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8/01/12 3:31:47 PM#81
I respectfully disagree. The fact that the biggest budget MMO ever made is going free to play in only 7 months after release can't not be interpretted as anything short of a massive failure. Consider this blog post my counter-point.
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8/01/12 3:31:51 PM#82
Originally posted by Mors-Subita Fact: Just because they are subs doesn't mean people are playing. Maybe they only play on weekends, or after 10:00 when the kids (or wife) is asleep. Maybe they are early risers. You have to know that even if there is an average of 30,000 players per server, there would likely never be more than 5000 on per server at peak times. And they still have queues if things get too crazy, but it's not likely. This is a standard server model for MMO's. You need X amount of servers based on the average at peak times, not based on subscriptions. |
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CazNeerg
Hard Core Member
Joined: 8/06/04
"So, Lone Star, now you see that evil will always triumph, because good is dumb." |
8/01/12 3:36:10 PM#83
Originally posted by Paragus1 Yes. But the massive failure isn't that it is going Freemium too early, it's that it didn't do so from day one. It's the most appropriate fit for the way the game is designed. Peace is a lie, there is only passion. |
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8/01/12 3:37:30 PM#84
Originally posted by Paragus1
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8/01/12 3:40:25 PM#85
I don't know anything about SWTOR. I always thought that a space & guns mmo would need more FPS-design to it and not tab-target fantasy? Anyway that's besides the point, here's a graph from MMO Data:
So the general pattern for these (with WoW being a raging exception):
So the KEY PATTERNS:
The TREND might be observed to be that sub mmorpgs are peaking lower, total size of mountain is smaller and speed of peak and crash (mmorpg in it's prime) are all becoming MUCH MUCH shorter. This is statement and question. So it seems to make these sub mmorpgs something is changing FAST!
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Saryhl
Hard Core Member
Joined: 11/02/08
If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed. |
8/01/12 3:48:47 PM#86
Originally posted by Tayah I whole heartedly agree with both of these comments. Subs don't make games fail Bad games make games fail. Subs dont succeed in bad games. the majority of the MMO market is willing to pay subs for a GOOD SOLID game, But none have come out as of late. |
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8/01/12 3:52:24 PM#87
Duh, all newly released subscription games are planned to go F2P sooner or later. That way you just get the best money/effort value. Build a mediocre game, hype it up like crazy, sell it for a high initial cost to the people, including, of course, lots of special and limited and deluxe editions. But sell all that before the game is released, as preorder, so that the people don't really know what they're buying. Then you already made a large chunk of money, and for a while, the subscription model will give you a lot of money too. Then people realize that it's just a mediocre game like 99% of the others, and start dropping. Once enough dropped, open the game up as free to play, and people will come back. And those with rich parents or who just have enough money, will then play pvp with the equipment they bought in the shop. Let's play Fallen Earth (blind, 265 episodes) Let's play Guild Wars 2 (blind, 45 episodes) |
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Tardcore
Apprentice Member
Joined: 9/13/09
"A strange game. The only winning move is not to post." |
8/01/12 3:53:35 PM#88
STO, DCUO, and now SWTOR. All three championed and defended heavily by members of the staff here in the face of massive criticism, and yet all three games have gone over like a lead balloon. Maybe, just maybe, it isn't the so called "Schadenfreudes" who are having an issue of clarity. I'm sorry but three strikes and you're out. Might I suggest you turn that angry finger of insight on yourself for a bit. Because personally I don't feel the hysterical blindness about this game has been completely one sided.
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . " |
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8/01/12 3:57:06 PM#89
Actualy I think the real title of this piece should be "Lowered Expectations - and how to pretend it's something else." Here's a dumb thought.... Maybe the REAL problem is that they designed a game that most people didn't feel was WORTH $15 per month to play.... but instead of admiting that the quality was TOO LOW...they spin it as "the price being too High"..... cute but functionaly equivalent. $15 per month is DIRT CHEAP as far as entertainment dollars go. I probably loose more then that to pocket change falling into the couch each month. I'd gladly pay 3 to 4 times that for a decent MMO....unfortunately they simply aren't building any these days. It's sad when the closest thing availble to a quality MMO experience is a 1980's text based MUD (and I can't quite bring myself to go back to that). No Mike....the problem isn't the pricing model....the problem is that Dev's these days seem to have failed to get the barest grasp on how to build a half-way decent game actualy WORTH playing.....and TOR is just another sad example of that.
