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Guild Wars 2

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Beta Weekend Event Reviews & Impressions (Archived)  » GW2: Confessions of an ex-wow player

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81 posts found
  kaludytk

Apprentice Member

Joined: 12/17/10
Posts: 42

7/31/12 9:10:29 AM#61

I played a few of the BWEs and i really still fail to see why people are going apeshit over this game. it's alright but i was not really impressed, personally.

  Badaboom

Elite Member

Joined: 10/04/10
Posts: 2372

7/31/12 9:14:20 AM#62
Originally posted by kaludytk

I played a few of the BWEs and i really still fail to see why people are going apeshit over this game. it's alright but i was not really impressed, personally.

I would say "apeshit" is a bit strong.  I would have probably used the word excited.

  kaludytk

Apprentice Member

Joined: 12/17/10
Posts: 42

7/31/12 9:19:28 AM#63

nah, apeshit is pretty appropriate..as in overly excited. I guess i failed to mention it is nobody in particular, just the general feeling I get when it comes to people talking about  this game.

and yeah, "mr. 5 posts guy"... good one.  I frequent this website quite often just rarely find a reason to post something.

 

nice way to quickly edit that out

  Indrome

Novice Member

Joined: 5/03/12
Posts: 294

This is like trying to drive straight through Schroedinger's minefield!

7/31/12 9:24:00 AM#64
Originally posted by kaludytk

nah, apeshit is pretty appropriate..as in overly excited. I guess i failed to mention it is nobody in particular, just the general feeling I get when it comes to people talking about  this game.

[ ... ]

Point me to some of that. Most GW2 enthusiasts just keep stating facts (we know from playing) over and over because people just don't understand the excitement we bring forth. And why do so many people condemn excitement as some sort of sympton of "fallen to the hype" these days?

  User Deleted
 
OP  7/31/12 9:24:47 AM#65
Originally posted by kaludytk

nah, apeshit is pretty appropriate..as in overly excited. I guess i failed to mention it is nobody in particular, just the general feeling I get when it comes to people talking about  this game.

and yeah, "mr. 5 posts guy"... good one.  I frequent this website quite often just rarely find a reason to post something.

nice way to quickly edit that out

I would have to agree with badaboom. I think most of us (including myself) are excited about the game. So... apeshit is pretty appropriate, but yet it's just a general feeling, not an accurate description of anyone in particular; not sure what all to make of your assessment there. Not attacking you, just trying to figure out how you got to "apeshit" as a general feeling when you're not thinking of anyone in particular; that's all.

  User Deleted
 
OP  7/31/12 9:25:48 AM#66
Originally posted by Indrome
Originally posted by kaludytk

nah, apeshit is pretty appropriate..as in overly excited. I guess i failed to mention it is nobody in particular, just the general feeling I get when it comes to people talking about  this game.

[ ... ]

Point me to some of that. Most GW2 enthusiasts just keep stating facts (we know from playing) over and over because people just don't understand the excitement we bring forth. And why do so many people condemn excitement as some sort of sympton of "fallen to the hype" these days?

SWTOR syndrome? (I think many people got burned pretty badly with that one)

  User Deleted
 
OP  7/31/12 9:33:02 AM#67
Originally posted by Zylaxx
Originally posted by Xstatic912
Originally posted by joocheese
 
Holy Trinity:
Probably one of the most controversial aspects of GW2. By not having set roles, GW2 allows players to play the way they want to. It is true that players will somewhat fill the roles themselves, as a tank, healer and dps, but the key element is that you are not bound to a role, and in essence, no one is a full tank, a full healer and/or a full dps. In GW2 everyone has to carry their own weight in regards to tanking the mobs, healing themselves and their friends, and dps'ing the enemy; playing as a team has never been more important and necessary in a mmmo than in GW2.
 
  See i don't mind the "No holy trinity" thing, But Guild Wars 2 "Zerg Everything" (With Reguard to Dynamic Events) is no better... They basically choose the path of least resistance and frustration..
 
