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Guild Wars 2

Guild Wars 2 

Beta Weekend Event Reviews & Impressions (Archived)  » GW2: Confessions of an ex-wow player

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81 posts found
  Jonoku

Spotlight Poster

Joined: 6/08/12
Posts: 660

"Veni Vidi Vici"

7/30/12 4:42:58 PM#21
Originally posted by newbinator

7 years of fun from one MMO is pretty damn impressive. Do you believe GW2 will last you that long?

For sure. Spending 60 bucks and not spending a dime afterwards and playing for 7 years seems like a good deal to me. This game will last long, I love every part of the game which is a good thing,

Looking at: The Repopulation
Preordering: None
Playing: Random Games

  otacu

Novice Member

Joined: 4/08/12
Posts: 454

7/30/12 4:43:22 PM#22
Originally posted by Enigmatus
Originally posted by otacu
Originally posted by otinanai123
Originally posted by Istavaan
Originally posted by otinanai123

This reads like an ad. I'm looking forward to seeing what you have to say a few months after release.

It's kinda sad that you are looking forward to something like that.

[mod edit]

True, i'm waiting for you with my popcorn.

28th september by that day you claimed the WvWvW will be a wasteland and servers routine will be to trade bases.

Great fun indeed 

Never understood why people get joy from seeing a potentially good game fail. Are you hoping for some kind of mass conversion to your point of view that MMOs need to be exactly what you say it should be when the game fails or something?

I'm not saying Gw2 will fail quite the opposite. I will enjoy the game. And i will enjoy otinanai123 on forum too since HE claimed the WvWvW will be a wasteland by 28th september.

 

Originally posted by newbinator

7 years of fun from one MMO is pretty damn impressive. Do you believe GW2 will last you that long?

 

Well i don't know. Maybe even 10 years. Or 2 years. People didn't know in 2004 how many years they would have lasted on WoW.

No point in predicting that.

I just know that if i enjoy Gw2 until.. let's say august 2013 it will have cost me 45€ and not three times that money like wow. I call it a good deal.

 

  User Deleted
7/30/12 4:45:01 PM#23
Originally posted by otacu
Originally posted by Enigmatus
Originally posted by otacu
Originally posted by otinanai123
Originally posted by Istavaan
Originally posted by otinanai123

This reads like an ad. I'm looking forward to seeing what you have to say a few months after release.

It's kinda sad that you are looking forward to something like that.

[mod edit]

True, i'm waiting for you with my popcorn.

28th september by that day you claimed the WvWvW will be a wasteland and servers routine will be to trade bases.

Great fun indeed 

Never understood why people get joy from seeing a potentially good game fail. Are you hoping for some kind of mass conversion to your point of view that MMOs need to be exactly what you say it should be when the game fails or something?

I'm not saying Gw2 will fail quite the opposite. I will enjoy the game. And i will enjoy otinanai123 on forum too since HE claimed the WvWvW will be a wasteland by 28th september.

Oh, I was trying to quote him, but I forgot to delete your part of the post from my quotation. My bad.

  solarine

Advanced Member

Joined: 10/25/06
Posts: 1204

7/30/12 4:49:21 PM#24

First: What's wrong with all you people? Don't eat popcorn. You're disturbing the rest of us.

Second: I'll bet my crystall ball you're never going to sink 7 years into a game again. :P

Fourth: Those are not confessions, really. Nothing candid. I am disappoint.

Fifth: I can't count. There's a confession for you.

 

 

  Emerwyn

Novice Member

Joined: 10/21/06
Posts: 77

Unliving.

7/30/12 4:50:43 PM#25

I don't know, dude. The scaling is an horrid idea, it destroys the game progression.  The "no Holy Trinity" has been tried by many before, never worked. Not only because the concept isn't efficient, also because having so many choices confuses players and invites them to stop playing the game. "Better teamplay than any game before" - are you serious? If everyone is a bit of tank, bit of DPS and bit of healer, it means everyone can hold their own, yes - which means the teamplay is just inexistant. Teamplay is when each character can only do one thing well and they need to cooperate perfectly.

 

[mod edit]

  MadKing

Novice Member

Joined: 6/19/12
Posts: 175

7/30/12 4:51:17 PM#26
Originally posted by otinanai123
Originally posted by Istavaan
Originally posted by otinanai123

This reads like an ad. I'm looking forward to seeing what you have to say a few months after release.

