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Originally posted by raven222
So comparing GW2 graphics to Age of Conan graphics is a valid argument, "Guild wars 2 looks as good or better than AOC!!" Really? Thats about the worst argument I've seen in a long time. Oh well, can lead a horse to water... |
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7/29/12 12:01:26 AM#22
Originally posted by brac777
someone should inform league of legends that their wildly successful e-sports game is doing it very wrong. |
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7/29/12 12:19:33 AM#23
^ this. Also, I will miss mounts a little bit. While I agree they are not necessary with GW2's design I just love having mounts. Not only are they a nice status symbol they are just fun to have. ANet can have in game ones you buy with gold and also they could make some unique ones and sell them in the gem shop. Thats me thinking from a business perspective. WoW has a sub fee AND charges 15-25 dollars for some mounts. Again, while I dont think they are necessary for GW2, mounts are just fun to have. |
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7/29/12 12:29:08 AM#24
I had something posted here, but I realized it wasn't relevant, so it's been edited. |
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7/29/12 12:32:51 AM#25
I don't think the dungeon finder will be as crucial as you say. The soft trinity is the reason for this. Usually you would have to spam chat because you were looking for a very specific role or class. The soft trinity eliminates this need and allows you to create almost any kind of party. Too lazy to go crusade on you. Just a thought that slips by the wayside. Really important to look at how all the systems interact with each other. The other problem group finder solved was the travel required. The waypoint system eliminates the downside of travel time thus eliminating the need for mounts and dungeon finder teleport. Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play? |
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7/29/12 12:32:52 AM#26
Originally posted by brac777 How is it not a valid arguement. And, you only read into that one statement rather than the full part of what I was saying. Your were trying to make a rather strong point of stating that Guild Wars 2 sucks because it's on DX9. I simply pointed out on something that is DX10 (I higher level of DX) is graphically inferior to something that is on DX9. So, really it's not version and that the DX9 or whatever really doesn't amtter. It's just a matter of general graphical appeal. And, Guild Wars 2 brings that to the table and then some.
In fact, Guild Wars 2 looks better than Lord of the Rings Online, which uses DX11. What's up with that? Oh ya, because DX doesn't mean anything, it's more the engine and power the developers put behind the game. And, again, GW2 brings the power.
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7/29/12 12:37:59 AM#27
Why feed, why..
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7/29/12 12:38:38 AM#28
Originally posted by Redemp Feed what? |
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7/29/12 12:40:24 AM#29
Originally posted by Magnetia
very good points you have here. just to give my take on that line of thought -- the systems they have in place would also make a DPS meter less useful as there really may not be any class who's worth could be judged simply by how much DPS it is putting out. the same could be said for healing/support. the size of one's green or red numbers are really only one part of the picture. obviously the OP lacks insight into this particular game or the genre as a whole, i don't really know where the error is ocurring. but the idea you bring up deserves merit regardless of whether or not the original post is well thought out or not. i am all for gauging my damage, but i feel this game makes a meter a little less "necessary" than some others. the complaints of the OP would really only apply to wow clone type games, and only those ignorant to the subject would call this game such. the lesson here is to educate yourself on the game, then evaluate its feature list. in that order :) |
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Originally posted by Siphaed To be fair I never said it sucked, you just thought I said that. Need to take your fanboy goggles off. The DX9 is more than just sub par graphics for an game in 2012. DX9 is part of the FPS problems the game is having. Game doesn't look nearly as good as Tera which launched in what 2010 in Korea? And you keep bringing up old games, with old engines. Just because a company plops DX11 down on a 10 year old engine doesn't mean its going to all of the sudden look like cryengine 3 game. So please stop comparing GW2 graphics to games that are 6-10 years old. For a game thats a new launch using an engine that at most should be 3 or 4 years old, and still is using DX 9, thats a problem. |
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7/29/12 12:43:02 AM#31
Originally posted by brac777 Primary feature :o? I don't believe ArenaNet ever advertised GW2 as a mainly PvP oirented game. |
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7/29/12 12:44:06 AM#32
Originally posted by brac777
Are you team Azeroth, team Tyria, or team Jacob? |
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7/29/12 12:44:57 AM#33
Originally posted by brac777 What exactly is the problem using DX9 instead of DX11 exactly ? What features from DX11 would you like to see being used which DX9 can't do ? |
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Originally posted by Ramanadjinn We'll see what happens with no dungeon finder. I predict sitting in a city and spamming chat, but time will tell. Dungeon finder is also a standard for MMOs these days, whatever the case may be with set classes. I list that because game should automate grouping. Regardless of how fast it is to spam chat in a city and find a group, a player should be able to just Q up and get a group while doing other things. A player should not be forced to spam chat to find a random group. As for the damage meter or parser, there is no reason not to have it. I would like to be able to judge my DPS for full DPS builds. Or measure how much DPS I do with any build. Just because there is no full time tank and healer doesn't mean people shouldn't be able to measure the DPS. I would also like to know if others are pulling their weight. If someone is doing crap DPS and doesn't have a valid reason for it, they need to be removed from group. Its just a standard for MMOs to have some way to parse damage. Thats why I list it as missing from the game, because it should be there. |
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7/29/12 12:50:27 AM#35
Originally posted by Magnetia But at least I would like to see a global channel because is fucking hard to find people (at least during the beta). the design of their game (exploring, DE and level scale ) spread everyone around the world and make dificul and expensive find enough people to run the dungeon. |
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7/29/12 12:52:47 AM#36
Originally posted by Creslin321 i prefer call it Group Finder, i hate the fact that dungeon finder teleport you to the dungeon without effort, find a group and then traval/ and run to it by figthing mobs to the dungeon , I hope that higher lvl dungeon are well guarded , because i want to fight my way tru.
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7/29/12 12:55:09 AM#37
I had said awhile back that they cut a lot of basic things then called it innovative. Things like completely separate PvE and PVP. This is a major step they skipped in development. Instead of taking the time to balance they just threw it out the window and said we innovated... DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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7/29/12 12:58:14 AM#38
Originally posted by sk8chalif Well...to be fair, in a game where you can teleport to like 15-30 different individual points in any zone, whenever you want...I really don't see room to complain about dungeon finder teleporting you ;). I'm sure there will be a waypoint very close to most dungeons anyway. Are you team Azeroth, team Tyria, or team Jacob? |
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7/29/12 12:58:20 AM#39
Originally posted by sk8chalif now that you mentioned it, the waypoint right in front of the door it's any different? |
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7/29/12 1:00:15 AM#40
Originally posted by Siphaed 4. Competition in GW2 is a no no. it's all about fun.... 6. You know AoC is old right? TSW is the new standard for graphics. GW2 is pretty, but technically far behind, years behind.
DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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