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7/28/12 5:06:57 AM#341
didnt noticed the nerco in the corner. I 3930k -- Rampage IV Extreme -- G.skill RipjawsZ 32 GB -- Corsair Force Series 3 120gb -- G.skill Phoenix Pro 60gb -- WD 1 TB Black -- Corsair H 100 -- Thermaltake Level 10 Gt Snow Edition -- Corsair AX1200 -- Asus 560 Ti Sli -- Microsoft Sidewinder X4 -- Logitech G5 -- DELL UltraSharp 2007FP -- Samsung Syncmaster Sa700 -- Logitech Z2300 -- Logitech G35 -- Logitech G600 White -- coming soon : Dell U2711. |
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7/28/12 5:13:46 AM#342
Originally posted by chelan +1, nice trolling, i like :P "I'll never grow up, never grow up, never grow up! Not me!" |
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7/28/12 5:15:24 AM#343
Originally posted by Terminus-Est i thnk tournaments will work for that, no? "I'll never grow up, never grow up, never grow up! Not me!" |
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7/28/12 5:23:25 AM#344
Not every game has to have open world PVP...OWPVP never works in themeparks where there is no consequences for dying or killing other players, people behave like $heads when they can just gank all day without any risk, take Aion for example, oh boy that was terrible... and if someone somehow killed the ganker, he would show up again in 30 minutes.
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7/28/12 5:34:29 AM#345
I dont think it has open world pvp in the sense wow had in which you coudl get slaughtered by someone 20 levels above you while killng tigers in stranglethorn....and thank god it doesnt. On second thoughts, maybe wow system would have worked with GW2 level autoscaling and no gear based pvp features installed.... even so i prefer to keep pve and pvp separated, a matter of tastes i suppose |
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7/28/12 11:08:24 AM#346
Originally posted by otacu Incorrect.
WvWvW is instanced. It is simply of a longer duration than the battlegrounds. During the first few days I believe the "matches" will last for a day.. eventually for 2 weeks. Then the "game" ends, INSTANCE resets and new "teams" are paired up for the next match. We won't even mention the population cap on the maps... I hope it turns out to be fun, but it is NOT Open World PvP.
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-) |
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7/28/12 11:53:51 AM#347
Unclear as to what exactly we are even discussing at this point... |
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7/28/12 12:02:28 PM#348
Originally posted by Slapshot1188 It's not instanced... it's a separate persistent map! There are not 2 different instance of the WvWvW.
Channels for example are instances. Battlegrounds are instances. Dungeons are usually instanced. WvWvW is not. Period.
And yes WvWvW is open world pvp. You do exactly the same things you usually do in the PVE world. You can level and kill mobs just fine in there. There are plenty of events too. It's just separated from the rest of the PVE world. And the gankers and griefers cannot deal with it. They need to hunt down lower levels otherwise they won't win. A fair fight scare them. In my book
Owpvp - gank - griefing = -------------- Win
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7/28/12 12:04:09 PM#349
Originally posted by Slapshot1188 good thing it aint :)
* open world pvp in WoW: "uh look, here is my lvl 80 toon killing your leveling noob toon! damn i'm pro!" * open world in aion: "find the rift! GET EM!" *1 year later* *rifts totaly have been nerfed because everyone was crying that it was so hard to have "open" pvp" * open pvp in conan: *BAMBAMBAM* "gotcha sucker, but now i will run, wont see ya again!" * open pvp in DAoC: "nothing to see, move along, we are instanced, but if you ask the player base, daoc was the best pvp game ever!" * open pvp in neocron: "ha! PP BLOACKADE BITCHES!" "y u no let me through!?" * open pvp in SW:TOR: "hello?! anyone here?!" *switches to pvp planet* (hint: instanced!) "uuuuh cool. lets base dive!!" * open pvp in WHO: *going round and round and round and round* "anyone seen an enemy lately?" "i think they are behin or infront of us, doing circle zerging too!" "wanna change direction?!" "naaa.. would have to fight then"
"I'll never grow up, never grow up, never grow up! Not me!" |
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7/28/12 4:23:48 PM#350
Originally posted by otacu Again incorrect. It is not persistant. It lasts for anywhere from an hour or two to a few weeks. It is simply a long duration battleground. It "resets" at the end of each instance.
