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Guild Wars 2

Guild Wars 2 

General Discussion  » GW2 needs one thing to make WvW as fun and as rewarding as DAoC's

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188 posts found
  seridan

Novice Member

Joined: 5/26/12
Posts: 1211

7/28/12 8:43:19 AM#61
Originally posted by Ezhae

You know where RPGs come from? From pen and paper games. You know what's really annoying to me? That large part of gaming crowd considers RPG to be stats. It's not. It's not Stats And Numbers Playing Game depiste how much some people want to make it be that way. It's Role Playing Game. You play Role. Stats only exist to outline rules rules, best pen and paper sessions were games where we ignored that and just had, you know, fun. I know. Shocking. 

Once people/companies regarded Diablo as an RPG (even action-RPG) the whole genre fell apart....

I agree with you, having progression (gear/level) is NOT an RPG.

Block the trolls, don't answer them, so we can remove the garbage from these forums

  Slapshot1188

Elite Member

Joined: 5/06/07
Posts: 3747

7/28/12 8:50:28 AM#62
Originally posted by seridan
Originally posted by Slapshot1188
Originally posted by seridan
 

Indeed.

Those who ask for RPG-like progression are forgetting how popular games like Call of Duty and League of Legends are....

 So your point is that people should not look for "RPG-like progression" in their MMORPG...

Stunning logic.. absolutely stunning.

Most RPGs have a cap as well..... Last I checked there IS RPG-like progression, only it stops after a while, which is a good thing

Which is your opinion of course, and I can't take that away from you.

"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

  Slapshot1188

Elite Member

Joined: 5/06/07
Posts: 3747

7/28/12 8:58:16 AM#63
Originally posted by Ezhae
Originally posted by Slapshot1188
 

 So your point is that people should not look for "RPG-like progression" in their MMORPG...

Stunning logic.. absolutely stunning.

 

 

You know where RPGs come from? From pen and paper games. You know what's really annoying to me? That large part of gaming crowd considers RPG to be stats. It's not. It's not Stats And Numbers Playing Game depiste how much some people want to make it be that way. It's Role Playing Game. You play Role. Stats only exist to outline rules rules, best pen and paper sessions were games where we ignored that and just had, you know, fun. I know. Shocking. 

 Do we really want to star the "My RPG cred is better/longer than yours"?

That aside, the problem with the way PvP is handled in games is that it more closely resembles Call of Duty than it does an RPG.   A large portion of players simply want an online battle arena.  That's fine, but not what I would prefer and to me, and design decision that makes a game more of an online battle arena is a bad thing. I would prefer Ultima Online to Super StreetFighter online. Your opinions may differ.

 

"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

  DeaconX

Elite Member

Joined: 2/08/05
Posts: 2959

Stand up for what you believe; Even if you stand alone.
-==X==-
SHH, my COMMON SENSE is tingling!

7/28/12 9:00:14 AM#64

What I'd love to see in WvW is something that rewards 'HEROES of the WAR', the people who really have a significant impact in battles.

Aside from a certain visual cue to know who these Captains and Generals/Warlords are such as a special cape or something, I'd love to see them be able to earn a few special abilities such as a BANNER which they can place for special boosts for their side and perhaps they can only place it once per hour and it only lasts 5-10 minutes but it could be something to really change the course of a fight.

Or even just an ability like an instant RALLY where all the dead allies in an area are raised to full and perhaps this kind of elite skill can be used once per day or something.

Either way I'm totally in support of temporary benefit abilities with which these 'heroes' can aid their army.  Be it a banner, an elite ability or spawning a siege golem/weapon or whatever.


Why do I write, create, fantasize, dream and daydream about other worlds? Because I hate what humanity does with this one.

BOYCOTTING EA / ORIGIN going forward.

  gravesworn

Novice Member

Joined: 6/15/12
Posts: 325

7/28/12 9:01:35 AM#65
I am probably a minority here but i actually liked how vanilla wow had the officers lounge and ranks for the server. I would like to see that but intead of access to weapons give cosmetic tambards or something like the bank golem they have for pre orders. Say a knight commander gets a tabard and something class specific like a cosmetic change for the warrior helm that you picked at creation.
  gravesworn

Novice Member

Joined: 6/15/12
Posts: 325

7/28/12 9:05:20 AM#66
On a side note. I like progression. I just dont like progression that lopsides combat. That keeps the weak weak and has the sideeffect of lessing my skill by not keeping me competitive unless someone else is equal or greater gear level than me. Then i am the weak held in check.
  plescure

Advanced Member

Joined: 10/28/07
Posts: 319

Lvl 37 in the MMO called "Life"

7/28/12 9:11:31 AM#67

I think a better idea for end game WvW is to be able to earn stuff that will help your alts. some sort of currency that you can buy good low lvl pve gear thats bind to account.

