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Guild Wars 2

Guild Wars 2 

General Discussion  » Missing some basic stuff and buggy

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242 posts found
  brac777

Novice Member

Joined: 1/02/08
Posts: 43

 
7/28/12 11:49:12 PM#21
Originally posted by raven222
Originally posted by brac777

To Siphaed:

1)  Yep because finding the entrance to a dungeon is the barrier that kept me from doing dungeons on the BWE3.  I'll illuminate you though, dungeon finder is an auto grouping tool, so that people don't have to sit in the city and spam chat.

2)  Well if you consider tabbing over to a target and mashing a hotkey to be action combat, you need to play some different games.  Tera = action combat, Arkham City = action combat.  GW2 = 14 year old EQ combat model with some fluff and extra AOE added in.

5)  Zones were OK 5-10 years ago with MMOs.   The tech exists for it to be one big world, and thats how it should be.  Breaks my immersion and its just old fashioned to have to portal to go into a city or to the zone next door.

6)  Comparing a game that is launching in 2012 to a game that launched over 4 years ago.  Good stuff right there.

8)  If PVP is the focus why are their bosses in the structured PVP zones.  That is just horrid idea, and one of many reasons why GW2 will not be an Esport.

11)  As for lag and FPS issues in WvW, it wasn't just me, thats why they turned off WvW saturday night for a couple of hours.

12)  Broken Abilities http://www.youtube.com/watch?v=BdORZQNbUDo here is a video of one ability.  Then the numerous engineer bugs like shield pushback not working or weapon sigils not affecting grenades and mMany others that I'm not gonna bother finding videos on.

13)  I'm not gonna bother linking warriors that killshot for 12k and then bullrush + thousand blades on people.  But yes that combo = a 3 shot kill.  Or the Ele AOE that does 4k per tick in a giant circle.

Why spend so much time and effort doing this.

To be honest u don't need to worry ur favorite MMO will shine at top for years to come .

U are wrong in all ur points , and it is obvious u like a game with completely different mechanics , the one u are obviously already playing so why not just stay there.

So in all honesty why????

 

So comparing GW2 graphics to Age of Conan graphics is a valid argument, "Guild wars 2 looks as good or better than AOC!!"  Really?  Thats about the worst argument I've seen in a long time.  Oh well, can lead a horse to water...

  Ramanadjinn

Hard Core Member

Joined: 8/08/11
Posts: 674

7/29/12 12:01:26 AM#22
Originally posted by brac777

 

PVE in the structured PVP matches.  Thats a joke.  They said they want this to be an E-Sport and they added PVE 

 

someone should inform league of legends that their wildly successful e-sports game is doing it very wrong.

  Ishoa

Novice Member

Joined: 2/26/12
Posts: 18

7/29/12 12:19:33 AM#23

^ this.

Also, I will miss mounts a little bit. While I agree they are not necessary with GW2's design I just love having mounts. Not only are they a nice status symbol they are just fun to have. ANet can have in game ones you buy with gold and also they could make some unique ones and sell them in the gem shop. Thats me thinking from a business perspective. WoW has a sub fee AND charges 15-25 dollars for some mounts. Again, while I dont think they are necessary for GW2, mounts are just fun to have.

  User Deleted
7/29/12 12:29:08 AM#24

I had something posted here, but I realized it wasn't relevant, so it's been edited.

  Magnetia

Advanced Member

Joined: 11/07/11
Posts: 874

Any fool can know. The point is to understand.

7/29/12 12:32:51 AM#25

I don't think the dungeon finder will be as crucial as you say. The soft trinity is the reason for this. Usually you would have to spam chat because you were looking for a very specific role or class. The soft trinity eliminates this need and allows you to create almost any kind of party.

Too lazy to go crusade on you. Just a thought that slips by the wayside. Really important to look at how all the systems interact with each other.

The other problem group finder solved was the travel required. The waypoint system eliminates the downside of travel time thus eliminating the need for mounts and dungeon finder teleport. 

Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?

  Siphaed

Elite Member

Joined: 1/17/08
Posts: 386

7/29/12 12:32:52 AM#26
Originally posted by brac777
 

 

So comparing GW2 graphics to Age of Conan graphics is a valid argument, "Guild wars 2 looks as good or better than AOC!!"  Really?  Thats about the worst argument I've seen in a long time.  Oh well, can lead a horse to water...

