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Guild Wars 2

Guild Wars 2 

General Discussion  » This game has no world pvp?

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468 posts found
  otacu

Novice Member

Joined: 4/08/12
Posts: 552

7/29/12 10:51:04 AM#361
Originally posted by Slapshot1188
 

Again.. incorrect.  And as I said, griefing, ganking.. none of those have the slightest impact on whether a game is OpenWorld or not.

 

What's incorrect? i didn't mention ganking or griefing in my post.

Do you like the word "incorrect" so much?

I was correct : it's a persistant world. You were NOT correct since you claimed WvWvW was not persistant.

 

 

Originally posted by Slapshot1188
 

If you want a truly open world PvP game look at Mortal Online.  It's a horrendously designed game, but it IS 100% open world.  There are no instances, it is fully persistant and as close to permanent as possible with todays technology.  If you build a house, it will be there in 3 months.. unless the company closes it's doors of course.  Believe me, I am as far from a fan of MO as you can find (and would never give the company even a nickle of my money), but comparing the persistance between the games is laughable.  Note that this is an example of FFA PvP, in an open world but one can also have a non-FFA version.  FFA is not a pre-requisit for OpenWorld either.

 

And it all comes down to a sandbox game. Good.

But i asked you. Has Tera owpvp?

I guess not since it has dungeon instances and channels too.

Btw Mortal Online has a peristant world .... of course... that's a requirement to be a sandbox. Nobody was comparing a PERSISTANT world (GW2) to a PERMANENT world (MO and sandbox in general).

Good job

Since your opinion of Owpvp is pvp in a no instances and all permament (not persistant) world.... well good job pal you just stated that NO themepark mmorpg has owpvp.

But keep in mind that your "opinion of Owpvp" is just the opinion of a very small minority.

 

 

Originally posted by Slapshot1188
 

GW WvW is simply a longer duration battleground.  Nothing more.. nothing less.   I've pre-ordered two copies and will have fun playing, but that doesn't mean I should pretend it's something that it isn't.

 

ha ha

LOL no. Battlegrounds are instanced. WvWvW is on a persistant not instanced map.

It's quite cute how you insist.

 

  MattVid

Novice Member

Joined: 5/19/04
Posts: 407

7/29/12 10:57:51 AM#362
Originally posted by rygard49

W v W v W is just Arena Net's version of TOR's Ilum. Only it'll probably be fun. And work correctly.

But, no, it's not world pvp.

The other thing is this "instance" is like 30 times larger than Ilum. It is basically 4 full zones of objectives and PvE content to fight over. It is "instanced", but there is only one instance that you can join on your account. Just like "World PvP" on any game, it is running on your instance of the game (your server). It is no different.

 

Technically, every MMO is an "instance", except games like EVE Online, where there is only one game world to play in.

 

The OP is obviously just a bad looking to gank people fighting NPC's or harvesting. That is the only reason to want a fully "Open World PvP" game.

  Slapshot1188

Elite Member

Joined: 5/06/07
Posts: 4115

7/29/12 11:24:53 AM#363
Originally posted by otacu
Originally posted by Slapshot1188
 

Again.. incorrect.  And as I said, griefing, ganking.. none of those have the slightest impact on whether a game is OpenWorld or not.

 

What's incorrect? i didn't mention ganking or griefing in my post.

Do you like the word "incorrect" so much?

 

Originally posted by Slapshot1188
 

If you want a truly open world PvP game look at Mortal Online.  It's a horrendously designed game, but it IS 100% open world.  There are no instances, it is fully persistant and as close to permanent as possible with todays technology.  If you build a house, it will be there in 3 months.. unless the company closes it's doors of course.  Believe me, I am as far from a fan of MO as you can find (and would never give the company even a nickle of my money), but comparing the persistance between the games is laughable.  Note that this is an example of FFA PvP, in an open world but one can also have a non-FFA version.  FFA is not a pre-requisit for OpenWorld either.

 

And it all comes down to a sandbox game. Good.

But i asked you. Has Tera owpvp?

I guess not since it has dungeon instances and channels too.