That would be enough to motivate me to continue to play with an end lvl toon

If someone is talking in general chat in a language you dont understand, chances are they're not talking to you. So chill out and stop bitching about it!

  Ezhae

Elite Member

Joined: 9/03/06
Posts: 694

7/28/12 9:13:21 AM#68
Originally posted by DeaconX

What I'd love to see in WvW is something that rewards 'HEROES of the WAR', the people who really have a significant impact in battles.

Aside from a certain visual cue to know who these Captains and Generals/Warlords are such as a special cape or something, I'd love to see them be able to earn a few special abilities such as a BANNER which they can place for special boosts for their side and perhaps they can only place it once per hour and it only lasts 5-10 minutes but it could be something to really change the course of a fight.

Or even just an ability like an instant RALLY where all the dead allies in an area are raised to full and perhaps this kind of elite skill can be used once per day or something.

Either way I'm totally in support of temporary benefit abilities with which these 'heroes' can aid their army.  Be it a banner, an elite ability or spawning a siege golem/weapon or whatever.

You know there are banners that guilds can put near keeps/camps they own to boost defenses/offense/karma gain of people there? 

As for rezzing banner, that's already kind of taken care by Warrior skills (I Will Avenge You shout can rally nearby allies when you kill opponent while under the buff and there is Elite banner that can revive nearby allies) so adding another item/para-skill liek that would be just duplicating of already existing mechanics. 

If you want to be noticed there is always the Commander book for 100 gold that makes you visible for your side and helps with co ordination of larger groups

  sinloi

Advanced Member

Joined: 4/10/03
Posts: 189

7/28/12 9:17:36 AM#69

what I'd like is just a slightly more complicated siege mechanic with like ladders and base infiltration and sabotage, a bit more then smash the door.

  User Deleted
7/28/12 9:21:37 AM#70
Originally posted by sinloi

what I'd like is just a slightly more complicated siege mechanic with like ladders and base infiltration and sabotage, a bit more then smash the door.

What looks nice on the paper may notwork very well in game, nobody will siege anymore, everybody will just build ladders to bypass defenses.

  Ezhae

Elite Member

Joined: 9/03/06
Posts: 694

7/28/12 9:23:40 AM#71
Originally posted by sinloi

what I'd like is just a slightly more complicated siege mechanic with like ladders and base infiltration and sabotage, a bit more then smash the door.

You can smash walls too. We took one of the keeps outer walls by faking an assault on the most obvious door and a small group made a hole in their walls way to the side, only then leaving few people to barrel down the door eventually to have quicker entry once we held the outer keep region. 

  WoW_Refugee

Apprentice Member

Joined: 5/01/05
Posts: 80

7/28/12 9:24:00 AM#72
Originally posted by otinanai123

95%+ of players are motivated by personal progression.

This is also why 95% of team-based PvP-centric MMOs are complete and utter crap.

  General-Zod

Hard Core Member

Joined: 9/19/06
Posts: 242

Kneel.

7/28/12 9:25:11 AM#73

Voted. Yes

People! I dont like the comments im reading XD. I believe the poll was for some "type" of progression similiar to DaoC not a copy and paste. Nobody ever had to "grind RR points" in daoc ... open world RvR was a blast and at the end of the day "oh look iv gained 3 realm ranks". I would want to try out my new skills I earned the next day... I had a sense of accomplishment from honoring my realm and "advancing".

It doesnt have to be some massive skill gain ... it can be simple. Any incentive would be nice...

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 5664

I believe in life before death... So dont forget to enjoy it while you still can.

7/28/12 9:26:13 AM#74
They should really have an AA system to give people an idea of eternal progression, but a smart system that does not add to much power but adds more diversity, making a class wider instead of higher.

