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Guild Wars 2

Guild Wars 2 

General Discussion  » so far the questing has been really lame

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291 posts found
  BeansnBread

Elite Member

Joined: 9/19/06
Posts: 5553

7/26/12 3:44:05 AM#81
Originally posted by lifeordinary
Originally posted by Nefera
Originally posted by lifeordinary
Originally posted by Nefera

So now you're arguing about something that there has not been any disagreement over at all? Also, you do know that trying to undermine what I say by saying that I'm a "confused personality" or "emotional" does not make your arguments stronger?

 

I'll explain one last time why I'm saying the maker of that picture is absolutely lost, and why the picture is misleading.

 

MMO #n: bandits stand in field picking daisies. Kill 10 bandits. After finishing quest, bandits still stand in field picking daisies. Picture suggests that this is the same in GW2.

 

However, in reality, GW2: bandits do NOT stand in field picking daisies, instead they run from the hills and start burning down the local farm. Kill bandits until they stop attacking the farm, or no bandits remain. After finishing event, bandits are no longer attacking farm.

And you repeatedly telling people that 'they have no diea what they are talkign about' makes your argument more stronger? you failed to understand from very beginning that it is not about if heart events are D4S but the basic tasks are the same. That is allw e have been talking about nothing more. Unless you xame in and got too fixated on what  artist is depicting in the picture.

And you are still doing the same.

Oh well, welcome to my block list.

/facepalm. Covenient.

I also add people to block list everytime i fail to make them agree with me.

She wasn't trying to get you to agree with her, she was trying to get you to understand her perspective. And then you got insulting, apparently in your attempt to prove GW2 is the same as any other MMORPG. You even posted an insulting picture that depicted a GW2 fan as retarded because they enjoy the new layout for the renown heart system more than typical MMORPG questing. That picture also completely ignored an enormous part of what fans of GW2 fans have been so excited about when it comes to the PvE experience.

 

You didn't win anything here. You just came off as rude and confrontational. Even at the end, you /facepalm, in some vain attempt to position your own ego and point of view above hers. I doubt many saw it the way that you wanted them to see it.

SWTOR is the greatest mmo ever!

  DKLond

Hard Core Member

Joined: 5/21/08
Posts: 578

7/26/12 3:44:08 AM#82
Originally posted by meari

I like how people keep insisting DE is the same old things as quests in other MMO. Sure, everything in a game eventually breaks down into escort/delivery/kill tasks. But what people are doing is like saying Frodo had a fed-ex quest to Mordor, Boromir had an escort hobbits quest and Gandalf had a kill Balrog quest then proceed to declare LOTR is just like any other fantasy book out there with the same old plot....

No, because Tolkien wrote a book that was quite engaging, dealing with WHY Frodo went on that fed ex quest. GW2 has pop-up bars and a few voiced hints from NPCs about "help us - they're invading."

  Adzija

Novice Member

Joined: 6/11/12
Posts: 58

7/26/12 3:46:11 AM#83
Originally posted by DrunkWolf

I hope it gets better than what i have seen so far.

In last weeks beta i was turned in a cat and hunted rabbits, i had to feed cows, i had to follow some wolf around to get credit for quest, and i had to pick up eggs off the ground and put them in a nest.

these are just the stupid ass quest that i remember, there were many more.  please tell me that this isnt it, these are some of the most care bear quest i have ever seen in a game. most of them i didnt even have to kill anything.....

Funny.

 

In last beta I was freeing captured outposts, defnding mines form centaurs, escorting caravans that ended up beeing under constant attack, stopping slavers from taking some frog like creatures (forgot race name) and, one of my favorite, killing huge giant in one small town in Ascalon ruins.

 

When I got tired of all that killing I explored a bit and chilled in major cities.

  KhinRunite

Novice Member

Joined: 11/05/10
Posts: 897

7/26/12 3:47:28 AM#84
Originally posted by DrunkWolf

I hope it gets better than what i have seen so far.

In last weeks beta i was turned in a cat and hunted rabbits, i had to feed cows, i had to follow some wolf around to get credit for quest, and i had to pick up eggs off the ground and put them in a nest.

these are just the stupid ass quest that i remember, there were many more.  please tell me that this isnt it, these are some of the most care bear quest i have ever seen in a game. most of them i didnt even have to kill anything.....

