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7/26/12 3:10:58 AM#61
Originally posted by lifeordinary
"It is same old" "what's so special about this game, I do not get it" All these quotes could be taken from here..... or from people speaking of WoW in 2004. Then WoW released and became the industry standard for theme park pve design. The presentation is ALL. The fact you can choose to collect 20 apples or kill 20 bandits, or collect 10 apples and 10 bandits is something! Multiply this by 4 or 5 as usually heart quests always give you those many possibilities... plus extras. Like reviving NPCs always contribute to the heart bar even if not specified. The fact that during an event everyone's contribution makes that bar move and there are hidden objectives in the event that might spawn another event at the same time and then you have to choose which one to follow? You might describe that as same old, but to me it is quite new. Your actions affect the world around you. You can see the results of them. That is the Holy Grail of PvE theme park design EVERYONE has been trying to get for the last 7-8 years. SW:TOR tried it, WoW has been toting the phased design since WotLK and it boils down to the same thing: Give the player the possibility to change the world around himself. It does not have to be big or even permanent, but it contributes immensely to convince people that the world is not static but dynamic. Achieve that and yea, new era of MMORPGs is here. Does GW2 do that? WEll, I have played it too little to say, but first impression is: "hell yeah!" "If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime" |
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7/26/12 3:11:47 AM#62
Originally posted by Nefera You are one confused personality aren't you? My argument has been that whether heart events or DE'S the basic tasks are almost the same as basic questing in MMOS. You tell us that artist is depicting heart events and DE'S don't work like that. Where as i and other have been saying that yes DE's and heart events are seperate but underlying tasks you perform are basic ones. You sure i am the one who needs reading comprehension? try to be less emotional maybe you will understand what people are trying to say here. And as far as artists depiction of GW2..once again he is just making fun of geenral events in GW2. He is trying to tell that even though players have problem doing kill x and collect y tasks in other MMOS suddenly they are fine as long as you present them differently. You are focusing too much on whther artist depicted heart event or DE'S rather than focus on what he is actually trying to say about players menatlity.. And it is not even something bad to begin with, it is funny. |
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7/26/12 3:22:07 AM#63
Originally posted by Koroshiya I was in the Asura area. Never played before BW3, but I finished all the vistas and visited POI. I also gathered about half of my gathering tools away. At level 8, my story quest was level 12 and I had done everything in the zone where there were equal level monsters (including hearts). I never pvp'd though, just wanted to get the feel for the game to see if I wanted to buy it. After grinding (repeating) public quests for half a day I made it to level 10 and that was it for me this weekend. At one instance I actually ran around for over an hour without any public quests spawning. From the official forums I was not alone in this experience. |
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FlawSGI
Elite Member
Joined: 8/14/10
All of history is a lie. The truth depends on who does the listening, and who does the telling... |
7/26/12 3:22:17 AM#64
Originally posted by lifeordinary Not to butt in but I think you have shown more emotion with your presentation of your thoughts regadring the subject. First you compare some of the fanbase to SWTOR's by claiming to have heard the same thing from it's fanbase as you are now regarding getting past early levels. In this case it is true because it is an answer to the OP's question regarding hearts and its true because they go away after early game as is their purpose. Then you post a negative picture depicting GW2's fanbase as "Herp derps" and claim the artist is accurate in his portrayal of the games basic mechanics. If you can't tell the difference between a quest grind in your typical MMO, and the heart tasks/DE's in GW2 then by all means go look it up on the many, many threads where it has been explained. Hell totalbiscuit just did a review that explains it pretty well. As others have said,sure you can look at DE's as a quest in a different form, but to break them down to their collect, protect, escort,, kill x form is taking the system out of context and making it look basic when it really isn't. If you look at it that way, then every MMORPG is the same. It's all about the presentation. RIP Jimmy "The Rev" Sullivan and Paul Gray. |
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7/26/12 3:22:22 AM#65
Originally posted by lifeordinary So now you're arguing about something that there has not been any disagreement over at all? Also, you do know that trying to undermine what I say by saying that I'm a "confused personality" or "emotional" does not make your arguments stronger?
I'll explain one last time why I'm saying the maker of that picture is absolutely lost, and why the picture is misleading.
MMO #n: bandits stand in field picking daisies. Kill 10 bandits. After finishing quest, bandits still stand in field picking daisies. Picture suggests that this is the same in GW2.