It really doesn't matter what definition you have "in your book". Openworld PvP has nothing to do with whether or not you can gank or grief. "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-) |
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7/28/12 4:33:30 PM#351
Originally posted by Slapshot1188 It's as persistant as a server. Yes, they will reset the servers, but by that logic there are no persistant MMOs. |
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7/28/12 7:51:05 PM#352
Originally posted by aesperus No.. that is incorrect. For instance, in DAoC if you took a keep it stayed yours until someone came and took it. It didn't magically end after a week and return to neutral. If I had taken a keep in DAoC and defended it I could keep it for months...
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-) |
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7/28/12 8:11:39 PM#353
Lets all be honest here. In games with a faction divide, can you really name the last mmorpg that came out that had ffa pvp where open world pvp was anything more than a random annoyance? Seriously the only games ive played that had active open world pvp were either full loot sandboxes or games that had no factions...meaning that guy being an asshat in chat could be located then griefed while he flames you in /tell. Even in warhammer, the open world pvp was just a stand-off in t1 then activly avoiding the other team for renown grinding...and that game would probably have the most active open world pvp of any faction based themepark in years. Rift has zero open world pvp other than the odd moment you encounterd someon running to an enemy dungeon or map exploring in enemy land...extremely rare..SWTOR...i dont remember seeing anything other than the other side going about their business...no point to engage.
Im trying to think back...excluding darkfall and the full loot games...mabey AoC had a somewhat active guild based FFA pvp...but even then mostly in one location on one map.
Who cares if open world pvp isnt in the game...it hasnt been enjoyed for ages...people wont do things that dont directly reward them...and that worries me since this game seems built around not directly rewarding people for doing stuff at endgame. |
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7/28/12 9:06:20 PM#354
"Hey guys, I'm living in a cavern where the only site I can visit is mmorpg.com, so can you please answer a question which I already suspect the answer ?" ***** Before hitting that reply button, please READ the WHOLE thread you're about to post in ***** |
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7/28/12 9:09:43 PM#355
wvw is not an instance it's a zone. |
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7/28/12 9:16:20 PM#356
Originally posted by Slapshot1188 Right, unless the servers had to be reset. Which did happen. |
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7/28/12 9:17:35 PM#357
Please do pass to play this game. One less short sighted person in-game. Cheer. |
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7/28/12 9:31:05 PM#358
Originally posted by Slapshot1188 You are confusing persistant with permanent. Its persistant and not permanent. |
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7/29/12 5:15:05 AM#359
Originally posted by Slapshot1188 AGAIN learn the meaning of the words It's PERSISTANT not PERMANENT
So it's NOT instanced and it's persistant. Period. Jeez tha't sthe second time you try to correct me and instead you only are incorrect yourself. Think and check twice the dictionary before posting.
So what's OwPVP "in your book"? Is it an instanced owpvp like Tera? Define owpvp. Because since you have trouble with the meaning of the words it doesn't seem you have a clear vision of what owpvp is like. |
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7/29/12 10:16:03 AM#360
Originally posted by otacu Again.. incorrect. And as I said, griefing, ganking.. none of those have the slightest impact on whether a game is OpenWorld or not.
If you want a truly open world PvP game look at Mortal Online. It's a horrendously designed game, but it IS 100% open world. There are no instances, it is fully persistant and as close to permanent as possible with todays technology. If you build a house, it will be there in 3 months.. unless the company closes it's doors of course. Believe me, I am as far from a fan of MO as you can find (and would never give the company even a nickle of my money), but comparing the persistance between the games is laughable. Note that this is an example of FFA PvP, in an open world but one can also have a non-FFA version. FFA is not a pre-requisit for OpenWorld either.
GW WvW is simply a longer duration battleground. Nothing more.. nothing less. I've pre-ordered two copies and will have fun playing, but that doesn't mean I should pretend it's something that it isn't. "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-) |
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