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The Pub at MMORPG.COM  » Do you think that Tabula Rasa could or would of made it in todays MMO market?

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38 posts found
  User Deleted
 
7/24/12 3:53:37 PM#21
Originally posted by Psychow

Then why don't they sell it instead of letting the game sit there and rot? They could at least get some money for it. More than the ZERO amount they are getting now...

 

 

I assume it is all about pride? I honestly do not know. Good point.

  User Deleted
7/24/12 3:56:24 PM#22
Originally posted by Psychow

Then why don't they sell it instead of letting the game sit there and rot? They could at least get some money for it. More than the ZERO amount they are getting now...

 

 

Probably because they have looked at it and decided the amout of effort needed to get it viable for todays market would be better spent on other avenues.

 

Really though there could be any number of reasons, hell they even may have just forgotten about it completely, at least to the extent of never bringing it up as a proposal to restart.

  Consequence

Advanced Member

Joined: 7/29/04
Posts: 335

7/24/12 3:59:36 PM#23

I'd love to know why anyone would think a game that failed yesterday would suceed today.

 

MMO gamers are less patient than they used to be. They are less mature than they used to be as well.  They are also more demanding than they used to be.

 

Why on earth would a game that failed in near record time, in a day when fewer games failed, suddendly work today?

It makes no sense at all. Expecially when you consider just how aweful that game was. It was as shallow as a puddle and deserved everything it got.

 

 

  User Deleted
7/24/12 4:02:14 PM#24
Originally posted by Consequence

Snip.

Expecially when you consider just how aweful that game was. It was as shallow as a puddle and deserved everything it got.

 

 

So it might work these days then, huzzah!!!

  Slampig

Elite Member

Joined: 12/29/03
Posts: 2220

Whatever you do, do NOT speak ill of Asheron's Call 2...

7/24/12 4:04:58 PM#25

I think it would do pretty well if it was released as a free to play. I still have the copy I won from this site sitting in a box in my garage, I could bust it out and load it up again if it went F2P.

That Guild Wars 2 login screen knocked up my wife. Must be the second coming!

  Storm.

Novice Member

Joined: 3/19/04
Posts: 259

7/24/12 4:06:26 PM#26

absolutely not

  User Deleted
7/24/12 4:06:56 PM#27

I find it strange that games like this have been shelved somewhere like SWG in a dark corner with no hope of being released again. most of the games had full feature toolsets to create the worlds and content, yet they sit until doomsday not being enjoyed. Tabula rasa the same. i'm assuming the game was released and complete/. to bad they don't allow them to be open source maybe with a small license fee so a group could revive and maintin them.

  User Deleted
 
7/24/12 4:07:28 PM#28
Originally posted by Consequence

I'd love to know why anyone would think a game that failed yesterday would suceed today.

 

MMO gamers are less patient than they used to be. They are less mature than they used to be as well.  They are also more demanding than they used to be.

 

Why on earth would a game that failed in near record time, in a day when fewer games failed, suddendly work today?

It makes no sense at all. Expecially when you consider just how aweful that game was. It was as shallow as a puddle and deserved everything it got.

 

 

Ya i guess you have to be open minded to play TR I truly dont see TR being a game for you. Oh well no loss.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 11453

7/24/12 4:09:41 PM#29
Originally posted by huskie77

The game was great but todays gamers would grind through it's content in 72hrs. It had limited content even for it's day, so with a heavy heart I say no.

so what if most gamers grind through the content fast? You just need a few dedicated whales to support a F2P title.

  huntard

Novice Member

Joined: 10/20/09
Posts: 135

7/24/12 4:10:23 PM#30

Nope. Nuf said.

 

  mrrshann618

Elite Member

Joined: 4/25/12
Posts: 105

7/24/12 4:10:36 PM#31

For those of you who want to try out what Tabula Rasa was "originally" go try out Aion.

Much of the "tossed material" (Tabula Rasa was originally a Fantasy game) made a conversion into what was released as Aion.

Also Up until about 6-8 months ago there was a ground movment to get private servers for TR up and running they had a working prototype that was not MMO ready, it was more "single player" style.

However NCsoft put out a cease and desist order and fully axed it. Garriott was not the one behind the demise it was all NCSoft, ya know the greed factor.