It's kinda sad that you are looking forward to something like that.

[mod edit]

Wow, just wow. 

  Grunties

Novice Member

Joined: 9/16/07
Posts: 871

7/30/12 4:52:33 PM#27
Originally posted by otinanai123
Originally posted by Istavaan
Originally posted by otinanai123

This reads like an ad. I'm looking forward to seeing what you have to say a few months after release.

It's kinda sad that you are looking forward to something like that.

[mod edit]

I'm still waiting for the Eq2 guys that said WoW was going to be vaporware back in 2004 to show up with their popcorn. They said much the same things you did,  because the game didn't have some unimportant feature X they wanted. Such a letdown, but if there is one thing you can depend on about a detractor is that they always fade into nameless obscurity. A shame I will be too busy playing GW2 to see them hang their heads and move on to the next game forum to rinse and repeat.

If you see those guys though, seriously.. tell them neener neener.

Waiting for: A skill-based MMO with Freedom and Consequence.
Woe to thee, the pierce-ed.

  otinanai123

Novice Member

Joined: 7/18/10
Posts: 272

7/30/12 4:57:33 PM#28
Originally posted by otacu
Originally posted by otinanai123
Originally posted by Istavaan
Originally posted by otinanai123

This reads like an ad. I'm looking forward to seeing what you have to say a few months after release.

It's kinda sad that you are looking forward to something like that.

[mod edit]

True, i'm waiting for you with my popcorn.

28th september by that day you claimed the WvWvW will be a wasteland and servers routine will be to trade bases.

Great fun indeed 

I hope you're right. I'm excited for GW2 as well (not as much as you though). It may not seem that way because the fanboys bring out the worst in me.

  Derpybird

Novice Member

Joined: 4/02/12
Posts: 1006

7/30/12 4:57:45 PM#29
Originally posted by otinanai123
Originally posted by Istavaan
Originally posted by otinanai123

This reads like an ad. I'm looking forward to seeing what you have to say a few months after release.

It's kinda sad that you are looking forward to something like that.

[mod edit]

Whether or not this turns out to be correct, why in the world would you want this?

"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  otinanai123

Novice Member

Joined: 7/18/10
Posts: 272

7/30/12 5:01:44 PM#30
Originally posted by Derpybird
Originally posted by otinanai123
Originally posted by Istavaan
Originally posted by otinanai123

This reads like an ad. I'm looking forward to seeing what you have to say a few months after release.

It's kinda sad that you are looking forward to something like that.

[mod edit]

Whether or not this turns out to be correct, why in the world would you want this?

I don't want this to happen but I'm sure it will. 

  User Deleted
7/30/12 5:02:53 PM#31
Originally posted by Emerwyn

I don't know, dude. The scaling is an horrid idea, it destroys the game progression.  The "no Holy Trinity" has been tried by many before, never worked. Not only because the concept isn't efficient, also because having so many choices confuses players and invites them to stop playing the game. "Better teamplay than any game before" - are you serious? If everyone is a bit of tank, bit of DPS and bit of healer, it means everyone can hold their own, yes - which means the teamplay is just inexistant. Teamplay is when each character can only do one thing well and they need to cooperate perfectly.

 

[mod edit]

Well frankly I'm glad they are trying something relatively different, because honestly the MMO genre really needs it right now.

 

Also, where are these games that have "tried scaling and never worked" you speak of?

  User Deleted
7/30/12 5:22:44 PM#32
Originally posted by Emerwyn

I don't know, dude. The scaling is an horrid idea, it destroys the game progression.  The "no Holy Trinity" has been tried by many before, never worked. Not only because the concept isn't efficient, also because having so many choices confuses players and invites them to stop playing the game. "Better teamplay than any game before" - are you serious? If everyone is a bit of tank, bit of DPS and bit of healer, it means everyone can hold their own, yes - which means the teamplay is just inexistant. Teamplay is when each character can only do one thing well and they need to cooperate perfectly.

If you are just as right about GW2 than you were about TOR, GW2 will beat WoW and have 20 million subscribers before the end of the year :)

Quoting you sometimes in the past: "... Bioware is Bioware. They have never failed and they never will."

