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8/01/12 5:21:11 AM#81
I do not understand this nonsense about 500k needed to remain profitable.it is all about scaling,the more players ,the more staff you needmore servers more GM's ect ect. I will use a perfect example. FFXI I do not tihnk ever had 500k,perhaps they did but mainly had a core base of around 250-300k.They did not expect to break even until 5 years after release and as stated at LESS than 500k.So how can they turn a profit each subsequent year at 250k and EA says they need 500k to be able to profit at all? SWTOR did not deliver a high poly count game,i know because my machine is usually borderline for running games,but i had no problem running the game.So they already have a cost efficient game to run.MOST developers cut down to around 35-50 from the initial 75-125 it takes to make the initial game.Point is that you are making a game with a MUCH higher payroll and getting zero money in return,you most certainly can operate with 500k and far less employees. I call total bull on this 500k claim needed.Unless my math is off that is 7 million a month at 15,that is 85 or so million a year.That is enough money to fund an entire project,so who are they kidding? Now they are going free to play,which imo is a sad cop out to allow them little to no further development.I have no idea how a developer can snub 85 million a year for a GAMBLE at making less than 1/4 of that.This will mean the quality of graphics will be lowered,the bandwidth lowered,more players per server ,nobody working on bugs and very few GM's.Going free to play means you will have no room to complain because you are gaining free access.I still just do not get this move,unless they figure that small 35 man staff needed adds up to around 50 million in cost to keep it going. http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w |
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8/01/12 5:40:10 AM#82
Originally posted by Gdemami I think you are missing the point. The dealers tend to have access from a lot of different rumours, from a lot of different places, and put all those rumours together to 'factor' into the market the possible effect of the rumours.
No-one really knows what will happen to Italy and Greece in the Euro crisis, but the ones that will come out of it best and the dealers that have listened to the most rumours and got their factoring right.
That's why some news hits the markets, but the numebrs don't change much, because the effect has often been factored in depending on the strength of the rumour ... it's also whay I like to use market orders for a lot of my own trades, to catch the swings in my favour, but minimise the movements against. |
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8/01/12 5:50:56 AM#83
Originally posted by observer Over 1 million people purchased the battlefield membership thing that gives you all the DLC for the game, that costs £40, the least amount of money they made just from that was something like £40,000,000 so it's not hard to believe at all that helped to mask some of the financial hit taken by SWTOR. ![]() |
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8/01/12 5:55:00 AM#84
Not really, as I expressed the mechanics clearly and you are basically not saying anything else or new I did not cover, just you do it in your own very special way while being stuck in scope of intraday trading.... |
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8/01/12 6:32:44 AM#85
Originally posted by SlickShoes Exactly. Plus Battlefield 3 has sold almost 14 million copies. The profit from Battlefield 3 when all is said and done will be enough to fund another SWTOR. |
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8/01/12 7:27:18 AM#86
Originally posted by Gdemami What you are suggesting is that people wait for the hard numbers before deciding on the value of the stock.
What I am saying is the rumours cause the price to move and for the rumours to be factored in, only to be hardened up when the real facts come out. So the fact is, the stocks move first because of the rumours, and have already moved a long way towards their destination before the hard numbers are produced.
Are yu telling me that people hear all these issues about Greece and the likes and do nothing? Of course they do, and the rumour might sit there for a day, a week or a year before something is published that hardens those numbers up.
Rumours change positions, to say otherwise is foolhardy. |
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8/01/12 7:28:04 AM#87
I don't think Bioware has the now how to keep a F2P game alive. They barely knew how to keep the pay model alive all they know was that EA wanted to make money and off they go.....
