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7/29/12 1:46:20 AM#21
Originally posted by Teala I played TSW two weeks straight semi hardcore. I will explain my reasons behind why in my OPINION they are losing subscriptions. Before I do however do not think i'm one of the jerk offs that want this game to fail and just complains, I don't want any MMO to fail, but improve, TSW has alot of potential but it does have flaws that need to be addressed and if no one complains then the game won't improve.
*End game content. Nothing to do besides nightmare dungeons. Really, there isnt. Yeah you can fill out your ability wheel but for people like myself who want to stick to a certain spec (Pistol and Blood) theres no reason too. Crafting, is nothing special. It's cool they are using minecrafts style of crafting but there isn't really anything special to craft other then weapons and talismans to a higher QL. Once you do missions, its done and over with, unless you like to constantly repeat content. The update we are getting here soon isn't going to want people to keep there subs either, AH and new missions won't do much.
*Combat. You get one resource builder that builds resources for both weapons. Get two finishers. That is how you will play the majorty of the game. I use the buisness 5 times, unload with shootout, then Exantuiate (cant spell it :P). I used dirty tricks when its up for added dps and hinder, deadly aim for random crit boost, blood shield for heal, and wanted for aoe. But the most of it is just building up basically combo points to 5 then using two finishers. Nothing exciting.
For now this is what I believe needs majorly fixed. TSW story and theme is excellent. Graphics are great as well. But the overall gameplay itself is lacking. TSW has lots of potential but they need to start focusing on getting out more relevant content and making gameplay more complex. They got the dungeons right at least, there nice and challenging.
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7/29/12 3:29:32 AM#22
Well, every p2p game always needs more subs and so does TSW. But so far it seems that it has quite a large player base because not only chat is full of LFG or LFM but also zones. Just hope FC keeps patching the game and adding enough new content and features to keep people interested.
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7/29/12 3:43:17 AM#23
Well regardless of if it is a sign of success or not I think it's important for all mmo's to offer a trial/demo of some sort. When it comes to computer games it's not always just about wether you would like the game but can your rig run it well enough for you to enjoy it. Not to say seeing if you like the game before investing in it isn't important. I think it's a great game that really just need's more content. The missions I'm sure take a bit of work with the voice acting and animations let alone designing. Hoping they pull off the monthly updates myself and looking forward to some good new missions.... |
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7/29/12 6:28:07 AM#24
Originally posted by Abor
If you're confident in your product, that's when you give out free trials. You use the free trials to get people to see how good your game is, and buy it. If you believe your product sucks, you hide it from potential customers and prevent them from trying-before-buying. You don't let players play your shitty game, because then they'll know how shitty it is and never buy it. Basic logic. You don't need to have a degree in marketing or economics to understand it. The fact that they're offering free trials means that they're confident in their product. When you go to the supermarket, what do they offer you free samples of? Brussel sprouts or chocolate chip cookies?
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7/29/12 6:50:53 AM#25
Common sense tells me i tis get more people to sub but doesn't matter why to me. if BWE acccess counts I will be giving it a second look. |
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7/29/12 7:13:06 AM#26
Originally posted by Bhorzo Yes, and that is why SWTOR also has free trial? Becasue the game is so great? |
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7/29/12 7:29:54 AM#27
Originally posted by mWo4life
SWTOR may not be "great", but it's certainly good. Good enough so that when people try it, they might be convinced to buy it. WOW has a free trial as well, for similar reasons.
