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News & Features Discussion  » Salem: Edgar Allen Poe Meets Animal Crossing

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58 posts found
  xpiher

Novice Member

Joined: 8/22/08
Posts: 3305

7/25/12 8:15:36 AM#41
Closed Beta. Missing features should be expected...


Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
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Warhammer - Xpiher

  Requiamer

Novice Member

Joined: 5/20/05
Posts: 2054

7/25/12 9:00:26 AM#42
Originally posted by TwoThreeFour
Originally posted by Requiamer

I stopped following this game (from a tester point of view), i'm not sure they are on the right developing path.

The main feature which made the game interesting from that 'non pew pew" sandbox  point of view is gone, since they took away quality on item and resources (progression system sustaining all the crafting/gathering aspect of the game). Yet they keep teeth and claw their moronic unlimited fighting progression which create stupid gap between players (the only crafting progression is on cooking material that boost stat for the pew pew guy). So it's really a counter productive development i witness and just stopped playing this, until they back up on those decisions i won't show up again.

I also had a bad experience with the exploration because the great concept of the darkness is in fact linked with your fighting power progression (raw player stat, which was supposed to be limited by crating quality) which make this whole aspect of the game the hiding scene for ganker rather than enable peacefully player to hide from those guys if they want to do so. in fact it let those guys make their dark activity without ever being caught (the tracking criminal aspect is rendered very hard in the darkness, and make that whole aspect collapse in the huge favor of pker/destroyers). tracking should have been fixed no broken even fruther. So every ganker with ubber stat and skill hide in there and no way you can go teach them a lesson unless you are part of this community. Once more great concept, poor implementation, well implementation having the opposite effect i wish it had for a sandbox aiming to be "the crafter sandbox" as they advertise it.

They effectively broke their game and concept from my point of view. I'm very sad because their last game and concept was really one of the best in the sandbox scene since it had his own progression system for the "builder" like players, and they just totally ruined this. Sorry to make such a bad report to you guys, that's not something i really like doing i wish i had great news instead, their last game was very good, and their new concepts have great potential, but maybe it will wake up the development team. But for now it just goes the wrong way.

 

 

It is not unlimited combat progression, it has a cap like I mentioned above. 

 

The "quality system" is still there for farming and it is one of their main priorities to introduce quality-raising in other aspects of the game as well.

skills are skills, humors are stat. There is no cap since you can raise the food quality from farming, and food is what is used to raise humors or stat (best quality food raise the cap), and this is exactly what i was pointing and you are denying.

 
  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 5327

7/25/12 9:25:28 AM#43

Yeah I can TOTALLY see how Poe fans and pvp fans would want to spend their day interacting with a cartoon. Makes total sense.

Correlation does not imply causation

  TwoThreeFour

Apprentice Member

Joined: 3/26/12
Posts: 2149

7/25/12 9:27:25 AM#44
Originally posted by Requiamer
Originally posted by TwoThreeFour
Originally posted by Requiamer

I stopped following this game (from a tester point of view), i'm not sure they are on the right developing path.

The main feature which made the game interesting from that 'non pew pew" sandbox  point of view is gone, since they took away quality on item and resources (progression system sustaining all the crafting/gathering aspect of the game). Yet they keep teeth and claw their moronic unlimited fighting progression which create stupid gap between players (the only crafting progression is on cooking material that boost stat for the pew pew guy). So it's really a counter productive development i witness and just stopped playing this, until they back up on those decisions i won't show up again.

I also had a bad experience with the exploration because the great concept of the darkness is in fact linked with your fighting power progression (raw player stat, which was supposed to be limited by crating quality) which make this whole aspect of the game the hiding scene for ganker rather than enable peacefully player to hide from those guys if they want to do so. in fact it let those guys make their dark activity without ever being caught (the tracking criminal aspect is rendered very hard in the darkness, and make that whole aspect collapse in the huge favor of pker/destroyers). tracking should have been fixed no broken even fruther. So every ganker with ubber stat and skill hide in there and no way you can go teach them a lesson unless you are part of this community. Once more great concept, poor implementation, well implementation having the opposite effect i wish it had for a sandbox aiming to be "the crafter sandbox" as they advertise it.

