| 207 posts found | |
|---|---|
|
Was the cost to retailers calculated in the overall overhead of the game? Maybe, maybe not. Regardless, there are still several factors which will make it hard to calculate how much money EA has made. Examples: # of CE copies sold, # of Origin copies sold, how many customers have paid up in advance + for how many months, and how many people are subbed with a pending cancellation + will they follow through.
Couple this with the 60 bazillion "expert analyst" projections of the gams costing anywhere between $80 million amd $600 million to create, and honestly it becomes impossible to tell if the game os making a profit. Bioware did say that 500k subs was their break even point though.
Error: 37. Signature not found. Please connect to my server for signature access. |
|
|
8/01/12 8:30:40 PM#142
Originally posted by Gdemami Ever hear of speculators? Maybe not rumors, but you make decisions based on hunches, anecdotal info, etc. Rarely can you make moves off of clearly hard facts. If you are making your investment decisions solely on hard facts, that tends to come after the fact, and you've either already made alot or lost a lot. People make investments based on RISK. Risk involves not always having hard facts. Or do you think the stock market is just a cash register? |
|
|
8/01/12 8:35:02 PM#143
Originally posted by Atlan99 Just like it was going to have millions of subscribers right? Could it? Of course. But [mod edit] hasn't really served this game well has it? |
|
|
8/01/12 9:10:28 PM#144
Originally posted by Souldrainer That's nice but what good does vanity items do for players that have already gotten a few characters to top level and doesn't think that warzones and flashpoints is sufficient reason pay a sub fee? That is the underlining problem with this game from the start and it doesn't change with this new model. You might get a few vanity items sold if they are really bad ass(anything is an improvment over the high level gear currently in game), but how do you keep people there once they are done leveling ? They really need to fix Ilum or make open PVP random on a weekly basis. One week the fight could be on Tattoine, the next week it could be on belsavis and so on. Others have suggested opening up the casinos on Nar Shadar along with many other interesting ideas that don't require a massive overhaul. Gear Grinding gets old after awhile and not everyone thinks "dress up" is a sufficient end game. NGE killed SWG. Get over it like the rest of us did in 2005. |
|
|
8/01/12 9:19:37 PM#145
You know if the break even point is 500K subs @ $15 month that is 7 and a half MILLION dollars per month to BREAK EVEN... Thats insane and anyone who ever would make an ENTERTAINMENT product which required that amout to be considered EVEN is a fool. And a fool and his money are soon parted. Forget the Moral implications (of which there are many involved including Layoffs for not making 7.5 MILLION per MONTH along with others) but the mere fact that this "GAME" was marketed as it was and is clearly not even an MMO and SWTOR and EA/BIO deserve nothing but to fail. I have said it before and will continue to say it- We need an MMO crash. A BILLION SWTOR being trucked into the desert one night ala Ataris ET. We need creativity and risk taking and that will ONLY happen once these obscene sums of money are no longer reqiered for success. |
|
|
8/01/12 10:24:18 PM#146
Originally posted by SaintPhilip Here is the problem. Until the consumer talks with his wallet and not his mouth. Things will stay as they are. Nobody plays the creative mmo's or supports them. At least to this point. Either you are a vocal minority or mmo players have zero willpower and integrity. Because the sales and subscription numbers tell a very different story than the ones being told on the forums. |
|
|
8/01/12 10:24:34 PM#147
Originally posted by Ringbus Good detail on the downstream distribution stuff, my own personal view of similar things has been about what does and does not come back to the developer/publisher/producer. And I did skip the whole wholesale to retail mark-up as simply being part of the process and again, what goes back to the producer. But what you say looks to be spot on.
"There is zero gold spam in most F2P games." - Nariusseldon |
|
|
8/01/12 10:33:21 PM#148
Originally posted by Atlan99 And I suppose EA owns Walmart and Gamestop as well and those companies are happy to sell EA products for free? How about no. For the record, other digital distributors sold plenty of copies of TOR, and no, 100% of the money did not go back to EA.
I guess you missed the word TECHNICALITY. Even so... And then there is Origin: When they sell a copy of an EA product, a percentage of that sale, commensurate with what other sites/digital retailers get, gets put into a little a box titled: "Origin Revenue". Yes, that money goes back to big EA revenue eventually, but not at the front end, which was the whole point. Perhaps you might look into how corporations are run or perhaps work for one, before talking ignorantly about corporate finance. Things run this way BECAUSE more direct revenue from TOR sales would go back to EA, in the form of a "sales commission" than as part of general TOR revenue. As sales commissions are outside the general revenue sharing agreements (between EA, LA and whomever else) for things like TOR, EA gets to keep the slice of Origin sales, and LA gets nothing. That is why they do it. Sneaky, but fully legal.