However, in reality, GW2: bandits do NOT stand in field picking daisies, instead they run from the hills and start burning down the local farm. Kill bandits until they stop attacking the farm, or no bandits remain. After finishing event, bandits are no longer attacking farm. |
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7/26/12 3:23:56 AM#66
Originally posted by Volkmar I think you are confusing wiht me someone who is not aware of the 'presentation' in GW2. I already made it very clear in earlier post that i enjoy GW2 a lot but i am also not oblivious to the fact that i am doing same tasks in GW2 which i have been doing in MMOS for years. The basisc are still the same but presented differently. I just dislike how GW2 fans jump on OP for giving his opinions and i thought it would be only fair to defend him on this because after all it is matter of taste and opinion. There was no reasonto be so aggressive towards OP because he found the starting area and events in it boring. Because let us be honest a MMO should grba you from get go and not make you wait till specific level to start having fun. |
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7/26/12 3:26:06 AM#67
How come all these GW2 fans have been on almost ever other mmo forum here on mmorpg. And for instance said something in the line of that this game have the kill x amount of mobs quest and at the same time saying that GW2 will be oh so different.
Now I read the same disclaimers here as I read on those forum in answers to those post.
How come? I'm so broke. I can't even pay attention. |
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7/26/12 3:27:01 AM#68
Originally posted by Nefera And you repeatedly telling people that 'they have no diea what they are talkign about' makes your argument more stronger? you failed to understand from very beginning that it is not about if heart events are D4S but the basic tasks are the same. That is allw e have been talking about nothing more. Unless you xame in and got too fixated on what artist is depicting in the picture. And you are still doing the same. |
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7/26/12 3:28:50 AM#69
Originally posted by lifeordinary Oh well, welcome to my block list. |
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7/26/12 3:29:11 AM#70
Kill quests are actually the best kind when it comes to trivial quests. Picking flowers, pouring water, digging holes are retarted tasks for an ultimate hero. Unless the quest actually challenges you mentally it doesn't matter what kind of a dull trivial task it is. Kill quests are the best kind of trivial quests. |
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7/26/12 3:30:49 AM#71
Originally posted by FlawSGI That picture is quite amusing..if youw ant to see something negative in it..your chocie. I don't see anything negative in it. As far as difference between GW2's DE's and heart events and other mmos quests..the difference is in presentation. As far as grind is concerned , ever MMO has grind it depend supon devs how cleverly they mask it. And you are just saying what i said earlier 'it is all about presentation' although underlying tasks are basic and what you have been doing for years. So where is the disagreement? |
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7/26/12 3:31:25 AM#72
Game has been "meh" in all three beta. I keep hearing I'm approaching it in the wrong way, and yet I've approached it like I've approached all the other thousands of games I've played. I boot it up - and then I start playing. I don't pretend it's another game - because I know it's not. I don't tell myself "Oh, this has to be like WoW - and there HAS to be some dude with a question mark over his head." - No I play it like it SEEMS to want me to play it. The first thing it tells me is that I should talk to this scout who demonstrates all the Heart areas in the game and tells me people need help. So, naturally, that's what I'm going to assume the game wants me to pursue. I respond to what the game does and I try to make use of the options available in the game - to the best of my ability. The "heart" events are trivial - but no more so than most MMO quests. The problem is that they have zero underpinning or story. I enjoy doing things a lot more, if I know why I'm doing them - and especially if the NPCs involved have a character or personality. That's why I've enjoyed TSW/TOR so much more for the questing aspect - because they're doing a LOT more to give me a reason to do these pointless crappy treadmill quests. Well, TSW actually manages to make many quests SEEM meaningful - where TOR only succeeded at certain class main quests. GW2 fails utterly in this regard - and the DEs have been no different so far. They're just a different kind of questing with no reason or underpinning. It's like in Rift with their invasion events or general rift spawns. You just kill/do stuff because you're told. They're not more "immersive" because you don't ask a character for a reason to do it first. They might be more dynamic - sure - but that's only fun in the short-term. You can't expect me to be engaged doing variations of the same crap over and over until level 80. Give me a STORY - and I don't mean the personal story - because the personal story has the worst writing I've seen in an MMO for several years. It's REALLY amateur hour crap - and I doubt they hired dedicated writers for it. It seems like it's written by a programmer in his spare time. Really, the game seems to have embraced the idea that players are basically hamsters running around with no reason or motivation and just kill stuff and pick apples because it's so damn FUN! |