How is it not a valid arguement.  And, you only read into that one statement rather than the full part of what I was saying.  Your were trying to make a rather strong point of stating that Guild Wars 2 sucks because it's on DX9.  I simply pointed out on something that is DX10 (I higher level of DX) is graphically inferior to something that is on DX9.  So, really it's not version and that the DX9 or whatever really doesn't amtter.  It's just a matter of general graphical appeal.  And, Guild Wars 2 brings that to the table and then some.

 

   In fact, Guild Wars 2 looks better than Lord of the Rings Online, which uses DX11.  What's up with  that?  Oh ya, because DX doesn't mean anything, it's more the engine and power the developers put behind the game.  And, again, GW2 brings the power.

  Redemp

Novice Member

Joined: 7/30/05
Posts: 906

7/29/12 12:37:59 AM#27

 Why feed,  why..

  User Deleted
7/29/12 12:38:38 AM#28
Originally posted by Redemp

 Why feed,  why..

Feed what?

  Ramanadjinn

Hard Core Member

Joined: 8/08/11
Posts: 674

7/29/12 12:40:24 AM#29
Originally posted by Magnetia

I don't think the dungeon finder will be as crucial as you say. The soft trinity is the reason for this. Usually you would have to spam chat because you were looking for a very specific role or class. The soft trinity eliminates this need and allows you to create almost any kind of party.

Too lazy to go crusade on you. Just a thought that slips by the wayside. Really important to look at how all the systems interact with each other.

The other problem group finder solved was the travel required. The waypoint system eliminates the downside of travel time thus eliminating the need for mounts and dungeon finder teleport. 

 

very good points you have here.  just to give my take on that line of thought -- the systems they have in place would also make a DPS meter less useful as there really may not be any class who's worth could be judged simply by how much DPS it is putting out.  the same could be said for healing/support.  the size of one's green or red numbers are really only one part of the picture.

obviously the OP lacks insight into this particular game or the genre as a whole, i don't really know where the error is ocurring. but the idea you bring up deserves merit regardless of whether or not the original post is well thought out or not.

i am all for gauging my damage, but i feel this game makes a meter a little less "necessary" than some others.  the complaints of the OP would really only apply to wow clone type games, and only those ignorant to the subject would call this game such.  

the lesson here is to educate yourself on the game, then evaluate its feature list.  in that order :)

  brac777

Novice Member

Joined: 1/02/08
Posts: 43

 
7/29/12 12:42:22 AM#30
Originally posted by Siphaed
Originally posted by brac777
 

 

So comparing GW2 graphics to Age of Conan graphics is a valid argument, "Guild wars 2 looks as good or better than AOC!!"  Really?  Thats about the worst argument I've seen in a long time.  Oh well, can lead a horse to water...

How is it not a valid arguement.  And, you only read into that one statement rather than the full part of what I was saying.  Your were trying to make a rather strong point of stating that Guild Wars 2 sucks because it's on DX9.  I simply pointed out on something that is DX10 (I higher level of DX) is graphically inferior to something that is on DX9.  So, really it's not version and that the DX9 or whatever really doesn't amtter.  It's just a matter of general graphical appeal.  And, Guild Wars 2 brings that to the table and then some.

 

   In fact, Guild Wars 2 looks better than Lord of the Rings Online, which uses DX11.  What's up with  that?  Oh ya, because DX doesn't mean anything, it's more the engine and power the developers put behind the game.  And, again, GW2 brings the power.

To be fair I never said it sucked, you just thought I said that.  Need to take your fanboy goggles off.

The DX9 is more than just sub par graphics for an game in 2012.  DX9 is part of the FPS problems the game is having.

Game doesn't look nearly as good as Tera which launched in what 2010 in Korea?

And you keep bringing up old games, with old engines.  Just because a company plops DX11 down on a 10 year old engine doesn't mean its going to all of the sudden look like cryengine 3 game.   So please stop comparing GW2 graphics to games that are 6-10 years old.

For a game thats a new launch using an engine that at most should be 3 or 4 years old, and still is using DX 9, thats a problem.