So in a "Holy Trinity" no one has to carry there own weight? Pfft
 
In a holy trinity game, players stand around waiting for tanks and healers so no that isnt fun at all.  Plus it forces friends to play different classes.  WHat happens if the only 4 or 5 guys on in my guild all happen to be Warriors, Death Knights, Rogues and a Warlocks.  WHo's gonna play Healer in that group of friends?  Believe me when I say it happens ALOT in typical themepark MMO's.  
 
And in the Holy trinity, 99% of the weight carrying is supported by the tanks and healers, to think otherwise is foolish or delisional.
 
In a "no holy trinity game" everyone MUST carry their weight; especially because there is no full tank, no full healer, and no full dps (as in dps only). Everyone must help out with the tanking, with the healing and with the dps.
 
Combat:
Combat in GW2 will take some getting used to. No holy trinity, dodging, weapon bound abilities, self-healing, the downed state and weapon swapping are just some of the elements which I think make GW2 combat unique, fun and exciting yet somewhat frustrating for those still trying to figure things out.  
 
Combat is ok, but the mechanics still puzzle me a bit...  How is that that i can starfe a mob is is chanrging an attack and totally is behind him and he still hits me, there positional thiny seems a bit out of sync.
 
Some mobs have an AOE attack that you must get out, like the Ettins for example.
 
Agreed with blue. You have to pay attentiont to the attacks and responde accordingly. GW2 is more about dmg avoidance (though you do dps) than just standing there attacking and getting attacked like in wow.
 
 
Level Scaling:
One of the best aspects of GW2! I always mourned the fact that I wasn't able to go back to old content in other games, or in the case that I could, it wasn't challenging at all. Thanks to level scaling, players in GW2 will be able to revisit all old content (including dungeons); both content they have already completed  and/or content they either missed or just skipped. This great mechanic not only allows players to revisit old content but it also allows high lvl players to run with lower lvl players; just another example of how GW2 devs have a created a game which truly encourages people to work and play together!
 
Awesome, feature... But i still stand by the OLD rpg way of me getting more powerful than a mob i out-leveled eons ago...
 
How about giving me the choice where i can scale back my level if i desire... Its not hard to implement..
 
Facerolling old content is only fun when new content becomes stale.  I stand by my assertion that, given a choice, would you pick A, a new dungeon or Raid to focus on with new and fresh equal level bosses....or B, Going back at level 85 and face rolling level 25 dungeons?  I assure you, you will choose the latte every time.  All GW2 does is ensure the latter is always available which is an amazing concept.
 
Definitely lvl scaling is better because not only does it allow you to revisit old content but you can run (and still have fun) with friends who have lower lvl characters. it is more designed for the community than just personal progression.
 
 
 
WVW:
Probably one of the most anticipated aspects of GW2. Though incorrectly titled World PVP (it is technically server vs server battleground pvp), WVW brings back an old mmo feature originally brought to us by DAOC. Not only are there epic zerg battles between large forces struggling to take or defend towers, keeps and castles, there are also smaller fights over supply camps, dolyacks, sentries, npc camps, jumping puzzles and even dungeons! Also, don't forget about the siege weapons. One of the best aspects of WVW is that you can join as soon as you "graduate" from your starting area and you can lvl up to 80 by just doing WVW!
 
This feels like Wintergrasp in WoW, sorry...  It shouldn't be instanced, there should be zone in the world that are outright contested area (maybe i want to much)..
 
WvW is its zone,  I suggest you learn the difference between zones and instances.  Instances are set up for specific groups.  I assure you WvW is as much a Zone as is Howling Fjord in WoW.
 
It may have similarities, but in my opinion, WVW is most definitely better than WOW's open-world/instanced/battleground pvp.

Wrong on so many levels

 

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

7/31/12 9:35:58 AM#68

We hate hype, because it's so over the top.  Apeshit's cool though.

What's the code for an infinite loop error?

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  lilHeala

Novice Member

Joined: 8/30/11
Posts: 528

7/31/12 9:45:27 AM#69
Originally posted by kaludytk

I played a few of the BWEs and i really still fail to see why people are going apeshit over this game. it's alright but i was not really impressed, personally.

That's ok, to each their own.

