Trending Games | WildStar | World of Warcraft | Guild Wars 2 | Elder Scrolls Online

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,637,415 Users Online:0
Games:678  Posts:6,072,769
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Everquest Next: Landmark Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

News & Features Discussion  » Star Wars: The Old Republic: SWTOR - The 'Singleplayer RPG'

15 Pages « 1 2 3 4 5 6 7 » Last Search
296 posts found
  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 1830

7/25/12 8:12:00 AM#21

Nice article.  I agree with the points you mention.  I also believe history will be much kinder to TOR as it was to GW1 and many others that received a lot of ire at launch.  Personally, I grouped more in TOR than I did with WoW, Rift, CoH and many others.

Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros

  nilden

Hard Core Member

Joined: 4/26/05
Posts: 819

7/25/12 8:15:39 AM#22

Calling SWTOR a singleplayer RPG is just a comment on how bad it is as a MMORPG.

How to post links. Check it Archeage
LoveMinecraft. And check out my Youtube channel OhCanadaGamer

  0lly

Novice Member

Joined: 11/10/11
Posts: 9

7/25/12 8:17:01 AM#23

SWOTR needs to be FTP.... or it will die, lets see how it will all end :) I'm very curious about this. And i think many of us are :)

Sandbox is a way to go !!!
You shall not be a good mmorpg without a sandbox :)
 

  negativf4kk

Advanced Member

Joined: 6/25/12
Posts: 284

7/25/12 8:17:56 AM#24

totally agree SP with MP mode.

<a href="http://www.danasoft.com"><img src="http://www.danasoft.com/sig/499105419258.jpg" border="0"></a><div style="font-family:arial,sans-serif;font-size:11px;"><p>Sign by Danasoft - <a href="http://www.danasoft.com">For Backgrounds and Layouts</a></p></div>

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5311

7/25/12 8:18:26 AM#25

I don't think that anyone, or at least most people, who call SWTOR an SPRPG means it literally.  It's just hyperbole to make a point.  We all know that SWTOR is technically an MMORPG.

The problem is that it seems like 80% of the development effort in SWTOR went into stuff that is almost best experienced by a single player.  It's no secret that the story, questing, and VO are the main selling points of SWTOR, and where most of the dev effort went.  But all these things are kind of a pain to experience cooperatively.

Unless you are at the exact same point in questing as another player, you'll always run into the issue of "Oh, I already did that quest" or "I still have more to do in that quest chain."

Couple this with the extreme instancing and lack of any interesting social hubs, and the game really seems to fall flat in the MMO department.  That is why people call it an SPRPG.

Are you team Azeroth, team Tyria, or team Jacob?

  Tierless

Advanced Member

Joined: 7/01/08
Posts: 2085

joie de vivre

7/25/12 8:23:20 AM#26

It's our fault that it's single player, EA and Bio say so. We have no excuses, we should have made it differently.

mmorpg.com/blogs/Xobdnas

  st3v3b0

Advanced Member

Joined: 7/09/04
Posts: 116

7/25/12 8:23:42 AM#27

Well said.  Granted I canceled my SW:TOR account, but it definitely has plenty of group content to go around.  The real issue is they took too much of the time sink away from leveling and said group content in hopes of people wanting to roll multiple characters.  That is what they banked on versus what majority of MMO players do and that is spend time on their "main" character.

  Tyvolus

Novice Member

Joined: 9/28/08
Posts: 203

7/25/12 8:26:25 AM#28

Game is a single player RPG with some co-OP features that EA slapped with the MMO tag so they can trick some people into paying them $15/month.  Honestly, its as SIMPLE as that.

  Rommie10-284

Advanced Member

Joined: 12/07/05
Posts: 199

Really Uncle Bugs?

Spirit of Fair Play is slain by Online Community!

7/25/12 8:27:19 AM#29

The argument that it's a SRPG is simple: the MMO parts feel like add-ons to the basic single-person story mode.  The game doesn't feel *designed* as an MMO with an awesome single-person storyline.  That's the disconnect, and what annoys so many folks.

