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7/29/12 10:52:50 AM#161
i very much dislike Tera's "rooted" feel with pretty much every single skill. i dont mind that a channeled spell is broken if i choose to move before it's completed, but forcing me to stay rooted to the ground because the animation hasn't finished yet drives me nuts. it's almost like getting stunned every i want to use an ability.
if it wasn't for that i would say that Tera was the best mmo out right now. |
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7/29/12 10:57:31 AM#162
I don't know how/why this thread is still going. Adding Tera's combat system to GW2 would only drive away people who like the fact that the game is not like Tera, making it LESS popular. Someone mentioned how GW2 will be replaced in a year. So how long do you think it will take Tera to be replaced? Oh that's right.... August 28th. Don't get your peanut butter in my chocolate. It's fine the way it is. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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7/29/12 11:00:34 AM#163
Originally posted by BigRock411 Because the thread is about both comba and class design. OP wanted TERA combat and TERA class design in GW2. Let me remind you the #1 post
Originally posted by Snoepie
If you take out holy trinity free, limited skill bar to manage, class combos, multiple weapons, multiple playstyles etc.ect. What's left? being rooted in place to act and being animation bound? that's up to personal preferences : i like the fast free form Gw2 combat much more. I fail to see the "suggestion" in the OP. What exactly are the improvements to get from Tera? i'm curious And i fail to see how you can have class combos in a combat like Tera. Tera's combat is action because of the aiming. Gw2's combat is action because of the space control (walls, area of effects, interdiction zones, spheres, lines etc.). Class combos wouldn't work in Tera's combat without heavy changes. |
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7/29/12 11:00:51 AM#164
Originally posted by Inf666 we could go back and forth all day but only way to really understand is play the dungeons so we can discuss further after release and you can see how the dungeons actually play out. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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7/29/12 11:04:23 AM#165
Tera-bul "Put on some pants" |
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7/29/12 11:09:59 AM#166
Originally posted by Aerowyn It's quite clear he is a Holy Trinity diehard fan that wants a fixed role in combat. Doing the 3 minigames (tank, heal, dps) is funny for a lot of people. You take out the 3 minigames and give the players true teamwork and they call it "chaotic". Well duh of course it's more chaoitc than the stiff and old "3 minigames setup".
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7/29/12 11:15:48 AM#167
Originally posted by otacu You do not seem to be capable of generalizing in any way. The words "weapons", "traits" and "specs" are not relevant. They are just words given to certain class skill mechanics. They even mean different things in different games. Take a step back and ask yourself: What is a playstyle and how many playstyles does a game have? The answer is not attained by counting weapons or traits or whatever you want to call the choices you are presented with. Even in GW2 a weapon by itself does not symbolize a playstyle since a weapon can mean different things for different classes. Your fixation on amount of weapons is odd. A class wth 1 weapon can have more character design choises than a class with 100 weapons. I do not see your point. You have to look at the complete picture. I suggest we talk no further about this (no point really). Maybe in 2-3 months time. As BigRock said, this thread is about the combat system and not about the class system. We drifted off somewhere. --- |
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7/29/12 11:17:52 AM#168
Originally posted by Aerowyn Agreed. --- |
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