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News & Features Discussion  » Guild Wars 2: Videos Give Visual Peek at Four Pillars

15 posts found
  SBFord

MMORPG.COM Staff

Joined: 6/28/10
Posts: 9184

 
7/26/12 8:09:05 AM#1

Not long ago, the Guild Wars 2 team detailed what they consider the four pillars of the game. In an update to that blog post, the official site now has four videos that delve a bit deeper into the pillars for those of us who are more visual learners.

Earlier in the development of Guild Wars 2 we released our MMO Manifesto video, a high-level look at the philosophy behind the design of the game. As we approach the launch date, now is the perfect time to talk about the outcome of that design philosophy with a look at the core ideas that the game is built on: personal story, dynamic events, combat, and PvP.

You can see them all on the Guild Wars 2 blog.

Associate Editor: MMORPG.com
Follow me on Twitter: @MMORPGMom

  Zeus.CM

Advanced Member

Joined: 6/13/10
Posts: 1772

www.croatian-maniacs.com

7/26/12 8:12:11 AM#2

They are really going on a rampage with blogs lately, keep it comin' :)

  Coolit

Hard Core Member

Joined: 11/22/10
Posts: 388

7/26/12 9:47:13 AM#3

I've seen some of the footage before but I still found it interesting. 

Really can't wait for launch now and looking forward to seeing how the game develops especially the PVP side of things, if there will be proper competitve tournaments like ETF2L for Team Fortress 2. From what I've read the Tournament system will definitely support this and a spectator mode is also being added. 

  Alot

Hard Core Member

Joined: 1/04/11
Posts: 1982

Minister of Propaganda for GW2 Fascist-Capitalist Party

7/26/12 9:49:50 AM#4

Perhaps I'm just being overly pessimistic, but I don't feel comfortable with ArenaNet going heavy on the blog posts while the developers need to take their time the polish, optimize and balance the game. : /

  Morden

Apprentice Member

Joined: 7/30/05
Posts: 39

7/26/12 10:59:07 AM#5
Originally posted by Alot

Perhaps I'm just being overly pessimistic, but I don't feel comfortable with ArenaNet going heavy on the blog posts while the developers need to take their time the polish, optimize and balance the game. : /

Really?

  Paragus1

Highlighted Blogger

Joined: 6/29/06
Posts: 1733

Co-Leader of Inquisition
www.inqguild.net

7/26/12 11:49:03 AM#6
Originally posted by Alot

Perhaps I'm just being overly pessimistic, but I don't feel comfortable with ArenaNet going heavy on the blog posts while the developers need to take their time the polish, optimize and balance the game. : /

I disagree.   Communication is extremely important.  Nobody likes devs who are missing or aloof.  Putting out updates in the forms of videos or blog and forum posts take almost no time to do and go a very long ways with your customers, especially if they never feel like they are in the dark.   Agree or disagree with them, respect the communication.

MMORPG.com Spotlight Blog Writer (400,000+ Views)

Co-Leader of Inquisition

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  tordurbar

Advanced Member

Joined: 5/02/10
Posts: 319

7/26/12 12:23:53 PM#7

They are going way overboard on Dynamic Events. Sure you can come back to an area and have a somewhat different experience but certainly not a completely different experience. If you stick around an area for any extended period of time you will see the same DE spawn. It is NO different from Rift. ANet makes it sound as if GW2 has a completely dynamic world. It is not and this may cause players angst when they find out it is not true.

[Yes I know the DE will chain - and I like that. But, GW2 is just like Rift. There are DE spawn points and DE keep spawning.]

  dlld

Elite Member

Joined: 5/31/08
Posts: 488

7/26/12 12:28:36 PM#8

I felt these videos where a bit hypish and cocky.