Personally I'm very excited about GW2 because it has everything I want in a game in a way I like (cba to specify), as in I like the complete package instead of just a few parts of it which I never experienced before in an mmo.

But I still fail to see what's so great about WoW, I didn't like it much shortly after it's launch and the few times I checked back with a trial over the years I still wondered how so many folks could like that game.

So yeah to each their own.

  trenshod

Novice Member

Joined: 7/28/11
Posts: 129

7/31/12 9:51:05 AM#70

I played in the last BWE and found playing each of the classes quite enjoyable. Even though having to level each class was a bit time consuming it was pretty enjoyable. There is no sub to play so I can't see a reason not to play. If after a months time I don't care for the game I'll just switch over to WoW (hitched till March anyways).

  Indrome

Novice Member

Joined: 5/03/12
Posts: 294

This is like trying to drive straight through Schroedinger's minefield!

7/31/12 9:58:16 AM#71
Originally posted by joocheese

SWTOR syndrome? (I think many people got burned pretty badly with that one)

Not counting it, still enjoying that particular game. For me its been a bit like WoW-lite, something I could easily cut all strings to when I ever needed to.

But does that mean the MMO-crowd has come to think of any form of excitement only as a kickstart for the "see you at the bitter end"-avalanche? I don't think I like that. I like being excited by new things but at the same time I can keep my objective eye and form a coherent opinion based on many years of MMO experience.

The way I hear this it means that "excitement is bad because hype is evil and a letdown is inevitable" ... what?

  coretex666

Hard Core Member

Joined: 1/03/12
Posts: 1799

"I shall take your position into consideration"

7/31/12 10:03:31 AM#72

Subjective review (or preview since the game has not been released yet?) written by someone who clearly likes the game. I think there is nothing wrong with that.

As to the value of the information presented:

From my experience, people have inclination to be overly positive when it comes to new games which are fresh and most of all different from the game you previously played. In your case, World of Warcraft. I am not different in this regard. Every time I am playing a new MMO, I wear these "pink glasses" (literraly...or not... :) ) which influence me to see various aspects of the game as superior to the ones existing in the MMO I played before.

I do not claim that your (p)review is necessarily an example of the effect I attempted to describe above. What I am trying to say is if I was an undecided potential customer of Anet, I would probably be much more confident to rely on the information presented in your review if you wrote it several months after release of the game when the freshness and the initial excitement wears off.

I do not claim your review is wrong or bad. In fact, it is great that you and many other people consider the game to be this awesome. However, I do claim that your review at this point of time can be viewed as partially influenced by the above described effect even though it does not have to be necessarily true.

I would suggest that you write another review 6 months after release if you still happen to play the game.

Currently playing: L2 Chronicle 4

  Clerigo

Apprentice Member

Joined: 12/01/10
Posts: 399

Healing Over Time since 2004

7/31/12 10:12:38 AM#73
Originally posted by Xstatic912
Originally posted by joocheese
 
Holy Trinity:
Probably one of the most controversial aspects of GW2. By not having set roles, GW2 allows players to play the way they want to. It is true that players will somewhat fill the roles themselves, as a tank, healer and dps, but the key element is that you are not bound to a role, and in essence, no one is a full tank, a full healer and/or a full dps. In GW2 everyone has to carry their own weight in regards to tanking the mobs, healing themselves and their friends, and dps'ing the enemy; playing as a team has never been more important and necessary in a mmmo than in GW2.
 
  See i don't mind the "No holy trinity" thing, But Guild Wars 2 "Zerg Everything" (With Reguard to Dynamic Events) is no better... They basically choose the path of least resistance and frustration..
 
So in a "Holy Trinity" no one has to carry there own weight? Pfft
 
Do you have to carry your weight in the "holy trinity"? Nope. Basically, if you dont know it already and im sure you do, the three muskteers trinity is as follows: tank holds atention of the enemy, commonly known as aggro, but requires heal in order to stay alive so the dps players can put the mob down, so healers try their best keeping tank alive while also managing health for the dpsers because Lord forgive if theres some encounter where theres no AoE or some mechanic to dish out dmg for all the party..and thats it...thats just...OLD.  So if tank dies, the rest of the raid dies. Hows that carrying your own weight??
 
