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7/30/12 9:00:43 AM#61
Originally posted by TwoThreeFour Name me a Wow raiding guild with any degree of success that does not require damage meters. Name one. Name one where the healers use the default UI rather than things like Healbot, Clique, or Vudho. Name a one that prefers the in game threat meter to KTM/Omen/etc. And I dare you to find me a single guild that raids and does not require Deadly Boss Mods of its members.
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7/30/12 9:01:44 AM#62
Originally posted by heartless I don't doubt that you currently feel that way.
I can give a example of where I feel a game would change for the better if a certain mod was introduced: cooldown timers (in form of intervals) for ultimates your team sees and jungle creatures your team slays in League of Legends. Reason why is because the more experienced players already keep track on that in their heads, so for newer players it would shift a part of the focus from memorizing things to actually thinking about and making decisions. I prefer the game to quickly turn into a game of decisions rather than a partial memory game for newcomers. |
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7/30/12 9:03:56 AM#63
Originally posted by heartless If that was the case, then everyone would require you to have an "advanced" gaming mouse and gaming keyboard, but I very much doubt that. |
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7/30/12 9:06:59 AM#64
Originally posted by terrant
So you mean that if other players at the top of the game demand you to have it, then it is not good for the game? Should you really play with such people then?
Edit: Perhaps find a group of people who are more relaxed? |
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7/30/12 9:08:22 AM#65
Originally posted by TwoThreeFour A) Allow me to assure you there are actually guilds that do that. Thankfully, very very few do though. B) And the reason for that is money. mods are (almost always) free; high end gaming mice/keyboards get pricey. |
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7/30/12 9:09:55 AM#66
Originally posted by terrant
If you have a problem with such guilds, then do not join them. Furthermore, with the same reasoning those high end gaming mice and keyboards should be forbidden too, right? |
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7/30/12 9:16:24 AM#67
My general stance is one with A.Net in that mods are not needed and ruin a game (thus the reason they're not allowing them).
1st) I know people complain and say that UI mods do nothing but allow them to customize their UI the way they want. And if it's their game that they play, what's the harm in that? Well, it's not their game. It's A.Net's game, they designed. They put development teams on their UI and their artists and such. It would be like slapping them in the face if they allowed players to get rid of that with a mod for something else. Besides that, there's also that the UI is set up specifically for this game to bring the utility of what's needed NOW and leave the rest off as we're playing a game and not the UI.
2nd) Many mods ruin games. I'm not saying all, but most of the do. There are mods that tell you what the enemy's next ability being cast is. That's counter-productive to what Arena.Net designed this game to be by having the player watch for physical animations of what's going to happen. See this video https://www.youtube.com/watch?v=SgfVZZkgsZI&list=HL1343657691&feature=mh_lolz
3rd) Mods help support the **** community. By this, I mean that it brings out a sort of wide-standing standard that you cannot do X in the game without having mod A, B, and C. And, if you don't have a minimum of XXX damage (provided directly by damager meters) you cannot do YYY content. Many of these mods are single-purpose without any additional aspects put in, such as support skills, buffs, heals, or whatever. This makes players a single-minded zombie always chasing the bigger DerPS numbers.
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7/30/12 9:17:29 AM#68
Originally posted by saurus123
Ahh yes, once again a shining example of how a community can help its game thrive... by telling people to "Go away" if they ask about a feature that is not already in their chosen golden child.
GW 2 doesnt really need addons, and it is set up in a way that addons such as damage meters and gear scores would be counter to its seemingly stated aims of having a community that has all potential methods of "griefing" removed.
Promoting thought a new Gaming video blog http://www.youtube.com/user/quinnthalas discussing games, gamers and the internet with gameplay footage as background. |
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7/30/12 9:24:37 AM#69
Originally posted by TwoThreeFour That's not the point. The point is that in games with progression raiding, where major UI mods that redefine entire gameplay mechanics have been allowed, the game has itself been shaped around the mods. The players shape themselves around the mods. This should never be.
Now, the argument could be made that since GW2 doesn't have raiding in this vein, such things aren't as big a deal. I'd actually agree. But much like our discussion elsewhere about monts, I just don't think UI mods offer anything meaningful to the game.
Texture mods in an online game are a terrible idea since they can actually harm gameplay (someone made a reference to breaking stealth earlier; see that for an example) Bar mods are less useful the way GW2's skills work. You never have more than ten skills you can activate at any given time (yes I know, between swapping and whatnot you can have over 30 active skills, but they aren't all available to you simultaneously). I will agree that being able to shuffle abilities around on the bar might not be a bad idea, but I can live without it. Even if it had it, I don't think the game allows for a "1 2 3 4 " rotation in combat anyway.
