Trending Games | WildStar | Guild Wars 2 | Elder Scrolls Online | Ecol Tactics Online

  Network:  Gamertube FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

Guild Wars 2

Guild Wars 2 

General Discussion  » Poll: Do you prefer PvPing with or without a downed mechanic?

13 Pages First « 3 4 5 6 7 8 9 » Last Search
248 posts found
  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5138

7/27/12 12:05:08 PM#101

One thing about the downed mechanic that maybe isn't considered much is the fact that you can actually use the fact that a downed player can be helped to your advantage.  I've actually killed one or two people because they got too close to our keep while trying to rez a downed ally :).

Are you team Azeroth, team Tyria, or team Jacob?

  Ezhae

Elite Member

Joined: 9/03/06
Posts: 694

7/27/12 12:09:26 PM#102
Originally posted by froakakhan

the only downside i can see to it would be a very specific scenario where it is an extremely close fight.  meaning when one player is downed, the other is arround 1-5% health with the possibility that the downed player could kill them before they can get a finishing blow on them.  thus reviving the downed player with a big chunk of health and allowing them to finish off the other player who would have been the victor if there was no downed state.

 

other than that, i like the downed state as a whole across all aspects of the game.

Brinign the other guy to downed state does not Rally you. You have to fully kill him. So in your scenario the player with 5% hp would still have that 5% hp advantage over the already downed player. The only way you can make it work is if you are warrior, manage to interrupt the Finish move with number 3 (which is knockdown throw) and then use Vengeance which bring you out of  downed for a few moments and then kills you fully once the buff fades (no 2nd downed state) 

  MikeB

MMORPG.com Community Manager

Joined: 5/27/09
Posts: 4847

7/27/12 12:09:49 PM#103
Originally posted by BadSpock
Originally posted by otinanai123
Originally posted by Mrlogic

See this is why im looking forward to WoW-MoP, not becuase im gonna play it (I wouldn't touch it with a set of pliers) but because it would atleast temporarily weed out people like these

Well you're wrong. I haven't played WoW since 2008 or so and don't plan on buying MoP. But still at its current state WoW pvp is slightly better.

This thread should have ended right here.

If OP is completely incapable of understanding GW2 PvP and why it is > WoW PvP this thread is 100% pointless.

Gear grind, killing people in a GCD or two, perma-stealth classes, gear grind, gear grind, pointless stat tracking (just to grind more gear) etc. etc.

Don't really think that's the purpose of this thread. ;) People are discussing the merits (or lackthereof) of having the downed state in GW2 PvP.

Michael "MikeB" Bitton
Community Manager
Twitter: @eMikeB

  Wickedjelly

Advanced Member

Joined: 4/19/09
Posts: 5062

The Dude abides

7/27/12 12:14:11 PM#104
Originally posted by MikeB

Don't really think that's the purpose of this thread. ;) People are discussing the merits (or lackthereof) of having the downed state in GW2 PvP.

 Besides, arguing whether one is better than the other is simply subjective anyways. There are several reasons one may enjoy one over the other more much as some want to think saying one is better than the other is simply a fact.

Good point MikeB, man, you have your moments long as it isn't about SWTOR.

XD

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  Rabenwolf

Advanced Member

Joined: 5/13/06
Posts: 1424

7/27/12 12:19:20 PM#105

On one hand, the downed state really doesnt make a difference. With or without it, your character goes down "dead but not dead", no matter what you will come back and continue fighting. It could be there on the spot or spawned all over again.

So at its core, the mechanic shouldnt really make people feel good or bad about it, since its nothing really different...

Now the problem is, which may counter what I just said... comes from the irrationality behind one aspect of it.

That is, if you go down, you can quickly toggle through nearby enemies, find the one with the lowest health and try to get a quick revive to then focus on the guy or girl who took you down to begin with. I would rather see the downed state equating revival with attacking the person who specifically took you down (or people, if more than one contributed to your death) (pvp only).

On the flip side, adding the ability to try and heal yourself in a downed state seems fine.

 

Even through all that, you will die in pvp and you will come back and fight again. Nothing really changes. It is perhaps best felt in PVE where it can be more of a gameplay changer than anything else.

 

Just my 2 Cents.