Combat:
Combat in GW2 will take some getting used to. No holy trinity, dodging, weapon bound abilities, self-healing, the downed state and weapon swapping are just some of the elements which I think make GW2 combat unique, fun and exciting yet somewhat frustrating for those still trying to figure things out.  
 
Combat is ok, but the mechanics still puzzle me a bit...  How is that that i can starfe a mob is is chanrging an attack and totally is behind him and he still hits me, there positional thiny seems a bit out of sync.
 
I didnt understood a word of what your are trying to say here...ok.
 
Level Scaling:
One of the best aspects of GW2! I always mourned the fact that I wasn't able to go back to old content in other games, or in the case that I could, it wasn't challenging at all. Thanks to level scaling, players in GW2 will be able to revisit all old content (including dungeons); both content they have already completed  and/or content they either missed or just skipped. This great mechanic not only allows players to revisit old content but it also allows high lvl players to run with lower lvl players; just another example of how GW2 devs have a created a game which truly encourages people to work and play together!
 
Awesome, feature... But i still stand by the OLD rpg way of me getting more powerful than a mob i out-leveled eons ago...
 
How about giving me the choice where i can scale back my level if i desire... Its not hard to implement..
 
 
You are talking about the fact that you killed the lich king and for the next expansion you gonna get killed by a glowing porcus while you level up? Check.
 
 
WVW:
Probably one of the most anticipated aspects of GW2. Though incorrectly titled World PVP (it is technically server vs server battleground pvp), WVW brings back an old mmo feature originally brought to us by DAOC. Not only are there epic zerg battles between large forces struggling to take or defend towers, keeps and castles, there are also smaller fights over supply camps, dolyacks, sentries, npc camps, jumping puzzles and even dungeons! Also, don't forget about the siege weapons. One of the best aspects of WVW is that you can join as soon as you "graduate" from your starting area and you can lvl up to 80 by just doing WVW!
 
This feels like Wintergrasp in WoW, sorry...  It shouldn't be instanced, there should be zone in the world that are outright contested area (maybe i want to much)..
 
Errr...ok...so how the players from different servers would get to that area?? And feels like wintergrasp in what measure? Like you could fit wintergrasp 50 times in the gw2 map and it as the complexity of a can of beans. You sure you know what you are talking about?
 

 

  just1opinion

Smart-Alek

Joined: 8/14/07
Posts: 4933

7/31/12 10:13:54 AM#74
Originally posted by Grunties
Originally posted by otinanai123
Originally posted by Istavaan
Originally posted by otinanai123

This reads like an ad. I'm looking forward to seeing what you have to say a few months after release.

It's kinda sad that you are looking forward to something like that.

[mod edit]

I'm still waiting for the Eq2 guys that said WoW was going to be vaporware back in 2004 to show up with their popcorn. They said much the same things you did,  because the game didn't have some unimportant feature X they wanted. Such a letdown, but if there is one thing you can depend on about a detractor is that they always fade into nameless obscurity. A shame I will be too busy playing GW2 to see them hang their heads and move on to the next game forum to rinse and repeat.

If you see those guys though, seriously.. tell them neener neener.

 

LOL

GREAT post, simply great.

 

edit: spelling

President of The Marvelously Meowhead Fan Club

  User Deleted
 
OP  7/31/12 1:30:16 PM#75
Originally posted by coretex666

Subjective review (or preview since the game has not been released yet?) written by someone who clearly likes the game. I think there is nothing wrong with that.

As to the value of the information presented:

From my experience, people have inclination to be overly positive when it comes to new games which are fresh and most of all different from the game you previously played. In your case, World of Warcraft. I am not different in this regard. Every time I am playing a new MMO, I wear these "pink glasses" (literraly...or not... :) ) which influence me to see various aspects of the game as superior to the ones existing in the MMO I played before.

I do not claim that your (p)review is necessarily an example of the effect I attempted to describe above. What I am trying to say is if I was an undecided potential customer of Anet, I would probably be much more confident to rely on the information presented in your review if you wrote it several months after release of the game when the freshness and the initial excitement wears off.

