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Foomerang
Advanced Member
Joined: 11/10/05
A man convinced against his will is of the same opinion still |
I think we may have streamlined ourselves out of a genre TBH. People complained because mmos were crazy broken while devs tried to figure all this stuff out. Its the only genre i can think of where gamers tell developers how to make their game. Its because they caved into people wanted things what worked in other genres. So instead of trying to make those concepts work in a virtual world, they just cut out the hassle and adopted the originating genre. MMOs lost their soul when that happened. Themepark is not a sub genre, its an excuse. |
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7/25/12 8:19:31 PM#82
Originally posted by 3-4thElf Your way of base here. Number of subers in the market is over 21m and thats not counting the players that play ftp which has seen an increased rise. MMORPGS are not as small demographic as some of you think. |
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7/25/12 8:19:33 PM#83
It used to be about immersing in a virtual world. Now it's about metrics. |
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7/25/12 8:21:51 PM#84
The genre isn't dead. It's hibernating. It'll wake up eventually, but we could be in for an ice age worth of slumber. |
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7/25/12 8:23:10 PM#85
Originally posted by silvermember You mean all those low budget obscure gankfests with no advertising?
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7/25/12 8:23:12 PM#86
Originally posted by silvermember The difference is, themepark MMOs that have gone free to play have had millions spent on them, SWTOR might be going ftp and it cost somewhere in the 100s of millions. Soo many people were interested in MO or Darkfall just because they were Sandbox, the production quality was terrible, but they generated quite a bit of interest. Much more than a themepark with a similar budget. |
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Foomerang
Advanced Member
Joined: 11/10/05
A man convinced against his will is of the same opinion still |
I hope you're right. I miss this genre. Themepark is not a sub genre, its an excuse. |
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7/25/12 8:32:36 PM#88
Originally posted by Mannish Nobody can make a saleable sandbox because nobody can describe one. |
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Foomerang
Advanced Member
Joined: 11/10/05
A man convinced against his will is of the same opinion still |
Its not a giant mystery. Just make make a game that lets you interact with the world in multiple ways. Not just killing. And no, mini games and after thought crafting does not count. Themepark is not a sub genre, its an excuse. |
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7/25/12 8:37:04 PM#90
Sadly, and I don't want to point fingers here, but Vanguards failure at launch was a crushing blow to the genre. This was a game that almost promised too much- A way to appeal to both themepark and sandbox mmo'ers. I think they had the right vision of where the genre should have gone at the time, but it was such an epic fail on so many levels that no developer wants to go near that type of game now. This is not to knock the people who still enjoy vanguard. I really enjoyed my limited time there. The world was huge and when you explored places and dungeons it didnt feel like you HAD to be anywhere. You could build houses and "live" in that world, you could "grind xp" or quest your ass off. But its impossible to recover from a terrible launch like that. Shoddy/laggy graphics, buggy interface, slow/awkward combat no content after 35 etc etc..the list of problems at launch are legendary and made the game unplayable. But if someone did that game right with todays graphics, I think people would flock. |
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7/25/12 8:43:58 PM#91
Originally posted by Foomerang Ask 10 different people what would be the perfect sandbox game, you'd get 11 ideas with only 1 matching. If I was a dev, I'd shoot up the deuces to that too... |
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7/25/12 8:45:01 PM#92
yea no, I realize that and wouldn't want them to cater to the wizards crowd. i really do hope repop ends up as good as their ideas sound. though there in may lie a part of the problem. hype is essentially un-acheivable. words, concepts on paper shared with the masses ... are too easily mis-interpreted. still looks like a large step in the right direction! LFD tools are great for cramming people into content, but quality > quantity. |
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7/25/12 8:46:52 PM#93
Originally posted by bossalinie Doesn't that apply to anything ever? Or are you implying that themepark lovers (which I am also, to an extent) are just mindless drones. |
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7/25/12 8:51:51 PM#94
Originally posted by Foomerang That's an incredibly vague description. I think the more you try to add detail to the systems that you imagine the more you'll find that you either end up with features that already exist in several games, features that are easily abused and end up ruining the game or a game that simply can't be made.
How about deforestation, the ability to dig holes, and the ability to plant things for starter features? Sounds like pretty good kind of sandboxy things. For simplicity, let's take Minecraft as an example of where to start with our system. Now fill the world with people and let them do their thing. What happens? Someone builds something beuatiful, someone builds something awful, and someone goes around chopping everything down and digging holes because it's fun to destroy things. We could allow open PvP so that players could kill the offenders, but then what's stopping the assholes from also killing the people who they are harassing by destroying everything they try to build? So players form groups to hunt the assholes and assholes form groups to harass the rest. Eventually the assholes being outnumbered resort to going around destroying the world while everyone else is logged out and the builders eventually give up on trying to build anything lasting in a world filled with assholes. So now that we're bleeding players we're faced with adding coded limitations to prevent assholes from ruining everything for everyone else which breaks our design doc stating that the game needs to be a sandbox and not placed on rails. |
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7/25/12 8:54:20 PM#95
How would you rather want an mmo to be like? The cash shops support the server costs/maintainance. That or there has to be a monthly fee. |
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7/25/12 8:56:25 PM#96
I started as Mr. Themepark but the newer MMO's aren't even allowing anywhere the amount of freedom that earlier games did. MMO's are going into exactly what OP is talking about and it's not a bright future (should say a very console like future).
While I don't think the genre is totally dead, I'm starting to understand more and more where Sandbox fanatics are coming from. I do think there will be a developer with money that wants to make a game that actually lasts more than a few months...at some point.
Cash shops don't bother me quite as much as the esport PvP, developer driven content and 4 months max per game. |
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7/25/12 8:56:50 PM#97
op is right but there are 10:1 newbs who prefer the new games over the old ones. Obviously. MMO developers are not failing at their goal which is to make money. Do you think any of them give a rat's ass about imersion or true sandbox?
They are looking for the ape that will click on the button in the item shop everything else is just sheep's clothing. The original game makers had profit in mind but they hadn't refined it to a science.
All the modern games have MASS APPEAL which means for every 1 of us old timers who know what we're talking about from the old days there are 10 newbs who simply LOVE the way things are unfolding.
The problem is not with the games I'm afraid. 1 you got too old, 2 society frankly, is too stupid on the whole. |
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7/25/12 8:57:42 PM#98
Originally posted by OldManFunk this is an amazing analogy that can be applied to anything.. even our economy :D thanks for the great read. |
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7/25/12 8:59:01 PM#99
Originally posted by Whyhate The only thing one can use to debate if GW2 is a virtual world or not is object creation if we restrict object creation to structures in the world.
Currently playing: GW2 |
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7/25/12 9:01:39 PM#100
Originally posted by OldManFunk For the reasons you described no game should have completely open PVP. Eve has it good with certain lawless systems Runescape also had the Wilderness where there was full loot pvp. Having slight restrictions doesn't make it on rails. |
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