The real news flash here.... F2P is neither the Solution, NOR the problem.... it's the SYMPTOM. Symptom of industry who's products for the most part aren't really WORTH BUYING..... and when no one thinks your products are worth buying....the only choice you have is to give them away for FREE. I've been sitting here for years now with money buring a hole in my pocket....just waiting for a half-way decent, half-way fun MMO to spend it on.... and it's still just sitting there....because all I keep seeing is one piece of badly over-hyped dreck after the next.... TOR being the latest iteration. THAT's your problem, right there.
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8/01/12 3:57:50 PM#90
Originally posted by CazNeerg That is it exactly. The same can be said for most P2P games at this point. What I'll be watching is how many more shift to F2P and how many stick to remaining P2P. I can see TSW moving this way and RIFT too. I just don't see people sticking with the sub model anymore with so many game options available now that don't require a sub and more are on the way. |
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8/01/12 3:58:50 PM#91
Originally posted by Saryhl So...How long did you play? Did you resub? if so why? All the people saying how bad it was, did you think so for the first 20 hours you played? how about the second 20 hours? If you only played an hour, good. You made a wise choise if you didn't like the game. When are people going to realize that the obsessive "I have to play this game at least 4 hours a day and love it more than pizza!" attitude about MMO's was based on people never having played anything like it before. After the party ends, well people just treat them like any other game, which get's old an boring if you play too much. If this game had been released as a single player game I think there would have been a lot less complaining. Games are just not meant to be played as obsessively as some people think they should to be successful. It ruins the game and you end up with a bad taste in your mouth when you finally quit. |
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8/01/12 4:02:00 PM#92
"Star Wars: The Old Republic hasn’t necessarily experienced a decline in subscribers as sharp as we’ve seen solely due to any particular failure on BioWare’s designers to create a solid MMO..." "Huh? Seriously???...Have you played the Game? This is absolutely a ridiculous statement...It's also incorrect and ill-informed...And lastly, it's surely not going to help the Devs realize what they need to do to fix this complete mess... Come on now... |
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CazNeerg
Hard Core Member
Joined: 8/06/04
"So, Lone Star, now you see that evil will always triumph, because good is dumb." |
8/01/12 4:10:02 PM#93
Originally posted by KyngBills It's not at all a ridiculous statement. In many ways, TOR is better than the average themepark MMO, and in no way is it *substantially* worse than any of them. The problem is too many gamers coming to the decision, for a wide variety of reasons, that *no* game is worth $15/month for any substantial length of time. If you ignore the example of WoW, as you should since it's pretty clear at this point that it is a total fluke, the subscription only model just doesn't bring in large numbers. It actually never has, outside of WoW, but it's even less now than it used to be. Peace is a lie, there is only passion. |
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8/01/12 4:32:44 PM#94
Ok, you lost me at "It isn't Bioware's fault for creating a bug riddent craptastic WoW clone with Star Wars skins slapped on, it's EA's fault for choosing to make it a subscription based game instead of F2P right out of the gate."
Honestly, I don't know what it is with you Mike B but you seem to have a veil over your eyes when it comes to this game.
The game failed because of what it is, not how you pay for it. If the game had launched TODAY with every single feature it has right now intact and working the game would explode and be the most successful thing in recent years!!!! People would gladly pay their monthly subs and BW would have their full staff and everything would be candy and rainbows.
But they didn't, they launched a year to early and it showed. I played every single class on each faction to experience the stories since I was a KOTOR fanatic. And the stories were alright, some better then others. But the game itself was a dull and pointless mess.
This game is going f2p in less then a year because of that. People have left because the game was a pos, not because they didn't want to pay a monthly sub. Well hand in hand I guess lmao nobody wants to pay a sub for a pos. So they make it f2p and people can play a pos for free!!!
