| 291 posts found | |
|---|---|
|
7/26/12 3:44:05 AM#81
Originally posted by lifeordinary She wasn't trying to get you to agree with her, she was trying to get you to understand her perspective. And then you got insulting, apparently in your attempt to prove GW2 is the same as any other MMORPG. You even posted an insulting picture that depicted a GW2 fan as retarded because they enjoy the new layout for the renown heart system more than typical MMORPG questing. That picture also completely ignored an enormous part of what fans of GW2 fans have been so excited about when it comes to the PvE experience.
You didn't win anything here. You just came off as rude and confrontational. Even at the end, you /facepalm, in some vain attempt to position your own ego and point of view above hers. I doubt many saw it the way that you wanted them to see it. SWTOR is the greatest mmo ever! |
|
|
7/26/12 3:44:08 AM#82
Originally posted by meari No, because Tolkien wrote a book that was quite engaging, dealing with WHY Frodo went on that fed ex quest. GW2 has pop-up bars and a few voiced hints from NPCs about "help us - they're invading." |
|
|
7/26/12 3:46:11 AM#83
Originally posted by DrunkWolf Funny.
In last beta I was freeing captured outposts, defnding mines form centaurs, escorting caravans that ended up beeing under constant attack, stopping slavers from taking some frog like creatures (forgot race name) and, one of my favorite, killing huge giant in one small town in Ascalon ruins.
When I got tired of all that killing I explored a bit and chilled in major cities. |
|
|
7/26/12 3:47:28 AM#84
Originally posted by DrunkWolf I think it's interesting that you picked the mundane ones. For example, the feeding cows has 2 alternatives to them. You can also water the corn or stomp the wurm mounds and end up fighting wurms. there's also an event in that same field where you fight a giant wurm. |
|
|
7/26/12 3:50:25 AM#85
Originally posted by colddog04 I got insulting? even though she/he was too fixated on the picture and ignored that people are talking about tasks being same as other quest absed MMOS and not about whether you do these tasks in DE's or heart events. That is all i said nothing more and yet she / he kept telling people that 'they have no diea what they are talking about'. Why treat people like fools when you are focusing on totally different part of discussion? something we are not even talking about in first place. I am on GW2 forums and i knew the reaction i will get the moment i post that picture which was in direct response to 'go back to WOW' kind of posts to the OP. Your own projection on how that picture showss GW2 fans as retards is your own problem. So please don't tell me about being rude and confrontational. But hey we gotto watch ech other back right? |
|
|
7/26/12 3:51:45 AM#86
OP's post boils down to "i played the first 10 minutes of the game, ignored the very first trophy hunt quest where you get to kill a minatour, ignored the giant ice worm battle, and decided that my few experiences are indicative of the entire game."
Play the rest of the game - you get to do lots of cool fighting. |
|
|
7/26/12 3:51:56 AM#87
Originally posted by DKLond All scouts tell you why you are doing things, you didnt miss anything, you just went in and didnt bother to listen. I have done the 5 starter zones and in all of them the first scouts introduces you to the enemy faction of the area, and the important "facilities" that are being disrupted by them. The progress is how it flows with the world and you can see the changes in it. You are given a choice for almost any way of doing things in Guild wars 2, and that includes how you aproach the content, if you want to know about the story you read it and participate in the personal story. And well voice overs over everything was a big complain by ppl who played SWTOR, most people want to play the game without a scene that takes them away from the action or activities. If i recall correctly TSW doesnt have every quest voiced over and has a lot of text too, the difference with GW2 is that in GW2 its optional. |
|
|
7/26/12 3:52:55 AM#88
Originally posted by DrunkWolf only ever did the BWE1 but up to level18 and past the starting zones for Charr, Norn and Human, and yes, I'm sorry to say that a lost of these quests are this type of "you got to be kidding, I'm an adventurer and you want me to clean your garden?!?" fun. Was one of the reasons I never went back to further trying GW2: can't do it right at the beginning (low levels) why expect them to get it right at higher levels? |
|
|
7/26/12 3:53:16 AM#89
Originally posted by lifeordinary I guess that's the problem. You see an injustice and try and right that injustice by acting the same way. That's why you came off the way you did. You came off like the guy you were trying to "cancel out" that says, "go back to WoW." And you admit to doing it on purpose here. SWTOR is the greatest mmo ever! |
|
|
7/26/12 3:55:23 AM#90
Originally posted by DKLond No, that's exactly what you guys are doing. DEs in GW2 has a lot of backdrop and context to them, when I find a quaggan in the frozen wild surrounded by sons of svanirs, he talks about his race's retreat from the north, the conflict of their peaceful nature and struggle for survival, the fear and shame when jotuns show up and he is forced to fight. When I escort the poor dude to a friendly quaggan village, I feel for the thing and get a sense of relieve that he is finally able to live in peace. You are trying to brush all the context and interaction in a DE away, it's the same as saying Frodo went on a fed-ex quest. |