  Maggon

Apprentice Member

Joined: 3/14/06
Posts: 280

7/29/12 12:43:02 AM#31
Originally posted by brac777
Originally posted by helthros
Originally posted by DeaconX
Originally posted by helthros

Oh man, you just called all the GW2 defenders to arms. I can hear the battlehorns sounding off.

Originally posted by snapfusion

lol fanboy damage control, great response time there......

Nothing to do with fanboism... it's about facts.  OP doesn't seem to be too well educated on the intended design direction of GW2 and if you think setting the record straight for those 'missing' components is fanboism then I can only assume that neither are you.

 

Facts? Most of what he posted was opinion or highly subjective observations. There are few areas where you can "set the record straight".

 

For example, he claims bad FPS - someone tells him THEY didn't experience lag so it must be his computer. That's setting the record straight?

 

 

No the fact is, the lag and Q was so jacked up, they actually turned off WvW for about 3 hours Saturday night to hot fix it.  Problem is it didn't work.  Not exactly the best way to advertise the primary feature of the game on the last open beta weekend.

Primary feature :o?

I don't believe ArenaNet ever advertised GW2 as a mainly PvP oirented game.

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5138

7/29/12 12:44:06 AM#32
Originally posted by brac777

I can see why the game is not charging a sub at launch.  Its missing many basic QOL and functionalities of a standard MMO and its got some serious issues.

No dungeon finder.  

Would be nice to have this.  Hopefully they will add it soon.

No Macros.

Thank God.  Any game with combat that can be reduced down to one programmatic button is not very interesting.

No mounts.

Seriously not nearly as big of a deal as so many people make this out to be.

No DPS meter or at least a parsable combat log.

Would be nice, especially in a game with eSport PvP.  Hopefully they will add this.

Zones instead of an open world.

So I have to wait for a short loading screen every few hours...big freaking deal.  Once again, I seriously don't get why people make a huge deal out of the occasional short loading screen.I

Running directx 9, in 2012.  They might be updating this.

I really could care less what backend libraries the game is using so long as it looks and plays nice...and GW2 does, at least on my system which isn't extreme by any means.

Clunky movement and jumping.  Really noticeable when trying to do the vista achievements.

Completely disagree.  Never got the control complaints, maybe you were lagging?

Combat is a spam fest.  Mash 5 keys, weapon swap, mash 5 keys rinse repeat.  Definately a step sideways in combat department.

Flat out wrong.  You didn't know what you were doing.

PVE in the structured PVP matches.  Thats a joke.  They said they want this to be an E-Sport and they added PVE mobs that give points to a PVP match?  

The MOBs are an OBJECTIVE.  Do you consider LoL and HoN to be "esport" games?  Just about everyone does...and they have (shocker) PvE!

Broken Q in sPVP.  This one really irks me because this will be the second supposed "Tripple A" MMO that will launch in a year with a broken PVP Q.

Didn't experience this, but hopefully they will fix it for release...also bear in mind release isn't for a month, you can make the criticism then if the problem is still there :).

Extreme FPS and lag issues in WvW.  WvW is a complete zerg fest.

I didn't have any lag issues, and it's not a zerg fest if you know what you are doing.

Major bugs going on.  Sigils on weapons not working right. Abilities not working.  Abilities/traits/sigils with little to no description of what they actually do.  Traits not working right.  Ground AOE falling through the earth all over  the place and not working.  Ground placed items that don't work, fall through the ground.

I'm not saying these issues aren't there...but I never experienced anything like that...so I feel like you are blowing it out of proportion.

Class balance is non existant, one class can hit for 12k and burst someone down in about 3 seconds, while other classes are completely gimp.

The game isn't out, I'm sure there are balance issues (there always are).  In my experience, they didn't seem that severe though.

Ridiculous prices in the cash shop.  In a 500 man guild?  Get ready to pony up $40 on launch day to make your guild.

I will say that I am not a fan of cash shops :).

Hope they can fix some of this stuff before launch, but I'm not to sure they can get even half of that stuff done.  Guess we'll have to settle for another sub par MMO launch.  Like I said earlier at least they aren't charging a sub.

 

Are you team Azeroth, team Tyria, or team Jacob?