I do not claim your review is wrong or bad. In fact, it is great that you and many other people consider the game to be this awesome. However, I do claim that your review at this point of time can be viewed as partially influenced by the above described effect even though it does not have to be necessarily true.

I would suggest that you write another review 6 months after release if you still happen to play the game.

I agree with you for the most part. My (p)review of GW2 is not generated from the hype, but from my experience in the game. The fact that I was able to play GW2 during the beta allowed me to be able to make up my own mind regarding the game. Yes, I had to pony up $60 to have access to the beta (the pre-purchase was based on the hype, reviews, game info, etc), but at least for me, it was money well spent. I guess you could say it was an educated guess or a well researched bet. I did my homework before prepurchased, weighed the pros and cons and decided that to prepurchase.

I will write another game review 3-4 months here. I kept this initial (p)review so that I can cross reference and keep things in context. In my 3-4 month post-launch review, I will compare my thoughts to the ones expressed in this thread... a bit of a before and after segment.

  gaeanprayer

Novice Member

Joined: 8/06/08
Posts: 2360

7/31/12 1:41:11 PM#76
Originally posted by Xstatic912
Originally posted by joocheese
 
 
  See i don't mind the "No holy trinity" thing, But Guild Wars 2 "Zerg Everything" (With Reguard to Dynamic Events) is no better... They basically choose the path of least resistance and frustration..
 
So in a "Holy Trinity" no one has to carry there own weight? Pfft
 
DPS don't, healers do. DPS faceroll to get the highest damage, that's all they have to do, and frequently they're too busy doing it/not paying attention and end up getting everyone else killed. The only ones that ever have to actually put any effort into the game are the tanks and healers, and more the latter. I'm glad to be done with that, personally.
 
As for "zerg everything", this is a tired and invalid argument. When a large-scale event happens IN ANY GAME, people zerg. It's how it's done. The only way to avoid the zerg is by not letting a large amount of people do the same event at the same time, which defeats the purpose of an MMO. Zerging is not an issue specific to GW2 and nothing in GW2 emphasizes it, it's an MMO-wide plague. Also, you can't zerg in personal story nor can you zerg in dungeons, as the party sizes are limited to a handful. Not to mention, you'd get rolled pretty quickly. People like to conveniently forget these things.
 
Combat is ok, but the mechanics still puzzle me a bit...  How is that that i can starfe a mob is is chanrging an attack and totally is behind him and he still hits me, there positional thiny seems a bit out of sync.
 
Lag. Shouldn't happen.
 
Awesome, feature... But i still stand by the OLD rpg way of me getting more powerful than a mob i out-leveled eons ago...
 
How about giving me the choice where i can scale back my level if i desire... Its not hard to implement..
 
You do get more powerful. You are scaled down by a multiplier that's dependant on your actual stats. In other words, a level 30 scaled down to 10 is FAR more powerful than a native level 10. All it means is you can't roll in and carry everyone just by AoEing and one-shotting everything, it doesn't mean it won't be easier.
 
This feels like Wintergrasp in WoW, sorry...  It shouldn't be instanced, there should be zone in the world that are outright contested area (maybe i want to much)..
 
The difference between the only contested territory you can PvP in and WvWvW is....what? That you have to go through a portal first? 
 

 

"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  User Deleted
 
OP  7/31/12 1:42:15 PM#77
Originally posted by Indrome
Originally posted by joocheese

SWTOR syndrome? (I think many people got burned pretty badly with that one)

Not counting it, still enjoying that particular game. For me its been a bit like WoW-lite, something I could easily cut all strings to when I ever needed to.

But does that mean the MMO-crowd has come to think of any form of excitement only as a kickstart for the "see you at the bitter end"-avalanche? I don't think I like that. I like being excited by new things but at the same time I can keep my objective eye and form a coherent opinion based on many years of MMO experience.

The way I hear this it means that "excitement is bad because hype is evil and a letdown is inevitable" ... what?

Agreed.

Is it better to have loved and lost than never loved at all?