 

Sure, there are plenty of grouping opportunities, and it's not really just a solo game. But it's hard to argue that this isn't KOTOR 3 with multi-player added on, rather than being The Old Republic, a distinctly new MMO.  So no, I'm not annoyed when people yell SRPG at all.  Bioware certainly wasn't, given how many did just that during the Beta.

 
 

Avatars are people too

  User Deleted
7/25/12 8:27:54 AM#30
Originally posted by SlickShoes

Moving around the world was a series of loading screens and corridors, this for me really took away any massively multiplayer feeling from it, everything was an instance and when you were in there you were on your own most of the time apart from on planet surface and on main fleet. Space should have been open to fly around in rather than another single player activity.

It's not a single player game but it's a co-op RPG its not an MMO just because it has hubs you can actually meet other players in.

 I agree the zones always felt very small. the loading screens didnt bother me it just felt  very confined. Even coruscant which in theory should feel massive do to such a large population actually felt pretty small

 

Edit: I liked the space combat the problem was how limited your selection was. If your going to do on rails space you should have ALOT of different missions available. I don't recall exactly how many space missions there was but i know at 50 it didnt take me much longer then 1 hour to run them all.

  soulmirror

Advanced Member

Joined: 9/18/04
Posts: 92

7/25/12 8:37:13 AM#31

 It doesn’t matter if you can solo to level cap or not. The beauty is that we now have options to experience these games how we want. Could MMOs use more group centric content to give those so inclined more challenges to tackle? Maybe. But complaints that an MMO that clearly has group content (whether it has enough of it is subjective) is a singleplayer game because it doesn’t explicitly force you to play with others is just ridiculous.

 

   This is only part of the point that is being made and of itself may be ridiculous.

     -  Heavy instancing = no others around, I have literally been in game for 20 min and not

        seen another player.

    -  NPC's might as well be a data terminal, the world is sterile.

   -  Companions eliminate the need for grouping and the game mechanics do not foster    

      grouping.

   -  There were areas of the game where co-operative play was needed, but it boiled down to less tham 2% of my time ingame, hardly what you would call grouping.

   -  Outside of leveling there was no need for grouping (crafting, exploration, PvP) and when leveling it was minimal (more like co-op).

   It is just not the leveling that makes this a(n) SPG, it is the sum of its parts.  The entire game feels like a co-op spg and not an MMO.

  thark

Elite Member

Joined: 1/01/03
Posts: 1038

7/25/12 8:50:58 AM#32

Nice Article..

But you forget to mention that the content is made for 1 PLAYER, if you add several more players this content will be like VERY VERY EASY..So to get any kind of challenge you need to SOLO..I called this the "forced solo effect"..

Othervise..Sure there are some REAL groupquest ..maybe at a ratio 20% group and 80% solo..

If you ...feed the community with soloable content like this, most players WILL skip the hassle of grouping ..thus the MMO fans started to call these games "singleplayer games" with an optional grouping..

it will not matter how long article you write..The outcome of these new ways of developing MMO's to the mainstream masses will always be the same..Players WILL communicate less if it isnt needed, it's rather logic.

My solotion to all this is Dynamic content that scales to the size of the group..or like in AOC you could choose an alternate version of the map that was "group only"..

 

  Garvon3

Novice Member

Joined: 3/17/10
Posts: 2943

7/25/12 8:55:54 AM#33

So making everything instanced and giving everyone NPC companions doesn't contribute at all to the game feeling singleplayer with optional coop? (which is what people toss around).

 

Man this article is so uninformed its sad.

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 18345

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

7/25/12 9:00:53 AM#34
Originally posted by soulmirror

 It doesn’t matter if you can solo to level cap or not. The beauty is that we now have options to experience these games how we want. Could MMOs use more group centric content to give those so inclined more challenges to tackle? Maybe. But complaints that an MMO that clearly has group content (whether it has enough of it is subjective) is a singleplayer game because it doesn’t explicitly force you to play with others is just ridiculous.

 

   This is only part of the point that is being made and of itself may be ridiculous.

     -  Heavy instancing = no others around, I have literally been in game for 20 min and not

        seen another player.