UI rescaling/resizing is a great idea and I support it, but that has nothing to do with mods.
Ditto for keybind changes.
Changes the actual UI graphics...like making the health bubble a square, or having snarling dragons around the minimap or something...total fluff. I can see why people might want it but it's a little difficult to employ and unecessary.
So..And given the length of this conversation I might have missed it if you gave one earlier...exactly why would you want mads in the game? Oh, and please don't just say "fun" :P I'm curious to kow your actual reasons. |
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7/30/12 9:28:05 AM#70
I don't know what people have against UI mods... I had so much fun using mods to personalize WoW. I had my own custom interface, and I even had it so that the game would play final fantasy music instead of the default. It was fun :). Are you team Azeroth, team Tyria, or team Jacob? |
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7/30/12 9:30:22 AM#71
Originally posted by Creslin321 My concern is mostly for mods that affect gameplay. I don't want mods to dictate how the developers design the game. Or how I play it.
Graphics changes that do not severely impact gameplay are fine; though I have the sneaking suspicion that GW2's design doesn't even allow for them to be possible. |
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7/30/12 9:46:49 AM#72
Originally posted by Vorch
I have a different definition of "reasonable explaination" than you. The reason they gave for dyes is that they decided it was considered character progression, yet it can be purchased and is randomized. More on topic, I believe ArenaNet will eventually allow us to move the existing UI elements around the screen as desired. That would be a fair compromise. No new UI elements, but you can place the existing ones in such a way that it caters to your playstyle. |
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7/30/12 9:50:45 AM#73
Originally posted by terrant
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7/30/12 9:51:38 AM#74
Originally posted by terrant Yeah I can see your point. Having a mod that allows you to essentially "cheat" is not cool. Like I remember there was a mod for UO that would show other players on radar...this is cheating. But mods for fun stuff like custom music, or different UI layouts? I don't see what the issue is with them. And even mods like Auctioneer that helped you learn about the player market were good IMO. I hated having to manually do market research to figure out pricing for each item I was going to sell. Auctioneer made this easy and so much more enjoyable. Are you team Azeroth, team Tyria, or team Jacob? |
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7/30/12 9:56:15 AM#75
Originally posted by Banquetto Butler and in game try harder please! http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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7/30/12 9:58:06 AM#76
Originally posted by Creslin321 Good News! It's a suppos....I mean, I'm prety sure GW2's market shows you historical pricing data already. Not as robuest as Auctioneer, but it's a good start.
I don't have an issue with customized layouts or music so long as they don't impact gameplay in any serious way. Like I said, I have a strong feeling the way the game is designed they might not be that easy to implement though. We'll see. |
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7/30/12 9:59:02 AM#77
One problem is developers have a few talented people to create that scripting system, but there are thousands of talented players to figure out the holes in the system. It's the kind of thing that you're either committed to with money and resources, or you shouldn't mess with at all. Another thing about mods is that the main reason mods exist are to modify game play. Not even to the point of cheating. In WoW, it was damage meters and Deadly Boss Mods. Blizzard had to modify how the setup encounters because of those mods and mods just like them. Unless a developer is committed to working with that, it's not worth the effort. Join the League For Gamers. |
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7/30/12 10:06:59 AM#78
I think supporting any type of mod, including a UI mod, goes against ArenaNet's design philosophy. Remember, you're not suppose to be focused on the UI. You are suppose to be focused on the game. If you are staring at the UI constantly, then you are doing something wrong. As for something like a cooldown mod, I think this is what will separate the good and great players. The great players will know when the cooldown on their skills are up, and know exactly when and how to use their skills. |
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7/30/12 10:09:49 AM#79
There won't be any mods for GW2, thats pretty much a guarantee. There havent been any for GW1 in all these years and other games do not allow it as well. AuctionHouse mods call up the 1-single-flower scammers in it with their 500 listings of the same stupid flower. GearScore is the Internet-Auto-Bully which says "You aint going nowhere buddy". Healbots are not needed as there is no effective healing of others unless a few auras or a turret. If you need a DBM to be able to fight in a dungeon, then you should re-consider going in there in the first place. People always claim they want a harder game, harder content, harder this and harder that, but in the same breath they are crying and whining for "oh so helpful" mods which have dumbed the community and their playstyle down. Karma is a bitch... |
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7/30/12 10:15:45 AM#80
Originally posted by bookworm438 I prefer only decisions to be what seperate good from great players rather than letting memorizing your opponents cooldown timers to be important as well. |
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