Btw Mortal Online has a peristant world .... of course... that's a requirement to be a sandbox. Nobody was comparing a PERSISTANT world (GW2) to a PERMANENT world (MO and sandbox in general).

Good job

Since your opinion of Owpvp is pvp in a no instances and all permament (not persistant) world.... well good job pal you just stated that NO themepark mmorpg has owpvp.

But keep in mind that your "opinion of Owpvp" is just the opinion of a very small minority.

 

Originally posted by Slapshot1188
 

GW WvW is simply a longer duration battleground.  Nothing more.. nothing less.   I've pre-ordered two copies and will have fun playing, but that doesn't mean I should pretend it's something that it isn't.

 

ha ha

LOL no. Battlegrounds are instanced. WvWvW is on a persistant not instanced map.

It's quite cute how you insist.

 

WvW is instanced, it also has things like population caps per side, queues (before you get teleported to the INSTANCE) and I believe you will also be able to play WvW on OTHER instances when yours is full.  It simply won't count for the WvW game score.

 

 

 

 

 

"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

  silvermember

Apprentice Member

Joined: 3/02/12
Posts: 501

7/29/12 11:31:25 AM#364
Originally posted by Slapshot1188
 

WvW is instanced, it also has things like population caps per side, queues (before you get teleported to the INSTANCE) and I believe you will also be able to play WvW on OTHER instances when yours is full.  It simply won't count for the WvW game score.

Fine let's assume you are correct.

And then WHAT?

Guild wars 2 WvW is what it is, you can redefine it all you want but it still does not change what it is.

  Slapshot1188

Elite Member

Joined: 5/06/07
Posts: 4115

7/29/12 11:39:14 AM#365
Originally posted by silvermember
Originally posted by Slapshot1188
 

WvW is instanced, it also has things like population caps per side, queues (before you get teleported to the INSTANCE) and I believe you will also be able to play WvW on OTHER instances when yours is full.  It simply won't count for the WvW game score.

Fine let's assume you are correct.

And then WHAT?

Guild wars 2 WvW is what it is, you can redefine it all you want but it still does not change what it is.

That I can agree with :-)

 

"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

  gasperk

Novice Member

Joined: 7/22/12
Posts: 63

7/29/12 11:42:45 AM#366
Originally posted by Rivalen

There's no PvP in the PvE enviroment.

 

I just took a fast look and there are many manyyy games that provide what you're asking for...

Archage, Aion, Warhammer, Mortal, Darkfall, WoW, Swtor, etc, etc...

Only WoW from this list.

Swtor is instace within instance within instance lol. but srsly. YOu wont experience any Open world pvp here... ever most likely.

BUT if you do. It will be gank 8vs1 OR  24 lvl you vs some lvl 50 random ganker.

ArcheAge will have epic open world PVP but it wont be released NA / EU for like 2 years.

  otacu

Novice Member

Joined: 4/08/12
Posts: 552

7/29/12 11:43:52 AM#367
Originally posted by Slapshot1188
 

WvW is instanced, it also has things like population caps per side, queues (before you get teleported to the INSTANCE) and I believe you will also be able to play WvW on OTHER instances when yours is full.  It simply won't count for the WvW game score.

  

And you come AGAIN after all the times i've corrected you.

WvWvW is NOT instanced.

Instance in computer programming languages (and mmorpg too) is a COPY of an object. You have multiple copies of that object: you have instaces of that object.

http://en.wikipedia.org/wiki/Instance_dungeon

In massively multiplayer online games, an instance is a special area, typically a dungeon, that generates a new copy of the location for each group, or for certain number of players, that enters the area

 

Multiple copy of an area = INSTANCE

Kapish?

Understand?

Verstanden?

Capito?

 

That being said (finally). There is only ONE and i repeat ONE WvWvW map going on for your server. ONE

Not two, not 5 ... no. ONE

If the map is full you stay out of it! You don't get another "copy" (YES another "instance") of the WvWvW.

There is only ONE.

And please don't make s*** up AGAIN. No, you won't be able to enter another instance of WvWvW if it's full. And no you won't play a map that doesn't count to the war score.

 

TL,dr: WvWvW is not instanced

 

Jeeez. Make a deep breath and just simply admit "I was wrong and i have incorrect infos about the game".

