| 52 posts found | |
|---|---|
|
7/28/12 6:18:28 AM#41
"ranged is op" <- every class can play range. GTFO fail players. |
|
|
JoeyMMO
Apprentice Member
Joined: 10/09/11
To busy playing GW2 to post much around here... *shrug* |
7/28/12 8:38:40 AM#42
Originally posted by otinanai123 You're not forced, but it is an option at the very least. You can also have other combinations like AoE and Single Target, but that is your choice. You're not locked into any of these choices either, unless you're locked in combat. |
|
7/28/12 8:43:02 AM#43
Originally posted by FearTHeFro People will ALWAYS complain about "balance". Especially if the game has PvP. It has little to do with the game dynamics, and much to do with peoples sense of entitlement, and losing to someone else. Its a never ending phantom chase that once it starts, consumes endless Dev time and talent. |
|
Originally posted by Zylaxx This is the way to be :). It's really easy to get into the groove of "I like melee" or "I like ranged" from other games, but this just isn't how GW2 works. And once you try to branch out, sometimes you have fun. Also, like you say, melee does work in GW2, but you need to approach it from a different angle...you can't think "I will be melee all the time." Are you team Azeroth, team Tyria, or team Jacob? |
|
|
7/28/12 9:21:30 AM#45
Originally posted by Creslin321 Pretty much this. I played warrior almost exclusievely last BWE and I spent most time in WvWvW. Majority of my kills were using melee weapons but whenver it was mexican standoff between two objectives with larger groups trying to push the other back I'd switch to my rifle to snare those that run in too far, then switch back to my Hammer and keep them down. When I was sieging I'd switch to longbow due to the AoE capabilities, when door were about to break I'd often switch to 1hander/warhorn combo for the Vigor and Swiftness buffs that help getting on the walls to destroy the siege weapons. Thing is, if you wan to use a class to 100% of it's potential you need to be flexible. Sometimes it even means switching utility/elite between the fights to squeeze the most for given encounter. That said playing just melee or just ranged is still viable for majority of game, it just won't be as effective. |
|
|
7/28/12 9:26:37 AM#46
In theory, ranged needs to be balanced with ranged in any game, if you cry too much about it, what you get is homonigization, which isn't fun, good, or desired. |
|
|
7/28/12 9:39:43 AM#47
Originally posted by JoeyMMOOriginally posted by otinanai123 That's still forced. Since I would always need a range weapon at hand, since if I get attacked , I am locked from switching weapons. Fighting with two Melee weapons means I can't simply adjust to a situation since I can't freely switch weapons. I have to go into battle with that in mind, which means I NEED a ranged weapon at all times, since Melee weapons aren't always useful. That's Forcing....
|
|
Originally posted by MMOExposed Eh, I don't think it's forced, it's just situational. I mean, if you are defending a keep in WvW...then you would be a fool to not have a ranged weapon. But in a different situation, this isn't the case. Imagine that you are in sPvP, and you are planning to lockdown control points. In this case, you may want skills that offer lots of CC so you can stun people and knock them back, and survivability like blocks or skills that grant invincibility like Blurred Frenzy. To get these skills, you may very well have two melee weapons. So I think the key here is to do like other people said, and not look at weapons as "ranged or melee," instead look at them as a package of skills. And you want to have the best skill package for the scenarios that you are planning to be in. Are you team Azeroth, team Tyria, or team Jacob? |
|
|
7/28/12 10:03:57 AM#49
No, that is only in the kids books!!! Meleee vs Melee are to be some kind balanced yea, same goes for range. But if that is done the armor allso need balance, from attacks and resistens(And that never works). A mmo are a world where you pic a class you wanner be, and know that you can not be anything at ones, same in the real world. And now that its not a sandbox when it comes to skills, there is no need for balanced skills allover. You i like / do I find the skill for all classes balanced and right to the class NO WAY. WIll I ever NO. |
|
|
7/28/12 10:44:20 AM#50
Originally posted by Creslin321 again you are pointing out the flaw of what we are speaking of, since this is Weapon Requirements you keep mentioning. which is the same as us saying, we are forced to play with these weapons.
|
|
Originally posted by MMOExposed Well, take it however you want, but I think it's much better for a warrior to be "forced" to use a longbow or rifle in a keep siege, rather than having the old style of being "forced" to sit there twiddling his thumbs watching the keep siege with his axe in hand because he has no ranged skills ;). Really, in GW2 you are "forced" to use all the options available to your class...which is much better than being "forced" to have only one option. Are you team Azeroth, team Tyria, or team Jacob? |
|
|
JoeyMMO
Apprentice Member
Joined: 10/09/11
To busy playing GW2 to post much around here... *shrug* |
7/28/12 11:50:07 AM#52
Originally posted by MMOExposed If you want the option of switching to a ranged when you're wading into a melee battle, then yes, you'd need to have a ranged weapon as your second weapon set. If you want to lock down with a defensive melee weapon and shield instead, or a set that allows for mobility, cc or stealth, then you can do that too. It's your call how you want to adapt to a certain situation. It's perfectly viable to not have a ranged weapon as your second equipped set. You don't even need to take a ranged weapon along. You have the option of having a second weapon set ready, you're not even forced to use that option. For it to be forced, all other options should be either unavailable or really unplayable. I really don't see that as being forced. Maybe you tried all professions and weapon combinations and you have reached the conclusion that there is no other way of playing the game. But since so called melee weapons can have ranged abilities tied to them, I'd like to see you come up with a well thought out reason as to why you'd always need to have a ranged weapon as your second set. |