I'd also like to have a list of MAINSTREAM games without the holy trinity that "failed". Ultima Online, no holy trinity, still here after 17+ years. Asheron's Call 1, no holy trinity, still here after 13+ years. EvE, no holy trinity, successful game with a healthy population. Seems to me that the very few games that tried to be different than the holy trinity EQ model managed to survive just fine.

  Larsa

Novice Member

Joined: 2/14/04
Posts: 992

7/30/12 6:32:57 PM#33

Not sure why a "confession" was needed here; a large majority of GW2 fans are former WoW players.

After all, it's the same target demographic, the same design principles (action, convenience, competition) that Blizzard used in making WoW. NCSoft/ArenaNet perfectly learned from WoW and applied the concepts to design GW2. In a way, they made a modern version of WoW, and not a 8 year old one, like the other themeparks we've seen in the last years.

I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions.

  Clawzon

Apprentice Member

Joined: 5/08/09
Posts: 197

7/30/12 8:37:15 PM#34

Nice, the official WoW killer is here then!

 

 

:)

  Sawlstone

Hard Core Member

Joined: 10/22/09
Posts: 108

7/30/12 8:46:40 PM#35
Originally posted by The_Korrigan
Originally posted by Emerwyn

I don't know, dude. The scaling is an horrid idea, it destroys the game progression.  The "no Holy Trinity" has been tried by many before, never worked. Not only because the concept isn't efficient, also because having so many choices confuses players and invites them to stop playing the game. "Better teamplay than any game before" - are you serious? If everyone is a bit of tank, bit of DPS and bit of healer, it means everyone can hold their own, yes - which means the teamplay is just inexistant. Teamplay is when each character can only do one thing well and they need to cooperate perfectly.

If you are just as right about GW2 than you were about TOR, GW2 will beat WoW and have 20 million subscribers before the end of the year :)

Quoting you sometimes in the past: "... Bioware is Bioware. They have never failed and they never will."

I'd also like to have a list of MAINSTREAM games without the holy trinity that "failed". Ultima Online, no holy trinity, still here after 17+ years. Asheron's Call 1, no holy trinity, still here after 13+ years. EvE, no holy trinity, successful game with a healthy population. Seems to me that the very few games that tried to be different than the holy trinity EQ model managed to survive just fine.

Thank you The_Korrigan

  Eir_S

Elite Member

Joined: 8/07/11
Posts: 4155

GW2 socialist.

7/30/12 8:51:35 PM#36
Originally posted by Emerwyn

I don't know, dude. The scaling is an horrid idea, it destroys the game progression.

This is the kind of quote that makes me have so little faith in the fanbase for this genre.  GW2's style ruins NOTHING about GW2, because it's a different game.  If it were suddenly injected into a game you prefer, yes then it would ruin something, but the game is actually meant to have a different type of progression, that's the whole idea.  It's like saying "This blueberry pie doesn't have enough cherry flavor.  Yuck!"

no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled

  Amjoco

Elite Member

Joined: 9/15/10
Posts: 2532

7/30/12 8:53:30 PM#37
Originally posted by otinanai123

This reads like an ad. I'm looking forward to seeing what you have to say a few months after release.

Yes, by then the bugs will be worked out, and we will finally be learning the in and out's of the game. Can't wait till then, the game is going to be awesome!

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  KhinRunite

Hard Core Member

Joined: 11/05/10
Posts: 745

7/30/12 9:03:08 PM#38
Originally posted by Emerwyn

I don't know, dude. The scaling is an horrid idea, it destroys the game progression.  The "no Holy Trinity" has been tried by many before, never worked. Not only because the concept isn't efficient, also because having so many choices confuses players and invites them to stop playing the game. "Better teamplay than any game before" - are you serious? If everyone is a bit of tank, bit of DPS and bit of healer, it means everyone can hold their own, yes - which means the teamplay is just inexistant. Teamplay is when each character can only do one thing well and they need to cooperate perfectly.

 

[mod edit]

It only ruins the progression you are used to, as level scaling wouldn't work if you simply slap it onto game 'X'. In this case it is tied with the whole design.

- You can track progression by completing weapon skills

- You can also track progression by completing map objectives (hearts, vistas, points of interests, skill challenges)

You just don't track progression by level. It simply doesn't work that way in this game.