  Maggon

Apprentice Member

Joined: 3/14/06
Posts: 280

7/29/12 12:44:57 AM#33
Originally posted by brac777
Originally posted by Siphaed
Originally posted by brac777
 

 

So comparing GW2 graphics to Age of Conan graphics is a valid argument, "Guild wars 2 looks as good or better than AOC!!"  Really?  Thats about the worst argument I've seen in a long time.  Oh well, can lead a horse to water...

How is it not a valid arguement.  And, you only read into that one statement rather than the full part of what I was saying.  Your were trying to make a rather strong point of stating that Guild Wars 2 sucks because it's on DX9.  I simply pointed out on something that is DX10 (I higher level of DX) is graphically inferior to something that is on DX9.  So, really it's not version and that the DX9 or whatever really doesn't amtter.  It's just a matter of general graphical appeal.  And, Guild Wars 2 brings that to the table and then some.

 

   In fact, Guild Wars 2 looks better than Lord of the Rings Online, which uses DX11.  What's up with  that?  Oh ya, because DX doesn't mean anything, it's more the engine and power the developers put behind the game.  And, again, GW2 brings the power.

To be fair I never said it sucked, you just thought I said that.  Need to take your fanboy goggles off.

The DX9 is more than just sub par graphics for an game in 2012.  DX9 is part of the FPS problems the game is having.

Game doesn't look nearly as good as Tera which launched in what 2010 in Korea?

And you keep bringing up old games, with old engines.  Just because a company plops DX11 down on a 10 year old engine doesn't mean its going to all of the sudden look like cryengine 3 game.   So please stop comparing GW2 graphics to games that are 6-10 years old.

For a game thats a new launch using an engine that at most should be 3 or 4 years old, and still is using DX 9, thats a problem.

What exactly is the problem using DX9 instead of DX11 exactly ?

What features from DX11 would you like to see being used which DX9 can't do ?

  brac777

Novice Member

Joined: 1/02/08
Posts: 43

 
7/29/12 12:48:27 AM#34
Originally posted by Ramanadjinn
Originally posted by Magnetia

I don't think the dungeon finder will be as crucial as you say. The soft trinity is the reason for this. Usually you would have to spam chat because you were looking for a very specific role or class. The soft trinity eliminates this need and allows you to create almost any kind of party.

Too lazy to go crusade on you. Just a thought that slips by the wayside. Really important to look at how all the systems interact with each other.

The other problem group finder solved was the travel required. The waypoint system eliminates the downside of travel time thus eliminating the need for mounts and dungeon finder teleport. 

 

very good points you have here.  just to give my take on that line of thought -- the systems they have in place would also make a DPS meter less useful as there really may not be any class who's worth could be judged simply by how much DPS it is putting out.  the same could be said for healing/support.  the size of one's green or red numbers are really only one part of the picture.

obviously the OP lacks insight into this particular game or the genre as a whole, i don't really know where the error is ocurring. but the idea you bring up deserves merit regardless of whether or not the original post is well thought out or not.

i am all for gauging my damage, but i feel this game makes a meter a little less "necessary" than some others.  the complaints of the OP would really only apply to wow clone type games, and only those ignorant to the subject would call this game such.  

the lesson here is to educate yourself on the game, then evaluate its feature list.  in that order :)

We'll see what happens with no dungeon finder.  I predict sitting in a city and spamming chat, but time will tell.  Dungeon finder is also a standard for MMOs these days, whatever the case may be with set classes.  I list that because game should automate grouping.  Regardless of how fast it is to spam chat in a city and find a group, a player should be able to just Q up and get a group while doing other things.  A player should not be forced to spam chat to find a random group.

As for the damage meter or parser, there is no reason not to have it.  I would like to be able to judge my DPS for full DPS builds.  Or measure how much DPS I do with any build.  Just because there is no full time tank and healer doesn't mean people shouldn't be able to measure the DPS.  I would also like to know if others are pulling their weight.  If someone is doing crap DPS and doesn't have a valid reason for it, they need to be removed from group.  Its just a standard for MMOs to have some way to parse damage.  Thats why I list it as missing from the game, because it should be there.

  Honner

Novice Member

Joined: 2/20/12
Posts: 504

7/29/12 12:50:27 AM#35
Originally posted by Magnetia

I don't think the dungeon finder will be as crucial as you say. The soft trinity is the reason for this. Usually you would have to spam chat because you were looking for a very specific role or class. The soft trinity eliminates this need and allows you to create almost any kind of party.

