Trending Games | Villagers and Heroes | Landmark | World of Warcraft | Guild Wars 2

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,920,096 Users Online:0
Games:760  Posts:6,310,758
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Ninja Anime Pirates Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Grimrock 2 Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Overwatch Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Rebel Galaxy Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Conflict Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Triad Wars Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warriors World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » the Trinity reconstruction thread. Ideas wanted..

3 Pages 1 2 3 » Search
48 posts found
  rungard

Novice Member

Joined: 7/25/03
Posts: 1037

The Sandbox Foundation does not exist!

 
OP  7/26/12 7:33:55 PM#1

ok we know there problems with the trinity.

1) it no longer exists in its original form (tank/heal/cc) and is more commonly known as tank/heal/dps

2) the tank/heal/dps is plagued with the problem where everyone and their mother end up wanting to be dps, resultin in a shortage of tanks an healers.

so how to resolve the problem?  Please post your ideas here. post your whines, complaints and general asshattery in the other demise of the trinity thread.

 

heres my stab at it.

There will be great disagreement but i believe that dps as a role must be eliminated. It is wrong to offload the responsibility of the group to two players so everyone else can play lazymode. Im genralizing but there should be equal responsibility of all roles, and this will ensure that enough players choose the roles of healer, tank and crowd controller. Everyone should be expected to perform offensive duty. This is no issue for tanks and crowd controllers but is an issue for healers. No one should expect that they only have to do damage.

 I believe healing abilities should be scaled back alot ( not eliminated) but in its place healers would receive an wider array of debuffing and damage prevention mechanisms.

I would reduce the group size to three. I just believe three is the most balanced number for a really fun experience. From what ive read about lorto 3 mans  and my many years of playin mmo's  i believe this is an easy way to reinvigorate grouping and the trinity itself. The 3 man specifically reduced the overall damage output of mobs which reduced the specialist requirement of players an healing loads.

Crowd control would be greatly expanded but would have "mezz" type controls removed. There would be many more partial effects, but no effect would be a complete lockdown.

Tanking would lose its taunt abilities and this would be replaced with different kinds of gameplay. for intance one class could be a gravity knight, who could use magic to tether themselves to a mob..or a battlemage would would specialize in forcefields to funnel enemies into them. A warrior might lasso a mob etc.  Mobs would still try to kill who they wanted, but the new method would allow brief interventions to this.

lastly class balance would be modified such that every class  is either ranked  1 , 2, or 3 for tanking, healing, and crowd control. This mean that all players could perform all roles potentially, and certainly in a pinch. So if your a primarily tank character  say a paladin your a tank 1, heal 2, crowd conrol 3, where say a gravity knight would be tank 1, crowd control 2, healing 3. ...all players would be expected to dps.

whats your idea?

  Maroxad

Apprentice Member

Joined: 3/20/12
Posts: 28

7/26/12 7:47:22 PM#2

I think more roles than 3 would be a great start, aim for at least 5.

Also, dont balance combat and encounters on the fact that players will take damage, make it possible to clear encounters without taking damage.

Remove taunts and greatly revamp the threat system, GW1 did a good job with this, but lets take even more steps further.

Finally, add some depth to the system, give us actual teamwork, not the illusion of it.

  DaezAster

Novice Member

Joined: 6/18/12
Posts: 801

7/26/12 8:06:44 PM#3

The biggest problem with the trinity set up is it creates dependencies that force players into roles they may or may not want to play. I know a lot of people feel this also fosters community having such dependencies but I think the best way is sort of how gw2 is set up. Where different roles have different play styles but are all capable of getting the job done. Say my friends and I all want to play as thieves or warriors, that should be a viable option. We need more style variety as apposed to having to play certain roles IMO....

  Castillle

Forum Bunny

Joined: 10/24/10
Posts: 2682

7/26/12 8:31:34 PM#4

My problem with the trinity is the overabundance of DPS and lack of gimmicks.  If they could have roles kind of like in LoL where you have different team setups and be able to do well then Id accept it.  But if its tank heal, fill with dps then no thank you.