|
|
7/26/12 3:58:30 AM#91
Originally posted by DKLond Not exactly. In traditional MMOs you will HAVE to talk to marked NPCs to start of your quest. In GW2 you will only talk to them in case you want to know what's going on, but things happen around you even without your consent. Scouts are there to guide newbies to certain points of interest. Hearts are there so as not to detach those coming from traditional quest-based games. Hearts become fewer on higher level areas. There are also some NPCs that WILL COME TO YOU and ask for help. That's one of the ways to trigger a DE. |
|
|
7/26/12 3:58:42 AM#92
Originally posted by colddog04 Sadly you or any other GW2 fan didn't come forward and told that guy to shut up. But you surely took your time to respond to me. It is all about matter of simialr interests i think. Fans gotto look out for each other. Funny part is i don't even dislike GW2 and pretty excited about it but i am also getting sick of 'go back to wow' kind of responses so i posted that picture to show that underlying idea is the same and that people should think before telling others to go back to WOW eventhough we are not even sure if OP ever played WOW before. That is the easiest way to undermine someones opinion by accusing them of being an ex wow player and as if that is the only reason why he dislikes GW2.
|
|
|
7/26/12 3:59:38 AM#93
Originally posted by Orphes I don't recall the gw2 fans saying EVERY aspect of the game is different. |
|
|
7/26/12 3:59:49 AM#94
I'm not sure if serious. The questing has been some of the most chaotic that I've ever experienced in an online game to date. It's almost impossible to make a straight line to an objective without another event or something just appearing from out of now where (or something new you see and want to navigate towards). Aside from that, some of my most painful (yet memorable) quests thus far have been answering math problems (and riddles), going through intricate jumping puzzles that last for hours, and solving lab mysteries to summon a hidden boss that few know about. That's not even going into events that spawn other events, or how some events drastically change an area; though the latter is definitely located moreso in the higher level areas than in the simple starting zones. I still actively play games such as Final Fantasy XI, Ultima Online and WoW at times, yet the questing here just seems more fluid and natural. It practically gives you reason to adapt to the madness through various systems. In addition, it's about as realistic as a virtual world can get what with outposts or towns getting invaded, repelled (or failed) and new events of people wanting revenge or having to rebuild said town. Plus, it doesn't really care if you're there to experience it or not, and it happens in the world regardless. Perhaps it's not everyone's cup of tea, though even I see the vast improvements over WoW's directed questlines (even though they've done some great stuff in their new beta involving quests). Oh well, hopefully any othe game you play with keep you entertained, or that this one will grow on you with a little more experience. Classic Turn-based/Party RPG: Divinity: Original Sin Kickstarter is finished, but still accepting paypal until May 10th. |
|
|
7/26/12 4:00:05 AM#95
Originally posted by austriacus TSW has small "optional" object quests that aren't voiced - but the VAST majority is voiced and fully engaging. I'm not going to deny that I think SWtOR had WAY too much emphasis on voice-overs. They SHOULD have reserved the cinematic voice-overs for the class stories - and made the side quests much more interesting without having to spend zillions on voice-overs that you didn't bother listening to after the first playthrough. However, the cinematic style and appeal of the main quests are a primary drive in SWtOR - at least for a lot of people. I know it's why I enjoyed playing so many alts - and I still play the game despite all its flaws. I don't shut off my ears when I do things - and I do remember the scouts talking about something, but it's such a poor way of presenting things. You're not engaged on a personal level - which is the point. It's supposed to "flow" and be dynamic - but it doesn't change that you're just doing variations of the same crap you've been doing in all the other MMOs. I could be wrong, but it REALLY seemed to me like the game wanted you to always be on the move - almost as if standing still was playing it wrong. Know what I mean? That's what TSW really changed, because the quests themselves are very engaging and they have all kinds of investigative and emotional qualities. You CARE about what you're doing to a much greater extent. I could easily live with GW2 quests if the rest of the game appealed to me - but I'm not going to accept that it's "better" in any way whatsoever in terms of the questing/levelling process. It certainly doesn't seem that way to me. Again, the personal stories (so far, I've played 2 until around level 13-15) - are REALLY poor. We're talking worse than WoW writing with abysmally juvenile characters. If they'd hired quality writers and did someting similar to TOR/TSW - I might have enjoyed the game for the personal story - but they clearly didn't. |
|
|
7/26/12 4:02:39 AM#96
