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The Secret World

The Secret World 

General Discussion  » TSW PvP - Can't stand the heat get out the kitchen.

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63 posts found
  BigCountry

Apprentice Member

Joined: 5/31/05
Posts: 481

7/26/12 9:19:13 AM#21

Well it is somewhat comparable to EvE in that it's blob vs blob.

 

The largest blob always wins lol

 

I will also go as far to say that playing a "healer" in PvP within TWS is prob the most challenging thing I have done in a mmo in a LONG time. It's very challenging.

BigCountry | Head Hunters | www.wefarmpeople.com

  TalulaRose

Hard Core Member

Joined: 6/27/12
Posts: 451

7/26/12 9:27:56 AM#22
Originally posted by XXXNemesis3X

That's funny since, We have fans trying to prove PvP in TSW is really hard without any revelant info. Even if a MMORPG have 525 abilities, it doesn't make PvP harder, it just make it more unbalanced than anything else. While on the other hand, Celcius fight these people and just show them the reality in the face. I don't have any problem with it, but the problem come when you try to bring people into this game when PvP isn't what TSW is...

I didn't play The Secret world, but I watched enought videos to approve what Celcius is saying. It looks more like who is the luckiest person that will get the big number first win.

The only people I see complaining are the ones who cannot adapt and think their one build should work for everything. To the point that they refuse to try anything else and just QQ on forums about others being OP.

GW has a ton of abilities that synergize with each other and other players and it is one of the best pvp centric games out there.

You know, TSW and GW seem to be similiar that way. Both allow you to make a variety of builds based on the skills you have and allow you to change to counter the FOTM builds. The only limiting factor is the player behind the keyboard.

 

Same goes for pve, all the QQ is people limiting their choices and complaining Superman build #1 doesn't work for everything.

 

  TalulaRose

Hard Core Member

Joined: 6/27/12
Posts: 451

7/26/12 9:29:02 AM#23
Originally posted by Krytycal

[mod edit]

Thats pvp in every MMO on the market. Even Guildwars.

  Celcius

Apprentice Member

Joined: 7/20/04
Posts: 949

7/26/12 9:33:27 AM#24
Originally posted by TalulaRose
Originally posted by Krytycal

[mod edit]

Thats pvp in every MMO on the market. Even Guildwars.

Maybe GW1. Lol, not even close with GW2. If you just spam your abilities in that game and people start moving behind you / losing you / dodging you will just miss and waste the cooldowns. That alone is already far better then every other MMO out there in terms of skill. PvP in GW (and GW2) also does not revolve around gearing up. 

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 19497

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

7/26/12 9:41:37 AM#25

Must explain why one of my cabal mates logged a conversation like this in chat

"excuse me, but I'm new to the PVP in TSW and can anyone tell me if there's a reason why everyone is hitting me for like 800 hps of damage and I'm hiting for like 30."

No one responded.

 

Arrogant, Condescending, Dismissive, Elitist, "Meany", you speak as if these are bad things?
"People can do with their money what they want. But... that doesn't make it smart" - COORS
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  lifeordinary

Novice Member

Joined: 7/05/12
Posts: 691

7/26/12 9:50:36 AM#26

I don't mind the heat in the kitchen but the reason why i got out of ktchen is because kitchen is boring and has awful design.

  Ash23Neuro

Novice Member

Joined: 5/09/07
Posts: 13

7/26/12 9:53:30 AM#27

Well, TSW is not designed mainly PvP game but it has greate potential for future development (It was already said that they are going to add PvP dungeon). There is no gear divided into PvE or PvP category. It combines both in cool way to me.

If someone looks for pure PvP game I hope GW2 will deliver. Personaly I don't like GW2 setting inspired by asian fantasy pop culture.

I enjoy TSW PvP it its curent state. Running Fusang with my faction friends give me thrills. I'm on Arcadia RP server and there is something going on in Fusang all the time. Stonhange its also a lot of fun for me. I play casualy (dont fell the need to complete end game in one month since I subed for life) but I'm not casual player (I usualy spend 7 hour by session 4-5 times a week) and do quest as well as warzones. I like it that way.

  XXXNemesis3X

Apprentice Member

Joined: 7/18/12
Posts: 13

7/26/12 9:56:01 AM#28
Originally posted by TalulaRose
Originally posted by Krytycal

[mod edit]

Thats pvp in every MMO on the market. Even Guildwars.

Well from what I have experienced during the last beta weekend, We didn't play the same game for sure...

