| 60 posts found | |
|---|---|
|
KingJiggly
Novice Member
Joined: 8/03/11
Definition for innovation is below. Your welcome. |
7/24/12 6:31:53 PM#41
Hello, I am a employee from Bioware... But in all seriousness, I sure hope they did, I hate when games/ companies fail, but thats how it happens. http://www.merriam-webster.com/dictionary/innovation |
|
7/24/12 6:33:20 PM#42
EA put more of 500 millions in this game |
|
|
7/24/12 6:35:29 PM#43
EA put more of 500 Millions in SWTOR,
I am still playing swtor and i am enjoying the game |
|
|
7/24/12 6:53:02 PM#44
Originally posted by Souldrainer [mod edit] Do you honestly think a developer gets 120 million dollars from a game that sells a couple million copies??? Really??? Forget the 150,200,300 million EA blew developing the SWTOR fiasco. Or the 700 million or so wasted buying Bioware. Let's just focus on post development. EA sells each copy to retail stores for some 20-25 dollars. Out of every copy sold to retailers, EA must pay for: * Duplication of the master disc and label printing * Materials for the box and assembly * Storage and shipment to retailers * EA's own internal distribution staff who contact retailers to convince them to buy copies of the game, give the game good shelf space, etc. Those are just the major bites out of the sales of each box. Before layoffs EA was still paying the salries of one of the largest development teams in the industry. Every employee's cost to EA is going to be roughly 1.5 times their salary. 50k a year dead weight employees cost the company roughly 100k a year, lead developers making 130-150k are in the 300k range. EA is paying 2,3, to 4 million dollars a month depending on what the total number of employees there are just since the game shipped. In addition EA is paying for 24/7 tech support/customer service staff in multiple countries/regions. 24/7 server tech staff to run the data centers. Throw in digital distribution, collector edition boxes, whatever hell else you want. EA hasn't made 200 million, 100 million, 50 million in profits from this fiasco. Nor will they ever. The money EA wasted on SWTOR will never be recovered. EA's only goal now with SWTOR is to lessen the damage. [mod edit] and turn the game into a free to play cash shop.
|
|
|
7/25/12 12:06:18 AM#45
Originally posted by RingbusOriginally posted by Souldrainer So... just any random out-of-context personal attack will do, then? Error: 37. Signature not found. Please connect to my server for signature access. |
|
|
7/25/12 2:08:16 AM#46
Originally posted by Ringbus Dont waste time, these kids have been explained many times that it isnt so, but they just repeat their mantra: 2,38*60+6-7*15*700000= lots of money, they made crapload of profits. Someday they will grow up and find out it isnt so for themselves. Originally posted by ZigZags Mmm, you just said they are in the red. Yes, they have hefty cushion form initial sales. If that is eaten up, then they are really screwed. And drying up of THAT proves they are in the red month to month and are just on damage control. Only question is: when will cutting of expenses stop, when will they be out of the red. And yes that includes staff, and YES that includes even less content than its released now, and thats nothing to write home about already. I love when someone claims something is flawed and then proceeds to confirm its true :) And they sold only so many collectors editions, because it WAS very limited. |
|
|
7/25/12 2:12:46 AM#47
SWTOR paid for development while selling boxes. And EA told us that it will be profitable as loong as they will have more than 500k subscribers. So yeah - TOR paid for itself. Problem with this game right now is that - it's boring. There is nothing else to do except story and it's fun for the first time playing Reps or Imps. After that 99% of the quests are the same for every class in the faction and only difference is in personal story. That's it. There nothing more. And because of that they are loosing subs quite fast. From 1.7mln to 1.3mln in just 2 months and right now - who knows. |
|
|
7/25/12 2:31:00 AM#48
Originally posted by dariuszp They had 300m$ budget. Can you explain to all of us how exactly they made that back by selling boxes? |
|
|
7/25/12 3:32:34 AM#49
Well they sold 2mln boxes for 60$ in just 2 months from the start and they still selling quite an amount of it. And they still sell it. Last month I checked and game was stil a bestseller in biggest online shop in my country. More than half a year after release. And this was bestseller list for every game in this shop. On just "online games" they are still in top 3 after Guild Wars 2 and Secred World. From global bestseller list they drop out after Guild Wars 2 started beta weekends. |
|
|
7/26/12 10:24:18 AM#50
Originally posted by Alminie One-third of the monthly sub goes to Lucasarts for the Star Wars IP. So Bioware makes $10 per month on subs....and I was being generous giving 100% of that profit. They are several months away from just breaking even. |
|
|
7/26/12 11:21:02 AM#51
No. Source: EA. JR, EA CEO, stated that SWTOR needs 1M recurring subs "to make a profit but nothing to write home about. Back in Feb' they only announced 1.7M "subs" and in March learnt that "about half were subscribers" - so 850k OK he didn't say for how long but EA was talking about the long term back in Feb and articles subsequemtly suggested 1 to 2 years. And since Feb' EA has "consolidated" the servers by 90% - so we can assume that subs are still less than 1M.