I think it's interesting that you picked the mundane ones. For example, the feeding cows has 2 alternatives to them. You can also water the corn or stomp the wurm mounds and end up fighting wurms. there's also an event in that same field where you fight a giant wurm.

  lifeordinary

Novice Member

Joined: 7/05/12
Posts: 691

7/26/12 3:50:25 AM#85
Originally posted by colddog04

She wasn't trying to get you to agree with her, she was trying to get you to understand her perspective. And then you got insulting, apparently in your attempt to prove GW2 is the same as any other MMORPG. You even posted an insulting picture that depicted a GW2 fan as retarded because they enjoy the new layout for the renown heart system more than typical MMORPG questing. That picture also completely ignored an enormous part of what fans of GW2 fans have been so excited about when it comes to the PvE experience.

 

You didn't win anything here. You just came off as rude and confrontational. Even at the end, you /facepalm, in some vain attempt to position your own ego and point of view above hers. I doubt many saw it the way that you wanted them to see it.

I got insulting? even though she/he was too fixated on the picture and ignored that people are talking about tasks being same as other quest absed MMOS and not about whether you do these tasks in DE's or heart events. That is all i said nothing more and yet she / he kept telling people that 'they have no diea what they are talking about'. Why  treat people like fools when you are focusing on totally different part of discussion? something we are not even talking about in first place.

I am on GW2 forums and i knew the reaction i will get the moment i post that picture which  was in direct response to 'go back to WOW' kind of posts to the OP. Your own projection on how that picture showss GW2 fans as retards is your own problem.

So please don't tell me about being rude and confrontational. But hey we gotto watch ech other back right?

  ZenonSeth

Novice Member

Joined: 7/29/08
Posts: 128

You never know until you find out!

7/26/12 3:51:45 AM#86
OP's post boils down to "i played the first 10 minutes of the game, ignored the very first trophy hunt quest where you get to kill a minatour, ignored the giant ice worm battle, and decided that my few experiences are indicative of the entire game."

Play the rest of the game - you get to do lots of cool fighting.
  austriacus

Novice Member

Joined: 8/28/07
Posts: 626

7/26/12 3:51:56 AM#87
Originally posted by DKLond
Originally posted by austriacus
Originally posted by DKLond

Game has been "meh" in all three beta.

I keep hearing I'm approaching it in the wrong way, and yet I've approached it like I've approached all the other thousands of games I've played.

I boot it up - and then I start playing. I don't pretend it's another game - because I know it's not.

I respond to what the game does and I try to make use of the options available in the game - to the best of my ability.

The "heart" events are trivial - but no more so than most MMO quests. The problem is that they have zero underpinning or story. I enjoy doing things a lot more, if I know why I'm doing them - and especially if the NPCs involved have a character or personality.

That's why I've enjoyed TSW/TOR so much more for the questing aspect - because they're doing a LOT more to give me a reason to do these pointless crappy treadmill quests. Well, TSW actually manages to make many quests SEEM meaningful - where TOR only succeeded at certain class main quests.

GW2 fails utterly in this regard - and the DEs have been no different so far. They're just a different kind of questing with no reason or underpinning. It's like in Rift with their invasion events or general rift spawns. You just kill/do stuff because you're told.

They're not more "immersive" because you don't ask a character for a reason to do it first. They might be more dynamic - sure - but that's only fun in the short-term. You can't expect me to be engaged doing variations of the same crap over and over until level 80. Give me a STORY - and I don't mean the personal story - because the personal story has the worst writing I've seen in an MMO for several years. It's REALLY amateur hour crap - and I doubt they hired dedicated writers for it. It seems like it's written by a programmer in his spare time.

Really, the game seems to have embraced the idea that players are basically hamsters running around with no reason or motivation and just kill stuff and pick apples because it's so damn FUN!

So wrong on so many levels, people dont bother anymore it seems.

Talk to the scouts they give you every detail of what is happening in the area.

Talk to the npcs that are in charge of the dynamic events and the ones in the heart quests, they will tell you exactly why you are doing things and how are you doing it.