 

  Derpybird

Novice Member

Joined: 4/02/12
Posts: 1006

7/27/12 12:24:38 PM#106
Originally posted by otinanai123

PvP should be both about winning and "the kill".

In your opinion.

PvP in GW2 is about teamwork and resource control, not about racking up kills.

It's fine if you don't like this approach to PvP, but there it is.

If you want to rack up kills and see who did the most DPS at the end of a match you have other choices.

"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  Chingo

Novice Member

Joined: 4/27/12
Posts: 133

7/27/12 12:28:03 PM#107

I like the downed state because it decreases the determinism of the fight mechanics/dynamics in PvP. I don't think it's so useful in PvE.

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5138

7/27/12 12:37:46 PM#108
Originally posted by Derpybird
Originally posted by otinanai123

PvP should be both about winning and "the kill".

In your opinion.

PvP in GW2 is about teamwork and resource control, not about racking up kills.

It's fine if you don't like this approach to PvP, but there it is.

If you want to rack up kills and see who did the most DPS at the end of a match you have other choices.

 Yeah kind of reminds me when they released Team Fortress for Quake.  All of a sudden, the game wasn't about getting kills, it was about an objective, and a lot of people had difficulty adjusting to this.  There were a lot of snipers that would just camp the balcony in two forts racking up kills, but not contributing much tot he team.  After all, a smart player could just go through the water and completely avoid the snipers.

Then there would be an engineer with a sentry gun by the flag that may not get many kills, but would be providing a vital defensive service to the team.  Because every player he kills would have got the flag if he wasn't there.

GW2 is similar.  Every single kind of PvP is objective based.  Either you are getting control poins / objectives in sPvP, or keeps / objectives in WvW.  A player in WvW that never encounters an enemy but instead runs supply over and over again to build a trebuchet will be contributing MUCH more to his team than a guy who tries to down players hitting him from the walls of a keep.

Are you team Azeroth, team Tyria, or team Jacob?

  otinanai123

Novice Member

Joined: 7/18/10
Posts: 272

 
7/27/12 12:48:03 PM#109
Originally posted by Derpybird
Originally posted by otinanai123

PvP should be both about winning and "the kill".

In your opinion.

PvP in GW2 is about teamwork and resource control, not about racking up kills.

It's fine if you don't like this approach to PvP, but there it is.

If you want to rack up kills and see who did the most DPS at the end of a match you have other choices.

You cut out this: It should be fun from start to finish and not only when you see the scoreboard when the game ends (if you win).

 

Why do you people love bringing up stats? Have you seriously not PvPed in anything else than WoW?

  Wolfynsong

Novice Member

Joined: 3/21/12
Posts: 241

7/27/12 12:52:11 PM#110
Originally posted by joocheese

Btw, more often than not, players will not rally, on average; I disagree with people who say the advantage is for the downed player. When a player is "downed", the advantage is still to the attacker, who still has to successfully "finish" the player.

Who the hell says that the downed player has an advantage?  Are they insane?

Losing health over time + only way to heal is by an easily interrupted channeling skill + can be OHKO'd whenever the enemy locks you down + can still be damaged to death + mediocre damage output + losing over 50% of your skills and utility...

If anything, the downed state is pathetic, and rallying is either by pure luck and/or direct team assistance.

  otinanai123

Novice Member

Joined: 7/18/10
Posts: 272

 
7/27/12 12:55:08 PM#111
Originally posted by Creslin321
Originally posted by Derpybird
Originally posted by otinanai123

PvP should be both about winning and "the kill".

In your opinion.

PvP in GW2 is about teamwork and resource control, not about racking up kills.

It's fine if you don't like this approach to PvP, but there it is.

If you want to rack up kills and see who did the most DPS at the end of a match you have other choices.

 Yeah kind of reminds me when they released Team Fortress for Quake.  All of a sudden, the game wasn't about getting kills, it was about an objective, and a lot of people had difficulty adjusting to this.  There were a lot of snipers that would just camp the balcony in two forts racking up kills, but not contributing much tot he team.  After all, a smart player could just go through the water and completely avoid the snipers.

Then there would be an engineer with a sentry gun by the flag that may not get many kills, but would be providing a vital defensive service to the team.  Because every player he kills would have got the flag if he wasn't there.