  Purgatus

Novice Member

Joined: 4/22/12
Posts: 347

7/30/12 9:23:15 PM#39

...who else remembers when "progression" meant seeing whats over the next hill? It'w what I felt most of all in the beta weekends. I dont give half a damn about grinding out my influence for an Overlords Dark Cleaver of Doom.

  User Deleted
7/30/12 9:25:29 PM#40
Originally posted by Xstatic912
Originally posted by joocheese
 
Holy Trinity:
Probably one of the most controversial aspects of GW2. By not having set roles, GW2 allows players to play the way they want to. It is true that players will somewhat fill the roles themselves, as a tank, healer and dps, but the key element is that you are not bound to a role, and in essence, no one is a full tank, a full healer and/or a full dps. In GW2 everyone has to carry their own weight in regards to tanking the mobs, healing themselves and their friends, and dps'ing the enemy; playing as a team has never been more important and necessary in a mmmo than in GW2.
 
  See i don't mind the "No holy trinity" thing, But Guild Wars 2 "Zerg Everything" (With Reguard to Dynamic Events) is no better... They basically choose the path of least resistance and frustration..
 
So in a "Holy Trinity" no one has to carry there own weight? Pfft
 
In a holy trinity game, players stand around waiting for tanks and healers so no that isnt fun at all.  Plus it forces friends to play different classes.  WHat happens if the only 4 or 5 guys on in my guild all happen to be Warriors, Death Knights, Rogues and a Warlocks.  WHo's gonna play Healer in that group of friends?  Believe me when I say it happens ALOT in typical themepark MMO's.  
 
And in the Holy trinity, 99% of the weight carrying is supported by the tanks and healers, to think otherwise is foolish or delisional.
 
 
Combat:
Combat in GW2 will take some getting used to. No holy trinity, dodging, weapon bound abilities, self-healing, the downed state and weapon swapping are just some of the elements which I think make GW2 combat unique, fun and exciting yet somewhat frustrating for those still trying to figure things out.  
 
Combat is ok, but the mechanics still puzzle me a bit...  How is that that i can starfe a mob is is chanrging an attack and totally is behind him and he still hits me, there positional thiny seems a bit out of sync.
 
Some mobs have an AOE attack that you must get out, like the Ettins for example.
 
 
 
Level Scaling:
One of the best aspects of GW2! I always mourned the fact that I wasn't able to go back to old content in other games, or in the case that I could, it wasn't challenging at all. Thanks to level scaling, players in GW2 will be able to revisit all old content (including dungeons); both content they have already completed  and/or content they either missed or just skipped. This great mechanic not only allows players to revisit old content but it also allows high lvl players to run with lower lvl players; just another example of how GW2 devs have a created a game which truly encourages people to work and play together!
 
Awesome, feature... But i still stand by the OLD rpg way of me getting more powerful than a mob i out-leveled eons ago...
 
How about giving me the choice where i can scale back my level if i desire... Its not hard to implement..
 
Facerolling old content is only fun when new content becomes stale.  I stand by my assertion that, given a choice, would you pick A, a new dungeon or Raid to focus on with new and fresh equal level bosses....or B, Going back at level 85 and face rolling level 25 dungeons?  I assure you, you will choose the latte every time.  All GW2 does is ensure the latter is always available which is an amazing concept.
 
 
 
WVW:
Probably one of the most anticipated aspects of GW2. Though incorrectly titled World PVP (it is technically server vs server battleground pvp), WVW brings back an old mmo feature originally brought to us by DAOC. Not only are there epic zerg battles between large forces struggling to take or defend towers, keeps and castles, there are also smaller fights over supply camps, dolyacks, sentries, npc camps, jumping puzzles and even dungeons! Also, don't forget about the siege weapons. One of the best aspects of WVW is that you can join as soon as you "graduate" from your starting area and you can lvl up to 80 by just doing WVW!
 
This feels like Wintergrasp in WoW, sorry...  It shouldn't be instanced, there should be zone in the world that are outright contested area (maybe i want to much)..
 
WvW is its zone,  I suggest you learn the difference between zones and instances.  Instances are set up for specific groups.  I assure you WvW is as much a Zone as is Howling Fjord in WoW.
 
 

Wrong on so many levels

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