring system.  All Blizzard has to do is apply that logic and scoring system to a persistant character that exists within the Titan Wrapper.. and bingo... you have the ultimate gaming platform.

 

  User Deleted
8/02/12 2:14:08 PM#60

I read a piece of paper i found on the ground that was signed by a blizzard employee and it stated the theme will  be killer space clowns.

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