 

As it was release it was buggy, and definately needed work. However, I played up until the final days and even though they knew the plug was going to be pulled the game kept getting better and better with each patch. If given time It would have easily made a great MMO. I was excited because I'm extremely sick and tired of all the fricken sword and magic mmo's out there. For hecks sake how many fantasy "copies" do we need?

 

Today's market? Not sure, everyone loves jumping ship as soon as the next "game killer" hits the market. It would have to be F2P.

  Speiberbob

Novice Member

Joined: 1/07/07
Posts: 220

7/24/12 4:13:53 PM#32

i had good fun with it, man i kinda miss it.

devs drove it into the ground though, wrong promisses ,slow work.

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  Hallowel

Novice Member

Joined: 1/22/08
Posts: 42

7/24/12 4:17:02 PM#33
Originally posted by Speiberbob

i had good fun with it, man i kinda miss it.

devs drove it into the ground though, wrong promisses ,slow work.

Again, do some research before making such assumptions. It is sad that people always blame the Developers for every problem a game may or may not have, when in most cases it is the executives and other corporate figure-heads that are to blame.  This latter is precisely the case as to why Tabula Rasa "failed," not because of the developers.

 

 

Originally posted by Hallowel

Seeing how the only reason it was shut down was because NCSoft has such a huge market in Korean Games, Tabula Rasa wasn't up to match with their profits from their Korean area games.  So, NCSoft made an executive decision to let it go and focus on their Korean Games, behind Richard Garriots back.  If a mostly North American game company had the title, then I would bet that TR would still be going strong.

People seem to forget or dismiss the fact that NCSoft is actually a south korean game company.  Instead, people assume that the game failed because of gameplay or some other factor when in fact the game "failed" because of Overseas Corporate Greed.

People seem to also dismiss that Richard Garriot was actually forced out of NCSoft Austin.  Richard won a $28 million dollar lawsuit against them for how they forced him out and terminated the game while he was in quarantine for his space flight. NCSoft even forged a letter of resignation on Richard's "behalf" without his knowledge.

Do some research people, before making wild assumtions that "sound good."

 

~Ra Hallowel

  Quirhid

Elite Member

Joined: 1/28/05
Posts: 4345

7/24/12 5:32:18 PM#34

I found it to be incredibly boring so no. There was zero hook for me: gameplay was dull, world was dull, classes were dull, quests were dull, instances were OK but scarce... Just bleh...

Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain

  Scarlyng

Novice Member

Joined: 5/01/12
Posts: 160

Get your facts first, and then you can distort them as much as you please. -- Mark Twain

7/24/12 6:40:46 PM#35

Personally, I think Richard Garriott was TR's primary problem.  It seems that the business axiom, "Past performance is the best indicator of future performance." does not always apply to the gaming industry.  I think Garriott lost touch with what gamers wanted.  A similar thing seemed to happen to Bill Roper when he was with Cryptic.  Seeing failures like that, I wonder if their initial successes were more happy accidents in a market with less competition.  So, since Garriott won't part with the rights, and I think the game wouldn't succeed with him at the helm, I'd have to say TR would not make it today.

The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man. -- George Bernard Shaw

  gestalt11

Advanced Member

Joined: 5/17/06
Posts: 5770

7/24/12 7:53:27 PM#36

TR was a good game but it was fatally flawed.  The RPG elements were just not rich enoug.  I played sapper in beta and it was a complete one trick pony.

 

They really needed to flesh out the classes more.

  User Deleted
 
7/24/12 7:57:28 PM#37
Originally posted by gestalt11

TR was a good game but it was fatally flawed.  The RPG elements were just not rich enoug.  I played sapper in beta and it was a complete one trick pony.

 

They really needed to flesh out the classes more.

I agree TR class system was not the best. To me it was a concept the worked but needed ironing out.

  User Deleted
7/24/12 10:03:08 PM#38
Originally posted by rdrakken

Tabula Rasa, beta 1...yes.

What came after, hell no.

TR was great when it was an action MMO, the "RPG" changes they put in later to slow it down made it the PoS it was released as. Such a shame, I was thinking that someone finally made Half Life Online but instead got stuck with a bad RPG shooter.

 

This is whats wrong with mmorpgs and gamers who occupy mmorpg land.

They just cant come to the realization that they are hoplessly addicted to a game genere they hate...the RPG.

If you wanted half life online, they had half life online, no grind, no lame quests, fair balanced pvp and nothing but endgame.  Sounds like a familair wish list doesnt it?  Might want to try a game lacking the RPG tag on it, you might be surprised.

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