It's not the end of the world.

  Thane

Hard Core Member

Joined: 8/14/03
Posts: 1866

I'm a leaf on the wind. Watch how I soar.

7/29/12 11:44:08 AM#368
Originally posted by Nevulus

I know this is what you think open world pvp is, but it isn't. just a fyi. ganking is not open world pvp, just a biproduct  by maybe that's what you like to do, i dont know.

Maybe PVP isnt for you. /shrug

and maybe commenting isnt for you *shrug*

 

incase that was supposed to be some kind of "smart" answer, for the next time, you might concider to put some content into it.

whats the "open" pvp part you guys are missing? what can't you do in GW2?

 

seriously, try to defend your point as much as you like, you sound like a ganker to me making up excuses. and believe me, you arent the first i see :)

 

 

ps: even more important, which games are you guys refering to here? WHICH game is your referal for open pvp (and plz dont start with eve again, dont tell me hulkageddon is no ganking *G*)

"I'll never grow up, never grow up, never grow up! Not me!"

  stragen001

Apprentice Member

Joined: 1/09/09
Posts: 1737

Mr Flibble is VERY cross

7/29/12 11:52:09 AM#369
Originally posted by Thane
Originally posted by Nevulus

I know this is what you think open world pvp is, but it isn't. just a fyi. ganking is not open world pvp, just a biproduct  by maybe that's what you like to do, i dont know.

Maybe PVP isnt for you. /shrug

and maybe commenting isnt for you *shrug*

 

incase that was supposed to be some kind of "smart" answer, for the next time, you might concider to put some content into it.

whats the "open" pvp part you guys are missing? what can't you do in GW2?

 

seriously, try to defend your point as much as you like, you sound like a ganker to me making up excuses. and believe me, you arent the first i see :)

 

 

ps: even more important, which games are you guys refering to here? WHICH game is your referal for open pvp (and plz dont start with eve again, dont tell me hulkageddon is no ganking *G*)

WvW has everything that OWPVP fans CLAIM to want, massive open areas, territory control, castles/keeps etc, siege warfare, huge battles, tactics, ability to create an army and go attack opponents, ability for just a few players to make a difference etc etc. The only thing they cant do in WvW is gank and grief lowbies, which is why they are crying, but no OWPVP fan will ever admit that is why they like it. 

Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom

  stragen001

Apprentice Member

Joined: 1/09/09
Posts: 1737

Mr Flibble is VERY cross

7/29/12 12:11:41 PM#370
Originally posted by Slapshot1188

WvW is instanced, it also has things like population caps per side, queues (before you get teleported to the INSTANCE) and I believe you will also be able to play WvW on OTHER instances when yours is full.  It simply won't count for the WvW game score.

The entirety of your post is just wrong....

Parts in Red are incorrect:

WvW is instanced / (before you get teleported to the INSTANCE) - WvW is not instanced. It is a persistent zone just like every other zone in the game. After a WvW battle is complete it resets so a new battle against different servers can be started. This is not instancing. This has been explained above. 

I believe you will also be able to play WvW on OTHER instances when yours is full.  It simply won't count for the WvW game score. Incorrect. If a WvW zone is full, you cant enter it. Therefore there is no instancing

Parts in Yellow are logic fails:

it also has things like population caps per sideOWPVP in your definition is in fact more instanced than WvW since all zones in most MMOs have a population cap and when that zones population cap is reached a new version, or instance of that zone is created. This means that when you are out ganking lowbies in "open world" you are in fact in one instance of that open world zone. In WvW if the zone is full, you cant enter it therefore there is no instancing. 

queues - There are queues BECAUSE WvW is NOT instanced

Please go and learn about the game and the difference between instances and zones before trying to troll about it

Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom

  UsulDaNeriak

Novice Member

Joined: 2/19/07
Posts: 642

7/29/12 12:21:20 PM#371

How can you guys say, that WvW is persistent? It definatley gets resetted after 2 weeks. That means, it is not persistent.

