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News & Features Discussion  » The Secret World: Review in Progress - Part Three

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77 posts found
  arieste

Apprentice Member

Joined: 10/11/04
Posts: 3308

7/20/12 8:01:56 AM#61
Originally posted by Dakirn

 

Her point was somehow nerfing yourself early in the game.  This doesn't include 350+ AP builds.. it's ones that have very few AP that you can easily store and test... or testing ONE ability you aren't sure about, which is mostly what she's talking about.

We can agree that her point was about "nerfing yourself early in the game".  And in this case, I think we can also take "nerfing" to mean "making a build you hate".  

 

I'll give you an actual example... when the game launched, i had a build all planned out that was based on Frenzy and included the ability "Leeching Frenzy" that is a Branch 6, outer wheel ability.     After approx 10 days of play, i finally got that ability and found it completely useless.  At the time that i got it, approximately 50% of the total APs i had were invested in getting that 1 ability.  Which means that I was now using only 50% of my total APs.     At endgame, this makes no difference at all since you're gettting APs superfast and you have tons of other abilities to draw from.    

 

Now, I sucked it up and went out and over the next week, I made more than enough APs to go down a different line and get a better ability choice for my deck.  So yeah, I wasn't "gimped forever" or anything, nor did it prevent me from progressing.

 

But... for a new game.. being 2 weeks in and in effect "losing" 50% of your made progress because you made a bad choice due to not knowing the intricacies of the game's mechanics... well, I don't think it's particularly good for the game and i think it will frustrate many casual players to the point of leaving.  Having a "once a month" respec would address this issue and I really don't see what possible harm it would do to the game.   

 

The (limited) respec option is more needed to help newbies that aren't intimately familiar with the game, the skills and the system.  It's not really needed to help experienced players.  

 

It can even be a "single" respec that you get when you hit 200 total AP and then 500 total AP.   So limited to early game. 

 

Either that or they can improve the training room to allow you to test full decks and to have real mobs that are similar to endgame mobs.  because, by god, I pity the person that spends 1000 APs making an Inflict/Hinder based deck and gets to endgame to find out that every one of their high AP abilities is completely useless.

"I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

- Raph Koster

Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2
Currently Playing: EQ2, Firefall

  Blackbrrd

Novice Member

Joined: 2/24/09
Posts: 812

7/20/12 8:30:36 AM#62
Originally posted by nGumbei

PS. To the guy talking about user score, it is fully the opposite .. the users just think of their playing-time right now and that´s why the game is getting high score, because it is good and also new. Critics on the other hand rate different aspects of the game, not only how great it is playing right now. TSW is a really great game however, the story and the big missions are the two biggest things, which will be done sooner or later. When these are done, the game lack in many different aspects and there are many games out in the market nowadays that offer better end-game experience, combat and content other than story.

So, you think the metacritic review score of games like SWTOR http://www.metacritic.com/game/pc/star-wars-the-old-republic which got 85 are more representative for the game than the user score of 5.6?

Players usually play a LOT more than the reviewers, which is probably why SWTOR got the lousy user score and good critic score.

  Scot

Elite Member

Joined: 10/10/03
Posts: 5244

7/20/12 9:08:29 AM#63

To use metacritic you have to read between the lines. I am not going to tell you how to do that here; I don't think it’s very good at gauging MMO's anyway. I do think its shows we could have a proper review by now on MMORPG.com.

  Blackbrrd

Novice Member

Joined: 2/24/09
Posts: 812

7/20/12 9:32:04 AM#64

I don't quite understand your last sentence, but if you are saying you think the review from this site is going to be good, I do agree. So far they have done a good job of highlighting positive and negative sides of the game.

  bloodbone

Novice Member

Joined: 2/06/10
Posts: 141

After the game,
the king and the pawn go into the same box.

7/20/12 12:45:04 PM#65
Originally posted by Blackbrrd
Originally posted by nGumbei

PS. To the guy talking about user score, it is fully the opposite .. the users just think of their playing-time right now and that´s why the game is getting high score, because it is good and also new. Critics on the other hand rate different aspects of the game, not only how great it is playing right now. TSW is a really great game however, the story and the big missions are the two biggest things, which will be done sooner or later. When these are done, the game lack in many different aspects and there are many games out in the market nowadays that offer better end-game experience, combat and content other than story.

So, you think the metacritic review score of games like SWTOR http://www.metacritic.com/game/pc/star-wars-the-old-republic which got 85 are more representative for the game than the user score of 5.6?

Players usually play a LOT more than the reviewers, which is probably why SWTOR got the lousy user score and good critic score.

This is basicly it above.  If anything the Secrect World has an extremely low critic score becauses its not a big name developer the way Blizzard or Bioware is.  When player score > critic score you almost always have a winner ...... the opposite well.... anyone hear played SWTOR lol ;)   

  zellmer

Apprentice Member

Joined: 8/30/09
Posts: 452

7/21/12 6:51:24 AM#66

Ok, they're trying to spin that the combat isn't  freaking TERRIBLE...

 

No hope for this review..

 

  Erow

Novice Member

Joined: 11/18/10
Posts: 14

7/21/12 7:55:43 PM#67

I agree about the need for respec.  It took me awhile to find a build that I enjoyed, and I had spent a lot of skill points before i found it.  I decided to start another character just so I could concentrate my skill points in my chosen build.  Of course that meant I had to go through much of the content I had already completed, turning the game into a grind at the early areas.

  Isane

Novice Member

Joined: 5/24/06
Posts: 2696

"Some do , Some don''t , Others just cry"

Jean Sali

7/22/12 7:20:04 PM#68
Originally posted by Squiggie

If Funcom was smart, they'd make a respec a RMT. 

 

Charge $2-5 for it in the cash shop and make it have a 2-week cooldown.

