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7/30/12 4:42:58 PM#21
Originally posted by newbinator For sure. Spending 60 bucks and not spending a dime afterwards and playing for 7 years seems like a good deal to me. This game will last long, I love every part of the game which is a good thing, Looking at: The Repopulation |
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7/30/12 4:43:22 PM#22
Originally posted by Enigmatus I'm not saying Gw2 will fail quite the opposite. I will enjoy the game. And i will enjoy otinanai123 on forum too since HE claimed the WvWvW will be a wasteland by 28th september.
Originally posted by newbinator Well i don't know. Maybe even 10 years. Or 2 years. People didn't know in 2004 how many years they would have lasted on WoW. No point in predicting that. I just know that if i enjoy Gw2 until.. let's say august 2013 it will have cost me 45€ and not three times that money like wow. I call it a good deal.
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7/30/12 4:45:01 PM#23
Originally posted by otacu Oh, I was trying to quote him, but I forgot to delete your part of the post from my quotation. My bad. |
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7/30/12 4:49:21 PM#24
First: What's wrong with all you people? Don't eat popcorn. You're disturbing the rest of us. Second: I'll bet my crystall ball you're never going to sink 7 years into a game again. :P Fourth: Those are not confessions, really. Nothing candid. I am disappoint. Fifth: I can't count. There's a confession for you.
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7/30/12 4:50:43 PM#25
I don't know, dude. The scaling is an horrid idea, it destroys the game progression. The "no Holy Trinity" has been tried by many before, never worked. Not only because the concept isn't efficient, also because having so many choices confuses players and invites them to stop playing the game. "Better teamplay than any game before" - are you serious? If everyone is a bit of tank, bit of DPS and bit of healer, it means everyone can hold their own, yes - which means the teamplay is just inexistant. Teamplay is when each character can only do one thing well and they need to cooperate perfectly.
[mod edit] |
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7/30/12 4:51:17 PM#26
Originally posted by otinanai123 Wow, just wow. |
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7/30/12 4:52:33 PM#27
Originally posted by otinanai123 I'm still waiting for the Eq2 guys that said WoW was going to be vaporware back in 2004 to show up with their popcorn. They said much the same things you did, because the game didn't have some unimportant feature X they wanted. Such a letdown, but if there is one thing you can depend on about a detractor is that they always fade into nameless obscurity. A shame I will be too busy playing GW2 to see them hang their heads and move on to the next game forum to rinse and repeat. If you see those guys though, seriously.. tell them neener neener. Waiting for: A skill-based MMO with Freedom and Consequence. |
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7/30/12 4:57:33 PM#28
Originally posted by otacu I hope you're right. I'm excited for GW2 as well (not as much as you though). It may not seem that way because the fanboys bring out the worst in me. |
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7/30/12 4:57:45 PM#29
Originally posted by otinanai123 Whether or not this turns out to be correct, why in the world would you want this? "Loading screens" are not "instances". |
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7/30/12 5:01:44 PM#30
Originally posted by Derpybird I don't want this to happen but I'm sure it will. |
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7/30/12 5:02:53 PM#31
Originally posted by Emerwyn Well frankly I'm glad they are trying something relatively different, because honestly the MMO genre really needs it right now.
Also, where are these games that have "tried scaling and never worked" you speak of? |
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7/30/12 5:22:44 PM#32
Originally posted by Emerwyn If you are just as right about GW2 than you were about TOR, GW2 will beat WoW and have 20 million subscribers before the end of the year :) Quoting you sometimes in the past: "... Bioware is Bioware. They have never failed and they never will." I'd also like to have a list of MAINSTREAM games without the holy trinity that "failed". Ultima Online, no holy trinity, still here after 17+ years. Asheron's Call 1, no holy trinity, still here after 13+ years. EvE, no holy trinity, successful game with a healthy population. Seems to me that the very few games that tried to be different than the holy trinity EQ model managed to survive just fine. |
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7/30/12 6:32:57 PM#33
Not sure why a "confession" was needed here; a large majority of GW2 fans are former WoW players. After all, it's the same target demographic, the same design principles (action, convenience, competition) that Blizzard used in making WoW. NCSoft/ArenaNet perfectly learned from WoW and applied the concepts to design GW2. In a way, they made a modern version of WoW, and not a 8 year old one, like the other themeparks we've seen in the last years. I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions. |
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7/30/12 8:37:15 PM#34
Nice, the official WoW killer is here then!
:) |
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7/30/12 8:46:40 PM#35
Originally posted by The_Korrigan Thank you The_Korrigan |
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7/30/12 8:51:35 PM#36
Originally posted by Emerwyn This is the kind of quote that makes me have so little faith in the fanbase for this genre. GW2's style ruins NOTHING about GW2, because it's a different game. If it were suddenly injected into a game you prefer, yes then it would ruin something, but the game is actually meant to have a different type of progression, that's the whole idea. It's like saying "This blueberry pie doesn't have enough cherry flavor. Yuck!" no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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7/30/12 8:53:30 PM#37
Originally posted by otinanai123 Yes, by then the bugs will be worked out, and we will finally be learning the in and out's of the game. Can't wait till then, the game is going to be awesome! Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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7/30/12 9:03:08 PM#38
Originally posted by Emerwyn It only ruins the progression you are used to, as level scaling wouldn't work if you simply slap it onto game 'X'. In this case it is tied with the whole design. - You can track progression by completing weapon skills - You can also track progression by completing map objectives (hearts, vistas, points of interests, skill challenges) You just don't track progression by level. It simply doesn't work that way in this game. |
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7/30/12 9:23:15 PM#39
...who else remembers when "progression" meant seeing whats over the next hill? It'w what I felt most of all in the beta weekends. I dont give half a damn about grinding out my influence for an Overlords Dark Cleaver of Doom. |
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7/30/12 9:25:29 PM#40
Originally posted by Xstatic912 Wrong on so many levels |
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