I see nothing wrong with excitement; life has enough dissapointments already, another one ain't going to hurt too much. However, people must undertand, at least for me, not all excitement is blind. Just like a lego pirate ship you have seen commercials of, had a friend who had it and got to play with it once or twice; I was excited like crazy waiting for Santa Claus to bring me my lego pirate ship back when I was a child in the 80's. I was confident I would like the lego pirate ship, but obviously did not know that it would be everything that I thought it would be; and it was!

Similarly, I have a very good idea of what GW2 will be like, yet I obviously do not know with 100% that GW2 will be everything that I think it will be (which is not more than just a very good and fun game to play).

Am I wrong to be excited? If I had no idea what GW2 was or at least hadn't done some basic research on the game, then I would question said excitement. However, I have done my research and have played the game as much as was able during the betas (avg 35 hrs per BWE and played all hrs of the stress test). I can't speak for others but I think I've earned my right to be excited! :-)

Cheers!

  User Deleted
 
OP  7/31/12 1:44:55 PM#78
Originally posted by gaeanprayer
Originally posted by Xstatic912
Originally posted by joocheese 
 
  See i don't mind the "No holy trinity" thing, But Guild Wars 2 "Zerg Everything" (With Reguard to Dynamic Events) is no better... They basically choose the path of least resistance and frustration..
 
So in a "Holy Trinity" no one has to carry there own weight? Pfft
 
DPS don't, healers do. DPS faceroll to get the highest damage, that's all they have to do, and frequently they're too busy doing it/not paying attention and end up getting everyone else killed. The only ones that ever have to actually put any effort into the game are the tanks and healers, and more the latter. I'm glad to be done with that, personally.
 
As for "zerg everything", this is a tired and invalid argument. When a large-scale event happens IN ANY GAME, people zerg. It's how it's done. The only way to avoid the zerg is by not letting a large amount of people do the same event at the same time, which defeats the purpose of an MMO. Zerging is not an issue specific to GW2 and nothing in GW2 emphasizes it, it's an MMO-wide plague. Also, you can't zerg in personal story nor can you zerg in dungeons, as the party sizes are limited to a handful. Not to mention, you'd get rolled pretty quickly. People like to conveniently forget these things.
 
Combat is ok, but the mechanics still puzzle me a bit...  How is that that i can starfe a mob is is chanrging an attack and totally is behind him and he still hits me, there positional thiny seems a bit out of sync.
 
Lag. Shouldn't happen.
 
Awesome, feature... But i still stand by the OLD rpg way of me getting more powerful than a mob i out-leveled eons ago...
 
How about giving me the choice where i can scale back my level if i desire... Its not hard to implement..
 
You do get more powerful. You are scaled down by a multiplier that's dependant on your actual stats. In other words, a level 30 scaled down to 10 is FAR more powerful than a native level 10. All it means is you can't roll in and carry everyone just by AoEing and one-shotting everything, it doesn't mean it won't be easier.
 
This feels like Wintergrasp in WoW, sorry...  It shouldn't be instanced, there should be zone in the world that are outright contested area (maybe i want to much)..
 
The difference between the only contested territory you can PvP in and WvWvW is....what? That you have to go through a portal first? 
 

Some criticisms of GW2 are very much legitimate, can't say the same for most of the ones on this post. Not saying he can't criticize, just questioning the vailidity of said criticisms.

  someforumguy

Advanced Member

Joined: 1/25/07
Posts: 3477

7/31/12 1:50:59 PM#79

I like to read about how ppl enjoy a game and write about it without putting other games down. The OP seems to be looking forward to/enjoying GW2 for the same reasons I do. Although I probably have more fears about the Cash Shop. But gameplay wise, Anet always seems to come up with ideas that I really like.

  Slyther_Zero

Novice Member

Joined: 2/21/12
Posts: 127

8/01/12 2:06:36 AM#80
Originally posted by joocheese
Context:
I have played WOW for just over 7 years, I canceled my sub on February of this year. I have pre-purchased GW2 and played in all the BWE's and in both stress tests. I can honestly say that though I have had wonderful times in WOW, my new mmo-home will now be GW2. Kung Fu Panda & Pokemon was the last straw for me. Here are my thoughts, perceptions, opinions and to a certain degree, my review of GW2.
 
^ This in a nutshell.

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