 

Edit : I like your idea.  Mine was something similar and I posted it WAYYYYYYYY back in one of MMOExposed threads so Ill just say I agree with your idea lol

''/\/\'' Posted using Iphone bunni
( o.o)
(")(")
**This bunny was cloned from bunnies belonging to Gobla and is part of the Quizzical Fanclub and the The Marvelously Meowhead Fan Club**

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

7/26/12 9:08:56 PM#5

Just... let it die.

Oderint, dum metuant.

  pointchiz

Novice Member

Joined: 7/24/12
Posts: 77

7/26/12 10:52:01 PM#6

Raider 1: Ugh, our tank is late. Sorry guys he's on his way I just got off the phone with him.

Raider 2: Ahh its cool dude, I'm catching up on some TV series I missed.

Raider 3: LOL you guys HAVE to see this video!

20 minutes later

Raider 4: Sorry I'm late guys, I'm ready to go.

Raider 1: Yay our tank is here!

Raider 2: Damn, I have to go guys, its an emergency. Sorry.

Raider 1: ...and there goes a healer.

Raider 4: Can't we do this with 2 healers?

Raider 3: Sure if you want to wipe all night.

Raider 1: Does anyone know a healer?

Raider 1: Anyone?

Raider 1: ...

General Chat: Raider 1: Looking for Healer! PST

20 minutes later

General Chat: Raider 1: Looking for Healer! PST

 

  Postcards

Novice Member

Joined: 4/19/12
Posts: 105

7/26/12 10:55:53 PM#7
Originally posted by pointchiz

Raider 1: Ugh, our tank is late. Sorry guys he's on his way I just got off the phone with him.

Raider 2: Ahh its cool dude, I'm catching up on some TV series I missed.

Raider 3: LOL you guys HAVE to see this video!

20 minutes later

Raider 4: Sorry I'm late guys, I'm ready to go.

Raider 1: Yay our tank is here!

Raider 2: Damn, I have to go guys, its an emergency. Sorry.

Raider 1: ...and there goes a healer.

Raider 4: Can't we do this with 2 healers?

Raider 3: Sure if you want to wipe all night.

Raider 1: Does anyone know a healer?

Raider 1: Anyone?

Raider 1: ...

General Chat: Raider 1: Looking for Healer! PST

20 minutes later

General Chat: Raider 1: Looking for Healer! PST

 

hah, that's one of the things I hate about raiding

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 6218

7/26/12 11:01:10 PM#8
I just simply want the standard party size to increase to 10 players rather than 5.

More dps per tank. 1 tank and 1 healer and 8 dps/whatever . I want these 10 man dungeons to have the difficulty of a standard party dungeon found in WoW and Rift. Not Raid difficulty, which is harder than a party dungeon IMO.

  KingGator

Novice Member

Joined: 4/30/06
Posts: 474

7/26/12 11:07:17 PM#9

I do agree with the anti trinity people in one regard, the tank concept is unnatural and maybe a bit forced if functional.

I don't want to play wack-a-mole fps dps zerg games though.  So here is what I've come up with.

 

Heavy fighters-single target off tanks but not able to take agro for an entire raid or instances worth of mobs, basically your healer and r casters body guard.....off tanking as I said.

DPS can be dps, dps classes shouldn't bring much else to the table, self buffs and dmg, because I don't want them to spill into these next roles

Support- like a bard, you can make it happen however you want via lore and graphics, but give this class and classes like it buffs and debuffs and moderate dps, more than a heavy a fighter but well below a  pure dps class.  Make these buffs and debuffs really matter.

Control- I don't know how many of you guys played CoX but they had a class called a dominator. It had moderate dmg as described for support above but really had alot of control. Typically my dominator would have a shorter duration AE mez, and a longer durations single target type mez along with roots and snares.  