  ZeGerman

Apprentice Member

Joined: 2/07/12
Posts: 110

7/26/12 12:33:51 PM#9
Originally posted by Paragus1
Originally posted by Alot

Perhaps I'm just being overly pessimistic, but I don't feel comfortable with ArenaNet going heavy on the blog posts while the developers need to take their time the polish, optimize and balance the game. : /

I disagree.   Communication is extremely important.  Nobody likes devs who are missing or aloof.  Putting out updates in the forms of videos or blog and forum posts take almost no time to do and go a very long ways with your customers, especially if they never feel like they are in the dark.   Agree or disagree with them, respect the communication.

I also concur exciting community and bringing in more fans is far more important than less than a months work of polish.  Anyone who actualy works in the tech world knows that you dont make major changes a month before a release and if you start working on them you dont expect them at release. 

If anything WoW has taught us that peoples love and devotion to a game is far more powerful in determining its success than how much its been polished.

  ZeGerman

Apprentice Member

Joined: 2/07/12
Posts: 110

7/26/12 12:37:17 PM#10
Originally posted by tordurbar

They are going way overboard on Dynamic Events. Sure you can come back to an area and have a somewhat different experience but certainly not a completely different experience. If you stick around an area for any extended period of time you will see the same DE spawn. It is NO different from Rift. ANet makes it sound as if GW2 has a completely dynamic world. It is not and this may cause players angst when they find out it is not true.

[Yes I know the DE will chain - and I like that. But, GW2 is just like Rift. There are DE spawn points and DE keep spawning.]

 

Accept in rift all the DE's are really the same, and if you played through the first three betas and got up into higher levels you'ld have seen that the DE's dont chain every 5 minutes like they do in the starter zone.  I also believe they just did that for the Beta and early launch since too many players were there to not have DE's constantly running. 

I tried rift but really just couldnt get excited by closing rifts all day for my DE's the difference between killing 2 waves of plants vs 2 waves of water elements and a boss didnt really do it for me.

  ohpower

Novice Member

Joined: 5/13/12
Posts: 72

7/26/12 12:39:04 PM#11

Yeah, I'm a little on the fence about these videos. Most of it just good info for the uninitiated, but two or three things (like Johanson's on replayability being just on another scale than any other game, or the "shooter+RTS+MMO" of combat) are a little over the top.

I understand they're building up the hype too, which isn't bad. But I don't feel the need to be so hyperbolic about the features in the game. Just explaining is good enough: they are awesome that way. It wasn't too bad, but Anet, please, keep your feet well on the ground. We should be the ones praising you, not yourself.

  tordurbar

Advanced Member

Joined: 5/02/10
Posts: 319

7/26/12 12:39:13 PM#12
Originally posted by dlld

I felt these videos where a bit hypish and cocky.

/agree  (Those I bought the game and look forward to it eagerly.)

  illyana

Advanced Member

Joined: 1/09/08
Posts: 595

7/26/12 5:16:29 PM#13

ANET revealed the 4th sPvP map mechanic: fighting on a pirate ship and commandering the cannons on the ship!


Have fun storming the castle! - Miracle Max

  Adiaris

Novice Member

Joined: 10/12/08
Posts: 381

7/26/12 5:41:51 PM#14
10vs10?! Nooooooooo. Bring back 5vs5 in hot join! 8vs8 was such a worse experience to me (and many others from reading the official forums) and now they make it 10vs10?
  Ezhae

Elite Member

Joined: 9/03/06
Posts: 693

7/26/12 5:44:27 PM#15
Originally posted by Alot

Perhaps I'm just being overly pessimistic, but I don't feel comfortable with ArenaNet going heavy on the blog posts while the developers need to take their time the polish, optimize and balance the game. : /

That's done by moslty coding team. Designers probably got most of their work done or only minor touches left. Bug fixing and polishing passes are done by completley different people usually. 

Not every developer is a code-monkey. Just like in graphical design alone you have creative director, lead designer, 3d modellers, animation specialists, artists responsible for concept art, etc. It's not done by one person.