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7/30/12 3:01:00 PM#121
Originally posted by aesperus Yes...and no :)
The big difference is that in Rift, you had to wait until combat ended, take a couple seconds, swap specs, recover any change in health/mana pools, then resume combat in your new spec. If your tank dropped out halfway through combat, you were screwed. You couldn't really switching between them "at will" because you had to wait for a given fight to end.
In GW2 you are all roles, all the time. No talent switching, and you're doing all three simultaneously, instead of "I'm a tank, next fight I'll heal" or whatever. Think of it as...turned based versus real time. In a way. |
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7/30/12 3:01:10 PM#122
Originally posted by RizelStar Bingo!!! No MMO has yet. But so far I like GW2s best!!! |
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7/30/12 3:03:02 PM#123
Originally posted by Nanfoodle trinity system (as you have tested) is tank,healer and dps now lets take WoW as an example... to be able to clear a instance you 1 Warrior (prot spec) 1 Priest (holy spec) 3 rogues (sure not the best setup but thats not the point now) and how they work it pretty clear. with other words dedicated tank and healer is needed.
dedicated = you need spec + gear. you dont tank in dps gear or tank in dps spec
now that point with GW2 is you dont need to be "prot spec" (aka dedicated) to "tank" as a warrior (hell you dont need a warrior/guardian to run an instance according to ANET). if you wish you can run an instance with 5 warriors even.
with no dedicated roles there are no trinity system. sure some class "can" heal/tank but they dont need to spec or gear to do it |
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7/30/12 3:08:45 PM#124
Originally posted by aesperus With this im out of this conversation. Its one of those rare occasions that both side are right. No there is no trinity when it comes to locked rolls. Yes there is a trinity when it comes to mechanics |
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7/30/12 3:10:30 PM#125
Originally posted by OldManFunk Elitist players and their guilds will find ways to create req builds for the dungeons. I hope not but I fear that it will happen regardless. |
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7/30/12 3:11:04 PM#126
Originally posted by Nanfoodle Damn I wonder what a game would be like with no trinity, or one where everyone has and can perform roles and does not need a specific role to be successful, I do wonder what game that would be lol. Thought a trinity would be like we need you to do that role and him to do that role and her to do that role, in order to kill him, but not a trinity if he does the same role as others kill that boss succefully. Trinity is not there but it is, I guess. http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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7/30/12 3:13:48 PM#127
Originally posted by zipzap Which class can tank?!?!?!!?!? lol, I just wanted to know. Because the AI disagree unfortunately. :( http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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7/30/12 3:19:05 PM#128
Originally posted by RizelStar you totally missed the point.... im saying that there is no "tanks"
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7/30/12 3:19:11 PM#129
delete |
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7/30/12 3:22:16 PM#130
delete |
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7/30/12 3:24:29 PM#131
Originally posted by zipzap I agreed lol. http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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7/30/12 3:24:41 PM#132
Originally posted by joocheese
Here is how it will work, happened with WoW and add ons. Guilds find what classes do what best in combo with what classes. They will get a 5-15% boots from doing so, so other guilds will follow suit to be able to keep up. Now content is 5-15% easier then it should be so ANet needs to take it up a notch to keep things fun and hard. Now everyone really needs to follow suit. Only way to stop this is if ANet changes the classes to make everyone equal at each area of the game. A Gaurdian HoT pasive heals are just as good as a Elementalist. Guardian sheilds for tanking are equal to.... so on and so forth. It can only go 2 ways. This was the same for WoW and add ons. Guilds were killing content so Blizzard could remove add ons or make content harder and force everyone to use add ons. They went with forcing everyone to use add ons. ANet is in the same boat with roles. Make everyone equal or min maxing on what class does what role better will be the way. Trinity is not dead. Wait 6 months and see. This one is in ANets hands. |
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7/30/12 3:26:41 PM#133