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7/29/12 7:38:24 AM#28
Eeeep. TSW must be doing bad if they are already offering free trials. Its not even been out a month yet Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom |
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7/29/12 8:19:02 AM#29
I got a buddy key from someone and tried it out again. The game is pretty nice and plays well. BUT what stops me from buying the game is the Cash shop. I mean they have LOTS AND LOTS of "fluff" there which i would want if i had the game. But 10 Euros for an outfit it's pretty outrageous. And i guess from now on all the new clothes are going to be shop exclusive. :( Either they drop the sub or they drop the shop. That's the only way i'm going to be playing the game. |
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7/29/12 9:35:01 AM#30
Originally posted by CristianCeo
It follows the same succesful model that WOW follows - you can't really blame them for trying. Also, there is NOT a lot of fluff in the cash shop. Compared to what you can get in the game: http://dulfy.net/category/tsw/fashion/ ... the cash shop is pretty bare bones and empty. The devs have also said that new items in the cash shop will be purely funded by previous cash shop purchases. They also said that there will be new clothes added in-game with each monthly update - so no, new clothes will not be cash shop exclusive. |
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7/29/12 9:39:16 AM#31
They could give me a lifetime sub and I would not play this game. I refuse to invest my time in these shallow 90'dayer mmo's. Waiting for:ArcheAge |
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7/29/12 9:41:07 AM#32
Originally posted by toddze Either the game lasts 90 days, or they fill it up with grinding at end-game -- but then everyone just calls it a "wowclone!" and leaves. Also, not all games are meant to be "investments"... some are just meant to be games played for fun. |
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7/29/12 9:53:48 AM#33
Originally posted by Bhorzo So a fellow gets bored and leaves after 90 days (or sooner), or grind end game and leave? Id much rather take the chances on a good well thought out diverse end game holding people attention vs the first option two. Also you have 24 hours in a day there are multiple ways to invest that time. Work, hobby, TV "fun" etc. etc. Every second of your day is invested in something, atleast you better hope it is or your Waiting for:ArcheAge |
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7/29/12 10:06:29 AM#34
I am one of those quitting early because
1) The movement is awkward. It feels like a 90's game with improved graphics.
2) The combat is ultimately boring.
3) The "skill progression only / no level" system seemed attractive and sounded good in paper. But it turns out there are only so many "builds" (thus classes) that would work or you have built yourself an underpower toon.
4) They try to mimic a reality feeling but the quests are so lame that it's not realistic at all. 4.5) The quests are just lame.
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7/29/12 10:17:02 AM#35
Originally posted by toddze Yes, but does every "investment" share the same value as the others in a day? I would say no, because a job or child care is a bit more important in a single day than any leveling treadmill on an MMORPG.. So to break away from HAVING to be serious (ya know, with real life stuff) you entertain yourself with a hobby.. Not really meant to be seen AS an investment because you should really already know what to expect from a hobby and in most cases the return is only as good as you will accept it to be personally. For me MMORPG's are not "investments" but rather an interesting way to see a "plant grow".. I plant the seed and nourish the plant till its firm and healthy, and at max level when the plant is all grown up some people decide to plant another seed while others move on to another type of greenery.. P.S. Before it is mentioned I am not speaking about plants with fruit or vegetable growths, not crops, a simple household plant that you expect nothing more of but the satisfaction of watching it grow and saying that you helped it get there. |
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7/29/12 10:45:24 AM#36
Originally posted by Vectorburn Well, with this deck/combat you describe in your posting,y ou would never ever beat the gatekeeper and get near any nightmare dungeon. You just won't do any damage and maybe haven't got a clue what a good dps deck might be. Playing: TSW, SWTOR, FM2013 |
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7/29/12 11:28:34 AM#37
thanks for the info Op EQNext press http://EQ3Wire.com EQ2: Freeport server |
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7/29/12 12:01:05 PM#38
I actually think this is going to be a horrible idea. The kind of people who are going to flood this game are not going to be people interested in playing this... |
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7/29/12 12:40:31 PM#39
Originally posted by Bhorzo Thats actually true. SWTOR got free trial to lvl 15.... like 6 months after release when the game was almost dead and they didnt have any other choice. |
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7/29/12 12:43:04 PM#40
Its only going to be for a couple of days...and ppl wont continue to pay for it if they dont like it... |
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