GW2 is similar.  Every single kind of PvP is objective based.  Either you are getting control poins / objectives in sPvP, or keeps / objectives in WvW.  A player in WvW that never encounters an enemy but instead runs supply over and over again to build a trebuchet will be contributing MUCH more to his team than a guy who tries to down players hitting him from the walls of a keep.

I think you may have a point here. GW2's PvP kind of reminds me of TF2 (which I didn't like) where other MMOs are more like counter-strike (which I did like).

  Purgatus

Novice Member

Joined: 4/22/12
Posts: 347

7/27/12 12:56:36 PM#112
Originally posted by otinanai123
Originally posted by Derpybird
Originally posted by otinanai123

PvP should be both about winning and "the kill".

In your opinion.

PvP in GW2 is about teamwork and resource control, not about racking up kills.

It's fine if you don't like this approach to PvP, but there it is.

If you want to rack up kills and see who did the most DPS at the end of a match you have other choices.

You cut out this: It should be fun from start to finish and not only when you see the scoreboard when the game ends (if you win).

 

Why do you people love bringing up stats? Have you seriously not PvPed in anything else than WoW?

It IS fun from start to finish. Things like teamwork and strategy are loads of fun. If you can't find fun in that, its clearly not wat your looking for, but it would not be "improved" by removing the downed mechanic.

  otinanai123

Novice Member

Joined: 7/18/10
Posts: 272

 
7/27/12 12:58:02 PM#113
Originally posted by Purgatus
Originally posted by otinanai123
Originally posted by Derpybird
Originally posted by otinanai123

PvP should be both about winning and "the kill".

In your opinion.

PvP in GW2 is about teamwork and resource control, not about racking up kills.

It's fine if you don't like this approach to PvP, but there it is.

If you want to rack up kills and see who did the most DPS at the end of a match you have other choices.

You cut out this: It should be fun from start to finish and not only when you see the scoreboard when the game ends (if you win).

 

Why do you people love bringing up stats? Have you seriously not PvPed in anything else than WoW?

It IS fun from start to finish. Things like teamwork and strategy are loads of fun. If you can't find fun in that, its clearly not wat your looking for, but it would not be "improved" by removing the downed mechanic.

So you just started PvPing i assume? I don't know any other game with a downed mechanic.

  Wickedjelly

Advanced Member

Joined: 4/19/09
Posts: 5062

The Dude abides

7/27/12 12:58:45 PM#114
Originally posted by otinanai123

You cut out this: It should be fun from start to finish and not only when you see the scoreboard when the game ends (if you win).

 

Why do you people love bringing up stats? Have you seriously not PvPed in anything else than WoW?

 It is fun for them from start to finish. Just because it isn't for you does not mean they fel the same way.

...and is the WoW thing or "just started PvPing" your only comeback? Seems rather petty and you've used it several times now.

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  waynejr2

Elite Member

Joined: 4/12/11
Posts: 3064

RIP City of Heroes!

7/27/12 12:59:25 PM#115
Originally posted by joocheese
Originally posted by otinanai123

Well?

Definitely with the downed mechanic. If I'm not mistaken, the downed mechanic is a first in an mmo; this mechanic is one of the new things that GW2 has brough to the mmo genre. I think it provides the downed player an opportunity to rally and continue fighting and it also provides the attacker with a unique "finishing move". Btw, more often than not, players will not rally, on average; I disagree with people who say the advantage is for the downed player. When a player is "downed", the advantage is still to the attacker, who still has to successfully "finish" the player.

P.S. Even after a downed player has been "finished" by an enemy attacker, other players can come and rez the defeated player; it just takes longer than if the player was just downed. In my opinion, this is one of the best wvw/spvp mechanic that GW2 has introduced.

It might be new to the mmo genre.  It is an idea stolen from people who used such systems in their pnp rpgs all the way back in the 70s.

So to sum up:

gw2 didn't invent this downed idea.

gw2 may be the first to use it in an mmorpg.

Some people will give GW2 credit for an idea that has been around over 30 years.

  otinanai123

Novice Member

Joined: 7/18/10
Posts: 272

 
7/27/12 1:00:53 PM#116
Originally posted by Wickedjelly
Originally posted by otinanai123

You cut out this: It should be fun from start to finish and not only when you see the scoreboard when the game ends (if you win).

 

Why do you people love bringing up stats? Have you seriously not PvPed in anything else than WoW?