Take a look at this guys vids http://www.youtube.com/watch?v=6CyqGJHTjes&feature=g-user-c He has some good videos explaining some parts of GW2 people may have missed. Like he says in one of the videos dynamic events are a bit diffrent from the "get quest - kill x mobs - hand in" quests. But they do take a bit more patients as each event has it's own story. The problem is a lot of people miss these. They are not marked with a big ! or a heart. The way to find them is to actually talk to NPCs and hear what they have to say and figure out where and what need help with. This NPC may just be a random guy walking along the road or stood at some outpost. So if you are in a rush it's easy to miss. That's why they have hearts that work as the more traditional questing. Go to heart, it tells you what to do. You do it. Done. |
|
|
FlawSGI
Hard Core Member
Joined: 8/14/10
All of history is a lie. The truth depends on who does the listening, and who does the telling... |
7/26/12 4:05:19 AM#97
Originally posted by lifeordinary Yep read the topic hence I answered the OP in my first response. To the red, when you attack someones point by calling them emotional, it kinda is the same as invalidating their point. I never said you called their view invalid because you disagree. As for the WoW comment, I wasn't defending the comment in any way although I couldn't find one that said to go back to WoW. It is true that if you played the game by going from heart task to heart task like they were quest hubs you would be wrong, but I never claimed the OP was doing that (although one could come to this conclusion based on his first post). At the yellow, when your picture has the phrase "herp derp" depicting GW2, I am not sure how it can be interpreted any other way. I did think it was funny, I just thought it was silly to act surprised at the responses it would produce. As for the green, I pointed this out in my first response to you and have done so again. Word of advice, if you call someone out and post that you are still waiting on a response, at least post it later after you have givent that poster a chance to respond. In my case I answered you before you asked so you can stop waiting. I am going back to bed now so we can agree that we don't disagree on the point you were trying to make. The op was answered with some hostility I agree, but his topic, and his information is going to rile some feathers because it comes off trollish. Not saying he was or he deserved it, but if you feel the need to criticize a game by making a whole post on it and don't put real effort into your opinion, you may get answered in this way by some. RIP Jimmy "The Rev" Sullivan and Paul Gray. |
|
7/26/12 4:10:58 AM#98
Originally posted by lifeordinary I like WoW. I haven't played it for a while, but I think it's a great game.
When someone says go back to WoW, like in every forum for every game, I don't turn around and start throwing out insults to the entire playerbase of that game. You didn't address the poster that talked about WoW in his post. Instead, you posted a picture to make sure everyone knew just how retarded they were for liking the PvE in GW2. And to you, as you've said, it was funny. To people that are excited for GW2 and have played it, it was insulting for two reasons. It misrepresented the truth and it called GW2 fans retarded.
Maybe next time you could address the actual offending post instead of insulting an entire community on their boards. SWTOR is the greatest mmo ever! |
|
|
7/26/12 4:12:25 AM#99
Well, good point. Finally someone realised it. For me, PVE in GW 2 is terrible. Its only about defending something against hordes of XXX creatures or vise versa attacking something, what more everything feels so chaotic even 5man dungeons are chaotic as hell. Its like going from heart to heart and I dont think its fun. And then we have quests (events) like eggs, rabbits and other boring stuff. Tbh even defending or attacking something is very boring. "Ouch do you see it? Its horde of centaurs, lets defend it, oh no, next wave of centaurs are coming! Event completed...wow next event, centaurs again, lets defend. Now lets do change, lets attack hordes of centaurs!! YEAH! Ok, done, lets take a break of centaurs, lets do some rabbits events!" PVP is fine, but If I want PVP I ll go play MOBAs... |
|
|
7/26/12 4:12:45 AM#100
Originally posted by spryt Good post, CaraEmm does a fine job using the kid with the bear and honey to explain the rich context DE gives. It also reminds me of another DE chain in Norn area. ******DE story spoiler******
The grawls have been acting weirdly and the boy's father goes on the hunt, before leaving he tells the boy that he is not strong enough and that he should watch over the stead. The father later returns, wounded, with grawls hot on the trail. The boy decides he must defend the stead despite his mother's pleas for him to flee, the boy asks the raven spirit for guidance and is told to build a fake army to scare off the grawls, so the boy asks people to gather scrap armor for him so he can decorate the fake army. It works initially, however grawl shaman returns and animates the fake army to life with power granted to them by Jormir and turn against the boy. After you help the boy defend the stead from the grawl shamans the boy is given a pat on the back by his father for having the wisdom and courage in a moment of crisis, and promises to let him come on the next hunt.
|
|