Heals- maybe make the heals not single target but AE or group based just to make it different. or traditional however you wat to do it.

 

Another thing I'd do, is a rip off from a couple other games. Provide different sets or schools of magic for the class, unchangeable after you roll it up, not a spec but almost like a subclass. For instance my dominatr I talked about's control ability was psionics and his offensive ability(secondary) was fire, all the sets accomplished basically the same thing, but there were differences in play style based on what you took. I'd like to see this for every class beyond mere spec or trait points.

  jondifool

Novice Member

Joined: 6/04/07
Posts: 1122

7/26/12 11:36:10 PM#10

IF you want to reconstruckt the trinity why not look at how it had been reconstruckted ?

http://www.guildwars2.com/en/the-game/combat/healing-death/

the last part of this article explain how a game set out to reconstruckt the trinity.

The point is to see that healing is a subclass of support , tanking is a subclass of control and dps is a subclass of damage.

So basicly the trinity consist of support, control and damage, as the article eksplain it

Tanking is the most rudimentary form of the most important combat fundamental, CONTROL

Heal: Don't belittle the SUPPORT role by calling it heal. Healing is the least dynamic kind of support there is. It is reactive instead of proactive. Healing is for when you are already losing.

DPS: Call it whatever you like--DPS, damage per second--we just call it DAMAGE, and when it comes to making red bars go down, you can never have enough of it. Don't trivialize it though; damage is a very versatile aspect of combat.

I think this way to look at it can be used to explain whats the trinity is (damage, control and support) and what the holy part of trinity is (dps, tanking and healing).

Removing the holy part is removing the lazy mode. 

Whats then up to do in the reconstruction is to figure out if you want fixed roles, or roles that change on the fly, and that everyone can fullfill. Fixed roles lead to waisted time seting up the right group, but also lets players know "their place and function". Changing roles on the fy, let action starts immidiatly and raise the skillcap, but do also remove the security in knowing your role.

OP describe new tanking roles- they are forms of control as all tanking is. Op desrcibe new dps roles, that comes by it self not having a lazymode. Op describe new healing roles - that is support. Op basicly describes how to remove the holy part of the trinity model!

 

 

 

read how to create a succesfull mmo before posting about GW2. And read tao of ArenaNet before talking about innovation in GW2

  Loktofeit

Advanced Member

Joined: 1/13/10
Posts: 12405

Currently playing EVE, SMITE, ArcheAge, and Combat Arms

7/26/12 11:38:57 PM#11

I'd remove tank and its contrived 'taunt' system, and then add in

- damage types that actually mean something, with gear and weapons to support it

- larger inventory and mechanics to support multiple gear sets

- player collision detection

- friendly fire

 

Positioning, intel and countermeasures would be re-introduced to MMO combat.

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth

  KingGator

Novice Member

Joined: 4/30/06
Posts: 474

7/27/12 12:15:56 AM#12
Originally posted by jondifool

IF you want to reconstruckt the trinity why not look at how it had been reconstruckted ?

http://www.guildwars2.com/en/the-game/combat/healing-death/

the last part of this article explain how a game set out to reconstruckt the trinity.

The point is to see that healing is a subclass of support , tanking is a subclass of control and dps is a subclass of damage.

So basicly the trinity consist of support, control and damage, as the article eksplain it

Tanking is the most rudimentary form of the most important combat fundamental, CONTROL

Heal: Don't belittle the SUPPORT role by calling it heal. Healing is the least dynamic kind of support there is. It is reactive instead of proactive. Healing is for when you are already losing.

DPS: Call it whatever you like--DPS, damage per second--we just call it DAMAGE, and when it comes to making red bars go down, you can never have enough of it. Don't trivialize it though; damage is a very versatile aspect of combat.

I think this way to look at it can be used to explain whats the trinity is (damage, control and support) and what the holy part of trinity is (dps, tanking and healing).

Removing the holy part is removing the lazy mode. 