    -  NPC's might as well be a data terminal, the world is sterile.

   -  Companions eliminate the need for grouping and the game mechanics do not foster    

      grouping.

   -  There were areas of the game where co-operative play was needed, but it boiled down to less tham 2% of my time ingame, hardly what you would call grouping.

   -  Outside of leveling there was no need for grouping (crafting, exploration, PvP) and when leveling it was minimal (more like co-op).

   It is just not the leveling that makes this a(n) SPG, it is the sum of its parts.  The entire game feels like a co-op spg and not an MMO.

Mike so misses the point of the debate.  He admits playing with friends on a regular basis, so he really doesn't have the proper frame of reference, he should try going in by himself and seeing how worthwhile grouping turns out to be in that scenario.

The game mechanics do not reward or encourage grouping, they merely make it available if the player wants to with no real incentive to actually do so.

In Mike's case, his incentive is to hang with his friends, regardless whether it is the most efficient or practical way to play the game.

In SWTOR if you are spending all of your time grouping, you're probably doing it wrong, it was designed for players to enjoy their personal stories, and not to really create stories by interacting with other players in the game world.

Saying that no modern MMO rpg since WOW launched encourages (or forces if you will) goruping doesn't excuse the fact that for the most part, modern MMO's are all solo oriented experiences (including WOW) and SWTOR is just the worst of the bunch.

Nothing like killing a virtual world than having everyone stop moving to watch their personal story, cut scenes.  The only cool part to this was when players in a group would be asked to vote on taking a certain action or not. 

Heck, even now in TSW I'm annoyed by how I'm dragged out of the world to watch the mini movies.  I have to quickly mute vent to stop the background chatter of my friends and then listen to this story, which although I really quite enjoy, it doesn't make for a proper cooperative MMORPG experience.

Another thing to remember, randoming grouping with someone is not the same thing at all as socialization.  No modern MMORPG has sufficient time sinks built into them to permit players the time to actually socialize with each other.  Instead they jump in, complete the current objective and then disband, more often than not with nary a word said between them.

That is not socialization folks, and you'd have to have been in the early titles to understand what people like myself are looking for.

Also, it's not enough to say that forced grouping is never coming back.  Never say never, I suspect one day people will really grow weary of the current MMO design and the genre will implode in upon itself. 

There will huge finanical disasters in the MMO space (if it hasn't already happened with SWTOR) that will really sour investors appetitie for large cash investments into MMORPG's (recent events with 38 Studios haven't helped) and they'll withdraw from the market.

The genre may then arise from the ashes with smaller budgets, new ideas and perhaps a return to a few old ones to give rebirth to a new generation of titles.

While it is a bit of hyperbole to call SWTOR a single player RPG, it's not all that inaccurate either.

Mike is just a bit upset because he's a SWTOR fan and hates to see his game slammed so much even when people are leaving the title in droves for not only this complaint, but many others as well.

TLDR:  MMORPG's are about the stories player make interacting between each other (even in a good theme park, see DAOC, circa 2003)  and not about the stories the Developers set before them.  Those clearly belong in the single player game space.

 

 

 

"The discrepancy between what we know is possible and what we currently have to choose from is beyond disappointing" - GeezerGamer
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  Nomis278

Hard Core Member

Joined: 10/06/08
Posts: 129

7/25/12 9:01:51 AM#35

MMORPG. The home of bandwagon fallacies.

  UsualSuspect

Hard Core Member

Joined: 11/01/04
Posts: 1172

7/25/12 9:02:24 AM#36
You mention that people can group for content and, of course, that's true, but the way the game has been created gives no reason to do so. Let's take TSW for example, you can solo through that all the way to the end, but that's where the similarities end.

TSW has open zones, TOR has corridors, TSW mobs are tough so even solo you know a group would be good. TOR you can steamroll everything do there's no need to get anyone else, plus you also have npc companions to make it even easier. TSW has open questing, TOR has the usual hubs.