So on EA data : no. |
|
|
7/26/12 11:35:01 AM#52
Originally posted by SlothnChunk where do you get that info? ;-) |
|
|
JoeyMMO
Apprentice Member
Joined: 10/09/11
To busy playing GW2 to post much around here... *shrug* |
7/26/12 11:58:43 AM#53
Originally posted by dariuszp What makes you think they still have 500K subscribers? And what makes you think they'll still have 500K subscribers 2 years from now? Being profitable on 500K subscribers isn't a one month deal, it's more like years and TOR hasn't managed to maintain 500K subs for years. So no, nothing points to TOR having paid for itself. On the contrary, cutting devs to lower the cost of maintaining the game, is not a sign of a game that has paid for itself and is bringing in cash left, right and center. The being profitable on 500K has more to do with the cost of running and further developing the game, hence why they're cutting the team, because they are not holding 500K long term. It is a requirement to reduce the amount of money they're going to lose on this. EA has enough games that are raking in money, they can take a hit, even if it's a big one. |
|
7/26/12 12:22:21 PM#54
Originally posted by Alminie
|
|
|
7/26/12 12:48:59 PM#55
Originally posted by JoeyMMO EA talked about being profitable with 500k in early 2011. However this was subsequently clarified - see EA reports post to: - 500k subs needed to cover running costs and I assume, as I said above, make an operating profit - 1M subs to make a profit. To illustrate the difference assume you go to the bank, take out a loan and buy a flat that you rent out. Say it costs $250 a month to pay for on-going monthly cleaning, maintenance, gardening (whatever) and you charge $500 a month rent. OK you are making an operating profit of $500 - $250 on which you can pay taxes and so forth. There is the small detail of the bank loan however ... only when you have paid off the loan will you be making a profit. |
|
|
7/26/12 12:50:47 PM#56
I hope not ...or they may not have learned anything. |
|
|
7/26/12 12:51:19 PM#57
2 million x $60 = 120million an average of 1million subs x $15 = 15million a month x 7months = 105million So 225 milllion - 30% licensing fee to George is ~ 150 million.
Now that's assuming that retailers didn't take a penny, that they don't pay any employees a cent or have any other costs and paid nothing to develop the game which is obviously far from the truth. It's very hard to imagine they would be in the black IMO.
|
|
|
7/26/12 1:01:48 PM#58
Originally posted by SlothnChunk Yep EA will pay LA something; EA wouldn't comment on what though. Probably a very complex formula vut it will depend on EA / LA and on EA's risk-reward position. It could be as simple as a bucket of cash - up front or in installments. EA might have opted for this if they thought they had a huge hit and wanted maximum reward. If EA were less sure then they may have paid LA a smaller guaranteed sum and agreed to pay LA so much per subscriber (or so much per sub up to 500k, so much between 500k and 1M subs, so much between 1M and 2M etc etc <aybe so much per box sold and all sorts of stuff. The success of the 3D remake could have been in there as well - as that would be advertising! Paying a smaller fixed sum would reduce EA's cost (i.e. risk) but also limit their potential reward Bottonlime: LA will have made money. |
|
|
7/27/12 10:13:58 PM#59
Originally posted by Danrlei Probably not but that isn't the relevant question. The more relevant question was "if it did pay for itself, was the ROI worth it after locking up almost 300 million of capital over 7 years?" The answer to that question is almost certainly no. |
|
|
7/28/12 9:10:37 AM#60
Guys , you are missing a important point about the license fee. Brand fee is not used to be a % of the venues, is a fixed price that can be negotiated every X years (4 years usually, 3 sometimes, 5 the few) LA will get their part and doesnt care if game is profitable or not. thats why they refused to keep SWG, they didnt renegotiate the license just because EA paid more than SOE just thinking in how much they wil milk the guys...So be sure the LA part is HUGE, maybe more than 200m$ year. So don't try to fool yourselves, SWTOR is a fiasco for everyone but LUCAS, he will get his 1000m$ from the game despite is a success or not. EDIT: Numbers are a speculation... what I want to mean is the fact that the game never will paid itself with poor numbers, and this 4 or 5 years of license is what the game will run. They will try to search the way to make the money...turning it F2P or whatever, but they need to pay LA so close the game is not an option. Fanbois will see it as a success and EA as a charge. when the license finish...goodbye SWTOR. |
|