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7/25/12 9:17:27 PM#181
Originally posted by raistlinm swtor actually tries to make itself as unimmersive as possible in many ways but again it's all perspective. I try to stay away from these arguments because like always they just become a pissing match back and forth. I'm sure I'm 100% wrong swtor is growing and will be a massive force in the MMO world for years to come with its great MMO features... i honestly don't care anymore i actually have lost all hopes to ever play a decent star wars MMO in my lifetime and just hope star wars 1313 is as fun as the E3 footage made it look so i can get my star wars fix somewhere. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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7/25/12 9:43:34 PM#182
SWTOR has more single player content than most single player games. There are 8 personal stories one for each class archtype. Space is single player. Everyone has a companion. Name a MMORPG that has more single player content/focus.
How to post links. Check it Archeage |
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7/25/12 10:22:39 PM#183
I think the author blows it when he uses heroic's as an example of group content. First of all you can solo a bunch of them if you keep your companion geared, but more importantly the entire design of heroic quests made folks skip them entirely because it took more time to form a group to do the heroic, then it took doing the heroic itself. They were to small, to fast to do, and frankly the rewards didnt make it worth your time. Flashpoints are only slighly better. The reality is if the game is super fast to level in there is no point in running instances to get better gear for level 25 out of instances if you will be getting better green drops in a few hours by advancing your level. Having group content and having worthwhile group content that rewards people for doing it are entirely different things.
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7/25/12 10:35:38 PM#184
Oh holy sh*t. He just defended SWTOR and supported GW2 In the same story. Did he just commit hater blashpemy? |
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7/25/12 11:33:48 PM#185
SWTOR is one the great casual story themed mmo's around and I look forward to keep coming back time and again. |
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7/26/12 12:19:25 AM#186
In the end your fancy piece of writing means squat. Because the players made that claim and no journalist can deconstruct this and change it's legacy. It's here to stay, better make your peace with that fact!
SWTOR is an awesome single player MMO'ish, The END!
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7/26/12 1:35:02 AM#187
The Apologia for SWTOR given here is weak. The game gets called a SPRPG because of the lack of challenge and depth. It's an easy summation of the design failings that have resulted in the geometric reduction in subs since launch. You can parse descriptions if you want, but the objective state of this game is on display for anyone who cares enough to log in.
You want to throw away your money developing something stupid, go ahead. |
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7/26/12 2:09:21 AM#188
Why does the OP only talk about SWTOR combat ? What about the boring crafting, the anemic auctions/economy, the limited guild options, the non existing diplomaty, the lack of chat bubbles, the phasing and the general fact that there's nothing for players to interract with each others beside combat ?
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7/26/12 2:35:04 AM#189
Alright. This game is playable single player if you wish, as it essentially every other mmo out there. it is what you make of it. Personally I play with others all the time. The social aspect of the game certainly comes out if you join a good guild or create a good friends list. You can wander around alone all you want in any of these games, including SWG if you had wanted. The problem here is that so many people have grown so accustomed to playing with their guilds/friends on their other games they are lost without them. If you come from an active guild with 100 people or however many and everyone is talking, of course it's going to seem like you are alone when you start on a new game without them. For these people, it's also rather natural to not want to put yourself out there again. There is a vulnerability in doing so. As for instances in the game, yes they are yours, however you can have a group join you and enjoy your story as well. I have done it many times, it's fun to pick up pieces of another story to get your attention and see how it might differ from your own. The funny thing is that less emersion seems to make it less single player, and more massive in many peoples eyes. I have found the game becoming more and more social on a regular basis lately because the majority of people that just wanted to try the "next" thing are leaving and this is when the real community starts. More going on with the PVP worlds, more teaming up. Guild Wars 2 has done a great thing with the social aspect though. The area group tasks or whatever they are called gives a great group feeling of doing something big, but it generally is short lived. The great thing is that you can go help out a newbie and drop to their level and help them, instead of just walking them through it making it slightly sandboxish. The worst thing to happen to MMO's though is levels. Gathering skills is one thing, but gaining levels is another entirely, with that you get more hp, more skills and better stats. If everyone were left with base primary stats but gained levels and skills then every person is viable from from the get go, instead of having the elitest stature of a higher level and you must meet that requirement before being able to do something with the rest of your friends. It makes it much harder for casual gamers or new gamers to jump into. As for complaning about the economy, loot is the problem with "theme park" mmo economies. The drop rates are far too high, easy to attain, plus when you get something you have it forever, there is no time limit or ability to loose it for good unless you accidently sell it. Dropping crafting materials is one thing, but dropping the best armor sets every time you run something destroys the economy, especially since nothing even close to that is craftable. I am mostly speaking of SWTOR at the moment, but I have found this is a general flaw in most mmo's now days. Sorry rambling. Late at night and the servers just went down.