 

Originally posted by TalulaRose
Originally posted by XXXNemesis3X

That's funny since, We have fans trying to prove PvP in TSW is really hard without any revelant info. Even if a MMORPG have 525 abilities, it doesn't make PvP harder, it just make it more unbalanced than anything else. While on the other hand, Celcius fight these people and just show them the reality in the face. I don't have any problem with it, but the problem come when you try to bring people into this game when PvP isn't what TSW is...

I didn't play The Secret world, but I watched enought videos to approve what Celcius is saying. It looks more like who is the luckiest person that will get the big number first win.

The only people I see complaining are the ones who cannot adapt and think their one build should work for everything. To the point that they refuse to try anything else and just QQ on forums about others being OP.

GW has a ton of abilities that synergize with each other and other players and it is one of the best pvp centric games out there.

You know, TSW and GW seem to be similiar that way. Both allow you to make a variety of builds based on the skills you have and allow you to change to counter the FOTM builds. The only limiting factor is the player behind the keyboard.

 

Same goes for pve, all the QQ is people limiting their choices and complaining Superman build #1 doesn't work for everything.

 

There will always be some build better than other, but this is not the problem. A game cannot be balanced around 1 vs 1 duel... Real PvPer know it. Futhermore, in a game like TSW where you can play whatever you want make it even harder to balance it around that fact. From what I have seen, I have no fun watching PvP video where you see a single person raping 35+ people in a single game. What I want to see and what some people I know are seeking too is group play where some build useless become a real nightmare coupled with others class mechanics. What's more boring than seeing someone dying in 3 sec. I don't call this skill, I call this Boring shit... But, TSW isn't a PvP Game, so the discussion end here. Until funcom try to balance and make PvP something Real, this game is worth nothing for me. Something interesting to see is if they are going to play the nerf hammer game like WoW is doing, since this won't work in this game because you can use whatever build you want.

  TalulaRose

Hard Core Member

Joined: 6/27/12
Posts: 451

7/26/12 10:31:50 AM#29
Originally posted by XXXNemesis3X
Originally posted by TalulaRose
Originally posted by Krytycal

[mod edit]

Thats pvp in every MMO on the market. Even Guildwars.

Well from what I have experienced during the last beta weekend, We didn't play the same game for sure...

 

Originally posted by TalulaRose
Originally posted by XXXNemesis3X

That's funny since, We have fans trying to prove PvP in TSW is really hard without any revelant info. Even if a MMORPG have 525 abilities, it doesn't make PvP harder, it just make it more unbalanced than anything else. While on the other hand, Celcius fight these people and just show them the reality in the face. I don't have any problem with it, but the problem come when you try to bring people into this game when PvP isn't what TSW is...

I didn't play The Secret world, but I watched enought videos to approve what Celcius is saying. It looks more like who is the luckiest person that will get the big number first win.

The only people I see complaining are the ones who cannot adapt and think their one build should work for everything. To the point that they refuse to try anything else and just QQ on forums about others being OP.

GW has a ton of abilities that synergize with each other and other players and it is one of the best pvp centric games out there.

You know, TSW and GW seem to be similiar that way. Both allow you to make a variety of builds based on the skills you have and allow you to change to counter the FOTM builds. The only limiting factor is the player behind the keyboard.

 

Same goes for pve, all the QQ is people limiting their choices and complaining Superman build #1 doesn't work for everything.

 

There will always be some build better than other, but this is not the problem. A game cannot be balanced around 1 vs 1 duel... Real PvPer know it. Futhermore, in a game like TSW where you can play whatever you want make it even harder to balance it around that fact. From what I have seen, I have no fun watching PvP video where you see a single person raping 35+ people in a single game. What I want to see and what some people I know are seeking too is group play where some build useless become a real nightmare coupled with others class mechanics. What's more boring than seeing someone dying in 3 sec. I don't call this skill, I call this Boring shit... But, TSW isn't a PvP Game, so the discussion end here. Until funcom try to balance and make PvP something Real, this game is worth nothing for me. Something interesting to see is if they are going to play the nerf hammer game like WoW is doing, since this won't work in this game because you can use whatever build you want.


Real pvprs.....Man, if I had a nickle for everytime I see that get thrown around.

Some like the zerg vs zerg, some like small groups, some like solo, some like FFA open world, some like arenas. I have tried to find a MMORPG that has what some say is real pvp and I have come to the conclusion that most of the so called pvprs cannot come to a consensus as to what real pvp is. The many faliled pvp MMO games out there pretty much backs up this conclusion.