Whats then up to do in the reconstruction is to figure out if you want fixed roles, or roles that change on the fly, and that everyone can fullfill. Fixed roles lead to waisted time seting up the right group, but also lets players know "their place and function". Changing roles on the fy, let action starts immidiatly and raise the skillcap, but do also remove the security in knowing your role.

OP describe new tanking roles- they are forms of control as all tanking is. Op desrcibe new dps roles, that comes by it self not having a lazymode. Op describe new healing roles - that is support. Op basicly describes how to remove the holy part of the trinity model!

 

 

 

No, it has merely been replaced with a utility self healing dps zerg, the trinity is acttually more interesting to me. I am playing gw2 in spite of their class se t up not because of it. I am hoping that the content is good, because a pew pew pew fest isn't all that appealing. Fixed roles are better too, it palces a premium on team work and knowing your class.

 

  Alcuin

Apprentice Member

Joined: 4/15/07
Posts: 300

7/27/12 1:01:07 AM#13

I honestly dont think the problem is the roles of healer, DPS, tank...  I like healers.

 

I think it's the outdated agro mechaninc.   I think one guy getting the attention of all mobs while one guy heals him, and all the others spam attacks is boring, especially after you repeat it... throughout the whole game...forever... and ever.

 

Currently during an encounter, mobs agro characters for three reasons:  1. The character does a lot of damage,2.  the characetr heals someone who currently is holding agro, or 3. the character uses some sort of taunt ability.

 

This system was and is used because of limited mob intelligence. 

 

What I propose is a more RANDOM AGRO mechanic. 

For intance...

1. Some mobs would agro on the player closest to them

2. Some would agro on the character farthest from them

3. Some would agro on spellcasters,thieves, fighters, people with blond hair, bad teeth, etc.  see #5 below

4. Some would follow the current system, and be susceptible to taunts and massive damage, healing

 5. Some would RANDOMLY AGRO players

6. MANY mobs would RANDOMLY switch between players regardless of what was going on.

 

Now, how is an intrepid band of adventurers to deal with such CHAOS (Imagine battles being chaotic!)?

 

Each class/character/player would be able to switch between offensive and defensive "modes."

For WARRIOR archetypes, it might be the choice between actively employing your shield to block incoming damage verses leaving yourself open while trying to land a blow.

For ROGUE archetypes, it might be an evasion skill... for WIZARDS, a spell (although Gandalf was handy with a sword, eh?).

 

By giving up 100% of your damage output, you could block 90% of incoming damage...  and vice versa.  Something akin to that.

_____________________________
"Ad eundum quo nemo ante iit"

  Nitth

Elite Member

Joined: 7/29/10
Posts: 3446

Magic Propels my Rolly Chair.

7/27/12 1:08:44 AM#14

Large party sizes Tank/dps/Support/healers and all the hybrization in between.

Maybe lower the difference between a tank and dps? if you can pull from a dps pool for tanks then things would be better, Even if the support classes gave an artificial buff to make them tanks.


I think it's the outdated agro mechaninc. I think one guy getting the attention of all mobs while one guy heals him, and all the others spam attacks is boring, especially after you repeat it... throughout the whole game...forever... and ever.

Maybe let the support class channel the flow of aggro? Sounds weird but it could be interesting?

put aggro on dps 1, when hes almost dead swich to dps 2 ect ect. also while the mob has its on internal aggro script.



TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  ZombieKen

Advanced Member

Joined: 3/30/10
Posts: 4410

Zombie - Dead but still moving.

7/27/12 1:12:21 AM#15

In my view, a key is aggro mechanics.  I'd have taunt pull aggro from another player character and decay from there.  Tanks should have to work to hold aggro and it should get worse when encounters are against a large group of mobs.  A huge group should be very chaotic.

 

GW1 has a decent PVE system for trinity.  Mobs are smart enough to move out of AOE.  They don't cling to tanks.  Based on random or influences, they hop targets.  It makes for interesting fights.