played: Everquest I (6 years), EVE (3 years)
months: EQII, Vanguard, Siedler Online, SWTOR, Guild Wars 2
weeks: WoW, Shaiya, Darkfall, Florensia, Entropia, Aion, Lotro, Fallen Earth, Uncharted Waters
days: DDO, RoM, FFXIV, STO, Atlantica, PotBS, Maestia, WAR, AoC, Gods&Heroes, Cultures, RIFT, Forsaken World, Allodds

  stragen001

Apprentice Member

Joined: 1/09/09
Posts: 1737

Mr Flibble is VERY cross

7/29/12 12:24:17 PM#372
Originally posted by UsulDaNeriak

How can you guys say, that WvW is persistent? It definatley gets resetted after 2 weeks. That means, it is not persistent.

Not denying that, I clearly said in my post that it gets reset after a battle is complete. That does not mean its instanced. An instance is created as and when a group of players want to enter that content. WvW is up all the time. 

Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom

  UsulDaNeriak

Novice Member

Joined: 2/19/07
Posts: 642

7/29/12 12:29:37 PM#373
Originally posted by stragen001
Originally posted by UsulDaNeriak

How can you guys say, that WvW is persistent? It definatley gets resetted after 2 weeks. That means, it is not persistent.

Not denying that, I clearly said in my post that it gets reset after a battle is complete. That does not mean its instanced.

Actually every zone in every damn game is an instance. Was pretty clearly described in an EVE-Blog. All Solar-Systems are instances of a database set. The presentation layer of  this zone is just loaded, if at least 1 player enters the zone. If not, all calculations are done in the database itself. The dev explained this, because people tried to reach other systens with sublight-speed, which is impossible, because the instance cant be triggered this way. BUT, this dataset in the database is persistent in EVE. There is no reset like in a WoW instance, where everytime it starts from scratch.

So from an IT-perspective, WvW is an non-persistent instanced layer.

So the question is: Does Open World means no reset allowed or not?

e.g. EVE 0.0 is a very huge GvG zone, and it is persistent.

e.g EVE missions are instanced, non-persistent content, which takes place in the open persistent world

e.g WoW missions are instanced, non persistent content, which not takes place in the open persistent world.

Now, are instanced EVE Missions open world? Answer this question after you got ganked in your personal mission ;)

Open world is all about persistence of the zone, imho. Instanced or not.

played: Everquest I (6 years), EVE (3 years)
months: EQII, Vanguard, Siedler Online, SWTOR, Guild Wars 2
weeks: WoW, Shaiya, Darkfall, Florensia, Entropia, Aion, Lotro, Fallen Earth, Uncharted Waters
days: DDO, RoM, FFXIV, STO, Atlantica, PotBS, Maestia, WAR, AoC, Gods&Heroes, Cultures, RIFT, Forsaken World, Allodds

  otacu

Novice Member

Joined: 4/08/12
Posts: 552

7/29/12 12:51:02 PM#374
Originally posted by UsulDaNeriak

How can you guys say, that WvW is persistent? It definatley gets resetted after 2 weeks. That means, it is not persistent.

 persistant =/= permanent.

  Slapshot1188

Elite Member

Joined: 5/06/07
Posts: 4115

7/29/12 12:52:54 PM#375
Originally posted by stragen001
Originally posted by UsulDaNeriak

How can you guys say, that WvW is persistent? It definatley gets resetted after 2 weeks. That means, it is not persistent.

Not denying that, I clearly said in my post that it gets reset after a battle is complete. That does not mean its instanced. An instance is created as and when a group of players want to enter that content. WvW is up all the time. 

A select few in this thread are repeatedly denying it :-)

As for the instancing.. I will be surprised if it doesn't end up following the same setup as the rest of the game with queues and instances.  We shall see in a few months.

 

 

"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

  UsulDaNeriak

Novice Member

Joined: 2/19/07
Posts: 642

7/29/12 12:53:02 PM#376
Originally posted by otacu
Originally posted by UsulDaNeriak

How can you guys say, that WvW is persistent? It definatley gets resetted after 2 weeks. That means, it is not persistent.

 persistant =/= permanent.

Thats your personal definition, Persistence is defined pretty clearly in IT-Science.