Too lazy to go crusade on you. Just a thought that slips by the wayside. Really important to look at how all the systems interact with each other.

The other problem group finder solved was the travel required. The waypoint system eliminates the downside of travel time thus eliminating the need for mounts and dungeon finder teleport. 

But at least I would like to see a global channel because is fucking hard to find people (at least during the beta). the design of their game (exploring, DE and level scale ) spread everyone around the world and make dificul and expensive find enough people to run the dungeon.

  sk8chalif

Hard Core Member

Joined: 9/18/10
Posts: 544

7/29/12 12:52:47 AM#36
Originally posted by Creslin321
Originally posted by brac777

I can see why the game is not charging a sub at launch.  Its missing many basic QOL and functionalities of a standard MMO and its got some serious issues.

No dungeon finder.  

Would be nice to have this.  Hopefully they will add it soon.

i prefer call it Group Finder, i hate the fact that dungeon finder teleport you to the dungeon without effort,

find a group and then traval/ and run to it by figthing mobs to the dungeon ,

I hope that higher lvl dungeon are well guarded , because i want to fight my way tru.

 


~The only opinion that matters is your own.Everything else is just advice,~

  bcbully

Elite Member

Joined: 3/03/12
Posts: 4065

7/29/12 12:55:09 AM#37

I had said awhile back that they cut a lot of basic things then called it innovative. Things like completely separate PvE and PVP. This is a major step they skipped in development. Instead of taking the time to balance they just threw it out the window and said we innovated...

DamonVile- Games built for disposable players are now apparently built by disposable employees.

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5138

7/29/12 12:58:14 AM#38
Originally posted by sk8chalif
Originally posted by Creslin321
Originally posted by brac777

I can see why the game is not charging a sub at launch.  Its missing many basic QOL and functionalities of a standard MMO and its got some serious issues.

No dungeon finder.  

Would be nice to have this.  Hopefully they will add it soon.

i prefer call it Group Finder, i hate the fact that dungeon finder teleport you to the dungeon without effort,

find a group and then traval/ and run to it by figthing mobs to the dungeon ,

I hope that higher lvl dungeon are well guarded , because i want to fight my way tru.

 

Well...to be fair, in a game where you can teleport to like 15-30 different individual points in any zone, whenever you want...I really don't see room to complain about dungeon finder teleporting you ;).  I'm sure there will be a waypoint very close to most dungeons anyway.

Are you team Azeroth, team Tyria, or team Jacob?

  Honner

Novice Member

Joined: 2/20/12
Posts: 504

7/29/12 12:58:20 AM#39
Originally posted by sk8chalif
Originally posted by Creslin321
Originally posted by brac777

I can see why the game is not charging a sub at launch.  Its missing many basic QOL and functionalities of a standard MMO and its got some serious issues.

No dungeon finder.  

Would be nice to have this.  Hopefully they will add it soon.

i prefer call it Group Finder, i hate the fact that dungeon finder teleport you to the dungeon without effort,

find a group and then traval/ and run to it by figthing mobs to the dungeon ,

I hope that higher lvl dungeon are well guarded , because i want to fight my way tru.

 

now that you mentioned it, the waypoint right in front of the door it's any different?

  bcbully

Elite Member

Joined: 3/03/12
Posts: 4065

7/29/12 1:00:15 AM#40
Originally posted by Siphaed
 

 4)  DPS meter/Parser?  Really?  You want this to be a numbers race?  That stuff is so lame.  It's not FUN to just sit there and crunch numbers.  If you think it is,  please by all means there is FREEWARE that comes with all versions of Windows called a CALCULATOR.

 

6) See part #5, but the graphics on this thing surpass that of Age of Conan, and it's DX10.  So, ya.  Just because it's DXwhatever, doesn't mean it sucks.  This game is B-E-A-UTIFUL!

 

4. Competition in GW2 is a no no. it's all about fun....

6. You know AoC is old right? TSW is the new standard for graphics. GW2 is pretty, but technically far behind, years behind.

 

 

 

 

DamonVile- Games built for disposable players are now apparently built by disposable employees.

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