124 US servers reduced to about 8, yeah... free to play in less then a year, ok... Have fun with your Cartel Coins, buying content for more then a monthly sub. Mike B, take off the veil and see your disfigured god for what it really is. Playing: LoL / GW2 |
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8/01/12 4:46:25 PM#95
Originally posted by CazNeerg It's a ridiculous statement...The Game does not stand up as is...And it won't either...The vote in my Guild was 15 against, and 2 for, and there is not a single person who had a problem paying $15 a month...The Game is lacking severely in many areas...And it's not like I wanted that...I was looking forward to this Game and talking about it since before the actual announcement on the old BioWare Forums...So...Sorry...Disagree... |
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CazNeerg
Hard Core Member
Joined: 8/06/04
"So, Lone Star, now you see that evil will always triumph, because good is dumb." |
8/01/12 4:55:21 PM#96
Originally posted by KyngBills Different games are designed to serve different niches. TOR was clearly, and this was obvious from before it launched, designed for people who wanted more RPG in their MMO. And judged as an RPG, it is at *least* as good a game as most of BioWare's other offerings, and BioWare is one of the best RPG creators in the business (even if the ending of ME3 does suck.) The areas in which the game could be perceived as "lacking" are exactly the areas which a game needs to focus on in order to justify a subscription, which is why the game never should have launched without a free option. The core of the game is an excellent single-player experience, eight of them in fact, but charging a subscription for single player content is just bad business, and most of the type of people who want to spend the majority of their time in a MMORPG doing single player content aren't going to get enough value out of the multiplayer portion of the game to justify 15/month, even if that content was up to the same quality standard as the single player story content. Peace is a lie, there is only passion. |
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8/01/12 5:07:12 PM#97
This whole article just feels like one huge rationalization. SwToR failed...face it. And I really dislike the tendency on this website to push for the F2P model in MMO's. I prefer subscriptions, always will, and generally avoid MMO's that have gone F2P. When an MMO that was designed to be a sub and it goes free, it's a failure. End of story. Games fail because they are BORING, not because you pay $15 a month. I can't remember ever quitting an MMO because of the subscription amount. Every single time it was because I wasn't being entertained, or disliked certain game mechanics. |
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TheBigDRC
Advanced Member
Joined: 7/17/12
I popped too many blood vessels to give a damn anymore. |
8/01/12 5:07:43 PM#98
It has nothing to do with trend or sub choice or whatever. Going from a sub based game to F2P is not because of any of those, it's because the game is hurting. Going from sub to F2P is life-support. They spent a fortune to create a mediocre, co-op multiplayer, believing that because it has "Star Wars" on it that it would sell. Now, while at first it did sell good, it started to drop in a hurry because gamers wanted, stay with me here, a good game. Had it have been a worthwhile game, people would gladly pay a sub, as it has already been mentioned here. But developers, or more importantly, publishers don't bloody care. They want money, that's all it comes down to now. And with what's happening with SWTOR, this could very well be a wake-up call that a good well-made game brings in more money than a piece of shit product. If it was really about the "trend", then WoW would've gone that route long ago. But it' hasn't, because it's not a damn trend, it's a result. A result of pathetic, blind money grab attempts. I thought the same way about those who hammered the game at the beginning. Brushed them off as trolls, I bought into the hype. Last mistake I make. I knew what they were going on about now after hearing about how beta went and the PTRs after the first 4 months. There was a point in Skyrim with a quote that best describes this, "Don't give me goat piss and call it mead!" You know what's fun about chaos? I do, but I won't tell. |
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8/01/12 5:14:28 PM#99
I guess I see this announcement as a way that I can experience the storylines I started in the beta weekends :) - Al Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. |
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CazNeerg
Hard Core Member
Joined: 8/06/04
"So, Lone Star, now you see that evil will always triumph, because good is dumb." |
8/01/12 5:22:08 PM#100
Originally posted by TheBigDRC Ok. So explain why converting to Freemium always results in increased revenue, often to the point where previously stagnating games are able to release frequent updates, and on occasion even well received expansions. Why do so many subscription worshippers insist on ignoring the reality that Freemium has been a more effective business model for every game that has tried it? Peace is a lie, there is only passion. |