They effectively broke their game and concept from my point of view. I'm very sad because their last game and concept was really one of the best in the sandbox scene since it had his own progression system for the "builder" like players, and they just totally ruined this. Sorry to make such a bad report to you guys, that's not something i really like doing i wish i had great news instead, their last game was very good, and their new concepts have great potential, but maybe it will wake up the development team. But for now it just goes the wrong way.

 

 

It is not unlimited combat progression, it has a cap like I mentioned above. 

 

The "quality system" is still there for farming and it is one of their main priorities to introduce quality-raising in other aspects of the game as well.

skills are skills, humors are stat. There is no cap since you can raise the food quality from farming, and food is what is used to raise humors or stat (best quality food raise the cap), and this is exactly what i was pointing and you are denying.

 

Even if you somehow magically reach 10.0 purity multiplier, which is the cap on how high the "quality bonus" can go, you still have a cap on how high humors you can get, which is where the decay is as fast as the gain from food through gluttony.

 
  Requiamer

Novice Member

Joined: 5/20/05
Posts: 2054

7/25/12 9:43:17 AM#45

234, the cap, if there is any, is ridiculously high and the gap between player is ridiculous as well, it is even bigger than it used to be in H&H when everyone from their last game pointed this as one of the main problem.

In any case it doens't take away anything i said about the state of the game, i was talking about a general development path, picking one debatable exemple won't do anything good here for the game. As you pointed yourself they maintained a single progressionpath that is linked mainly with combat aspects, yet they took away the rest.

I will just wait to see some change happening personally. Now do you think it is good or not, actually it is probably a personal opinion, i think it is bad, you can think it is good it really depend on what kind of experience you are looking for when playing this game.

  TwoThreeFour

Apprentice Member

Joined: 3/26/12
Posts: 2149

7/25/12 9:58:13 AM#46
Originally posted by Requiamer

234, the cap, if there is any, is ridiculously high and the gap between player is ridiculous as well, it is even bigger than it used to be in H&H when everyone from their last game pointed this as one of the main problem.

In any case it doens't take away anything i said about the state of the game, i was talking about a general development path, picking one debatable exemple won't do anything good here for the game. As you pointed yourself they maintained a single progressionpath that is linked mainly with combat aspects, yet they took away the rest.

I will just wait to see some change happening personally. Now do you think it is good or not, actually it is probably a personal opinion, i think it is bad, you can think it is good it really depend on what kind of experience you are looking for when playing this game.

 

There is a significant difference in power between veterans and new players, yes. New players have no chance of defeating or killing a veteran. The best they can do is to be very paranoid and  tell one of the  "friendly" veterans to enact revenge. There have been multiple suggestions left to try to remedy this problem and is indeed a problem. I hope the devs implements a solution that makes it far more undesirable to kill newbies just for the fun of it.

 

Currently newbie-killing happens very rarely, but that is simply because of the good-will of the players and the game can't rely on that.

 

Among veterans, the gap is rather small due to the tremendous amount of work required to grow humors once you reach 70+ humors. 

 

Currently, any village can create protection that takes many hours for the enemies to go through. This is protecting both developed criminals and lawful players. 

  Garvon3

Novice Member

Joined: 3/17/10
Posts: 2943

7/25/12 10:03:05 AM#47
Originally posted by SEANMCAD

Yeah I can TOTALLY see how Poe fans and pvp fans would want to spend their day interacting with a cartoon. Makes total sense.

The gothic art style fits Poe quite well, and graphics don't matter to PvPers. Just look at how many play Haven and Hearth, and Ultima Online, and Darkfall.