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Caliburn101
Elite Member
Joined: 3/30/11
"Imagination is more important than knowledge." Albert Einstein |
7/26/12 3:32:58 AM#73
Originally posted by DrunkWolf Yet another OP who has played it for 5 minutes and judges the whole game from a few variations available in a few Hearts quests. This endless drivel mixed with selective blindness and unreasoning hating is getting tired, old and predictable. OP - don't bother to waste server space with critical commentary until you have a representative breadth of experience to make your comments at least slightly relevant. Judging the whole game from the most limited exposure to it imaginable (if you indeed had any at all....) is to put it politely - ridiculous. The average standard of critical commentary in these forums is laughably low. The game does indeed have flaws - but you clearly weren't playing long enough to find any of them. |
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7/26/12 3:34:18 AM#74
Originally posted by Nefera /facepalm. Covenient. I also add people to block list everytime i fail to make them agree with me. |
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FlawSGI
Elite Member
Joined: 8/14/10
All of history is a lie. The truth depends on who does the listening, and who does the telling... |
7/26/12 3:39:06 AM#75
Originally posted by lifeordinary I wasn't disagreeing, only pointing out that YOUR presentation is condescending and to call someone elses argument invalid and emotional is asinine. You can say the picture wasn't negative all you want, but the way you brought it out to prove a point when it clearly belittles the points people have been making towards the topic just tells a different story. IDC either way how you view the system tbh. I answered the OP's question and found it funny you calling others out for emotional responses when yours have been pretty hostile. I also wasn't offended by the picture, only pointing out that it is not totally accurate and a moot point in the discussion. RIP Jimmy "The Rev" Sullivan and Paul Gray. |
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7/26/12 3:40:22 AM#76
While I do agree that some starting zones have really mundane and trivial quests (Human and Norn to an axtent), starting zones like Charr and Asura have none of it. If you are fed up of high fantasy, cows and worms, stay away from the zones I've mentioned and you'll be fine. Personally, switching from Human and Norn zone to Asura and Charr made me go from "meh, another fantasy crap" to "awesomesauce, can't wait for release". Questing system as it is now is probably the best/innovative that MMO's can offer. I don't see it getting any better anytime soon. |
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7/26/12 3:40:41 AM#77
Originally posted by DKLond So wrong on so many levels, people dont bother anymore it seems. Talk to the scouts they give you every detail of what is happening in the area. Talk to the npcs that are in charge of the dynamic events and the ones in the heart quests, they will tell you exactly why you are doing things and how are you doing it. There are wonderfull stories being told on the game, you are choosing not to listen to them. The option is there. |
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7/26/12 3:42:38 AM#78
I like how people keep insisting DE is the same old things as quests in other MMO. Sure, everything in a game eventually breaks down into escort/delivery/kill tasks. But what people are doing is like saying Frodo had a fed-ex quest to Mordor, Boromir had an escort hobbits quest and Gandalf had a kill Balrog quest then proceed to declare LOTR is just like any other fantasy book out there with the same old plot.... |
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7/26/12 3:42:55 AM#79
Originally posted by austriacus I must have missed the scouts giving me details beyond "help these people". So, I guess, the scouts and "heart people" serve the exact same function as quest givers in traditional MMOs. As in, if I want to know why I'm doing something - I have to go talk to them first? Is that supposed to be progress? I'd have preferred quality writing with voice overs, honestly. |
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7/26/12 3:43:19 AM#80
Originally posted by FlawSGI Did you read the topic from beginning? it was only after he told twice to people that 'you ahve no idea what you are talking about' i told him that you are being emotional. Point me out where i said to anyone that your argument is invalid only because i disagree with you? you can't because i didn't. I posted picture because OP said tasks are boring and he didn't enjoy them and someone else told him you are playing GW2 like WOW. I mean come on, that was uncalled for and so i posted the picture to show that underlying tasks are still the same like WOW or other quest based MMOS. People can interpret the picture in anyone they like but for me it has more to do with the basic tasks you do in GW2 whether they are in DE's or heart events. That is the general idea of that picture. I am stillw aiting for you to show me my hostility, taake your time because iw ent back and re read everything. However i did see a lot of people getting hostile towards OP and the picture. |
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