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7/31/12 8:55:49 AM#21
I was afraid gate smashing was going to boring too
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7/31/12 9:46:12 AM#22
~ "I don’t know about you, but I think the size of the exporable maps is massive."
~ "When it was announced that new races would be playable in Guild Wars 2, I think many of us were excited, but also really surprised. I wouldn’t be too shocked if the Tengu take a larger part in the world, but will they become a playable race? It will be awhile until we get the answer to that." Sounds like GW2 has a great world to explore and other races stories will bring more lore/stories to come also. |
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7/31/12 10:06:10 AM#23
I think they are going to make dwarves a playable race eventually. Hopefully they will make them more unique because most MMOs make them fairly boring. It would be a dream come true of mine if they made a water race like the Quaggans playable. Smile |
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7/31/12 10:19:01 AM#24
Someone wondering about the map? Oh, I think there are plenty of places they could expand to. In case you're wondering what we've already seen, well... it hasn't been much. "Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss |
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7/31/12 10:20:57 AM#25
Originally posted by Shroom_Mage Holy crap I had no idea the world was that big.
MMO History: |
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7/31/12 10:23:14 AM#26
Originally posted by bcbully The same can be said for any MMO, just have to wait till release. |
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7/31/12 2:12:29 PM#27
First, I do not think the Devs at Anet would risk the violent backlash that could come from another tortage situation. After more than five years in development I think that it would lead to an outrage on an epic level. Secondly, if you stood beating on a door for two hours with nothing else going on something was seriously wrong. I have personally be part of hour+ gate battles. The keep owners were repairing the gates and walls and killing us attackers with ranged damage from the walls and siege weapons inside the keep. I doubt this will go away any time soon as there are hundreds of guilds and many many guild alliances that will be dedicating their in game lives to WvW. I doubt GW2 will disappoint many after release and I think we will see more greatness to come. |
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needalife214
Hard Core Member
Joined: 11/30/06
Big Bang happened. And life happened. Then you trolls somehow got here? |
7/31/12 4:06:26 PM#28
Originally posted by nyxxis just wait for the two week battle when you come upon keep that is upgraded for the mortor pools and launchers. One thing i really liked was the whole cutting off of supply to keeps. it made if feel like a Seige, at one point there is no material to repair the door if the other server is not bring more troops in or protecting their supply caravans.
On Note: Tortage was a whole different boat. as it had features that the rest of the game didn't, and the developers did not say anything about the fact that the rest of the game didn't have these things. Arenanet time and time again has shared with us how the change and improve the game, and also how they are not afraid to change what they don't like. Hell, the current combat system with only cooldowns and a two dodge limit is really not even that old. There used to be mana costs and used to be potions you needed to take for longer battles. The difference in developers makes a big difference. Also this is not 2008 anymore most developers make sure to learn from AoC, War, Vanguard, Aion |
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7/31/12 4:19:25 PM#29
I had almost no technical problems/glitches that occurred for me. Also, it took me forever to explore even Haelbrak and it's local areas, and I've yet to get started on Lion's Arch. I really can't wait until the game is released. The only thing that might disappoint me is the game's economy. Even in open beta, the simplest of items were overpriced and useless (i.e. copper ore was overpriced and you required much of it to even gain a bit of crafting level). I'm hoping the increase of players will balance that and regulate its pricing. |
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7/31/12 4:50:48 PM#30
Originally posted by jzgamekid GW2 will be a fun ride for a month or two, but longer-term I think it lacks replay value. I am going to play a couple of characters to 80, but after that I won't play more than casually. |
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7/31/12 5:07:05 PM#31
Originally posted by Illyssia Not sure if you have been following the game to much to make a statement like that. Honestly if you take the time to look at all the content that will be available at launch listed on the wiki and other sources, you may end up questioning why other games that people pay Subs for are so lacking. I am really looking forward to the "extended experience". Apps, Character databases, etc...yes please. ![]() [PvX]Tempest - Check us out |
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7/31/12 5:33:55 PM#32
Originally posted by bcbully Maybe because the ones that have played the game have seen such attention to detail that it would be hard to believe that ANet would change their standards in other zones? I mean really, we have seen 5 meticulous starting zones with their own unique art style and content. We know they want us to keep playing so that we use the cash shop for our own guilty pleasures, and we know they want us to be around for the yearly expansion. Would it make sense to anger the playerbase? Maybe if you had played the game during a beta you would have a better understanding, I'm not sure. "Loading screens" are not "instances". |
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7/31/12 8:42:40 PM#33
Originally posted by Illyssia I agree, I am sure it will be worth the box price but no real PvE progression means no reason to keep coming back. |
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7/31/12 8:49:22 PM#34
Originally posted by jbombard that's what PVP is for and there is tons of PVE stuff to do from 32 dungeons 8 x 4 modes, massive open world raid style encounters, tons of hidden areas, jumping puzzles, vistas, crafting, the mystic forge... differn't starting areas for every race, personal stories for each race... so much to do and that's just release I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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7/31/12 8:49:29 PM#35
Originally posted by jbombard
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7/31/12 9:01:40 PM#36
Originally posted by Kethrym I am sure people who enjoy PvP activities will be having fun for a very long time.
PvE on the other hand requires progression for longevity. Progression does not necessarily need to be a gear chase, however progression by it's nature builds attachment to the character and encourages one to continue to play so they can continue to make progress. When there is no more progress to be made and no character attachment, you can play just for fun but then again if you are just playing for fun you could play any other game as well. Not saying it's a bad thing, just saying how it is. |
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7/31/12 9:11:16 PM#37
Originally posted by jbombard Hypothetically, can "progression" be defined as the activities in which you engage over a period of months in order to obtain a legendary weapon, which does not convey a stat advantage but looks cool as hell? This is only a partial list of the things you can invest time in in order to "progress": http://www.reddit.com/r/Guildwars2/comments/xcjrw/everything_you_need_to_know_about_the_legendary/ "Loading screens" are not "instances". |
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
7/31/12 9:25:35 PM#38
Originally posted by jbombard The game has progression. It's not gear progression. More like cosmetic progression. Consider the fact that similar to GW1, your character continues to level after reaching max level only instead of levels, your character gets skill points, which in turn can be converted in Bloodstone Shards which is one of the items required to purchase legendary weapons. There are also legendary armor sets from different dungeons. Just like GW1, GW2 will have stuff to work towards but it's not necessarily going to be better gear.
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7/31/12 9:30:17 PM#39
Originally posted by Derpybird I suppose it's different for each person, but personally I simply consider that another vanity item. By character progression I mean the character actually becoming more powerful in the PvE setting. Whether through some system of additional advancement, or gear etc... Seeing the character advance from the whelp to the hero and beyond.
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7/31/12 9:38:31 PM#40
Originally posted by heartless I am not going to pretend to speak for everyone, but my take on cosmetic progression is that it isn't progression at all. I have played plenty of MMORPGs with appearance customization. Personally when I get to the point where I am happy with the way I look, I am done. I am not going to go farm a different pair of vanity shoulders just to have them and not wear them. While there is an initial time investment, there is not a continuous one and thus no progression, cosmetic or otherwise. Actual character power is however different, there is no real point in time where I go, "meh I'm strong enough no need to get stronger". There is continous striving to grow in strength and that strength and time investment builds character attachment. That all together drives my desire to log on and play more. |
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