There are wonderfull stories being told on the game, you are choosing not to listen to them. The option is there.

I must have missed the scouts giving me details beyond "help these people".

So, I guess, the scouts and "heart people" serve the exact same function as quest givers in traditional MMOs. As in, if I want to know why I'm doing something - I have to go talk to them first? Is that supposed to be progress?

I'd have preferred quality writing with voice overs, honestly.

All scouts tell you why you are doing things, you didnt miss anything, you just went in and didnt bother to listen.

I have done the 5 starter zones and in all of them the first scouts introduces you to the enemy faction of the area, and the important "facilities" that are being disrupted by them.

The progress is how it flows with the world and you can see the changes in it. You are given a choice for almost any way of doing things in Guild wars 2, and that includes how you aproach the content, if you want to know about the story you read it and participate in the personal story.

And well voice overs over everything was a big complain by ppl who played SWTOR, most people want to play the game without a scene that takes them away from the action or activities.

If i recall correctly TSW doesnt have every quest voiced over and has a lot of text too, the difference with GW2 is that in GW2 its optional.

  Goreson

Novice Member

Joined: 1/26/11
Posts: 128

7/26/12 3:52:55 AM#88
Originally posted by DrunkWolf

I hope it gets better than what i have seen so far.

In last weeks beta i was turned in a cat and hunted rabbits, i had to feed cows, i had to follow some wolf around to get credit for quest, and i had to pick up eggs off the ground and put them in a nest.

these are just the stupid ass quest that i remember, there were many more.  please tell me that this isnt it, these are some of the most care bear quest i have ever seen in a game. most of them i didnt even have to kill anything.....

only ever did the BWE1 but up to level18 and past the starting zones for Charr, Norn and Human, and yes, I'm sorry to say that a lost of these quests are this type of "you got to be kidding, I'm an adventurer and you want me to clean your garden?!?" fun.

Was one of the reasons I never went back to further trying GW2: can't do it right at the beginning (low levels) why expect them to get it right at higher levels?

  BeansnBread

Elite Member

Joined: 9/19/06
Posts: 5553

7/26/12 3:53:16 AM#89
Originally posted by lifeordinary
Originally posted by colddog04

She wasn't trying to get you to agree with her, she was trying to get you to understand her perspective. And then you got insulting, apparently in your attempt to prove GW2 is the same as any other MMORPG. You even posted an insulting picture that depicted a GW2 fan as retarded because they enjoy the new layout for the renown heart system more than typical MMORPG questing. That picture also completely ignored an enormous part of what fans of GW2 fans have been so excited about when it comes to the PvE experience.

 

You didn't win anything here. You just came off as rude and confrontational. Even at the end, you /facepalm, in some vain attempt to position your own ego and point of view above hers. I doubt many saw it the way that you wanted them to see it.

I got insulting? even though she/he was too fixated on the picture and ignored that people are talking about tasks being same as other quest absed MMOS and not about whether you these tasks in DE's or heart events. That is all i said nothing more and yet she / he kept telling people that 'they have no diea what they are talking about'. Why people treat like fools when you are focusing on totally different part of discussion? something we are not even talking about in first place.

I am on GW2 forums and i knew the reaction i will get the moment i post that picture which  was in direct response to 'go back to WOW' kind of posts to the OP.

So please don't tell me about being rude and confrontational.

I guess that's the problem. You see an injustice and try and right that injustice by acting the same way. That's why you came off the way you did. You came off like the guy you were trying to "cancel out" that says, "go back to WoW." And you admit to doing it on purpose here.

SWTOR is the greatest mmo ever!

  meari

Novice Member

Joined: 4/14/12
Posts: 104

7/26/12 3:55:23 AM#90
Originally posted by DKLond
Originally posted by meari

I like how people keep insisting DE is the same old things as quests in other MMO. Sure, everything in a game eventually breaks down into escort/delivery/kill tasks. But what people are doing is like saying Frodo had a fed-ex quest to Mordor, Boromir had an escort hobbits quest and Gandalf had a kill Balrog quest then proceed to declare LOTR is just like any other fantasy book out there with the same old plot....