  TwoThreeFour

Apprentice Member

Joined: 3/26/12
Posts: 2149

7/25/12 10:07:04 AM#48

Edit: Doublepost

  Theocritus

Apprentice Member

Joined: 7/15/08
Posts: 3625

7/25/12 1:34:24 PM#49
Originally posted by Ozmodan

It will be fun until a group of gankers comes by and puts you in rebirth mode or could be just a bear chasing you when your internet goes south for a bit.  There is nothing fun about permadeath.

          Yeah Im not a fan of it either...I've jsut had too many things go wrong over the years that resulted in deaths that I had nothing to do with, and I'd hate to lose my character that I had worked on as a result......

  Ozmodan

Elite Member

Joined: 2/27/07
Posts: 6814

7/25/12 3:42:42 PM#50
Originally posted by sketocafe

Ozmo, those who read the article will recall that npc animals will only knock you out, not kill you.

And while you are knocked out there will be those who cannot resist taking advantage of that?  Sorry, I love sandboxes, but the addition of permadeath is foolhardy in any game let alone an open ended sandbox game.   Once most people experience it, they will leave and all you will have left supporting the game is a few die hard souls.  The servers will be lucky to stay up for a year.

  TwoThreeFour

Apprentice Member

Joined: 3/26/12
Posts: 2149

7/25/12 6:18:37 PM#51
Originally posted by Ozmodan
Originally posted by sketocafe

Ozmo, those who read the article will recall that npc animals will only knock you out, not kill you.

And while you are knocked out there will be those who cannot resist taking advantage of that?  Sorry, I love sandboxes, but the addition of permadeath is foolhardy in any game let alone an open ended sandbox game.   Once most people experience it, they will leave and all you will have left supporting the game is a few die hard souls.  The servers will be lucky to stay up for a year.

 

The "murder" skill is hard to get, it is one of the hardest skills to get and if they do kill you, they will leave evidence that anyone can gather and use to summon the perpetrator even when offline.

 

The murder evidence can be stored and it doesn't dissappear for 90 days. That is 90 days you got on you to get your revenge through the community and your friends.

  leaf16nut

Novice Member

Joined: 4/10/11
Posts: 29

Mankind's most prevalent disease: Religion.

7/25/12 11:14:44 PM#52
Originally posted by Ozmodan
Originally posted by sketocafe

Ozmo, those who read the article will recall that npc animals will only knock you out, not kill you.

And while you are knocked out there will be those who cannot resist taking advantage of that?  Sorry, I love sandboxes, but the addition of permadeath is foolhardy in any game let alone an open ended sandbox game.   Once most people experience it, they will leave and all you will have left supporting the game is a few die hard souls.  The servers will be lucky to stay up for a year.

[mod edit] Many people want a game with challenge and permadeath.

  joojoo1975

Novice Member

Joined: 12/23/08
Posts: 267

7/26/12 12:20:47 PM#53

well, if ya want more info about Salm and whatnot, take a look at the H&H forums and you'll find salem threads.  the gist being said there is that it lacks content.  as well as other "stuff"

 

now about permadeath?  if it's done right, Damn good Game.  but unfourtantly, with every game(except prolly your really big studio games, and even then they still fall to hacking once in a while) your gonna have the overall "cheaters".  ya know the hackers, the exploiters, etc etc etc.  when that happens then permadeath is not only ruined, but the game it self becomes rather tainted.

 

Case in point.

 

     H&H has always been plagued by this or that when it came to exploits, macros(when they weren't allowed) and what not.  but with the old exp gain system, people still cared about thier characters.  With the current Exp system, now people don't have to put in as much "time" gettin thier char to where they want it.  it's kinda like eve(where as you log in to your character, put an item into the curio panel, and then log off, the exp will gain weather you play the char or not.)

     People from the H&H community saw this coming and tried to warn.  but it wasn't heeded.  now you go over to the H&H forums and what you see there is the result of what happens when you take the sting away from Perma Death. 