It's those and many other reasons why TOR plays like a single player game, not just the grouping requirements.
  haplo602

Apprentice Member

Joined: 5/31/05
Posts: 142

7/25/12 9:03:11 AM#37
Originally posted by SpottyGekko

The problem is not in which systems a game uses, but HOW it uses them. The problem with SW:TOR for me was that it had more single-player instanced content than any other MMO I've ever played. And that was mainly due to the need to deliver a coherent personal story.

 

And because story was a central pillar of the game, it HAD to take you out of the common game world to deliver that story to YOU. But the side-effect of this is that people remember the story parts of the game more than the general play.

 

They may have only spent 25% of their time ingame in story instances, but that experience is remembered far more clearly than the dozens of hours spent in open world play.

Nail on the head with this one ...

 

GW1 was called a CORPG for a reason. TOR feels the same way.

 

It is not about group content or group quests, but there is NOTHING to distinguish the group from other players. There is no difference if you complete the flashpoints and other things with a random PUG or with a "GUILD". Taking more players to a quest is NOT GROUP CONTENT.

 

F.e in EVE (the game I have the most experience in) group content is a whole different level than single player content. It does not mean running missions with friends (the equivalent of TOR flashpoints). It means acting as part of a larger entity, feeling that you are part of something bigger, having goals that are clearly above a single player.

 

The biggest selling point of TOR (the personal hero story) is its biggest flaw. You cannot make everybody in the world a hero because then nobody is one. You have to separate the hero from the other heroes to make that story unique. This will never work with a live and breathing world.

  tmr819

Hard Core Member

Joined: 1/02/07
Posts: 343

7/25/12 9:07:26 AM#38
Originally posted by dlld

SWToR isn't a SP rpg but it would have been better of if it was, the MMO part does nothing but detract from the main point of the entire game IE the story.

This poster has it EXACTLY right, imo. I greatly enjoyed SWTOR, but I felt like it needed to be MORE "single-player-ish" rather than LESS. The MMO parts of SWTOR feel tacked on to me, unpolished, and awkward (Really? Still no cross-server LFG? Could Bioware have made it any more difficult and aggravating to find player groups for heroics?) -- sort of the way Mass Effect has multiplayer content added to it as a DLC. It's not bad to have included multiplayer content, but it's hardly this game's focal point.

I would have liked SWTOR far better if it had been set up like Guild Wars 1, allowing you to use multiple companions and/or other players to form groups for instanced questing, story missions, and flashpoints. SWTOR has some great design work, story telling, voice work, and graphics, but structually I wish it had been more like Guild Wars (the B2P business model would have been better for SWTOR, too, imo).

I have to say the game feels more like a "single-player game" than any game I've played since Guild Wars. I think it's because the single-player part sof this game worked great, but the multiplayer parts were kind of "meh." I feel SWTOR would have been better if they had followed the Guild Wars gaming model more closely, not less.

  Whiskey_Sam

Advanced Member

Joined: 1/13/12
Posts: 265

Nemo me impune lacessit.

7/25/12 9:10:28 AM#39

Mike not only misses the point of the ciriticism, he doesn't seem to have some basic facts straight.  People were criticizing it before release because they were in beta already playing the game.  Closed beta went on for months and this criticism was being made on the beta forums.

___________________________
Have flask; will travel.

  Tardcore

Apprentice Member

Joined: 9/13/09
Posts: 2370

"A strange game. The only winning move is not to post."

7/25/12 9:15:35 AM#40

Quite a few people have already knocked one out of the park rebuttingg your opinion Mike, but I'll still add my brief two cents. Outside of the games solocentric stroyline questing that in many instances actually makes grouping with others agonizing (hit the fucking space bar already, gees!) combined with companions that make the need for REAL friends superfulous in most cases, the ACTUAL bitch most of us who do not like how SWTOR turned out and label it a single player game are saying that NOT because of most of the reasons myself and others have mentioned, but maninly because outside the story questing content the games features are all lesser and lackluster versions of game features that have already been done far better in other games. Making everything ouside the solocentric story questing not worth playing.

 

 

"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "

15 Pages « 1 2 3 4 5 6 7 » Last Search