No, because Tolkien wrote a book that was quite engaging, dealing with WHY Frodo went on that fed ex quest. GW2 has pop-up bars and a few voiced hints from NPCs about "help us - they're invading."

No, that's exactly what you guys are doing.

DEs in GW2 has a lot of backdrop and context to them, when I find a quaggan in the frozen wild surrounded by sons of svanirs, he talks about his race's retreat from the north, the conflict of their peaceful nature and struggle for survival, the fear and shame when jotuns show up and he is forced to fight. When I escort the poor dude to a friendly quaggan village, I feel for the thing and get a sense of relieve that he is finally able to live in peace.

You are trying to brush all the context and interaction in a DE away, it's the same as saying Frodo went on a fed-ex quest.

  KhinRunite

Novice Member

Joined: 11/05/10
Posts: 897

7/26/12 3:58:30 AM#91
Originally posted by DKLond
Originally posted by austriacus
Originally posted by DKLond

Game has been "meh" in all three beta.

I keep hearing I'm approaching it in the wrong way, and yet I've approached it like I've approached all the other thousands of games I've played.

I boot it up - and then I start playing. I don't pretend it's another game - because I know it's not.

I respond to what the game does and I try to make use of the options available in the game - to the best of my ability.

The "heart" events are trivial - but no more so than most MMO quests. The problem is that they have zero underpinning or story. I enjoy doing things a lot more, if I know why I'm doing them - and especially if the NPCs involved have a character or personality.

That's why I've enjoyed TSW/TOR so much more for the questing aspect - because they're doing a LOT more to give me a reason to do these pointless crappy treadmill quests. Well, TSW actually manages to make many quests SEEM meaningful - where TOR only succeeded at certain class main quests.

GW2 fails utterly in this regard - and the DEs have been no different so far. They're just a different kind of questing with no reason or underpinning. It's like in Rift with their invasion events or general rift spawns. You just kill/do stuff because you're told.

They're not more "immersive" because you don't ask a character for a reason to do it first. They might be more dynamic - sure - but that's only fun in the short-term. You can't expect me to be engaged doing variations of the same crap over and over until level 80. Give me a STORY - and I don't mean the personal story - because the personal story has the worst writing I've seen in an MMO for several years. It's REALLY amateur hour crap - and I doubt they hired dedicated writers for it. It seems like it's written by a programmer in his spare time.

Really, the game seems to have embraced the idea that players are basically hamsters running around with no reason or motivation and just kill stuff and pick apples because it's so damn FUN!

So wrong on so many levels, people dont bother anymore it seems.

Talk to the scouts they give you every detail of what is happening in the area.

Talk to the npcs that are in charge of the dynamic events and the ones in the heart quests, they will tell you exactly why you are doing things and how are you doing it.

There are wonderfull stories being told on the game, you are choosing not to listen to them. The option is there.

I must have missed the scouts giving me details beyond "help these people".

So, I guess, the scouts and "heart people" serve the exact same function as quest givers in traditional MMOs. As in, if I want to know why I'm doing something - I have to go talk to them first? Is that supposed to be progress?

I'd have preferred quality writing with voice overs, honestly.

Not exactly. In traditional MMOs you will HAVE to talk to marked NPCs to start of your quest. In GW2 you will only talk to them in case you want to know what's going on, but things happen around you even without your consent. Scouts are there to guide newbies to certain points of interest. Hearts are there so as not to detach those coming from traditional quest-based games. Hearts become fewer on higher level areas. There are also some NPCs that WILL COME TO YOU and ask for help. That's one of the ways to trigger a DE.

  lifeordinary

Novice Member

Joined: 7/05/12
Posts: 691

7/26/12 3:58:42 AM#92
Originally posted by colddog04

I guess that's the problem. You see an injustice and try and right that injustice by acting the same way. That's why you came off the way you did. You came off like the guy you were trying to "cancel out" that says, "go back to WoW." And you admit to doing it on purpose here.

Sadly you or any other GW2 fan didn't come forward and told that guy to shut up. But you surely took your time to respond to me. It is all about matter of simialr interests i think.  Fans gotto look out for each other.