 

The only game I have not seen anyone bash when it omes to PvP is GW. GW would be the closest thing to PvP nirvana. GW2....based on what I have read it seems allot like LoL in the sense that pretty much everyone is the same. The skins just look different. If you tell me that the skills are varied then it will end up like GW, FoTM builds countered by FoTM counter builds or it will go the way of the nerf. Only time will tell.

 

And I do agree thst it is mainly a pve game with a side of pvp.

  Celcius

Apprentice Member

Joined: 7/20/04
Posts: 949

7/26/12 11:11:53 AM#30
Originally posted by ash23neuro

If someone looks for pure PvP game I hope GW2 will deliver. Personaly I don't like GW2 setting inspired by asian fantasy pop culture.

 

GW2 is not inspired by asian fantasy pop culture. I really hate when people assume this just because NC Soft is publishing the game. ArenaNet is an American company and has always been one. Guild Wars 2 fantasy setting is based off the GW1 fantasy setting, which was being developed by Triforge (the name of the company before it became ArenaNet) by a group of developers who used to be at Blizzard. That company was making GW1 before they were even acquired by NC Soft, so there is no way it is even remotely designed with an asian fantasy setting in mind. NC Soft West is actually the publisher for Guild Wars, which is located in Seattle. So if you want to defend your game properly I suggest a stronger argument then "GW2 IS ASIAN GAME!" Saying that GW2 is a "pure pvp" game also shows your ignorance on the subject.

  User Deleted
7/26/12 6:39:20 PM#31

Im really starting to get the idea that the people most vocal about disliking pvp in tsw have never played it or have only set foot in enough to see what the map looks like.

Im reading the complaints and its making fusang look like 3 giant 150 person packs fighting eachother...it has never been like that for me...not even close...its full of small groups...yeah there are time, especially near respawns where the groups get big but that is the point of 150 vs 150 pvp...if you dont like that kind of large number pvp please feel free to queue for the smaller group pvp maps...im mean seriously this is getting retarded.

You want skilled 1vs1 pvp and your hardcore and a pro pvper go play darkfall it needs players..

 

Also im not sure what this balance stuff is about...the game has a balancing mechanism in fusang...i go in and get a healthy hp boost and seem to hit like a truck and im all QL 6-8...  I think few people really grasp the game yet, if your getting dropped so fast in pvp feel free to put on a few tank items, mabey add a heal from the misc wheel...

 

I find it so amusing that...what 2-3 years ago everyone was bitching for mass pvp...it was all everyone wanted...now that every game has a form of mass pvp they apparently hate it and want a 1vs1 duel or small groups, nevermind that the game offers that too...

  Whyhate

Novice Member

Joined: 7/19/12
Posts: 43

7/26/12 7:04:47 PM#32

A learning curve similar to EvE?

 

I seriously hope you are joking.... , the PVP kinda sucks, CC everywhere, everyone using the same builds, zergs, no alliances beetwen factions.

 

How is the PVP learning curve similar to EvE at all? if anything it's more like SWTOR, 0 learnign curve and nothing meaningful to fight for.

  Celcius

Apprentice Member

Joined: 7/20/04
Posts: 949

7/26/12 8:03:22 PM#33
Originally posted by BigRock411

Im really starting to get the idea that the people most vocal about disliking pvp in tsw have never played it or have only set foot in enough to see what the map looks like.

I find it so amusing that...what 2-3 years ago everyone was bitching for mass pvp...it was all everyone wanted...now that every game has a form of mass pvp they apparently hate it and want a 1vs1 duel or small groups, nevermind that the game offers that too...

When the gameplay is bad, pvp is usually going to be worse. The hate on TSW has nothing to do with the types of gameplay available in PvP it has more to do with the gameplay itself. I will admit I only went into Fusang or whatever a few times, but that is more chances then most people will give it. If all you do is run around for an hour and capture points with no other players in sight (Which yes, it does have to do with my server selection) then most people will write it off and move on. The smaller matches where you can see the mechanics in action give you a much better idea of the "feel" of pvp gameplay and that is what most people base there opinion on.

I understand that I did not do much PvP outside stonehenge, but that should not matter. It is not my fault Funcom made a new server without enough players to fill it up. Most people quit when there are not as many other people to play with, and with that being the way it is on Leviathon..you may as well just count those players subs as lost even faster. 

