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Guild Wars 2

Guild Wars 2 

General Discussion  » Guild Wars 2 BWE 3 Final Event: Hunger Royale (The Hunger Games)

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30 posts found
  Aishirami

Novice Member

Joined: 7/24/12
Posts: 49

Knowledge is the sword. Wisdom is its wielder.

7/28/12 4:11:58 PM#21
Originally posted by khamul787

I think a better fix would have been to keep the large open world (this gives a sense of adventure), but include limitations that both Battle Royale and the Hunger Games had. In Battle Royale, certain areas of the map were made unexplorable by punishment of death, whereas in the Hunger Games, rewards in the starting area and scripted and controlled events drove players toward each other.

I would love if they implemented a solution like this ^ ^

Oooh, I really like this idea, since the only issue I had with the event was finding opponents to fight. If there were things going on to draw everyone into a central point eventually, then I think it would be so much more fun.

Also, I wonder how many people knew they could just relog and be back to normal after turning into a robot...

And I think adding this game style as one of the optional PvP modes would be a great idea. They would have sPvP, WvWvW, and then Survival. (Seems both a vague and accurate description of how the event worked.)

I would enjoy a change of style every once in a while personally, and they could set it up simular to the way WvW works, but maybe a bit more simplified, and shorter rotation periods. (Though I am pretty sure if they did this, a ton of people would compare it, or claim, it's some rip-off of some other mmo's content...)

  gladosrev2

Apprentice Member

Joined: 3/21/09
Posts: 204

7/28/12 4:24:49 PM#22

It was the only BWE event I was in, and thought it was rather boring in execution but an interesting concept nontheless. Since I have not seen the Hunger Games yet at that  time, I had no idea what I should be doing - staying alone, hiding, collecting rations, avoiding combat. Instead I tried to stay in group and of course got zerged which was not fun. But then I did not expect we would get an event that needed us to stay away from the action, instead of an action packed one. So it failed as an event, but as a new PvP or WvW mode this has a lot of potential.

My Guild Wars 2 First Beta Weekend "reviewette" : http://www.mmorpg.com/discussion2.cfm/post/4944570/thread/349125#4944570

  hundejahre

Novice Member

Joined: 9/30/05
Posts: 341

7/28/12 4:34:24 PM#23

Was neat that they did it, but I didn't really care for it. Was kind of boring and I was annoyed I couldn't port out/leave. I was one of the final survivors at the end, but I cheated, which makes me think the other survivors did too (using an illusion potion and then clicking it off brought you back as a player and not a robot).

Still, I like that they could come up with these sort of things almost on the fly, it makes me think there could be some interesting times ahead.

  evolver1972

Novice Member

Joined: 3/18/11
Posts: 1126

What is "real"? How do you define "real"?

7/28/12 7:36:13 PM#24

IMO the Hunger Royale paled in comparison to BWE2's finale event.  But it looks like a bunch of people had a good time with it so not a total loss Anet!  :)

 

Having said that, I think the events they have been doing are genius at their core and I hope they regularly do those types of events after release.  The idea behind them is great even if not every event is a hit with everyone.

You want me to pay to play a game I already paid for???

Be afraid.....The dragons are HERE!

  Zooce

Novice Member

Joined: 1/24/11
Posts: 587

7/28/12 8:46:06 PM#25

I thought it was a pretty neat idea and was excited after loading through the portal.  The execution quickly left me bored, as there was too much running and I never seemed to find rations.  I had a small 1v1 skirmish in the final minutes of the practice session that was really fun, but once the main event started I respawned nearly dead (same health I had at the end of my 1v1 skirmish) so that put a damper on my initial progress.

  Thrashbarg

Novice Member

Joined: 5/20/12
Posts: 126

7/28/12 9:28:27 PM#26

There were some glitches (there were in BWE2s finale as well, and BWE1 was just a boss fight) but overall I thought it was really fun and well thought out. There were instructions at the entrance, but a lot of people didn't read them so had a much harder time. Having a horde of robots following me dropping ammo and calling enemies by the end was highly entertaining, I was laughing the whole time.

  khamul787

Apprentice Member

Joined: 2/20/11
Posts: 184

7/28/12 9:38:07 PM#27
Originally posted by Aishirami
Originally posted by khamul787

I think a better fix would have been to keep the large open world (this gives a sense of adventure), but include limitations that both Battle Royale and the Hunger Games had. In Battle Royale, certain areas of the map were made unexplorable by punishment of death, whereas in the Hunger Games, rewards in the starting area and scripted and controlled events drove players toward each other.

I would love if they implemented a solution like this ^ ^

Oooh, I really like this idea, since the only issue I had with the event was finding opponents to fight. If there were things going on to draw everyone into a central point eventually, then I think it would be so much more fun.

Also, I wonder how many people knew they could just relog and be back to normal after turning into a robot...

And I think adding this game style as one of the optional PvP modes would be a great idea. They would have sPvP, WvWvW, and then Survival. (Seems both a vague and accurate description of how the event worked.)

I would enjoy a change of style every once in a while personally, and they could set it up simular to the way WvW works, but maybe a bit more simplified, and shorter rotation periods. (Though I am pretty sure if they did this, a ton of people would compare it, or claim, it's some rip-off of some other mmo's content...)

Yeah, finding people (or in my case, being found) was the events biggest weak point. I spent most of the time hiding in a building in the south until my girlfriend found me (cheater!). If they had something that forced me out of there, it would have been even more intense.

  gaeanprayer

Novice Member

Joined: 8/06/08
Posts: 2359

7/28/12 9:48:08 PM#28

Actually I'd be happy if this event never again saw the light of day, it was pretty damn boring to me. Run out of ammo nearly instantly then all you can do is smack shit with the butt of your gun. The idea is solid, but GW2 isn't the kind of game for an event like this. 

My characters are warriors with years of training, but when they run out of ammo they become completely useless? Can't even tackle someone or set a trap or just kick the crap out of them? C'mon...save the survival stuff for an FPS and give me back my crystal dragon event.

"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  User Deleted
7/28/12 9:55:52 PM#29

I hated it a bit. we all ran around like idiots. at the end I just went and got a soda and sat it out. then I just took my robot and hid in some strange temple until it was over. was no fun but the game itself was a blast and was great fun.

  Aishirami

Novice Member

Joined: 7/24/12
Posts: 49

Knowledge is the sword. Wisdom is its wielder.

7/29/12 2:16:25 PM#30
Originally posted by evolver1972

IMO the Hunger Royale paled in comparison to BWE2's finale event.  But it looks like a bunch of people had a good time with it so not a total loss Anet!  :)

 

Having said that, I think the events they have been doing are genius at their core and I hope they regularly do those types of events after release.  The idea behind them is great even if not every event is a hit with everyone.

Exactly. Even though I have a bit of a higher opinion than you about the event, your mentality is a great one. 

Everyone has their own preferences, so it is almost impossible to create an event that satesfies every participant.

And just because there were some issues with it this time, doesn't mean they can't improve the features provided in it, such as maybe increasing the max item storage, or maybe even adding seperate survivor types. (Like Scavanger, Loner, Horder, Leader, etc. with seperate advantages and disadvantages, for exaple.)

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