Funny part is i don't even dislike GW2 and pretty excited about it but i am also getting sick of 'go back to wow' kind of responses so i posted that picture to show that underlying idea is the same and that people should think before telling others to go back to WOW eventhough we are not even sure if OP ever played WOW before.

That is the easiest way to undermine someones opinion by accusing them of being an ex wow player and as if  that is the only reason why he dislikes GW2.

 

  StriderXed

Novice Member

Joined: 10/13/11
Posts: 263

7/26/12 3:59:38 AM#93
Originally posted by Orphes

 

How come all these GW2 fans have been on almost ever other mmo forum here on mmorpg. And for instance said something in the line of that this game have the kill x amount of mobs quest and at the same time saying that GW2 will be oh so different.

 

Now I read the same disclaimers here as I read on those forum in answers to those post.

 

How come?

I don't recall the gw2 fans saying EVERY aspect of the game is different.

  Yaevindusk

Hard Core Member

Joined: 9/05/10
Posts: 1241

Logic, reason and fact do not supersede human nature. Ignorance reigns without justice.

7/26/12 3:59:49 AM#94

 

I'm not sure if serious.  The questing has been some of the most chaotic that I've ever experienced in an online game to date.  It's almost impossible to make a straight line to an objective without another event or something just appearing from out of now where (or something new you see and want to navigate towards).  Aside from that, some of my most painful (yet memorable) quests thus far have been answering math problems (and riddles), going through intricate jumping puzzles that last for hours, and solving lab mysteries to summon a hidden boss that few know about.

That's not even going into events that spawn other events, or how some events drastically change an area; though the latter is definitely located moreso in the higher level areas than in the simple starting zones.

I still actively play games such as Final Fantasy XI, Ultima Online and WoW at times, yet the questing here just seems more fluid and natural.  It practically gives you reason to adapt to the madness through various systems.  In addition, it's about as realistic as a virtual world can get what with outposts or towns getting invaded, repelled (or failed) and new events of people wanting revenge or having to rebuild said town.  Plus, it doesn't really care if you're there to experience it or not, and it happens in the world regardless.

Perhaps it's not everyone's cup of tea, though even I see the vast improvements over WoW's directed questlines (even though they've done some great stuff in their new beta involving quests).

Oh well, hopefully any othe game you play with keep you entertained, or that this one will grow on you with a little more experience.

When faced with strife or discontent, the true nature of a man is brought forth. It is then when we see the character of the individual. It is then we are able to tell if he is mature enough to grin and bare it, or subject his fellow man to his complaints and woes.

  DKLond

Hard Core Member

Joined: 5/21/08
Posts: 578

7/26/12 4:00:05 AM#95
Originally posted by austriacus
Originally posted by DKLond
Originally posted by austriacus
Originally posted by DKLond

Game has been "meh" in all three beta.

I keep hearing I'm approaching it in the wrong way, and yet I've approached it like I've approached all the other thousands of games I've played.

I boot it up - and then I start playing. I don't pretend it's another game - because I know it's not.

I respond to what the game does and I try to make use of the options available in the game - to the best of my ability.

The "heart" events are trivial - but no more so than most MMO quests. The problem is that they have zero underpinning or story. I enjoy doing things a lot more, if I know why I'm doing them - and especially if the NPCs involved have a character or personality.

That's why I've enjoyed TSW/TOR so much more for the questing aspect - because they're doing a LOT more to give me a reason to do these pointless crappy treadmill quests. Well, TSW actually manages to make many quests SEEM meaningful - where TOR only succeeded at certain class main quests.

GW2 fails utterly in this regard - and the DEs have been no different so far. They're just a different kind of questing with no reason or underpinning. It's like in Rift with their invasion events or general rift spawns. You just kill/do stuff because you're told.

They're not more "immersive" because you don't ask a character for a reason to do it first. They might be more dynamic - sure - but that's only fun in the short-term. You can't expect me to be engaged doing variations of the same crap over and over until level 80. Give me a STORY - and I don't mean the personal story - because the personal story has the worst writing I've seen in an MMO for several years. It's REALLY amateur hour crap - and I doubt they hired dedicated writers for it. It seems like it's written by a programmer in his spare time.

Really, the game seems to have embraced the idea that players are basically hamsters running around with no reason or motivation and just kill stuff and pick apples because it's so damn FUN!

