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Originally posted by Psychow I assume it is all about pride? I honestly do not know. Good point. |
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7/24/12 3:56:24 PM#22
Originally posted by Psychow Probably because they have looked at it and decided the amout of effort needed to get it viable for todays market would be better spent on other avenues.
Really though there could be any number of reasons, hell they even may have just forgotten about it completely, at least to the extent of never bringing it up as a proposal to restart. |
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7/24/12 3:59:36 PM#23
I'd love to know why anyone would think a game that failed yesterday would suceed today.
MMO gamers are less patient than they used to be. They are less mature than they used to be as well. They are also more demanding than they used to be.
Why on earth would a game that failed in near record time, in a day when fewer games failed, suddendly work today? It makes no sense at all. Expecially when you consider just how aweful that game was. It was as shallow as a puddle and deserved everything it got.
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7/24/12 4:02:14 PM#24
Originally posted by Consequence So it might work these days then, huzzah!!! |
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Slampig
Elite Member
Joined: 12/29/03
Whatever you do, do NOT speak ill of Asheron's Call 2... |
7/24/12 4:04:58 PM#25
I think it would do pretty well if it was released as a free to play. I still have the copy I won from this site sitting in a box in my garage, I could bust it out and load it up again if it went F2P. That Guild Wars 2 login screen knocked up my wife. Must be the second coming! |
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7/24/12 4:06:26 PM#26
absolutely not |
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7/24/12 4:06:56 PM#27
I find it strange that games like this have been shelved somewhere like SWG in a dark corner with no hope of being released again. most of the games had full feature toolsets to create the worlds and content, yet they sit until doomsday not being enjoyed. Tabula rasa the same. i'm assuming the game was released and complete/. to bad they don't allow them to be open source maybe with a small license fee so a group could revive and maintin them. |
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Originally posted by Consequence Ya i guess you have to be open minded to play TR I truly dont see TR being a game for you. Oh well no loss. |
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7/24/12 4:09:41 PM#29
Originally posted by huskie77 so what if most gamers grind through the content fast? You just need a few dedicated whales to support a F2P title. |
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7/24/12 4:10:23 PM#30
Nope. Nuf said.
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7/24/12 4:10:36 PM#31
For those of you who want to try out what Tabula Rasa was "originally" go try out Aion. Much of the "tossed material" (Tabula Rasa was originally a Fantasy game) made a conversion into what was released as Aion. Also Up until about 6-8 months ago there was a ground movment to get private servers for TR up and running they had a working prototype that was not MMO ready, it was more "single player" style. However NCsoft put out a cease and desist order and fully axed it. Garriott was not the one behind the demise it was all NCSoft, ya know the greed factor.
As it was release it was buggy, and definately needed work. However, I played up until the final days and even though they knew the plug was going to be pulled the game kept getting better and better with each patch. If given time It would have easily made a great MMO. I was excited because I'm extremely sick and tired of all the fricken sword and magic mmo's out there. For hecks sake how many fantasy "copies" do we need?
Today's market? Not sure, everyone loves jumping ship as soon as the next "game killer" hits the market. It would have to be F2P. |
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7/24/12 4:13:53 PM#32
i had good fun with it, man i kinda miss it. devs drove it into the ground though, wrong promisses ,slow work. ____________________ AC2,AO,D&L,Lotro,VsoH,SWG,Uo,HGL,Drunners,CoH,GW,Potbs,PWI |
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7/24/12 4:17:02 PM#33
Originally posted by Speiberbob Again, do some research before making such assumptions. It is sad that people always blame the Developers for every problem a game may or may not have, when in most cases it is the executives and other corporate figure-heads that are to blame. This latter is precisely the case as to why Tabula Rasa "failed," not because of the developers.
Originally posted by Hallowel ~Ra Hallowel |
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7/24/12 5:32:18 PM#34
I found it to be incredibly boring so no. There was zero hook for me: gameplay was dull, world was dull, classes were dull, quests were dull, instances were OK but scarce... Just bleh... Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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Scarlyng
Novice Member
Joined: 5/01/12
Get your facts first, and then you can distort them as much as you please. -- Mark Twain |
7/24/12 6:40:46 PM#35
Personally, I think Richard Garriott was TR's primary problem. It seems that the business axiom, "Past performance is the best indicator of future performance." does not always apply to the gaming industry. I think Garriott lost touch with what gamers wanted. A similar thing seemed to happen to Bill Roper when he was with Cryptic. Seeing failures like that, I wonder if their initial successes were more happy accidents in a market with less competition. So, since Garriott won't part with the rights, and I think the game wouldn't succeed with him at the helm, I'd have to say TR would not make it today. The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man. -- George Bernard Shaw |
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7/24/12 7:53:27 PM#36
TR was a good game but it was fatally flawed. The RPG elements were just not rich enoug. I played sapper in beta and it was a complete one trick pony.
They really needed to flesh out the classes more. |
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Originally posted by gestalt11 I agree TR class system was not the best. To me it was a concept the worked but needed ironing out. |
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7/24/12 10:03:08 PM#38
Originally posted by rdrakken
This is whats wrong with mmorpgs and gamers who occupy mmorpg land. They just cant come to the realization that they are hoplessly addicted to a game genere they hate...the RPG. If you wanted half life online, they had half life online, no grind, no lame quests, fair balanced pvp and nothing but endgame. Sounds like a familair wish list doesnt it? Might want to try a game lacking the RPG tag on it, you might be surprised. |
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