Originally posted by kantseeme Okay, you can try to define "holy trinity" to mean that healing, damage mitigation, and damage exist, but that is a bad idea. It makes the term completely worthless because EVERY, yes EVERY MMO that involves combat has those concepts. Even UO! Heck, even several fighting games, FPS's and RTS's have those roles. Second, the definition of holy trinity meaning there are classes that are more or less dedicated to the trinity roles in combat is pretty much the accepted definition. If you don't believe me...check out these sites: http://www.gamasutra.com/view/feature/132607/rethinking_the_trinity_of_mmo_.php?print=1 http://keithengel.hubpages.com/hub/Cause-of-MMO-Stagnation-The-Holy-Trinity-of-the-MMO http://www.mmorpg.com/showFeature.cfm/loadFeature/5557 http://surlygamer.net/2012/04/22/mmo-evolution-life-after-the-holy-trinity/ http://www.gamebreaker.tv/mmorpg/holy-trinity-outdated/ When you try to redefine the holy trinity to mean that damage, healing, and mitigation simply exist, then you are not only rendering the term useless, you are also going against the definition that just about everyone else uses for no real reason other than to prove that you're right or something. Also...there is already a term for the thing in games that involves damage, mitigation, and healing...it's called combat. Are you team Azeroth, team Tyria, or team Jacob? |
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7/30/12 3:30:04 PM#134
Originally posted by Nanfoodle Trinity is dead - Unlike WoW and Rift, for example - 10 skills can only be used and no mods of any kind. One would need more skills to do what you are proposing, since one will be a self heal - 4 will be tied to your weapons that leave 4 and one elite. I doubt you could heal or prot, or tank like you can in Rift, etc. Also the mobs move more in GW2 than they do in any other game - they do not sit still. You are missing the point. |
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7/30/12 3:33:34 PM#135
Originally posted by botrytis Even if you could spec your class out to be a "pure healer" or "pure tank" it wouldn't even matter because there is no aggro control. Trinity combat completely revolves around the tank being able to hold aggro. Take that away, no more trinity combat. Even in WoW, if you removed the ability for tanks to hold aggro, the game would cease to be a trinity game. It would also be an incredibly broken game, but that's besides the point :). Are you team Azeroth, team Tyria, or team Jacob? |
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7/30/12 3:41:58 PM#136
Originally posted by Creslin321 if going by that definition - then Guild Wars already did it in 2005 EQNext press http://EQ3Wire.com EQ2: Freeport server |
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7/30/12 3:42:01 PM#137
Originally posted by Creslin321 No it breaks it down to its small core elements. Lets look at it this way. Dr tells a guys that if he does not stop eating a Mc Donalds he will die. So he stops eating cheap burgers and fries and all the sugar from pop. So he heads down to a high classes restaurant and skips the food the Dr said is killing him and now eats nothing but fine dining. He dies 3 years later. Why? Because it was not cheap burgers and fries but the food he ate had the same fat content. GW2 may not be WoWs cheap burgers and fries but is still made up of meat and potatoes. Differently proportioned but still the same stuff. If ANet had removed healing I could agree with you. Same with tanking. But the same game mechanics are there, tanking, healing and DPS. Other problem is the classes are not even equal at the same roles. So guild min maxing is going to take place. No longer will they say we need someone to till x,y,z role. They will say what classes can fill them best. Now everyone is healing but we also want a Guardian to be there for that extra boost. Everyone takes turns tanking but we want X class to be there for when he enrages. I have been reading the top end guilds forums and they have been testing this out and it works. The trinity is not dead, its just dressed differently. And people will be demanding X class for WvW to play y role more oten then its other 3 it can do. |
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7/30/12 3:48:58 PM#138
Originally posted by Nanfoodle Your analogy makes no sense. I award you no points. And may god have mercy on your soul :). Billy Madison aside....you do realize none of your "tanking" scenarios will work because YOU CAN'T CONTROL AGGRO. Even if you make a spec that has the best damage mitigation possible, it seriously won't matter when the mob kills your squishyy elementalist who delibaritely specced glass cannon so he could be "DPS" because you couldn't peel the mob off of him. Yes you can spec to have more control, yes you can spec to have more DPS or support...but this does NOT make GW2 a trinity game. Trinity means something VERY SPECIFIC. You have to have a tank controlling aggro, DPS doing most of the damage, and a healer keeping the tank up and saving DPS if they get aggro. If you don't have that, it's not a holy trinity game...that simple. Are you team Azeroth, team Tyria, or team Jacob? |
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7/30/12 3:54:35 PM#139
Originally posted by Creslin321 Who care if there is no aggro control. I never said there was a dedicated tank. Everyone takes turns tanking, so tanking is still in the game. Everyone heals, so healing is still in the game. ANet would need to 1. remove healing or tanking all together for there to be no trinity. or 2 all classes do all the rolls equally and they dont. Trinity is not dead. |
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7/30/12 3:56:36 PM#140
/owned mmorpg.com/blogs/Xobdnas |
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