"There is zero gold spam in most F2P games." - Nariusseldon |
|
|
8/01/12 10:39:12 PM#149
Originally posted by Burntvet Cheers. Was just adding more info from personal experience and in no way a flame. |
|
|
8/01/12 10:41:28 PM#150
Originally posted by Atlan99 I fully agree. And I do (support indies) and I do not play the current crop of AAA MMOs. And I am a vocal minority =( You are right- And its the hype and marketing and brainwashing (yes, that IS what marketing is) that people keep falling for time and time again. I recently saw a documentary about Marketing for Children and thy actually take EKG measurments to see which parts of the brain light up using certain images and words. This isnt tinfoil hat stuff anymore and the top Phycologists are being employed in Marketing. ...BUT. Marketing will only go so far and as game budgets are approaching the the point of collapse (and they are) the point of no return WILL happen and there WILL be a crash. After a few more spectacular failures we will see a focus on smaller budgets , less overhead and more niche games made to maintain smaller playebases and still be viable. Its coming I hope) and until then I will continue to support creativity and games I like . So far the AAA market is stale IMHO but once they change I will support them as well. -Or I will find a new hobby =( In fact I havnt played an MMO in a Couple yteaars (as in regularly) until very recently. And its an Idie and very creative. |
|
|
8/01/12 10:47:12 PM#151
Originally posted by SaintPhilip Then you must be a very very happy mmo:er!!! I don't see the problem!? An Indie developed mmo that you find creative and most likely adore! Nice! Right? :) |
|
|
8/01/12 10:49:24 PM#152
Originally posted by Clawzon Sure- But the indies need bigger budgets and teams. What I am talking about is an equalibrium where AAA quality games are innovative and fun. Where Indie IDEAS meet AAA quality. Mu appologies for not being clear. |
|
|
8/01/12 10:54:39 PM#153
I think the easiest way to stop the devs from making these horrid games is people stop preordering games. I saved so much while watching my friends jump on the latest bandwagon as it would come out. Each time, after a month or two, they lose interest. Yet they repeat the cycle. |
|
|
8/01/12 11:03:36 PM#154
Originally posted by Crazy_Stick Indeed. I wonder if Goldman will downgrade them, hanging up on one of the mostinfluencial people on the street......classic. |
|
|
8/01/12 11:11:05 PM#155
Originally posted by jeremyjodes That award would have to go to space cadet Gariott, 2 or 3 times over. |
|
|
8/01/12 11:15:25 PM#156
Originally posted by lugal Not Necessarily. Education through learning is the best remidy.
I preordered Cataclysm and got burned by Blizzard for an inferior product. I won't buy another Activition-Blizzard product (and D3 looked lame compared to D2 and it was).
I won't buy another EA-Blizzard product now (unless TOR takes a serious game direction / market swing or added features).
BTW don't take that as an entitled opinion.. it's more of an unentitled opinion, thank you.
And there are plenty of fun games to take a chance on out there. Big comapnies aren't necessarily the source of good games .. lot's of smaller games are out there that have more fun (so stop laughing at your friend for trying new things..! .. oneday he/she will hit gold).
Try em with your friend instead. Want a nice understanding of life? Try Spirit Science: "The Human History" |
|
|
8/01/12 11:30:50 PM#157
Originally posted by Gdemami There is an old adage on the street, 'buy the rumour, sell the news'. Or in EAs case 'short the rumour, buy the news'. One thing you can be sure of people like Goldman will dump thier holdings and even get short in accounts that permit it, before downgarding them. In fact if they want to sell EA stock and have a lot of it they might even concider upgrading them to generate willing buyers to sell to. Scandalous eh? |
|
|
8/02/12 12:11:32 AM#158
Originally posted by Atlan99 Shhhh don't tell Lucas. |
|
|
8/02/12 12:21:13 AM#159
Last post for now to this rather entertaining thread. This Yahoo chart shows EA's stock price, it would be easy to make it look like a shocking decline but it also has Activision and the NASDAQ as a whole on there so no shenanigans. It still isnt pretty. Needs flash |
|
|
8/02/12 2:19:01 AM#160
Yes, those make the little waves and fluctuations I talked about, however they have no impact on trends which is what was discussed here. |
|