So wrong on so many levels, people dont bother anymore it seems.

Talk to the scouts they give you every detail of what is happening in the area.

Talk to the npcs that are in charge of the dynamic events and the ones in the heart quests, they will tell you exactly why you are doing things and how are you doing it.

There are wonderfull stories being told on the game, you are choosing not to listen to them. The option is there.

I must have missed the scouts giving me details beyond "help these people".

So, I guess, the scouts and "heart people" serve the exact same function as quest givers in traditional MMOs. As in, if I want to know why I'm doing something - I have to go talk to them first? Is that supposed to be progress?

I'd have preferred quality writing with voice overs, honestly.

All scouts tell you why you are doing things, you didnt miss anything, you just went in and didnt bother to listen.

I have done the 5 starter zones and in all of them the first scouts introduces you to the enemy faction of the area, and the important "facilities" that are being disrupted by them.

The progress is how it flows with the world and you can see the changes in it. You are given a choice for almost any way of doing things in Guild wars 2, and that includes how you aproach the content, if you want to know about the story you read it and participate in the personal story.

And well voice overs over everything was a big complain by ppl who played SWTOR, most people want to play the game without a scene that takes them away from the action or activities.

If i recall correctly TSW doesnt have every quest voiced over and has a lot of text too, the difference with GW2 is that in GW2 its optional.

TSW has small "optional" object quests that aren't voiced - but the VAST majority is voiced and fully engaging.

I'm not going to deny that I think SWtOR had WAY too much emphasis on voice-overs. They SHOULD have reserved the cinematic voice-overs for the class stories - and made the side quests much more interesting without having to spend zillions on voice-overs that you didn't bother listening to after the first playthrough.

However, the cinematic style and appeal of the main quests are a primary drive in SWtOR - at least for a lot of people. I know it's why I enjoyed playing so many alts - and I still play the game despite all its flaws.

I don't shut off my ears when I do things - and I do remember the scouts talking about something, but it's such a poor way of presenting things. You're not engaged on a personal level - which is the point. It's supposed to "flow" and be dynamic - but it doesn't change that you're just doing variations of the same crap you've been doing in all the other MMOs. I could be wrong, but it REALLY seemed to me like the game wanted you to always be on the move - almost as if standing still was playing it wrong. Know what I mean?

That's what TSW really changed, because the quests themselves are very engaging and they have all kinds of investigative and emotional qualities. You CARE about what you're doing to a much greater extent.

I could easily live with GW2 quests if the rest of the game appealed to me - but I'm not going to accept that it's "better" in any way whatsoever in terms of the questing/levelling process. It certainly doesn't seem that way to me.

Again, the personal stories (so far, I've played 2 until around level 13-15) - are REALLY poor. We're talking worse than WoW writing with abysmally juvenile characters. If they'd hired quality writers and did someting similar to TOR/TSW - I might have enjoyed the game for the personal story - but they clearly didn't.

  spryt

Apprentice Member

Joined: 3/16/12
Posts: 1

7/26/12 4:02:39 AM#96

Take a look at this guys vids http://www.youtube.com/watch?v=6CyqGJHTjes&feature=g-user-c

He has some good videos explaining some parts of GW2 people may have missed. Like he says in one of the videos dynamic events are a bit diffrent from the "get quest - kill x mobs - hand in" quests. But they do take a bit more patients as each event has it's own story. The problem is a lot of people miss these. They are not marked with a big ! or a heart. The way to find them is to actually talk to NPCs and hear what they have to say and figure out where and what need help with. This NPC may just be a random guy walking along the road or stood at some outpost. So if you are in a rush it's easy to miss. That's why they have hearts that work as the more traditional questing. Go to heart, it tells you what to do. You do it. Done.

  FlawSGI

Elite Member

Joined: 8/14/10
Posts: 1421

All of history is a lie. The truth depends on who does the listening, and who does the telling...