The problem is that the gameplay of pvp itself is really easy and not very compelling. The combat feels more like a pre-WoW MMO then a post-WoW one. Thats how bad it is. Yes I think the game has some great story elements, decent graphics, and an awesome atmosphere. That stuff only lasts through to the finishing of content though, and short of some MAJOR combat revisions, this game won't get very far. I pretty much figured it was dead on arrival and it has probably gotten more success then I initially expected, but there are some pretty simple facts here. The game has a cash shop out of the gate, with a sub, and is launching around two really hyped up / big selling tripple A titles. Funcom has experience with failed projects more then any other MMO game developer and probably figured they could milk some cash for a little bit before it goes free to play.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

7/26/12 8:24:24 PM#34
Originally posted by Celcius
Originally posted by TalulaRose
Originally posted by Krytycal

Bcbully being dense as always. PvP in TSW revolves around gearing up, using the most OP build you can find and then pressing the same 3 attacks over and over. Yeah, it's real hard.

Thats pvp in every MMO on the market. Even Guildwars.

Maybe GW1. Lol, not even close with GW2. If you just spam your abilities in that game and people start moving behind you / losing you / dodging you will just miss and waste the cooldowns. That alone is already far better then every other MMO out there in terms of skill. PvP in GW (and GW2) also does not revolve around gearing up. 

you can do all that is tsw, loosing los, dodging etc..  Most of the big hitters like the much overhyped red mist are on long cooldowns too

combat wise TSw is OK, its not as good as GW2, but its better than your wow/rift/swtor combat.

The problems with tsw pvp are the higher level rules that encourage token farmes to take the path of least resistance.

this is why the pvp was much more fun in beta than live.  in beta it was pvpers pvping for the hell of it.  in live it was raiders farming it in the most efficient manner.  Making the PVP gearless and replacing the rewards with cosmetics would make the PVP so much better, there would not be all these pveers stinking the pvp up.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

7/26/12 8:27:18 PM#35
Originally posted by BigRock411

Im really starting to get the idea that the people most vocal about disliking pvp in tsw have never played it or have only set foot in enough to see what the map looks like.

Im reading the complaints and its making fusang look like 3 giant 150 person packs fighting eachother...it has never been like that for me...not even close...its full of small groups...yeah there are time, especially near respawns where the groups get big but that is the point of 150 vs 150 pvp...if you dont like that kind of large number pvp please feel free to queue for the smaller group pvp maps...im mean seriously this is getting retarded.

You want skilled 1vs1 pvp and your hardcore and a pro pvper go play darkfall it needs players..

 

Also im not sure what this balance stuff is about...the game has a balancing mechanism in fusang...i go in and get a healthy hp boost and seem to hit like a truck and im all QL 6-8...  I think few people really grasp the game yet, if your getting dropped so fast in pvp feel free to put on a few tank items, mabey add a heal from the misc wheel...

 

I find it so amusing that...what 2-3 years ago everyone was bitching for mass pvp...it was all everyone wanted...now that every game has a form of mass pvp they apparently hate it and want a 1vs1 duel or small groups, nevermind that the game offers that too...

thats the problem - its not mass pvp - its quickly zerg that ungaurded facilty then go back to questing, then pop back in 30 minutes to zerg an empty objective again  - its MASS PVE

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

7/26/12 8:29:23 PM#36
Originally posted by TalulaRose
Originally posted by XXXNemesis3X
Originally posted by TalulaRose
Originally posted by Krytycal

Bcbully being dense as always. PvP in TSW revolves around gearing up, using the most OP build you can find and then pressing the same 3 attacks over and over. Yeah, it's real hard.

Thats pvp in every MMO on the market. Even Guildwars.

Well from what I have experienced during the last beta weekend, We didn't play the same game for sure...

 

Originally posted by TalulaRose
Originally posted by XXXNemesis3X

That's funny since, We have fans trying to prove PvP in TSW is really hard without any revelant info. Even if a MMORPG have 525 abilities, it doesn't make PvP harder, it just make it more unbalanced than anything else. While on the other hand, Celcius fight these people and just show them the reality in the face. I don't have any problem with it, but the problem come when you try to bring people into this game when PvP isn't what TSW is...

I didn't play The Secret world, but I watched enought videos to approve what Celcius is saying. It looks more like who is the luckiest person that will get the big number first win.

The only people I see complaining are the ones who cannot adapt and think their one build should work for everything. To the point that they refuse to try anything else and just QQ on forums about others being OP.

GW has a ton of abilities that synergize with each other and other players and it is one of the best pvp centric games out there.

You know, TSW and GW seem to be similiar that way. Both allow you to make a variety of builds based on the skills you have and allow you to change to counter the FOTM builds. The only limiting factor is the player behind the keyboard.

 

Same goes for pve, all the QQ is people limiting their choices and complaining Superman build #1 doesn't work for everything.