 

 

It's not Pretty.

To Protect The Helpless From The Heartless

  TwoThreeFour

Apprentice Member

Joined: 3/26/12
Posts: 2149

7/26/12 12:33:26 PM#54
Originally posted by joojoo1975

well, if ya want more info about Salm and whatnot, take a look at the H&H forums and you'll find salem threads.  the gist being said there is that it lacks content.  as well as other "stuff"

 

now about permadeath?  if it's done right, Damn good Game.  but unfourtantly, with every game(except prolly your really big studio games, and even then they still fall to hacking once in a while) your gonna have the overall "cheaters".  ya know the hackers, the exploiters, etc etc etc.  when that happens then permadeath is not only ruined, but the game it self becomes rather tainted.

 

Case in point.

 

     H&H has always been plagued by this or that when it came to exploits, macros(when they weren't allowed) and what not.  but with the old exp gain system, people still cared about thier characters.  With the current Exp system, now people don't have to put in as much "time" gettin thier char to where they want it.  it's kinda like eve(where as you log in to your character, put an item into the curio panel, and then log off, the exp will gain weather you play the char or not.)

     People from the H&H community saw this coming and tried to warn.  but it wasn't heeded.  now you go over to the H&H forums and what you see there is the result of what happens when you take the sting away from Perma Death. 

It's not Pretty.

You make excellent points. Lack of content in comparison to how much content H&H has, is a complaint that has been forwarded by quite many people. We'll have to see how often the devs push out new content and how lasting that content is.

 

As for your botting, macros and exploits: that is precisely a major reason for why the devs decided to make a new game rather than just build H&H 2.0.

  tinman00

Novice Member

Joined: 5/18/04
Posts: 18

7/30/12 10:54:20 AM#55

As long as you all ways have a chance in a fight then it will work well but once you start having a problem of if your guy is not as old and no chance of catching up unless he stops playing.

 

If that happened then it will be all most pointless playing salem after it goes live. (and before somone says well you can't catch up in eve if you join late then you clearly never played eve as you can all ways have a chance of killing somone who started on the first day)

  Ozmodan

Elite Member

Joined: 2/27/07
Posts: 6814

7/30/12 5:58:56 PM#56
Originally posted by TwoThreeFour
Originally posted by Ozmodan
Originally posted by sketocafe

Ozmo, those who read the article will recall that npc animals will only knock you out, not kill you.

And while you are knocked out there will be those who cannot resist taking advantage of that?  Sorry, I love sandboxes, but the addition of permadeath is foolhardy in any game let alone an open ended sandbox game.   Once most people experience it, they will leave and all you will have left supporting the game is a few die hard souls.  The servers will be lucky to stay up for a year.

 

The "murder" skill is hard to get, it is one of the hardest skills to get and if they do kill you, they will leave evidence that anyone can gather and use to summon the perpetrator even when offline.

 

The murder evidence can be stored and it doesn't dissappear for 90 days. That is 90 days you got on you to get your revenge through the community and your friends.

Ok the flora and fauna can't kill you and you say they have made it very hard to actually kill someone, then where is this so called challenge?  I certainly don't see any!  

You have to remember this is being done by a small indie team,  My guess is the exploits will be many initially and with a small team, support will be minimal at best.

We will just have to wait and see how this experiment works out.

  ZoeMcCloskey

Apprentice Member

Joined: 7/14/05
Posts: 1131

INTJ, fun is fun except when it's not

7/31/12 2:35:03 AM#57

This is sounding very interesting.  Wonder how well it can be played casually though.

  Boneserino

Elite Member

Joined: 12/08/07
Posts: 1067

8/20/12 9:09:11 AM#58

I keep hearing people say that this game lacks content.   How can a sandbox game lack content??  The game gives you the tools, and I thought the players were responsible for the "content".

Or do we have a new definition of sandbox game now that I am not aware of?

FFA Nonconsentual Full Loot PvP ...You know you want it!!

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