7/26/12 4:05:19 AM#97
Originally posted by lifeordinary
Originally posted by FlawSGI
Originally posted by lifeordinary
Originally posted by FlawSGI
Originally posted by lifeordinary
 

You are one confused personality aren't you? My argument has been that whether heart events or DE'S the basic tasks are almost the same as basic questing in MMOS. You tell us that artist is depicting heart events and DE'S don't work like that. Where as i and other have been saying that yes DE's and heart events are seperate but underlying tasks you perform are basic ones.

You sure i am the one who needs reading comprehension? try to be less emotional maybe you will understand what people are trying to say here.

Not to butt in but I think you have shown more emotion with your presentation of your thoughts regadring the subject. First you compare some of the fanbase to SWTOR's by claiming to have heard the same thing from it's fanbase as you are now regarding getting past early levels. In this case it is true because it is an answer to the OP's question regarding hearts and its true because they go away after early game as is their purpose. Then you post a negative picture depicting GW2's fanbase as "Herp derps" and claim the artist is accurate in his portrayal of the games basic mechanics. If you can't tell the difference between a quest grind in your typical MMO, and the heart tasks/DE's in GW2 then by all means go look it up on the many, many threads where it has been explained. Hell totalbiscuit just did a review that explains it pretty well. As others have said,sure you can look at DE's as a quest in a different form, but to break them down to their collect, protect, escort,, kill x form is taking the system out of context and making it look basic when it really isn't. If you look at it that way, then every MMORPG is the same. It's all about the presentation.

That picture is quite amusing..if youw ant to see something negative in it..your chocie. I don't see anything negative in it.  As far as difference between GW2's DE's and heart events and other mmos quests..the difference is in presentation.

As far as grind is concerned , ever MMO has grind it depend supon devs how cleverly they mask it.

And you are just saying what i said earlier 'it is all about presentation' although underlying tasks are basic and what you have been doing for years. So where is the disagreement?

I wasn't disagreeing, only pointing out that YOUR presentation is condescending and to call someone elses argument invalid and emotional is asinine. You can say the picture wasn't negative all you want, but the way you brought it out to prove a point when it clearly belittles the points people have been making towards the topic just tells a different story. IDC either way how you view the system tbh. I answered the OP's question and found it funny you calling others out for emotional responses when yours have been pretty hostile. I also wasn't offended by the picture, only pointing out that it is not totally accurate and a moot point in the discussion.

Did you read the topic from beginning? it was only after he told twice to people that 'you ahve no idea what you are talking about' i told him that you are being emotional. Point me out where i said to anyone that your argument is invalid only because i disagree with you? you can't because i didn't.

I posted picture because OP said tasks are boring and he didn't enjoy them and someone else told him you are playing GW2 like WOW. I mean come on, that was uncalled for and so i posted the picture to show that underlying tasks are still the same like WOW or other quest based MMOS.

People can interpret  the picture in anyone they like but for me it has more to do with the basic tasks you do in GW2 whether they are in DE's or heart events. That is the general idea of that picture. I am stillw aiting for you to show me my hostility, taake your time because iw ent back and re read everything. However i did see a lot of people getting hostile towards OP and the picture.

Yep read the topic hence I answered the OP in my first response.

To the red, when you attack someones point by calling them emotional, it kinda is the same as invalidating their point. I never said you called their view invalid because you disagree.

As for the WoW comment, I wasn't defending the comment in any way although I couldn't find one that said to go back to WoW. It is true that if you played the game by going from heart task to heart task like they were quest hubs you would be wrong, but I never claimed the OP was doing that (although one could come to this conclusion based on his first post).

At the yellow, when your picture has the phrase "herp derp" depicting GW2, I am not sure how it can be interpreted any other way. I did think it was funny, I just thought it was silly to act surprised at the responses it would produce.

As for the green, I pointed this out in my first response to you and have done so again. Word of advice, if you call someone out and post that you are still waiting on a response, at least post it later after you have givent that poster a chance to respond. In my case I answered you before you asked so you can stop waiting. I am going back to bed now so we can agree that we don't disagree on the point you were trying to make. The op was answered with some hostility I agree, but his topic, and his information is going to rile some feathers because it comes off trollish. Not saying he was or he deserved it, but if you feel the need to criticize a game by making a whole post on it and don't put real effort into your opinion, you may get answered in this way by some.

RIP Jimmy "The Rev" Sullivan and Paul Gray.