F2P sorry SWTOR but my hard drive has GW2 waiting for AUG 25th and on...goodbye |
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8/01/12 7:29:51 AM#88
Originally posted by Atlan99 Ehmm some of that money will also fund FAILED projects which EA has many which means just like SWTOR |
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8/01/12 7:31:07 AM#89
It is not, I was just trying to be polite... |
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Tridian
Novice Member
Joined: 6/27/07
Oscar Wilde |
8/01/12 7:35:22 AM#90
Originally posted by jeremyjodes I went over. It was just too much. I couldnt find a thread that WASNT about the new f2p deal. |
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8/01/12 8:04:31 AM#91
Combined with EA's general push towards F2P, which Bioware didn't like, they don't need any other reason to push the game towards F2P. They have to get more people into the game. Dropping the price on the box to $14.99 next week and going F2P in the fall is the way to get more people into the game. I don't think they will ever be able to have the number of long term players that they wanted, but they can increase the number of short term players. Join the League For Gamers. |
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8/01/12 8:06:05 AM#92
Even if the current sub numbers ARE above 500K, EA can no doubt see the trend in the decline rate, and that's why they're making this F2P move.
They can see how many "active subs" have not actually logged-in for a month or more. They can see that those subs are not renewed when they run out. So they can predict with some accuracy what their numbers will look like in 2 or 3 or 4 months' time, and that was most likely not a pretty picture.
My 6-month sub only runs out in October, but I haven't logged-in in the last 2 months. My sub has been cancelled, but I'm sure I'm included in the "currently active sub" count. I expect I'll be receiving several emails with "special offers" once the F2P conversion takes place.
All this must be having an effect on the future development and expansion of SW:TOR. The F2P conversion will no doubt take development time away from content creation. EA are also faced with the difficult decision of how much additional cash they can afford to throw at the game in the hopes that it will imprpve the Cash Shop earnings.
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8/01/12 8:17:08 AM#93
Originally posted by gw1228 Ehmm. I hate to break it to you but SWTOR will make lots of money. |
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8/01/12 9:23:58 AM#94
Originally posted by Atlan99 Nope. EA will never recover the money wasted on the SWTOR fiasco. Let alone the money they wasted on Bioware. The only way anyone could still be under that delusion are clueless people who still think: EA profits = shelf price x boxes sold + some absurdly inflated active paying sub number x $15 SWTOR peaked at some 640 employees on the team. Even with the 200 or so layoffs so far, the SWTOR team is still absurdly large and costly for a MMORGP that most likely only has some 200k or active paying subs. Monthly overhead for the SWTOR team salary alone is roughly: Team size x average team salary x 1.5 / 12 dollars a month Average salary is most likely somewhere in the 50-100k a year range 1.5 is the usualy estimate of base salary to actual amount an employee costs a company due to medical benefits, stock options, 401k, management overhead, etc. Divide everything by 12 to get the monthly burn rate just for employees. EA is probably still burning 2-3 million a month just on the SWTOR team right now. And then add on the costs to run the data centers, non-development employees like customer service, etc. The SWTOR team is going to need more drastic cuts to get down to some reasonable skeleton crew size that other F2P games have. |
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8/01/12 9:28:41 AM#95
Originally posted by Gdemami Doesn't follow. Radioshack have been buying back their own shares for a decade; one assessment I read last week is that they have probably lost c. $2.4 billion from doing so as their results - and stock price - have continued to fall. |
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8/01/12 9:29:49 AM#96
Anyone denying the inevitable failure of this game to achieve its purpose is being stubborn. ;) |
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8/01/12 9:41:25 AM#97
Why not? They just did what I said suggested EA is doing.
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8/01/12 9:45:28 AM#98
Originally posted by Atlan99 Based on what? Because its clear SWTOR has been underproforming since launch, but magically they are going to start making lots of money? Why did DDO or LofRo or just about any western mmo go ftp? Because they were failing as a ptp.
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The1ceQueen
Hard Core Member
Joined: 1/02/08
"Always borrow money from a pessimist. They won't expect it back." |
8/01/12 9:48:54 AM#99
Originally posted by Jonoku Yah, my husband bought the 6 month sub and since they gave a free month isn't gone as a subscriber yet even though he unsubbed 1 month after buying the game.
What happens when you log off your characters????..... |
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8/01/12 9:49:27 AM#100
Yes, P2P model is dead. Is that a message you wanted to deliver? |
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