However, that doesnt matter. If we cant agree on common criteria for the term open world, we can dispute forever.

played: Everquest I (6 years), EVE (3 years)
months: EQII, Vanguard, Siedler Online, SWTOR, Guild Wars 2
weeks: WoW, Shaiya, Darkfall, Florensia, Entropia, Aion, Lotro, Fallen Earth, Uncharted Waters
days: DDO, RoM, FFXIV, STO, Atlantica, PotBS, Maestia, WAR, AoC, Gods&Heroes, Cultures, RIFT, Forsaken World, Allodds

  otacu

Novice Member

Joined: 4/08/12
Posts: 552

7/29/12 1:11:04 PM#377
Originally posted by Slapshot1188
 

As for the instancing.. I will be surprised if it doesn't end up following the same setup as the rest of the game with queues and instances.  We shall see in a few months.

 

"We shall see in a few months" won't save you here.

You simply are wrong on WvWvW being instanced.

"WvWvW is instanced" is different than "WvWvW will be converted to instance in the future" 

(the first is simple falsehood the second is a very farfetched opinion)

And it was clear you didn't even know the basics of the game ... yet you were insisting arguing on and on about it like you were some kind of expert.

You know ... sometimes when people correct you is not because they like to annoy you.... it's because you are simply wrong.

 

 

I can claim Mortal Online is instanced pvp.

After the  "No it's not instanced" i can just reply "We shall see in a few months"

:)

 

  Whyhate

Novice Member

Joined: 7/19/12
Posts: 43

7/29/12 1:19:22 PM#378

Who really cares if the WwW is instanced or not?

It certainly isn't open world PVP.

 

However that's not a bad thing, open world PVP would never work in a game like GW2 with Dynamic Events, instant teleporting, it would also have to be FFA due to the lack of factions, and the lack of consequences for dying would make it a gankfest.

  Slapshot1188

Elite Member

Joined: 5/06/07
Posts: 4115

7/29/12 1:20:14 PM#379
Originally posted by otacu
Originally posted by Slapshot1188
 

As for the instancing.. I will be surprised if it doesn't end up following the same setup as the rest of the game with queues and instances.  We shall see in a few months.

 

"We shall see in a few months" won't save you here.

You simply are wrong on WvWvW being instanced.

"WvWvW is instanced" is different than "WvWvW will be converted to instance in the future" 

(the first is simple falsehood the second is a very farfetched opinion)

And it was clear you didn't even know the basics of the game ... yet you were insisting arguing on and on about it like you were some kind of expert.

You know ... sometimes when people correct you is not because they like to annoy you.... it's because you are simply wrong.

 

 

I can claim Mortal Online is instanced pvp.

After the  "No it's not instanced" i can just reply "We shall see in a few months"

:)

 

No.  It's really simple you see.   The WvWvW IS instanced.  Your world travels to a different one everytime the "matches" start.  You are NOT in the same one.  You travel and fight in a different INSTANCE of the Mists with 2 different worlds.   When the game starts there would seem to be 1/3 the number of INSTANCES of WvW as there are servers.  That ratio can change at anytime the devs want to add more for overflow. 

 

You seem quite insistant about quite a few things, and seem to think that agressively responding with varying font sizes somehow changes the factual content.  It doesn't.

 

So.. please simply explain to me... if you travel to a different copy of The Mists each time, and join different servers in this new copy each time... how can that NOT be instanced?  The fact that your server can only access one of these instances at a time does not change the fact that you are playing on one of many instances nor does it change the fact that you play on a different one each time.

 

 

 

"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

  Slapshot1188

Elite Member

Joined: 5/06/07
Posts: 4115

7/29/12 1:25:17 PM#380
Originally posted by Whyhate

Who really cares if the WwW is instanced or not?

It certainly isn't open world PVP.

 

However that's not a bad thing, open world PVP would never work in a game like GW2 with Dynamic Events, instant teleporting, it would also have to be FFA due to the lack of factions, and the lack of consequences for dying would make it a gankfest.

Yup... I agree.  It would be really... really hard to make Open World PvP work in a game like GW2.  Let's hope that what they have implemented in it's place remains fresh and fun a few months down the line.  I am certainly tired of looking for new games every few months.

 

 

 

"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

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