 

There will always be some build better than other, but this is not the problem. A game cannot be balanced around 1 vs 1 duel... Real PvPer know it. Futhermore, in a game like TSW where you can play whatever you want make it even harder to balance it around that fact. From what I have seen, I have no fun watching PvP video where you see a single person raping 35+ people in a single game. What I want to see and what some people I know are seeking too is group play where some build useless become a real nightmare coupled with others class mechanics. What's more boring than seeing someone dying in 3 sec. I don't call this skill, I call this Boring shit... But, TSW isn't a PvP Game, so the discussion end here. Until funcom try to balance and make PvP something Real, this game is worth nothing for me. Something interesting to see is if they are going to play the nerf hammer game like WoW is doing, since this won't work in this game because you can use whatever build you want.


Real pvprs.....Man, if I had a nickle for everytime I see that get thrown around.

Some like the zerg vs zerg, some like small groups, some like solo, some like FFA open world, some like arenas. I have tried to find a MMORPG that has what some say is real pvp and I have come to the conclusion that most of the so called pvprs cannot come to a consensus as to what real pvp is. The many faliled pvp MMO games out there pretty much backs up this conclusion.

 

The only game I have not seen anyone bash when it omes to PvP is GW. GW would be the closest thing to PvP nirvana. GW2....based on what I have read it seems allot like LoL in the sense that pretty much everyone is the same. The skins just look different. If you tell me that the skills are varied then it will end up like GW, FoTM builds countered by FoTM counter builds or it will go the way of the nerf. Only time will tell.

 

And I do agree thst it is mainly a pve game with a side of pvp.

name a successful 100% PVE game.

  Worstluck

Novice Member

Joined: 1/29/11
Posts: 1280

No man controls my destiny... especially not one who attacks downwind and stinks of garlic.

7/26/12 8:51:22 PM#37

OP, I realize you love this game and have become emotionally invested in it, but TSW pvp that consists of two battlegrounds, a persistent pvp zone that has amounted to token grinding, and dueling area is not something I consider fun. 

 

As far as flexibility, it is no way shape or form comparable to eve online.  The amount of ships and ways to build a ship are staggering when compared to the few viable builds for pvp in TSW.  I am not sure how you can even make that comparison--the only way you could is if you have never really played Eve or gotten very far. 

 

The game is not sandboxy in the least.  Once everyone has all the skills, which they will because there is no other progression, it will be just like every other thempark game in terms of PvP...people will find what build works and use it.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7650

 
OP  7/26/12 9:29:53 PM#38
Originally posted by Worstluck

OP, I realize you love this game and have become emotionally invested in it, but TSW pvp that consists of two battlegrounds, a persistent pvp zone that has amounted to token grinding, and dueling area is not something I consider fun. 

 

As far as flexibility, it is no way shape or form comparable to eve online.  The amount of ships and ways to build a ship are staggering when compared to the few viable builds for pvp in TSW.  I am not sure how you can even make that comparison--the only way you could is if you have never really played Eve or gotten very far. 

 

The game is not sandboxy in the least.  Once everyone has all the skills, which they will because there is no other progression, it will be just like every other thempark game in terms of PvP...people will find what build works and use it.

 if you think there are only 3 or 4 viablr builds you hvae not played enough. 

If you think there are only 3 or 4 viable builds you have not learned the system. There is no other way to put it.

 

There are no two builds the same. Go to the chornicle sit and find me two identical builds in the top 40 of any catagory. You wont find it. Hundreds of thousands of players and no two are made the same. Pretty cool and pretty sandboxy if you ask me. 

 

You say a lot here with no substance. There is no other mmo other than eve that gives you the flexibility in build as TSW. Plus you have people for avatars... 

 

 

 

 

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7650

 
OP  7/26/12 9:31:45 PM#39
Originally posted by Whyhate

A learning curve similar to EvE?

 

I seriously hope you are joking.... , the PVP kinda sucks, CC everywhere, everyone using the same builds, zergs, no alliances beetwen factions.

 

How is the PVP learning curve similar to EvE at all? if anything it's more like SWTOR, 0 learnign curve and nothing meaningful to fight for.

Funny the guy below you post said there is no CC on the first or second page...

  Celcius

Apprentice Member

Joined: 7/20/04
Posts: 949

7/26/12 9:32:31 PM#40
Originally posted by ShakyMo
 

name a successful 100% PVE game.

Everquest.  It may be old and subs are probably dwindelling now, but back in the day it was the king. I think that purely PvE games now would not do so well though, which is why I feel like TSW will be just something that people will forget about in a month.

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