  BeansnBread

Elite Member

Joined: 9/19/06
Posts: 5553

7/26/12 4:10:58 AM#98
Originally posted by lifeordinary
Originally posted by colddog04

I guess that's the problem. You see an injustice and try and right that injustice by acting the same way. That's why you came off the way you did. You came off like the guy you were trying to "cancel out" that says, "go back to WoW." And you admit to doing it on purpose here.

Sadly you or any other GW2 fan didn't come forward and told that guy to shut up. But you surely took your time to respond to me. It is all about matter of simialr interests i think.  Fans gotto look out for each other.

Funny part is i don't even dislike GW2 and pretty excited about it but i am also getting sick of 'go back to wow' kind of responses so i posted that picture to show that underlying idea is the same and that people should think before telling others to go back to WOW eventhough we are not even sure if OP ever played WOW before.

That is the easiest way to undermine someones opinion by accusing them of being an ex wow player and as if  that is the only reason why he dislikes GW2.

I like WoW. I haven't played it for a while, but I think it's a great game.

 

When someone says go back to WoW, like in every forum for every game, I don't turn around and start throwing out insults to the entire playerbase of that game. You didn't address the poster that talked about WoW in his post. Instead, you posted a picture to make sure everyone knew just how retarded they were for liking the PvE in GW2. And to you, as you've said, it was funny. To people that are excited for GW2 and have played it, it was insulting for two reasons. It misrepresented the truth and it called GW2 fans retarded.

 

Maybe next time you could address the actual offending post instead of insulting an entire community on their boards.

SWTOR is the greatest mmo ever!

  kertin

Advanced Member

Joined: 8/14/09
Posts: 76

7/26/12 4:12:25 AM#99

Well, good point. Finally someone realised it. For me, PVE in GW 2 is terrible. Its only about defending something against hordes of XXX creatures or vise versa attacking something, what more everything feels so chaotic even 5man dungeons are chaotic as hell. Its like going from heart to heart and I dont think its fun. And then we have quests (events) like eggs, rabbits and other boring stuff. Tbh even defending or attacking something is very boring.

"Ouch do you see it? Its horde of centaurs, lets defend it, oh no, next wave of centaurs are coming! Event completed...wow next event, centaurs again, lets defend. Now lets do change, lets attack hordes of centaurs!! YEAH! Ok, done, lets take a break of centaurs, lets do some rabbits events!"

PVP is fine, but If I want PVP I ll go play MOBAs...

  meari

Novice Member

Joined: 4/14/12
Posts: 104

7/26/12 4:12:45 AM#100
Originally posted by spryt

Take a look at this guys vids http://www.youtube.com/watch?v=6CyqGJHTjes&feature=g-user-c

He has some good videos explaining some parts of GW2 people may have missed. Like he says in one of the videos dynamic events are a bit diffrent from the "get quest - kill x mobs - hand in" quests. But they do take a bit more patients as each even has it's own story. The problem is a lot of people miss these. They are not marked with a bit ! or a heart. The way to find them is to actually talk to NPC and hear what they have to say and figure out where and when they need help (event). This NPC may just be a random guy walking along the road or stood at some outpost. So if you are in a rush it's easy to miss. That's why they have hearts that work as the more traditional questing. Go to heart, it tells you what to do. You do it. Done.

Good post, CaraEmm does a fine job using the kid with the bear and honey to explain the rich context DE gives. It also reminds me of another DE chain in Norn area.

******DE story spoiler******

 

The grawls have been acting weirdly and the boy's father goes on the hunt, before leaving he tells the boy that he is not strong enough and that he should watch over the stead.

The father later returns, wounded, with grawls hot on the trail. The boy decides he must defend the stead despite his mother's pleas for him to flee, the boy asks the raven spirit for guidance and is told to build a fake army to scare off the grawls, so the boy asks people to gather scrap armor for him so he can decorate the fake army. It works initially, however grawl shaman returns and animates the fake army to life with power granted to them by Jormir and turn against the boy.

After you help the boy defend the stead from the grawl shamans the boy is given a pat on the back by his father for having the wisdom and courage in a moment of crisis, and promises to let him come on the next hunt.

 

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