 

The current "tank grabs aggro on 8 mobs and DPS pounds them down without fear of ever getting hit" system is what I see getting stale.  It's too mechanical and predictable.  Off-tanks and ranged DPS to pick off runners don't have anything to do.  They just become DPSers.

MSOTSG with PPE : Massively Single-player Online Task-driven Storyline Game with Purchasable Performance Enhancements *grin*

  User Deleted
7/27/12 1:24:08 AM#16

Make everyone a hybrid tank/DPS/healer. problem solved. that way when the tank is off waxing his loins or bowflexing,anyone in the raid could tank for him.

It would solve the shortage of each specific class being needed since all of them could fill the roles., and folks who love to pewpew can heal as well, or run and off-tank an add.

It Would take some genius coding to make it all work and be balanced but, thats my idea.

  Quirhid

Elite Member

Joined: 1/28/05
Posts: 5725

Correcting wrongs on the Internet...

7/27/12 1:32:48 AM#17

I agree with Loktofeit and XAPGames, taunting is the single most absurd thing in trinity combat. It is unnatural. Tanking does not exist in PvP. Because of this there's a clear difference between PvE builds and PvP builds where PvP builds usually have more controlling abilities just because there is no tank. If you can bring PvE and PvP combat closer together you'd have easier time to balance both and you would have fewer instances where PvP builds hunt hapless PvE builds.

Mobs need to attack weak or threatening targets. They need to use disabling effects to force players adapt. They need to dodge and evade AOE attacks, flee and call for help.

Also bodyblocking, blocking projectiles and friendly fire would all make an refreshing change of pace.

I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  Johnie-Marz

Advanced Member

Joined: 11/19/09
Posts: 871

7/27/12 1:37:19 AM#18
Originally posted by Postcards
Originally posted by pointchiz

Raider 1: Ugh, our tank is late. Sorry guys he's on his way I just got off the phone with him.

Raider 2: Ahh its cool dude, I'm catching up on some TV series I missed.

Raider 3: LOL you guys HAVE to see this video!

20 minutes later

Raider 4: Sorry I'm late guys, I'm ready to go.

Raider 1: Yay our tank is here!

Raider 2: Damn, I have to go guys, its an emergency. Sorry.

Raider 1: ...and there goes a healer.

Raider 4: Can't we do this with 2 healers?

Raider 3: Sure if you want to wipe all night.

Raider 1: Does anyone know a healer?

Raider 1: Anyone?

Raider 1: ...

General Chat: Raider 1: Looking for Healer! PST

20 minutes later

General Chat: Raider 1: Looking for Healer! PST

 

hah, that's one of the things I hate about raiding

Have you been spying on my vent conversations?

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16835

7/27/12 1:42:41 AM#19

I think it is the tank that needs to go instead of the DPS. Tanking makes every combat similar and predictable, the idea that all mobs are so stupid that a few "your mama" comments will make all bosses including super smart dragons target them are rather retarded.

Mobs needs better AI, they should focus on the ones doing most damage, supports the others a lot and the ones easiest to kill, preferably in a hard to predict way and changing target often enough unless a target is almost dead. That forces players to constantly react to what is happening around them.

Body blocking is fine though.

Healers works fine in certain types of games, like high fantasy. In others I think you should force players to save their health instead with dodges and tactics, and auto fill it after every combat to keep the downtime away.

  zipzap

Novice Member

Joined: 4/03/06
Posts: 124

7/27/12 1:44:02 AM#20

would be cool with more CCing than tanking...

Like removing the tank and giving the other classes more CC to control the mobs/players. tank and spank is getting boring. please note im not saying now that replace tank with a cc class since that wouldnt change a thing just give more cc to the current classes.

i think that would also benefit both pve and pvp since more controll creates more interesstings setups. that also makes to think about how to counter what... 

3 Pages 1 2 3 » Search