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7/26/12 3:24:03 AM#190
Could not be more happy that I can SOLO WHOLE content! And when I will have done all questing and leveling all my alts ... will have raids etc. And if I want while leveling, have a looot of group content. So SWTOR is not at all solo RPG, it have all best from both worlds. Best game ever of all kinds ... starting with pacman and original prince of persia to nowadays. :-) |
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7/26/12 4:26:53 AM#191
Originally posted by itgrowls Uhh, I'm going to play GW2 and I like it, so no, not kettle much :p I made one sentence about the game (of course I knew it was gonna be taken out of context anyhow) and here you go off like I "pretend that the GW2 experience is the same as the one in SW:TOR". The only thing I said was that I never grouped or talked with / learned to know total strangers as often or as early as I did in TOR. Why? Because while doing events, you are playing besides each other, not necessarily with each other. I didn't "pretend" anything else. And that's fine, because it's another type of experience, one that fits the game. |
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7/26/12 5:37:35 AM#192
SWTOR doesn't seem as deep or complex as Wow, so I went back to WoW.
WoW also has a sense of humour.
The addons make WoW more interesting as well. |
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7/26/12 6:39:17 AM#193
Originally posted by Mors.Magne and that has always been a huge glaring issues people trying to beat wow at their own game yet lacking most of what keeps people playing wow to this day and people wonder why these games fall one after another. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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7/26/12 6:49:40 AM#194
No matter what you say, MikeB. This game felt to my like any singleplayer RPG and not even the best of it. After my mains story was over I even had to force me leveling the rest up to 50. But it felt useless. Due to the massive focus on the story and the voiced movies the common MMO gaming felt wrong to me. After that everything in the game felt like a copy of something I had done or seen before. And in fact massive parts ingame are pure copies of other parts in the game as well. The MMO feeling never got me in this game. (if there is any) I quit the sub after 5 month, because I felt the game was over. As in the average single player RPG. I won't even buy further Addons, SWTOR did never get my (as I had hoped for a long time)
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7/26/12 7:27:01 AM#195
There's a difference between saying the game can play like a Single Player RPG and saying that the game is a Single Player RPG. One statement is true, the other is not. Join the League For Gamers. |
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7/26/12 7:36:21 AM#196
I think the major reason for the single player tag, for me at least, is the ease of combat. With the addition of a 'pet' to make it even easier, it just makes it so you never need another person around.
Take TSW for example, you can solo through that game but it's a challenge. Some of the mobs are quite hard and if you're clumsy and get a few adds then you can expect to be respawning soon. Compare that to TOR where you take on multiple mobs at once with no concerns and the single player view is easily seen. TSW allows you to solo but also makes it easier if you decide to group. TOR just makes it easy with no incentive to leave your private story filled bubble. |
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MMOarQQ
Novice Member
Joined: 2/20/12
"Against stupidity the very gods themselves contend in vain." |
7/26/12 11:30:21 AM#197
Yeah I'd be trying hard to bolster my position too under such overwhelming public opinion, supported by a veritable exodus of subscribers. This site took a first class ride on the hype train, like just about everyone else. There's no shame in admitting you were wrong. |
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catlana
Apprentice Member
Joined: 11/18/08
Playing Rift, ToR, PoE |
7/26/12 11:59:53 AM#198
Originally posted by XTREM1337 I am still playing the game so obviously I enjoy it as well. I do wish certain features like the group finder would have been in since the beginning. Still, Bioware is moving to address elements that need to be improve and for that I am happy. |
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JoeyMMO
Apprentice Member
Joined: 10/09/11
To busy playing GW2 to post much around here... *shrug* |
7/26/12 12:43:31 PM#199
Originally posted by razorneck Nailed it with those... |
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7/26/12 1:39:57 PM#200
Methinks the Bitton doth protest too much..... ..... but good luck with telling people that the things that they dislike about a game aren't what they really dislike and people shouldn't really have the preferences that they do. EA/Bioware seem to be having awesome success with that so far. Might I suggest for your next column you write a piece entitled "Why asparagus ice cream really doesn't taste bad and why you should forget about strawberry, chocolate or vanilla because they are things of the past and just learn to love this green stuff we are trying to force down your throat."
P.S. You didn't ever have to play TOR, let alone wait till launch to see what it's focus was about. The Developers were pretty clear about what thier design intentions were from thier blog and forum posts..... and if it wasn't explicitly spelled out anyone with 2 brain cells to rub together could gather what the results of some of mechanics decisions they made would be (i.e. not whether those would be popular or not but what it spelled for the type of game experience you could expect).
P.P.S. If cooperative/group based isn't a centraly important aspect of game-play rather then some tacked on optional thing...then you can forget about ever seeing a dime from me. If that means I never get to play a AAA MMO again...fine. I like ice cream but if my only options in ice cream are different varieties of asparagus flavor, I'd rather pass entirely, thanks.
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