 

A good way for them to get more money from lifers like me. :)

The muinute repec is offered the game is dead.

It takes little time to accumulate points, when building up skill combos one at a time it becomes obvious fast what not to do. The best suggestion is try a few of the decks provided to build against and then experiment.

You can also take the decks from all three factions which is more than enough builds to play with !! People are looking for problems that dont exist.

 

________________________________________________________
SWTOR and COS games that could deliver !!

  Isane

Novice Member

Joined: 5/24/06
Posts: 2696

"Some do , Some don''t , Others just cry"

Jean Sali

7/22/12 7:21:04 PM#69
Originally posted by zellmer

Ok, they're trying to spin that the combat isn't  freaking TERRIBLE...

 

No hope for this review..

 

 

The game is great ....... No hope for you.

________________________________________________________
SWTOR and COS games that could deliver !!

  Rhowin

Novice Member

Joined: 5/13/10
Posts: 36

7/23/12 2:25:20 AM#70

From my experience as long as you try finding the more optional quests and possibly add a little bit of pvp you have plenty of ability points to make a few 'wrong decisions' in the early game. If you simply move to the next zone once you have the gear level or finished the main plot - I assume there is much less room for experimentation. By the time you finished at least the inner wheel for two weapons you should have some idea of what weapons / play style you like best and some idea how skills synergize and build at least a working (if not optimal) deck on your own.

The fact that there is no respec and no resurection mechanic fits better the intended game pace imho similar to the limited number of quests and the above average difficulty. There are games that have perfectly streamlined gameplay and I enjoy those games too, but I wouldn't want TSW to go down that route. In those games I enjoyed leveling fast and efficient, yet I'm happy that I have no such urge in TSW.

  Blindchance

Novice Member

Joined: 2/21/09
Posts: 1079

7/23/12 3:21:01 PM#71

I'm quite a sceptic when it comes to MMORPGs in general. I'm definetly a critic of TSW and anyone who saw any of my posts on the forums knows its hard to please me. However I actually consider extending my sub beyond the first "free" month. I enjoy the setting, atmohsphere and the art style. The deck building is fun, even I still dislike the 7 & 7 skills limitation. The animation could use some work, especially when it comes to the variety of them and the awkard movement animations while circle strafing with some weapons. The engine itself could use some optimalisation, but overall I'm having fun which I couldn't say about the few MMo titles I happened to play.

  jbombard

Advanced Member

Joined: 11/06/08
Posts: 464

7/24/12 2:19:07 AM#72
Originally posted by Isane
Originally posted by zellmer

Ok, they're trying to spin that the combat isn't  freaking TERRIBLE...

 

No hope for this review..

 

 

The game is great ....... No hope for you.

lol, I noticed that you like the game, but I also noticed that you didn't refute his claim that the combat is terrible.

  spider0987

Novice Member

Joined: 3/01/10
Posts: 3

7/24/12 1:33:08 PM#73

I do not see what the big deal is with a respec I mean you can just get some more sp to spec up if u make a mistake.  I have made a good few mistakes and felt totally gimped but with effort got those things right.  Its time to start reading up on the descirptions and what abilities do and to stop expecting to be spoon fed through the whole process.

  spider0987

Novice Member

Joined: 3/01/10
Posts: 3

7/24/12 2:11:40 PM#74

I do not see what the big deal is with a respec I mean you can just get some more sp to spec up if u make a mistake.  I have made a good few mistakes and felt totally gimped but with effort got those things right.  Its time to start reading up on the descirptions and what abilities do and to stop expecting to be spoon fed through the whole process.

  Ash23Neuro

Novice Member

Joined: 5/09/07
Posts: 13

7/25/12 6:32:57 AM#75

Respec? No needed at all. Before I finished Blue Mountain I've completed Mercenary deck. A friend of mine said that fists were awesome so I decided to try them. I've spent many points just to try them and realizing they are not as good as I would need for PvP so I started to develop hammer during questing in Egypt. APs flow as water, no problem with SP either. Speced QL 10 elementalism, assault rifle, fists, hammers and I'm still in the midle of forth zone.

I spend a lot of time for playing but I dont rush. I waited 5 yeares for this game and now I enjoy it. I realy dont think like doing whole content in one month is good idea. I've got time, subed for life yesterday :).

We do elite dungeons with cabalist, pvp, hard quests. Good guild is very important. I play on RP dimenssion but there is very little RP going one. At last personal culture and maturity are higher.

 
  Zarriya

Novice Member

Joined: 9/03/10
Posts: 227

7/27/12 9:10:59 AM#76

 

I would disagre with the respec option: it is part of the game.  You will eventually get all skills anyway.  Earn more points, they come quickly enough.  People just dont want to work for things anymore, it makes me sad. 
 
 
 

  Zarriya

Novice Member

Joined: 9/03/10
Posts: 227

7/27/12 9:16:24 AM#77

"The only caveat I have to the social play aspect is the lack of a resurrection option for players who are partied up on a quest. If one player dies, they must respawn at an anima well which could be a vast distance away from where the party was working. There is no way to quick travel to one’s party either. Funcom has defended this decision by saying that the ultimate goal is for players to learn to fight in the most effective way possible rather than just concentrating on keeping players alive long enough, or by keeping resurrecting them enough times, to finish the quest (or dungeon). While I can understand the decision to a certain degree, I find that stripping players of the ability to resurrect party members to be a poor one."

.

 

I respectfully disagree with your view.  It actually offers a bit of a challenge and accoutability for ones actions.  It is a fresh change to how easy games have become.  I almost expect an "I win" button on the hotbars of newer mmos  lol.  Anima wells in my opinion are really close by, theres one next to each boss inthe dungeons.  All it means, is try to stay alive during a fight.

 

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