But from my DAoC experience i know that the demand for such a system will become stronger and stronger untill they need to add something before they have another Lurikeen uprising at their hands.

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package)
Worst MMO experience : FF XIV
Currently playing : GW2

  User Deleted
7/28/12 9:26:18 AM#75
Originally posted by Ezhae
Originally posted by sinloi

what I'd like is just a slightly more complicated siege mechanic with like ladders and base infiltration and sabotage, a bit more then smash the door.

You can smash walls too. We took one of the keeps outer walls by faking an assault on the most obvious door and a small group made a hole in their walls way to the side, only then leaving few people to barrel down the door eventually to have quicker entry once we held the outer keep region. 

One way that works pretty well is to first capture one of the smaller keeps (and secure a supply depot of course), and then build balistas in the smaller keep to smash the outer and inner walls of the bigger keep.

  WoW_Refugee

Apprentice Member

Joined: 5/01/05
Posts: 80

7/28/12 9:28:49 AM#76
Originally posted by William12

the #1 reason I believe GW2 will not be as sucessful as it could be is character progresion. 

I love the combat and the story and think the game is awesome so you fanboys don't flame me.

With that said.   Only a minority are motivated by cosmetic items and story or gameplay itself.  ONCE you're max level and have played it over and over you need a motivation beyond that something to make your time invested into your character worth it.

No gear grind the fanboys say omg this game is great no more gear grinds and I do understand it , but maority yes MAJORITY of people are motivated by the gear grind the problem is past games made that grind SOOOO boring because the gameplay was boring.  GW2 combat is fun and interesting a gear grind in GW2 would not of been as boring for most people because of this.   

The only plus is you can buy the game and play the story and have fun and not be tied to a monthly fee or feel obligated to keep playing because you're paying 15$ a month which will also hurt the playerbase.

 

Before one of the fanboys comes in and says they will play for the fun of it.  How long can you do something over and over every day every week before it is no longer fun  ?  People are human nothing remains fun for that long.  The truth is WvWvW is a zerg fest and if you have played any beta weekends you would know this.

The simple act of using the term "fanboys" in your post- let alone using it three times -shows you're completely unable to have any sort of debate, and that your post has no merit. It's just another case of "us guys who are right versus the fanboys who don't get it" to you. Stop using that term and perhaps you'll be taken more seriously more often.

  otacu

Novice Member

Joined: 4/08/12
Posts: 454

7/28/12 9:29:58 AM#77
Originally posted by Slapshot1188
Originally posted by otacu

 

 

That's because you're stuck into VERTICAL rpg progression.... GW2 is about HORIZONTAL rpg progression.

It's not bad design. It's actually a VERY good design. Great choice by Arenanet.

So please explain to me how leveling from 1-80 instantly to participate in WvWvW is HORIZONTAL progression?

 

Good Lord i even have to explain such a simple thing. Leaderboards, rare skins, guild pride to conquer castles, achivements, titles ecc.

 

I guess you better go back to a vertical progression mmorpg because it's obviously not the game for you.

Don't worry i will gladly take over your  queue slot in WvWvW

 

  spookytooth

Novice Member

Joined: 7/25/03
Posts: 509

7/28/12 9:30:12 AM#78

the one thing that would deter me from WvW has nothing to do with getting pvp gear out of it.....its if there is no real map control. If I log into the game and see that all our efforts from the day before have been wiped out, and we are essentially playing musical chairs with the control points then it would all feel cheapened. It would feel like planetside :( Fun game, but ultimately meaningless. And putting in what I would consider to be a pvp gear grind would not help it, it would only detract and distract.

  gravesworn

Novice Member

Joined: 6/15/12
Posts: 325

7/28/12 10:00:25 AM#79
I could see the keeps and everything being reset once a week or something to that effect. Siege warfare has a lot of potential but most havent been able to pull it off. Darkfall came close.
  Svarcanum

Hard Core Member

Joined: 1/29/06
Posts: 294

7/28/12 10:04:21 AM#80
Otacu, the problem is gw2 has heavy vertical progression until you hit 80 when all of a sudden that changes completely and you're left with horizontal progression. That radical shift in game goals will most likely not sit well with players. Ok if the whole game was horizontal progression, everyone started on level 80 for pve and wvw. But that wouldn't be very would it? No, because people like vertical progression.
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