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OP 7/26/12 12:13:12 PM#1
I think the first thing you need to understand is games were superior in a number of ways in simpler times. The corporate money grubbing analysts had no stats to compare to yet. The big daddy of that era was Everquest and everyone (including Blizzard) went looking to “refine” that model by picking apart and improving upon mechanics. Gen 1 gamers such as myself saw the evolution of the genre going a completely different way than it ended up.
I’ll tell you right now that despite my absolute revile for the current MMO industry its extremely successful. The dumbed down mechanics of today’s games are based upon the demand from the consumer, starting with EQ era games, and taking us to this point of madness we have today. In short the consumer has made the game so thats who you're up against if you dont like it.
It’s clear what the consumer wants. If more than 1 million (a million!) people play a game then that game is rendering some type of success (despite any rhetoric) . What makes up that success has to be taken seriously by any profit mongering corporate interest.
Based on the popularity of MMOs like, say the top 20, here is what the modern gamer wants:
Basically, the modern gamer continues to ask for WoW cloned games that follow the same common pattern. I know this because marketing research teams, developers, publishers and producers are not as stupid as many of you would have them and are collectively smarter than a third of us.
In fact “they” are laughing at you and me. The dumbest computer programming concept ever is cash item shops yet they get gobbled up faster than a BigMac. I wish I could tell you how stupid I think they are as a programmer. Once upon a time I was paying for a service with my $15 a month. Now I’m not sure what I’m doing (I don’t use item shops I’ll tell ya that). Item shops is a license for photocopying money. I feel like I'd be falling for a scam by buying items in one.
Majority rule is not only a fact in a capitalist consumer society, its what drives the evolution of this genre. Therefore, if you are one of the apparent few who have a weak stomach for what this genre has become you should probably lower your expectations to 0 and then laugh at the ads on this page (repeatidly). You also need to realize that you are in the minority in a huge cloud of instant gratification seekers who will always out pace you. Feel free to come on the forums and advocate for better times but only expect it if you and the other million can agree.
Respectfully, you need to stop projecting your own emotions as the indicator of financial success of a game. A game is not “fail” just because you don’t like it. What you do need to accept is mass appeal will win in a profit driven market of MMOs. The other depressing fact adults have to accept is that there is no real distinction in the market between childish mmos (as I see World of Warcraft) and other less whimisical titles......they are all very childish by nature.
Put this in perspective for a minute…..a million is a large number. Just to count out a million numbers (assuming one a second) would take you around 12 days non stop. ….a million is a freaking lot. If a million people love something that’s a powerful thing.
I don't like where any of this went. I dont like F2p, I don't like WoW, I dont like gaming with Kiddies and simpltons. It took me some time, but I feel I've finally come to peace with exactly how dead as a doornail my expections from this genre are.
Necro this thread in 3 years and prove me wrong but in three years the same tears about how good things used to be will be shed while millions of players click on the "i win" button and call it entertainment like mice on a ever spinning wheel of madness.
just my 2c worth