 It is fun for them from start to finish. Just because it isn't for you does not mean they fel the same way.

...and is the WoW thing your only comeback? Seems rather petty and you've used it several times now.

when someone talks about stats and "checking my dps at the end of a match" it's obvious they are implying I'm a WoWer. (and I agree with you it's petty of them)

  Purgatus

Novice Member

Joined: 4/22/12
Posts: 347

7/27/12 1:09:54 PM#117
Originally posted by otinanai123
Originally posted by Purgatus
Originally posted by otinanai123
Originally posted by Derpybird
Originally posted by otinanai123

PvP should be both about winning and "the kill".

In your opinion.

PvP in GW2 is about teamwork and resource control, not about racking up kills.

It's fine if you don't like this approach to PvP, but there it is.

If you want to rack up kills and see who did the most DPS at the end of a match you have other choices.

You cut out this: It should be fun from start to finish and not only when you see the scoreboard when the game ends (if you win).

 

Why do you people love bringing up stats? Have you seriously not PvPed in anything else than WoW?

It IS fun from start to finish. Things like teamwork and strategy are loads of fun. If you can't find fun in that, its clearly not wat your looking for, but it would not be "improved" by removing the downed mechanic.

So you just started PvPing i assume? I don't know any other game with a downed mechanic.

I don't get your meaning. Let me try to be more clear.

GW2 would not be improved by removing the Downed mechanic as it will lessen the impact of teamwork and tactics in favor of just getting kills. I don't like that. You do. Other games not having a similar mechanic means nothing in this context.

  Derpybird

Novice Member

Joined: 4/02/12
Posts: 1006

7/27/12 1:12:28 PM#118
Originally posted by otinanai123

 I don't know any other game with a downed mechanic.

So?

"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  otinanai123

Novice Member

Joined: 7/18/10
Posts: 272

 
7/27/12 1:13:24 PM#119
Originally posted by Purgatus
Originally posted by otinanai123
Originally posted by Purgatus
Originally posted by otinanai123
Originally posted by Derpybird
Originally posted by otinanai123

PvP should be both about winning and "the kill".

In your opinion.

PvP in GW2 is about teamwork and resource control, not about racking up kills.

It's fine if you don't like this approach to PvP, but there it is.

If you want to rack up kills and see who did the most DPS at the end of a match you have other choices.

You cut out this: It should be fun from start to finish and not only when you see the scoreboard when the game ends (if you win).

 

Why do you people love bringing up stats? Have you seriously not PvPed in anything else than WoW?

It IS fun from start to finish. Things like teamwork and strategy are loads of fun. If you can't find fun in that, its clearly not wat your looking for, but it would not be "improved" by removing the downed mechanic.

So you just started PvPing i assume? I don't know any other game with a downed mechanic.

I don't get your meaning. Let me try to be more clear.

GW2 would not be improved by removing the Downed mechanic as it will lessen the impact of teamwork and tactics in favor of just getting kills. I don't like that. You do.

Ok but you'd still like it (since you're a PvPer and have PvPed for years in games without a downed mechanic) The difference for you is small but for many of us it's gamebreaking.

  Distopia

Drifter

Joined: 11/22/05
Posts: 12069

Give it a rest

7/27/12 1:19:26 PM#120
Originally posted by joocheese
Originally posted by Cursedsei

Course you can, as long as you yourself are "competent". Not exactly the hardest subject to grasp mate. System matches you up with similarly ranked servers to keep everything relatively competitive in WvWvW. Which, of course, means you need to adapt as you are fighting them.

Idiot player will keep going into battles with the same strategy they've been using from the beginning.

Smart players will change skills/equipment as needed.

I love it how they created a supposedly undefeatable lvl of a player....

The "competent" player!! undefeatable in battle and unusurpable in romance!! the "competent" player is the man all men envy and all women want, or the woman all women envy and all men want!! the "competent" player is the bestest of the bestest, and no one can best him (or her)!!

How many times can you overlook that no one said a competent player can't be beat, what was said was you're going to have a tough go at taking down two competent players at the same time all by yourself.

Can't say I prefer one way or the other, only that the downed state reminds me of SWG's incap/DB system.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

If you can't argue the point don't say anything at all.
Waiting on The Repopulation.

13 Pages First « 3 4 5 6 7 8 9 » Last Search